November 2003
- Fwd: Web vs. Java client Eric Merritt
- Fwd: Web vs. Java client Mike Shaver
- MUD-Dev Digest, Vol 6, Issue 3 Alex Chacha
- MUD-Dev Digest, Vol 6, Issue 3 Zach Collins {Siege}
- java clients (was: MUD-Dev Digest, Vol 6, Issue 3) ceo
- MUD-Dev conference 2003/2004 Brian 'Psychochild' Green
- Biz: Game support Peter Tyson
- Biz: Game support Damion Schubert
- Biz: Game support Daniel.Harman@barclayscapital.com
- Biz: Game support Michael Sellers
- Biz: Game support John Erskine
- Advantage for outside skills T. Alexander Popiel
- Advantage for outside skills Jeff Fuller
- Advantage for outside skills Paul Schwanz
- Removing access to entertainment John Buehler
- Removing access to entertainment szii@sziisoft.com
- Removing access to entertainment Patrick Dughi
- Removing access to entertainment John Buehler
- Removing access to entertainment Sheela Caur'Lir
- Removing access to entertainment Marian Griffith
- Removing access to entertainment John Buehler
- Removing access to entertainment Paul Schwanz
- Removing access to entertainment Hans-Henrik Staerfeldt
- Removing access to entertainment apollyon .
- Removing access to entertainment Amanda Walker
- Removing access to entertainment Peter Keeler
- Removing access to entertainment Matt Mihaly
- Removing access to entertainment Amanda Walker
- Removing access to entertainment John Buehler
- Removing access to entertainment Daniel.Harman@barclayscapital.com
- Removing access to entertainment John Buehler
- Removing access to entertainment Michael "Flury" Chui
- Removing access to entertainment Paul Schwanz
- Removing access to entertainment John Buehler
- Removing access to entertainment Sheela Caur'Lir
- Removing access to entertainment John Buehler
- Removing access to entertainment Sheela Caur'Lir
- Removing access to entertainment John Buehler
- Removing access to entertainment Sheela Caur'Lir
- Removing access to entertainment John Buehler
- Removing access to entertainment Daniel.Harman@barclayscapital.com
- Removing access to entertainment John Buehler
- Removing access to entertainment Sheela Caur'Lir
- Removing access to entertainment Jeff Crane
- Removing access to entertainment John Buehler
- Removing access to entertainment Paul Schwanz
- Removing access to entertainment John Buehler
- Removing access to entertainment Chanur Silvarian
- Removing access to entertainment Sheela Caur'Lir
- Removing access to entertainment Michael Sellers
- Removing access to entertainment Amanda Walker
- Removing access to entertainment Matt Mihaly
- Removing access to entertainment Kwon J. Ekstrom
- Removing access to entertainment Brian Lindahl
- Removing access to entertainment John Buehler
- Removing access to entertainment Damion Schubert
- Removing access to entertainment John Buehler
- Removing access to entertainment Marian Griffith
- Removing access to entertainment John Buehler
- Removing access to entertainment Marian Griffith
- Removing access to entertainment John Buehler
- Removing access to entertainment Corpheous Andrakin
- Removing access to entertainment Darren Hall
- Removing access to entertainment John Buehler
- Removing access to entertainment Sheela Caur'Lir
- Removing access to entertainment John Buehler
- Removing access to entertainment Chanur Silvarian
- Removing access to entertainment Amanda Walker
- Removing access to entertainment Jeremy Neal Kelly
- Removing access to entertainment Corpheous Andrakin
- Removing access to entertainment John Buehler
- Second Life's customers own the IP of their creations Mike Shaver
- Second Life's customers own the IP of their creatio ns Christer Enfors XW {TN/PAC}
- Second Life's customers own the IP of their creatio ns Lee Sheldon
- Second Life's customers own the IP of their creatio ns Christer Enfors XW {TN/PAC}
- Second Life's customers own the IP of their creatio ns Jeff Thompson
- Second Life's customers own the IP of their creations Corey Crawford
- Second Life's customers own the IP of their creatio ns Corpheous Andrakin
- Second Life's customers own the IP of their creatio ns Ren Reynolds
- Second Life's customers own the IP of their creatio ns Daniel.Harman@barclayscapital.com
- Second Life's customers own the IP of their creatio ns Crosbie Fitch
- Second Life's customers own the IP of their creatio ns Amanda Walker
- Second Life's customers own the IP of their creatio ns Ren Reynolds
- Second Life's customers own the IP of their creatio ns Ola Fosheim Grøstad
- Effects of skill-imbalances? Joshua Judson Rosen
- download-barriers Joshua Judson Rosen
