November 2003
- Fwd: Web vs. Java client Eric Merritt
- Fwd: Web vs. Java client Mike Shaver
- MUD-Dev Digest, Vol 6, Issue 3 Alex Chacha
- MUD-Dev Digest, Vol 6, Issue 3 Zach Collins {Siege}
- java clients (was: MUD-Dev Digest, Vol 6, Issue 3) ceo
- MUD-Dev conference 2003/2004 Brian 'Psychochild' Green
- Biz: Game support Peter Tyson
- Biz: Game support Damion Schubert
- Biz: Game support Daniel.Harman@barclayscapital.com
- Biz: Game support Michael Sellers
- Biz: Game support John Erskine
- Advantage for outside skills T. Alexander Popiel
- Advantage for outside skills Jeff Fuller
- Advantage for outside skills Paul Schwanz
- Removing access to entertainment John Buehler
- Removing access to entertainment szii@sziisoft.com
- Removing access to entertainment Patrick Dughi
- Removing access to entertainment John Buehler
- Removing access to entertainment Sheela Caur'Lir
- Removing access to entertainment Marian Griffith
- Removing access to entertainment John Buehler
- Removing access to entertainment Paul Schwanz
- Removing access to entertainment Hans-Henrik Staerfeldt
- Removing access to entertainment apollyon .
- Removing access to entertainment Amanda Walker
- Removing access to entertainment Peter Keeler
- Removing access to entertainment Matt Mihaly
- Removing access to entertainment Amanda Walker
- Removing access to entertainment John Buehler
- Removing access to entertainment Daniel.Harman@barclayscapital.com
- Removing access to entertainment John Buehler
- Removing access to entertainment Michael "Flury" Chui
- Removing access to entertainment Paul Schwanz
- Removing access to entertainment John Buehler
- Removing access to entertainment Sheela Caur'Lir
- Removing access to entertainment John Buehler
- Removing access to entertainment Sheela Caur'Lir
- Removing access to entertainment John Buehler
- Removing access to entertainment Sheela Caur'Lir
- Removing access to entertainment John Buehler
- Removing access to entertainment Daniel.Harman@barclayscapital.com
- Removing access to entertainment John Buehler
- Removing access to entertainment Sheela Caur'Lir
- Removing access to entertainment Jeff Crane
- Removing access to entertainment John Buehler
- Removing access to entertainment Paul Schwanz
- Removing access to entertainment John Buehler
- Removing access to entertainment Chanur Silvarian
- Removing access to entertainment Sheela Caur'Lir
- Removing access to entertainment Michael Sellers
- Removing access to entertainment Amanda Walker
- Removing access to entertainment Matt Mihaly
- Removing access to entertainment Kwon J. Ekstrom
- Removing access to entertainment Brian Lindahl
- Removing access to entertainment John Buehler
- Removing access to entertainment Damion Schubert
- Removing access to entertainment John Buehler
- Removing access to entertainment Marian Griffith
- Removing access to entertainment John Buehler
- Removing access to entertainment Marian Griffith
- Removing access to entertainment John Buehler
- Removing access to entertainment Corpheous Andrakin
- Removing access to entertainment Darren Hall
- Removing access to entertainment John Buehler
- Removing access to entertainment Sheela Caur'Lir
- Removing access to entertainment John Buehler
- Removing access to entertainment Chanur Silvarian
- Removing access to entertainment Amanda Walker
- Removing access to entertainment Jeremy Neal Kelly
- Removing access to entertainment Corpheous Andrakin
- Removing access to entertainment John Buehler
- Second Life's customers own the IP of their creations Mike Shaver
- Second Life's customers own the IP of their creatio ns Christer Enfors XW {TN/PAC}
- Second Life's customers own the IP of their creatio ns Lee Sheldon
- Second Life's customers own the IP of their creatio ns Christer Enfors XW {TN/PAC}
- Second Life's customers own the IP of their creatio ns Jeff Thompson
- Second Life's customers own the IP of their creations Corey Crawford
- Second Life's customers own the IP of their creatio ns Corpheous Andrakin
