October 2003
- Scripting Languages and Magic gbtmud
- Scripting Languages and Magic Edward Glowacki
- Scripting Languages and Magic Freeman, Jeff
- Scripting Languages and Magic Patrick Dughi
- Scripting Languages and Magic Sheela Caur'Lir
- Scripting Languages and Magic Patrick Dughi
- Scripting Languages and Magic Smith, David {Lynchburg}
- Scripting Languages and Magic Jonathon Duerig
- Scripting Languages and Magic J C Lawrence
- Scripting Languages and Magic Richard A. Bartle
- Scripting Languages and Magic eric
- Scripting Languages and Magic Matthew Estes
- Scripting Languages and Magic Ben Chambers
- Scripting Languages and Magic J C Lawrence
- Scripting Languages and Magic Nathan F. Yospe
- Scripting Languages and Magic Smith, David {Lynchburg}
- Scripting Languages and Magic J C Lawrence
- Scripting Languages and Magic Edward Glowacki
- Scripting Languages and Magic Freeman, Jeff
- Scripting Languages and Magic Crosbie Fitch
- Scripting Languages and Magic Sheela Caur'Lir
- Scripting Languages and Magic Crosbie Fitch
- Scripting Languages and Magic Sheela Caur'Lir
- Scripting Languages and Magic Nathan F. Yospe
- Scripting Languages and Magic Marian Griffith
- Scripting Languages and Magic McDonald, Stephen
- Scripting Languages and Magic Sheela Caur'Lir
- Scripting Languages and Magic Mats Lidstrom
- Scripting Languages and Magic Sheela Caur'Lir
- Scripting Languages and Magic Eric Merritt
- Scripting Languages and Magic gbtmud
- Scripting Languages and Magic gbtmud
- Scripting Languages and Magic Jo Dillon
- Scripting Languages and Magic Kwon J. Ekstrom
- Scripting Languages and Magic Steven Metke
- Scripting Languages and Magic Alex Chacha
- Scripting Languages and Magic Jason Murdick
- Scripting Languages and Magic J C Lawrence
- Scripting Languages and Magic Nicolai Hansen
- Scripting Languages and Magic Sheela Caur'Lir
- Scripting Languages and Magic Adam Burr
- Budget (was size) Michael Sellers
- Graphics engine choice (size) Derek Licciardi
- Graphics engine choice (size) Paolo Piselli
- Graphics engine choice (size) Sheela Caur'Lir
- R: size Ghilardi Filippo
- [TECH] TCP fundamental throughput limits? ceo
- [TECH] TCP fundamental throughput limits? Jeremy Noetzelman
- [TECH] TCP fundamental throughput limits? Sheela Caur'Lir
- [TECH] TCP fundamental throughput limits? Miroslav Silovic
- [TECH] TCP fundamental throughput limits? Jeremy Noetzelman
- [list] Scripting Languages and Magic Scion Altera
- [list] Scripting Languages and Magic Talanithus HTML
- SSH Encryption on data stream Craig H Fry
- SSH Encryption on data stream squid
- SSH Encryption on data stream Mike Shaver
- SSH Encryption on data stream Brian Hook
- SSH Encryption on data stream Amanda Walker
- SSH Encryption on data stream Christopher Allen
- SSH Encryption on data stream Christopher Allen
- SSH Encryption on data stream Mike Shaver
- SSH Encryption on data stream ceo
- SSH Encryption on data stream F. Randall Farmer
- SSH Encryption on data stream J C Lawrence
- SSH Encryption on data stream Amanda Walker
- SSH Encryption on data stream Felix A. Croes
- MUD-Dev Digest, Vol 4, Issue 30 Lee Sheldon
- MUD-Dev Digest, Vol 4, Issue 30 Matt Mihaly
- MUD-Dev Digest, Vol 4, Issue 30 Dave Rickey
- MUD-Dev Digest, Vol 4, Issue 30 Lee Sheldon
- MUD-Dev Digest, Vol 4, Issue 30 Matt Mihaly
- Web vs. Java client Mark 'Kamikaze' Hughes
- Web vs. Java client Torgny Bjers
- Web vs. Java client ceo
- Web vs. Java client Mark 'Kamikaze' Hughes
- Web vs. Java client Elia Morling
- Web vs. Java client Christopher Allen
- Web vs. Java client Baar - Lord of the Seven Suns
- Web vs. Java client Christopher Allen
- Web vs. Java client Kwon J. Ekstrom
- Web vs. Java client Christopher Kohnert
- Web vs. Java client Christopher Allen
- Web vs. Java client ceo@grexengine.com
- Web vs. Java client Baar - Lord of the Seven Suns
- Web vs. Java client Mark 'Kamikaze' Hughes
- Web vs. Java client Matt Mihaly
- Web vs. Java client Christopher Allen
- Web vs. Java client Jeff Fuller
- Web vs. Java client(?) Joshua Judson Rosen
- Web vs. Java client(?) Eric Merritt
- Web vs. Java client Eric Merritt
- Web vs. Java client Mike Shaver
- Web vs. Java client Jeff Fuller