- download-barriers Matt Mihaly
- Language and platform for Text MUD server =?koi8-r?Q?=22?=Andrew Batyuck=?koi8-r?Q?=22=20?=< javaman@mail.ru>
- Language and platform for Text MUD server Miroslav Silovic
- Language and platform for Text MUD server Kwon J. Ekstrom
- Language and platform for Text MUD server Patrick Dughi
- Language and platform for Text MUD server Alex Chacha
- Ragnarok Wisdom Michael Tresca
- Java on Linux gbtmud
- Java on Linux Artur Biesiadowski
- AS TECHNOLOGY SCATTERS VIEWERS, NETWORKS GO LOOKING FOR THEM Michael Tresca
- Breakdown of Java users Christopher Kohnert
- Second Life's customers get [copyright?] of their creations Joshua Judson Rosen
- Rubies of Eventide shutting down Mantees de Tara
http://www.rubiesofeventide.com/forums/showflat.php?Cat=&Number8315&page=0&view=collapsed&sb=5&o=&fpart=1
Posted by Marc E. Howe, President of Cyber Warrior, Inc., developers
of Rubies of Eventide:
--<cut>--
Well, my dear friends, as expected, things are not looking any
brighter. It is unlikely that I can continue to fund the company
beyond December of this year.
I have been vigorously examining the possibility of keeping the game
alive as a hobby, however, even there it looks to be impossible to
generate enough revenue on an ongoing monthly basis to sustain
operations, provide cash to continue development, or maintain our
levels of service.
Such being the case, I have halted all billing as of yesterday
afternoon. Bill and Chris are developing a list of those of you who
have paid for service beyond the end of December; those people will
receive a refund on any balance paid for into the new year.
It is with great sorrow that I contemplate closing down Cyber Warrior.
I will miss you all and had great fun playing with so many of you. I
tried to develop and market a game whose mechanics and customer
service were a cut above the rest, as you see, it is difficult and
while we made great progress in that direction, ultimately, I have
failed.
Many contributing factors have forced me to this point. Our customer
base continues to decline; as of yesterday we had only 806 paying
customers( we lost another 41 over the weekend). Many of you have
voiced great dissatisfaction on this board recently with the state of
the games’ development and you are right to feel that way, worse yet,
there is little I can any longer do to remedy the many short comings.
It takes people, whom I could no longer afford to pay. Additionally, I
know many of you are planning on switching to Horizons when that game
comes out( I don’t blame you at all). Even if I could find the
where-with-all to fund continued development, larger and larger
companies and concerns now dominate the market and the market is
becoming saturated with competing products. A company as small as
Cyber Warrior simply cannot afford the type of hype and advertising
that are required to establish and maintain a viable customer base.
I wish you all the best and hope you all find the type of game fun you
are looking for. I only regret that I failed to give that to you.
Farewell
--<cut>--
Maybe you will find intersting this other post:
http://www.rubiesofeventide.com/forums/showflat.php?Cat=&Number6280&page=0&view=collapsed&sb=5&o=&fpart=1
--<cut>--
Company and project status, Nov. 17, 2003
Dear players,
Against, much reasonable and prudent advice, I will once again, as
I most often do, trust you with the truth.
I do this out of respect for you all, both, because you deserve
respect, and also on the general principle of the matter, for we
all perhaps, far too often, show far too little respect towards
one another.
Cyber Warrior has almost reached the end of its financial
rope. Subscriptions, which equate to revenues, have not risen to
anywhere near the sorts of levels that would have been necessary
to justify the sorts of ongoing operational and personnel expenses
we have incurred, month by month, so far this year.
Such being the case, drastic action was required to provide even a
slight possibility of continued corporate survival. I am presently
seeking to develop a realistic and sound strategy to remedy the
situation and continue to move forward improving our service to
you.
I must admit to being greatly distressed by some of the hateful
and false rumors that have spread regarding what was done and why
or how, what was done, should have been done. Let me make it
clear, nobody in my family has drawn any salary from this company
for over a year. Quite the contrary, we have all invested both
money and time almost without measure in this project.
