October 2003
- Scripting Languages and Magic gbtmud
- Scripting Languages and Magic Edward Glowacki
- Scripting Languages and Magic Freeman, Jeff
- Scripting Languages and Magic Patrick Dughi
- Scripting Languages and Magic Sheela Caur'Lir
 
- Scripting Languages and Magic Patrick Dughi
 
- Scripting Languages and Magic Smith, David {Lynchburg}
- Scripting Languages and Magic Jonathon Duerig
- Scripting Languages and Magic J C Lawrence
- Scripting Languages and Magic Richard A. Bartle
 
- Scripting Languages and Magic eric
- Scripting Languages and Magic Matthew Estes
- Scripting Languages and Magic Ben Chambers
- Scripting Languages and Magic J C Lawrence
- Scripting Languages and Magic Nathan F. Yospe
- Scripting Languages and Magic Smith, David {Lynchburg}
- Scripting Languages and Magic J C Lawrence
 
 
 
 
- Scripting Languages and Magic Edward Glowacki
- Scripting Languages and Magic Freeman, Jeff
 
- Scripting Languages and Magic Crosbie Fitch
- Scripting Languages and Magic Sheela Caur'Lir
- Scripting Languages and Magic Crosbie Fitch
- Scripting Languages and Magic Sheela Caur'Lir
- Scripting Languages and Magic Nathan F. Yospe
- Scripting Languages and Magic Marian Griffith
- Scripting Languages and Magic McDonald, Stephen
- Scripting Languages and Magic Sheela Caur'Lir
- Scripting Languages and Magic Mats Lidstrom
 
- Scripting Languages and Magic Sheela Caur'Lir
- Scripting Languages and Magic Eric Merritt
 
 
 
 
 
 
- Scripting Languages and Magic gbtmud
- Scripting Languages and Magic gbtmud
- Scripting Languages and Magic Jo Dillon
- Scripting Languages and Magic Kwon J. Ekstrom
- Scripting Languages and Magic Steven Metke
- Scripting Languages and Magic Alex Chacha
- Scripting Languages and Magic Jason Murdick
- Scripting Languages and Magic J C Lawrence
 
- Scripting Languages and Magic Nicolai Hansen
- Scripting Languages and Magic Sheela Caur'Lir
- Scripting Languages and Magic Adam Burr
 
 
 
- Budget (was size) Michael Sellers
- Graphics engine choice (size) Derek Licciardi
- Graphics engine choice (size) Paolo Piselli
- Graphics engine choice (size) Sheela Caur'Lir
 
 
- R: size Ghilardi Filippo
- [TECH] TCP fundamental throughput limits? ceo
- [TECH] TCP fundamental throughput limits? Jeremy Noetzelman
- [TECH] TCP fundamental throughput limits? Sheela Caur'Lir
- [TECH] TCP fundamental throughput limits? Miroslav Silovic
- [TECH] TCP fundamental throughput limits? Jeremy Noetzelman
 
 
 
- [list] Scripting Languages and Magic Scion Altera
- [list] Scripting Languages and Magic Talanithus HTML
 
- SSH Encryption on data stream Craig H Fry
- SSH Encryption on data stream squid
- SSH Encryption on data stream Mike Shaver
- SSH Encryption on data stream Brian Hook
- SSH Encryption on data stream Amanda Walker
- SSH Encryption on data stream Christopher Allen
 
 
- SSH Encryption on data stream Christopher Allen
- SSH Encryption on data stream Mike Shaver
 
- SSH Encryption on data stream ceo
- SSH Encryption on data stream F. Randall Farmer
- SSH Encryption on data stream J C Lawrence
- SSH Encryption on data stream Amanda Walker
- SSH Encryption on data stream Felix A. Croes
								On 10 October 2003 "Craig H Fry" <craigfry@iname.com> wrote:
 
 > So many games are plagued by packet sniffers I often wondered why
 > more companies didn't do a per-session SSH encryption on the data
 > stream. Has anyone tried or is it just assumed the over head for
 > packet encryption/decryption would cause a bottleneck? I'm
 > seriously considering using SSH for data encryption for my data
 > streams and was curious if it is worth looking into.
 
 While ssh for players may not be a good idea, ssh to the MUD for
 programmers can be quite useful. An unexpected benefit is that a
 MUD implementation of scp solves all the up/downloading problems,
 since scp clients are already widely available.
 
