October 2003
- Scripting Languages and Magic gbtmud
- Scripting Languages and Magic Edward Glowacki
- Scripting Languages and Magic Freeman, Jeff
- Scripting Languages and Magic Patrick Dughi
- Scripting Languages and Magic Sheela Caur'Lir
- Scripting Languages and Magic Patrick Dughi
- Scripting Languages and Magic Smith, David {Lynchburg}
- Scripting Languages and Magic Jonathon Duerig
- Scripting Languages and Magic J C Lawrence
- Scripting Languages and Magic Richard A. Bartle
- Scripting Languages and Magic eric
- Scripting Languages and Magic Matthew Estes
- Scripting Languages and Magic Ben Chambers
- Scripting Languages and Magic J C Lawrence
- Scripting Languages and Magic Nathan F. Yospe
- Scripting Languages and Magic Smith, David {Lynchburg}
- Scripting Languages and Magic J C Lawrence
- Scripting Languages and Magic Edward Glowacki
- Scripting Languages and Magic Freeman, Jeff
- Scripting Languages and Magic Crosbie Fitch
- Scripting Languages and Magic Sheela Caur'Lir
- Scripting Languages and Magic Crosbie Fitch
- Scripting Languages and Magic Sheela Caur'Lir
- Scripting Languages and Magic Nathan F. Yospe
- Scripting Languages and Magic Marian Griffith
- Scripting Languages and Magic McDonald, Stephen
- Scripting Languages and Magic Sheela Caur'Lir
- Scripting Languages and Magic Mats Lidstrom
- Scripting Languages and Magic Sheela Caur'Lir
- Scripting Languages and Magic Eric Merritt
- Scripting Languages and Magic gbtmud
- Scripting Languages and Magic gbtmud
- Scripting Languages and Magic Jo Dillon
- Scripting Languages and Magic Kwon J. Ekstrom
- Scripting Languages and Magic Steven Metke
- Scripting Languages and Magic Alex Chacha
- Scripting Languages and Magic Jason Murdick
- Scripting Languages and Magic J C Lawrence
- Scripting Languages and Magic Nicolai Hansen
- Scripting Languages and Magic Sheela Caur'Lir
- Scripting Languages and Magic Adam Burr
- Budget (was size) Michael Sellers
- Graphics engine choice (size) Derek Licciardi
- Graphics engine choice (size) Paolo Piselli
- Graphics engine choice (size) Sheela Caur'Lir
- R: size Ghilardi Filippo
- [TECH] TCP fundamental throughput limits? ceo
- [TECH] TCP fundamental throughput limits? Jeremy Noetzelman
- [TECH] TCP fundamental throughput limits? Sheela Caur'Lir
- [TECH] TCP fundamental throughput limits? Miroslav Silovic
- [TECH] TCP fundamental throughput limits? Jeremy Noetzelman
- [list] Scripting Languages and Magic Scion Altera
- [list] Scripting Languages and Magic Talanithus HTML
- SSH Encryption on data stream Craig H Fry
- SSH Encryption on data stream squid
- SSH Encryption on data stream Mike Shaver
- SSH Encryption on data stream Brian Hook
- SSH Encryption on data stream Amanda Walker
- SSH Encryption on data stream Christopher Allen
- SSH Encryption on data stream Christopher Allen
- SSH Encryption on data stream Mike Shaver
- SSH Encryption on data stream ceo
- SSH Encryption on data stream F. Randall Farmer
- SSH Encryption on data stream J C Lawrence
- SSH Encryption on data stream Amanda Walker
- SSH Encryption on data stream Felix A. Croes
- MUD-Dev Digest, Vol 4, Issue 30 Lee Sheldon
- MUD-Dev Digest, Vol 4, Issue 30 Matt Mihaly
- MUD-Dev Digest, Vol 4, Issue 30 Dave Rickey
- MUD-Dev Digest, Vol 4, Issue 30 Lee Sheldon
- MUD-Dev Digest, Vol 4, Issue 30 Matt Mihaly
- Web vs. Java client Mark 'Kamikaze' Hughes
- Web vs. Java client Torgny Bjers
- Web vs. Java client ceo
- Web vs. Java client Mark 'Kamikaze' Hughes
- Web vs. Java client Elia Morling
- Web vs. Java client Christopher Allen
- Web vs. Java client Baar - Lord of the Seven Suns
- Web vs. Java client Christopher Allen
- Web vs. Java client Kwon J. Ekstrom
- Web vs. Java client Christopher Kohnert
- Web vs. Java client Christopher Allen
- Web vs. Java client ceo@grexengine.com
- Web vs. Java client Baar - Lord of the Seven Suns
- Web vs. Java client Mark 'Kamikaze' Hughes
- Web vs. Java client Matt Mihaly
- Web vs. Java client Christopher Allen
Mark 'Kamikaze' Hughes <kamikaze@kuoi.asui.uidaho.edu> wrote:
> I'm not concerned about client-side scripting right now. From
> what I've seen, it's mostly used to cause grief. The client's in
> the hands of the enemy, sure, and a dedicated griefer can still
> modify the client, but it puts one obstacle in their way. Is
> there a legitimate use for it?