- Second Life's customers own the IP of their creatio ns Ren Reynolds
- Second Life's customers own the IP of their creatio ns Daniel.Harman@barclayscapital.com
- Second Life's customers own the IP of their creatio ns Crosbie Fitch
- Second Life's customers own the IP of their creatio ns Amanda Walker
- Second Life's customers own the IP of their creatio ns Ren Reynolds
- Second Life's customers own the IP of their creatio ns Ola Fosheim Grøstad
- Effects of skill-imbalances? Joshua Judson Rosen
- download-barriers Joshua Judson Rosen
- download-barriers Matt Mihaly
- Language and platform for Text MUD server =?koi8-r?Q?=22?=Andrew Batyuck=?koi8-r?Q?=22=20?=< javaman@mail.ru>
- Language and platform for Text MUD server Miroslav Silovic
- Language and platform for Text MUD server Kwon J. Ekstrom
- Language and platform for Text MUD server Patrick Dughi
- Language and platform for Text MUD server Alex Chacha
- Ragnarok Wisdom Michael Tresca
- Java on Linux gbtmud
- Java on Linux Artur Biesiadowski
- AS TECHNOLOGY SCATTERS VIEWERS, NETWORKS GO LOOKING FOR THEM Michael Tresca
- Breakdown of Java users Christopher Kohnert
- Second Life's customers get [copyright?] of their creations Joshua Judson Rosen
- Rubies of Eventide shutting down Mantees de Tara
- Rubies of Eventide shutting down Zach Collins {Siege}
- Rubies of Eventide shutting down Sheela Caur'Lir
- Rubies of Eventide shutting down Michael Sellers
- Rubies of Eventide shutting down Koster, Raph
- Dopamine and addiction Ola Fosheim Grøstad
- Dopamine and addiction David Love
- Dopamine and addiction a t y mcguire
- Dopamine and addiction Lars Duening
- Dopamine and addiction Ola Fosheim Grøstad
- Dopamine and addiction Rayzam
From: "Ola Fosheim Grøstad" <olag@ifi.uio.no>
> Lars Duening <lars@bearnip.com> writes:
>> On Nov 27, 2003, at 6:07 AM, Ola Fosheim Grøstad wrote:
>>> What are the implications for ethical MUD design, and will
>>> "addictive" become more of a negative term rather than a
>>> marketing term?
>> Hmm... - the problem I have with studies of this kind is that
>> they tend to be used to scapegoat certain activities, implicitely
>> painting the others harmless.
> Yeah, perhaps, but then again... Games aren't something you
> need. So it should be kept harmless if possible? Words such as
> "game" and "play" imply something very innocent.
All work and no play makes Jack a Dull Boy. Why isn't it needed?
Actually, a better question may be what you define as really being a
need? Yes, games don't get us ahead in life, don't feed us, don't
put a roof over our heads [unless you're paid to make one]. However,
you can replace 'games' with 'sleep'. We need sleep. The benefits of
entertainment are currently intangible/ephemeral, yet by mother's
wisdom there are benefits.
I could also discuss 'game' and 'play' as innocent. I'll leave it
simply at: the same words are used to describe intimate and
not-so-intimate relationships, especially in various
stages. Innocence isn't a requirement of games or play.
>> People can become addicted to any activity they consider
>> exciting, and the only way to prevent that is to make the
>> activity so boring that nobody participates in the first place.
> I think it is a lot more complicated than that, though.
I'd like to back up to the start of this thread. Ola, I think you're
avoiding the age old question of which came first, the chicken or
the egg. There's more and more evidence for a genetic
predisposition for addictive behavior. I think its fair to discuss
this point because it's as valid a point as discussing dopamine
imbalances, biologically. At the same time, anything that is
pleasurable can be the focus of an addiction, hence things like
obsessive-compulsive behavior. Futhermore, pleasure is in the brain
of the beholder. So if someone is addicted to a game, and that
affects his life negatively, did the game cause the addiction [and
thus ethical game design is an issue], or does the individual have
an addictive personality and manifest it in the game?