 An implementation of ssh in a MUD programming language exists:
 
 http://sourceforge.net/projects/lpcssh/
 
 Regards,
 Felix Croes
 
- MUD-Dev Digest, Vol 4, Issue 30 Lee Sheldon
- MUD-Dev Digest, Vol 4, Issue 30 Matt Mihaly
- MUD-Dev Digest, Vol 4, Issue 30 Dave Rickey
- MUD-Dev Digest, Vol 4, Issue 30 Lee Sheldon
- MUD-Dev Digest, Vol 4, Issue 30 Matt Mihaly
 
 
 
- Web vs. Java client Mark 'Kamikaze' Hughes
- Web vs. Java client Torgny Bjers
- Web vs. Java client ceo
- Web vs. Java client Mark 'Kamikaze' Hughes
 
- Web vs. Java client Elia Morling
- Web vs. Java client Christopher Allen
- Web vs. Java client Baar - Lord of the Seven Suns
- Web vs. Java client Christopher Allen
 
- Web vs. Java client Kwon J. Ekstrom
- Web vs. Java client Christopher Kohnert
- Web vs. Java client Christopher Allen
- Web vs. Java client ceo@grexengine.com
- Web vs. Java client Baar - Lord of the Seven Suns
 
 
 
- Web vs. Java client Mark 'Kamikaze' Hughes
- Web vs. Java client Matt Mihaly
- Web vs. Java client Christopher Allen
 
 
- Web vs. Java client Jeff Fuller
- Web vs. Java client(?) Joshua Judson Rosen
- Web vs. Java client(?) Eric Merritt
 
- Web vs. Java client Eric Merritt
- Web vs. Java client Mike Shaver
- Web vs. Java client Jeff Fuller
- Web vs. Java client Mike Shaver
 
 
 
- Web vs. Java client Mark 'Kamikaze' Hughes
- Web vs. Java client Matt Mihaly
- Web vs. Java client Mark 'Kamikaze' Hughes
- Web vs. Java client Ben Greear
- Web vs. Java client Jeff Fuller
- Web vs. Java client Ben Greear
- Web vs. Java client Kevin Reid
- Web vs. Java client Joshua Judson Rosen
- Web vs. Java client Jeff Fuller
- Web vs. Java client Adam Burr
 
 
- Web vs. Java client Daniel.Harman@barclayscapital.com
- Web vs. Java client Kwon J. Ekstrom
- Web vs. Java client Matt Mihaly
 
 
- Web vs. Java client Matt Mihaly
 
 
 
 
- MudDev FAQ - part 2 Marian Griffith
- MMORPG: where to start for making and running a game Richard Brown
- MMORPG: where to start for making and running a game Eric Lee {GAMES}
- MMORPG: where to start for making and running a game Michael Sellers
- MMORPG: where to start for making and running a gam e Peter Tyson
- MMORPG: where to start for making and running a game Edward Glowacki
- MMORPG: where to start for making and running a game Oliver Smith
- MMORPG: where to start for making and running a game Dave Rickey
- MMORPG: where to start for making and running a gam e Daniel.Harman@barclayscapital.com
- MMORPG: where to start for making and running a gam e Michael Sellers
- MMORPG: where to start for making and running a gam e Jeff Thompson
- MMORPG: where to start for making and running a gam e Sheela Caur'Lir
- MMORPG: where to start for making and running a gam e Derek Licciardi
 
 
- MMORPG: where to start for making and running a game Lee Sheldon
- MMORPG: where to start for making and running a game ceo
- MMORPG: where to start for making and running a game Lee Sheldon
- MMORPG: where to start for making and running a game Patricia Pizer
- MMORPG: where to start for making and running a game Lee Sheldon
- MMORPG: where to start for making and running a game Patricia Pizer
 
 
 
 
- MMORPG: where to start for making and running a game Oliver Smith
- MMORPG: where to start for making and running a game Oliver Smith
- MMORPG: where to start for making and running a game Lee Sheldon
- MMORPG: where to start for making and running a gam e Koster, Raph
- MMORPG: where to start for making and running a gam e Lee Sheldon
- MMORPG: where to start for making and running a game Sheela Caur'Lir
 
 
 
 
- MMORPG: where to start for making and running a game Damion Schubert
 
- Open Source Rules Engine Craig H Fry
- Open Source Rules Engine Emil Eifrem
 
- [NEWS] The Latest in TV Reality Michael Tresca
- [NEWS] The Latest in TV Reality Dave Rickey