We don't allow client side scripting with our client, but we do
allow macros. See http://www.skotos.net/clientdist/alice.html for
what we support.
-- Christopher Allen
------------------------------------------------------------------------
.. Christopher Allen <ChristopherA@skotos.net> Skotos Tech Inc. ..
.. 2342 Shattuck Ave Ste #512, Berkeley, CA 94704-1517 ..
.. www.skotos.net www.rpg.net o510/647-2760x202 f510/849-1717 ..
(excerpt)
Macro Processing
----------------
Macros have been added to Alice. Macros define a single word of
text which will be replaced by an arbitrary string of text when
encountered in user input. There are several macro commands in
Alice:
- MACRO LOAD -- This command will load the macros stored in the
registry for a specific combination of world and character. Every
character in every world has its own set of macros. MACRO LOAD is
executed when you first log in, but has its uses in overwriting
macro changes you have made that you do not wish to keep.
- MACRO STORE -- This command will take all in-memory macros and
write them to the registry for the current world and character
(deleting any macros currently in storage). ANY CHANGES OR
ADDITIONS MADE TO MACROS WILL NOT BE REMEMBERED FOR THE NEXT
SESSION UNLESS THIS COMMAND IS ISSUED. By making the storage of
macros separate from the creation and deletion of macros, it is
possible to set up task-specific macros without having macro
clutter at a later date.
- MACRO ADD -- This command associates a single word with an
arbitrary block of text. For example:
MACRO ADD lmsr long may She reign
This command will define a macro such that any time the word
"lmsr" is seen in the input text, it will be replaced with "long
may She reign". For example:
say "Her Majesty, lmsr, is truly a beauteous woman."
expands to:
say "Her Majesty, long may She reign, is truly a beauteous woman."
The name of a macro can have any combination of uppercase and
lowercase letters, numbers and the underscore "_" and single quote
"'" character. Macro names are case-insensitive, so "lmsr", "LMSR"
and "LmSr" are the same macro.
Macro replacement is done on whole words only. The above macro
would not expand the text "Gooberlmsr" into "Gooberlong may She
reign" for example.
Keep in mind that MACRO ADD will only add a macro to memory. MACRO
STORE will have to be used to make the macro stick around across
sessions.
- MACRO REMOVE -- This command will remove a macro from memory.
For example:
MACRO REMOVE lmsr
deletes the macro we defined above from memory. As always, MACRO
STORE will have to be used to cause permanent deletion across
sessions.
- MACRO REMOVEALL -- This command deletes all macros currently
active in memory. Again, MACRO STORE is needed to make the
changes permanent.