That sort of nonsense aside, the business math is simple:
Previous balance sheet summary:
Customer base = somewhat less then 1000 paying customers about $10000 to $15000 per month.
Expenses = $120000 to $150000 per month.
Operating deficit = over $100000 per month.
Without the injection of significant new capital, explosive sales
growth, or radical expense reductions, I can assure you that
things could not continue without change. New capital could not
be located and sales growth stagnated. I was left with only one
option, radical and drastic personnel and operational expense
reductions
So, where are we today, Nov. 17, 2003?
Revenues = about $10000/month
Expenses = about $40000/month
Operating deficit = $30000/month
Still, as you can see, we are nowhere near out of the wilderness.
Therefore, additional cost reductions will be required and an
expansion of our paying customer base must also occur if we are to
survive.
Since we are unlikely to expand our customer base, let alone even
retain you, members of our existing base, without regular and
continual additions to content and features, a small development
team will be reconstituted if I feel the likelihood of developing
an ongoing business high.
Let me address directly your risks, as paying customers. I am sure
many of you are concerned about paying your monthly fee and then
having Cyber Warrior disappear one morning with your cash. Please
accept my assurances that I will not do this to you. Each of you
is far too dear to me to entertain any thoughts of betraying your
trust and faith in this game, this Company, or me.
If it comes to a point where I feel we are no longer able to serve
you, than I will endeavor to rebate the greater portion if not all
of your unused subscription fees to you.
If you want to be part of the solution, help us get and keep more
customers.
Thank you.
Sincerely,
Marc E. Howe, President
Cyber Warrior, Inc.
--<cut>--
--
Mantees de Tara - Rubies of Eventide shutting down Zach Collins {Siege}
- Rubies of Eventide shutting down Sheela Caur'Lir
- Rubies of Eventide shutting down Michael Sellers
- Rubies of Eventide shutting down Koster, Raph
- Dopamine and addiction Ola Fosheim Grøstad
- Dopamine and addiction David Love
- Dopamine and addiction a t y mcguire
- Dopamine and addiction Lars Duening
- Dopamine and addiction Ola Fosheim Grøstad
- Dopamine and addiction Rayzam
- Dopamine and addiction Ola Fosheim Grøstad
- Dopamine and addiction Rayzam
- Dopamine and addiction Marian Griffith
- Trusting the client, encrypting data Ola Fosheim Grøstad
- Trusting the client, encrypting data Eli Stevens
- Trusting the client, encrypting data Ola Fosheim Grøstad
- Trusting the client, encrypting data Jessica Mulligan
- Trusting the client, encrypting data ceo
- Trusting the client, encrypting data Amanda Walker
- Trusting the client, encrypting data Mike Shaver
- Trusting the client, encrypting data Ola Fosheim Grøstad
- Trusting the client, encrypting data Ola Fosheim Grøstad
- Trusting the client, encrypting data Sean Middleditch
- Trusting the client, encrypting data Peter Harkins
- Trusting the client, encrypting data Amanda Walker
- Trusting the client, encrypting data Crosbie Fitch
- Trusting the client, encrypting data Richard A. Bartle
- Trusting the client, encrypting data Mike Shaver
- Trusting the client, encrypting data ceo
- Trusting the client, encrypting data J C Lawrence
- Trusting the client, encrypting data Ola Fosheim Grøstad
- Trusting the client, encrypting data Sean Middleditch
- Trusting the client, encrypting data Mike Shaver
- Trusting the client, encrypting data Paul Schwanz
- Trusting the client, encrypting data Vincent Archer
- Trusting the client, encrypting data Felix A. Croes
- Trusting the client, encrypting data Sean Middleditch
- Trusting the client, encrypting data Alain Hamel
- Trusting the client, encrypting data Richard A. Bartle
- Trusting the client, encrypting data Alex Chacha
- Trusting the client, encrypting data Amanda Walker
- Trusting the client, encrypting data Crosbie Fitch
- Payment Transaction Processing altug
- Payment Transaction Processing Sean Middleditch
- Payment Transaction Processing Jason Smith
- Payment Transaction Processing stanza
- Payment Transaction Processing Matt Mihaly
- Payment Transaction Processing Gary Cooper
- Payment Transaction Processing J C Lawrence
- Payment Transaction Processing Gary Whitten