- Web vs. Java client Mike Shaver
- Web vs. Java client Mark 'Kamikaze' Hughes
- Web vs. Java client Matt Mihaly
- Web vs. Java client Mark 'Kamikaze' Hughes
- Web vs. Java client Ben Greear
- Web vs. Java client Jeff Fuller
- Web vs. Java client Ben Greear
- Web vs. Java client Kevin Reid
- Web vs. Java client Joshua Judson Rosen
- Web vs. Java client Jeff Fuller
- Web vs. Java client Adam Burr
- Web vs. Java client Daniel.Harman@barclayscapital.com
- Web vs. Java client Kwon J. Ekstrom
- Web vs. Java client Matt Mihaly
- Web vs. Java client Matt Mihaly
- MudDev FAQ - part 2 Marian Griffith
- MMORPG: where to start for making and running a game Richard Brown
- MMORPG: where to start for making and running a game Eric Lee {GAMES}
- MMORPG: where to start for making and running a game Michael Sellers
- MMORPG: where to start for making and running a gam e Peter Tyson
- MMORPG: where to start for making and running a game Edward Glowacki
- MMORPG: where to start for making and running a game Oliver Smith
- MMORPG: where to start for making and running a game Dave Rickey
- MMORPG: where to start for making and running a gam e Daniel.Harman@barclayscapital.com
- MMORPG: where to start for making and running a gam e Michael Sellers
- MMORPG: where to start for making and running a gam e Jeff Thompson
- MMORPG: where to start for making and running a gam e Sheela Caur'Lir
- MMORPG: where to start for making and running a gam e Derek Licciardi
- MMORPG: where to start for making and running a game Lee Sheldon
- MMORPG: where to start for making and running a game ceo
- MMORPG: where to start for making and running a game Lee Sheldon
- MMORPG: where to start for making and running a game Patricia Pizer
- MMORPG: where to start for making and running a game Lee Sheldon
- MMORPG: where to start for making and running a game Patricia Pizer
- MMORPG: where to start for making and running a game Oliver Smith
- MMORPG: where to start for making and running a game Oliver Smith
- MMORPG: where to start for making and running a game Lee Sheldon
- MMORPG: where to start for making and running a gam e Koster, Raph
- MMORPG: where to start for making and running a gam e Lee Sheldon
- MMORPG: where to start for making and running a game Sheela Caur'Lir
- MMORPG: where to start for making and running a game Damion Schubert
From: Richard Brown
> Now the question: what am I going to do with my rich friend's
> money in the next six month? What should I buy, who should I hire,
> what do I tell them to do, and the most important: what should we
> try to accomplish?
1) Buy some technology. For the love of god, don't try to reinvent
the wheel. MMP players are impressed by design far more than
technology. There are several off the shelf solutions, and one I'd
start off looking at if you have a few hundred thou to spare would
be the BigWorld technology by MicroForte.
2) Hire some help. The nuances of these games are surprisingly
subtle, and you'll want to avoid the mistakes that everyone else has
made. Definitely find a tech lead who has done this before,
followed by at least one designer. Better yet, find two designers
from two different games (most designers, I've found, have a
tendency to design a game influenced too much by the game they
worked on last).
3) Come up with the big idea. There's a lot of MMPs out there, and
to compete in a crowded marketplace, you'll need to stand out
somehow as unique. The time commitment of MMPs makes them a place
to live, and as such your place will need its own personality and
purpose. Shadowbane is the "Play to Crush" world, Star Wars is
"Take a place in the Star Wars Universe", etc. If you don't find a
niche, you'll be lost in the jetsom.
4) Determine your appetite. It is possible, with great discipline,
to do an MMP for under $5 million - DAoC and Puzzle Pirates are two
examples of great games that did so. The big leagues cost more: if
my memory holds, both SWG and the Sims cost more than 3 times that
amount. So figure out - how big is your vision?
--d
- Open Source Rules Engine Craig H Fry
- Open Source Rules Engine Emil Eifrem
- [NEWS] The Latest in TV Reality Michael Tresca
- [NEWS] The Latest in TV Reality Dave Rickey