October 2003
- Scripting Languages and Magic gbtmud
- Scripting Languages and Magic Edward Glowacki
- Scripting Languages and Magic Freeman, Jeff
- Scripting Languages and Magic Patrick Dughi
- Scripting Languages and Magic Sheela Caur'Lir
 
- Scripting Languages and Magic Patrick Dughi
 
- Scripting Languages and Magic Smith, David {Lynchburg}
- Scripting Languages and Magic Jonathon Duerig
- Scripting Languages and Magic J C Lawrence
- Scripting Languages and Magic Richard A. Bartle
 
- Scripting Languages and Magic eric
- Scripting Languages and Magic Matthew Estes
- Scripting Languages and Magic Ben Chambers
- Scripting Languages and Magic J C Lawrence
- Scripting Languages and Magic Nathan F. Yospe
- Scripting Languages and Magic Smith, David {Lynchburg}
- Scripting Languages and Magic J C Lawrence
 
 
 
 
- Scripting Languages and Magic Edward Glowacki
- Scripting Languages and Magic Freeman, Jeff
 
- Scripting Languages and Magic Crosbie Fitch
- Scripting Languages and Magic Sheela Caur'Lir
- Scripting Languages and Magic Crosbie Fitch
- Scripting Languages and Magic Sheela Caur'Lir
- Scripting Languages and Magic Nathan F. Yospe
- Scripting Languages and Magic Marian Griffith
- Scripting Languages and Magic McDonald, Stephen
- Scripting Languages and Magic Sheela Caur'Lir
- Scripting Languages and Magic Mats Lidstrom
 
- Scripting Languages and Magic Sheela Caur'Lir
- Scripting Languages and Magic Eric Merritt
 
 
 
 
 
 
- Scripting Languages and Magic gbtmud
- Scripting Languages and Magic gbtmud
- Scripting Languages and Magic Jo Dillon
- Scripting Languages and Magic Kwon J. Ekstrom
- Scripting Languages and Magic Steven Metke
- Scripting Languages and Magic Alex Chacha
- Scripting Languages and Magic Jason Murdick
- Scripting Languages and Magic J C Lawrence
 
- Scripting Languages and Magic Nicolai Hansen
- Scripting Languages and Magic Sheela Caur'Lir
- Scripting Languages and Magic Adam Burr
 
 
 
- Budget (was size) Michael Sellers
- Graphics engine choice (size) Derek Licciardi
- Graphics engine choice (size) Paolo Piselli
- Graphics engine choice (size) Sheela Caur'Lir
 
 
- R: size Ghilardi Filippo
- [TECH] TCP fundamental throughput limits? ceo
- [TECH] TCP fundamental throughput limits? Jeremy Noetzelman
- [TECH] TCP fundamental throughput limits? Sheela Caur'Lir
- [TECH] TCP fundamental throughput limits? Miroslav Silovic
- [TECH] TCP fundamental throughput limits? Jeremy Noetzelman
 
 
 
- [list] Scripting Languages and Magic Scion Altera
- [list] Scripting Languages and Magic Talanithus HTML
 
- SSH Encryption on data stream Craig H Fry
- SSH Encryption on data stream squid
- SSH Encryption on data stream Mike Shaver
- SSH Encryption on data stream Brian Hook
- SSH Encryption on data stream Amanda Walker
- SSH Encryption on data stream Christopher Allen
 
 
- SSH Encryption on data stream Christopher Allen
- SSH Encryption on data stream Mike Shaver
 
- SSH Encryption on data stream ceo
- SSH Encryption on data stream F. Randall Farmer
- SSH Encryption on data stream J C Lawrence
- SSH Encryption on data stream Amanda Walker
- SSH Encryption on data stream Felix A. Croes
 
- MUD-Dev Digest, Vol 4, Issue 30 Lee Sheldon
- MUD-Dev Digest, Vol 4, Issue 30 Matt Mihaly
- MUD-Dev Digest, Vol 4, Issue 30 Dave Rickey
- MUD-Dev Digest, Vol 4, Issue 30 Lee Sheldon
- MUD-Dev Digest, Vol 4, Issue 30 Matt Mihaly
 
 
 
- Web vs. Java client Mark 'Kamikaze' Hughes
- Web vs. Java client Torgny Bjers
- Web vs. Java client ceo
- Web vs. Java client Mark 'Kamikaze' Hughes
 