I think the issue of whether it's internally generated is an
important point to make, not a point that makes the topic less
complicated. You're right, it's much more complicated when you
include this factor. For those with a predisposition:
- does the person have some threshold that after so much intense
game playing, now becomes addictive.
- did the person become addicted earlier, and work his way up to
mogs? I.e. started with adction to reading novels, movies, single
player games, then online games. You need bigger fixes with
biological addictions after all. That'd be either more intense
experiences, or more time spent overall to increase the dose/day
or dose/week.
- is a games addiction replacing a more destructive addiction? I'm
not saying mogs can replace say alcohol addiction. But there are
other destructive behaviors that could be replaced by gaming. Do
note that when people try to break their smoking addiction, they
often still have an oral fixation and chew gum, chew pens, take
lollipops, etc.
For those without a predisposition:
- what part of the game is addicting?
- is it the social aspect? If so, is this increasing or decreasing
the
person's interactions with others? Some people are too shy to
interact in person, but find that they can online. This could help
them overcome their shyness in the real world, similar to the
fear-therapy through games study done recently. Others get so
involved in the game world that their real world social aspects
suffer. These are different cases that can't be easily lumped
together, especially when viewed for ethics. - is it the
achievement treadmill? Perhaps the individual has low
self-confidence. Again, this could help the person overall, if he
can overcome it. Or it could cost him a job and a family. Both are
extremes of the continuum once more. - is it the PvP aspect?
Perhaps its a form of anger management. Perhaps its an outlet to
deal with abusive situations that the person is stuck in. Or maybe
it will provoke real life violence.
Overall, the question about whether our games are ethical or not is
complicated and nuanced. Mostly it depends on each individual in the
player base. As it is in general, it is in our games for the user:
Your Mileage May Vary.
rayzam
www.travellingbard.com - Dopamine and addiction Ola Fosheim Grøstad
- Dopamine and addiction Rayzam
- Dopamine and addiction Marian Griffith
- Dopamine and addiction Rayzam
- Trusting the client, encrypting data Ola Fosheim Grøstad
- Trusting the client, encrypting data Eli Stevens
- Trusting the client, encrypting data Ola Fosheim Grøstad
- Trusting the client, encrypting data Jessica Mulligan
- Trusting the client, encrypting data ceo
- Trusting the client, encrypting data Amanda Walker
- Trusting the client, encrypting data Mike Shaver
- Trusting the client, encrypting data Ola Fosheim Grøstad
- Trusting the client, encrypting data Ola Fosheim Grøstad
- Trusting the client, encrypting data Sean Middleditch
- Trusting the client, encrypting data Peter Harkins
- Trusting the client, encrypting data Amanda Walker
- Trusting the client, encrypting data Crosbie Fitch
- Trusting the client, encrypting data Richard A. Bartle
- Trusting the client, encrypting data Mike Shaver
- Trusting the client, encrypting data ceo
- Trusting the client, encrypting data J C Lawrence
- Trusting the client, encrypting data Ola Fosheim Grøstad
- Trusting the client, encrypting data Sean Middleditch
- Trusting the client, encrypting data Mike Shaver
- Trusting the client, encrypting data Paul Schwanz
- Trusting the client, encrypting data Vincent Archer
- Trusting the client, encrypting data Felix A. Croes
- Trusting the client, encrypting data Sean Middleditch
- Trusting the client, encrypting data Alain Hamel
- Trusting the client, encrypting data Richard A. Bartle
- Trusting the client, encrypting data Alex Chacha
- Trusting the client, encrypting data Amanda Walker
- Trusting the client, encrypting data Crosbie Fitch
- Payment Transaction Processing altug
- Payment Transaction Processing Sean Middleditch
- Payment Transaction Processing Jason Smith
- Payment Transaction Processing stanza
- Payment Transaction Processing Matt Mihaly
- Payment Transaction Processing Gary Cooper
- Payment Transaction Processing J C Lawrence
- Payment Transaction Processing Gary Whitten