- Web vs. Java client Elia Morling
- Web vs. Java client Christopher Allen
- Web vs. Java client Baar - Lord of the Seven Suns
- Web vs. Java client Christopher Allen
 
- Web vs. Java client Kwon J. Ekstrom
- Web vs. Java client Christopher Kohnert
- Web vs. Java client Christopher Allen
- Web vs. Java client ceo@grexengine.com
- Web vs. Java client Baar - Lord of the Seven Suns
 
 
 
- Web vs. Java client Mark 'Kamikaze' Hughes
- Web vs. Java client Matt Mihaly
- Web vs. Java client Christopher Allen
 
 
- Web vs. Java client Jeff Fuller
- Web vs. Java client(?) Joshua Judson Rosen
- Web vs. Java client(?) Eric Merritt
 
- Web vs. Java client Eric Merritt
- Web vs. Java client Mike Shaver
- Web vs. Java client Jeff Fuller
- Web vs. Java client Mike Shaver
 
 
 
- Web vs. Java client Mark 'Kamikaze' Hughes
- Web vs. Java client Matt Mihaly
- Web vs. Java client Mark 'Kamikaze' Hughes
- Web vs. Java client Ben Greear
- Web vs. Java client Jeff Fuller
- Web vs. Java client Ben Greear
- Web vs. Java client Kevin Reid
- Web vs. Java client Joshua Judson Rosen
								On Wed, Nov 12, 2003 at 09:28:01AM -0500, Jeff Fuller wrote:
 > Ben Greear wrote:
 
 >> If magic is working with arcane runes and powers invisible to
 >> most mortals, how much different is that from getting your perl
 >> script to help you in battle? :)
 
 > Because you give a certain class of players a distinct advantage
 > with skills outside the scope of the game. People who can and
 > understand programming become elite warriors. Those who do not
 > become sheep, and in turn become frustrated and leave your
 > environment.
 
 I'm skeptical. References, please?
 
 --
 "I made up the term 'object-oriented', and I can tell you
 I didn't have C++ in mind." --Alan Kay, OOPSLA '97
- Web vs. Java client Jeff Fuller
- Web vs. Java client Adam Burr
 
 
- Web vs. Java client Daniel.Harman@barclayscapital.com
- Web vs. Java client Kwon J. Ekstrom
- Web vs. Java client Matt Mihaly
 
 
- Web vs. Java client Matt Mihaly
 
 
 
 
- MudDev FAQ - part 2 Marian Griffith
- MMORPG: where to start for making and running a game Richard Brown
- MMORPG: where to start for making and running a game Eric Lee {GAMES}
- MMORPG: where to start for making and running a game Michael Sellers
- MMORPG: where to start for making and running a gam e Peter Tyson
- MMORPG: where to start for making and running a game Edward Glowacki
- MMORPG: where to start for making and running a game Oliver Smith
- MMORPG: where to start for making and running a game Dave Rickey
- MMORPG: where to start for making and running a gam e Daniel.Harman@barclayscapital.com
- MMORPG: where to start for making and running a gam e Michael Sellers
- MMORPG: where to start for making and running a gam e Jeff Thompson
- MMORPG: where to start for making and running a gam e Sheela Caur'Lir
- MMORPG: where to start for making and running a gam e Derek Licciardi
 
 
- MMORPG: where to start for making and running a game Lee Sheldon
- MMORPG: where to start for making and running a game ceo
- MMORPG: where to start for making and running a game Lee Sheldon
- MMORPG: where to start for making and running a game Patricia Pizer
- MMORPG: where to start for making and running a game Lee Sheldon
- MMORPG: where to start for making and running a game Patricia Pizer
 
 
 
 
- MMORPG: where to start for making and running a game Oliver Smith
- MMORPG: where to start for making and running a game Oliver Smith
- MMORPG: where to start for making and running a game Lee Sheldon
- MMORPG: where to start for making and running a gam e Koster, Raph
- MMORPG: where to start for making and running a gam e Lee Sheldon
- MMORPG: where to start for making and running a game Sheela Caur'Lir
 
 
 
 
- MMORPG: where to start for making and running a game Damion Schubert
 
- Open Source Rules Engine Craig H Fry
- Open Source Rules Engine Emil Eifrem
 
- [NEWS] The Latest in TV Reality Michael Tresca
- [NEWS] The Latest in TV Reality Dave Rickey