- MACRO LIST -- This command lists all macros currently defined in
memory. This list is provided in alphabetical order. If an
optional string is provided afterwards, the list will be pruned to
show only those macros which begin with that string. The
following command, for example, will only list the macros
beginning with the letters "Ab":
MACRO LIST Ab
Advanced Macro Features
-----------------------
- Macros which contain macros in their expansion text will further
expand these macros. Consider the following macros:
MACRO ADD bowp bow politely
MACRO ADD nodp nod politely
MACRO ADD greetr bowp women
nodp men
(You would use Ctrl-Enter to accomplish the multi-line macro.) If
you used the macro "greetr" on the command line, the text would
expand to the following two lines in the entry field:
bow politely to women
nod politely to men
- Words contained in curly brackets will have one member of the
list randomly selected. Consider the following macros:
MACRO add polite0 {politely|courteously|cordially}
MACRO ADD bowp bow polite0
MACRO ADD nodp nod polite0
MACRO ADD greetr bowp women
nodp men
Typing "bowp Launfal" will expand, at random into any of the
following three command lines:
bow politely Launfal
bow courteously Launfal
bow cordially Launfal
Typing "greetr" could expand to, among others, the following pairs
of commands:
bow courteously women
nod cordially men
bow politely women
nod politely men
bow cordially women
nod courteously men
Note how having macros that expand to macros can combine with
selection lists in interesting ways to make characters more lifelike
and believable (and less repetitious) without straining your typing
fingers.
- The character "%" followed by any digit between 1 and 9
inclusive will look forward in the input text that many words and
replace the %-sequence with the found word. Consider the
following example:
MACRO ADD bogus say "A bogus %1 %2 %3 %4 %5 %6 %7 %8 %9 test with
Typing the following at the command line:
bogus 1st 2nd 3rd 4th 5th 6th 7th 8th 9th added junk
will result in the following text being generated:
say "A bogus 1st 2nd 3rd 4th 5th 6th 7th 8th 9th test with added junk
Note that the %-sequences don't have to show up in numerical order.
Consider this macro:
MACRO ADD bogus2 say "Bogus %3 %1 %2 test."
Typing "bogus2 1st 2nd 3rd" will expand to:
say "Bogus 3rd 1st 2nd test."
Also note that you don't have to actually use all the arguments
given to a macro. If the highest-numbered %-sequence in your macro
text is, say, %3, the next three words are considered arguments EVEN
IF YOU DON'T USE THEM!
Consider:
MACRO ADD bogus3 say "Bogus %3 test with added junk:
Typing "bogus3 1st 2nd 3rd Cirrus Socrates Pelican" will result in
the following text:
say "Bogus 3rd test with added junk: Cirrus Socrates Pelican
The strings "1st" and "2nd" will be swallowed up and ignored in this
case.
Again, as with selection lists, expanded macros can contain macro
invocations of their own. Indeed it is possible to create very
complex sets of macros which include arguments and selection lists
both to do many wonderful things with the system. Let your
imaginations run free while you experiment with the new, powerful
macros.
- Web vs. Java client Jeff Fuller
- Web vs. Java client(?) Joshua Judson Rosen
- Web vs. Java client(?) Eric Merritt
- Web vs. Java client Eric Merritt
- Web vs. Java client Mike Shaver
- Web vs. Java client Jeff Fuller
- Web vs. Java client Mike Shaver
- Web vs. Java client Mark 'Kamikaze' Hughes
- Web vs. Java client Matt Mihaly
- Web vs. Java client Mark 'Kamikaze' Hughes
- Web vs. Java client Ben Greear
- Web vs. Java client Jeff Fuller
- Web vs. Java client Ben Greear
- Web vs. Java client Kevin Reid
- Web vs. Java client Joshua Judson Rosen
- Web vs. Java client Jeff Fuller
- Web vs. Java client Adam Burr
- Web vs. Java client Daniel.Harman@barclayscapital.com
- Web vs. Java client Kwon J. Ekstrom
- Web vs. Java client Matt Mihaly
- Web vs. Java client Matt Mihaly
- MudDev FAQ - part 2 Marian Griffith
- MMORPG: where to start for making and running a game Richard Brown
- MMORPG: where to start for making and running a game Eric Lee {GAMES}
- MMORPG: where to start for making and running a game Michael Sellers
- MMORPG: where to start for making and running a gam e Peter Tyson
- MMORPG: where to start for making and running a game Edward Glowacki
- MMORPG: where to start for making and running a game Oliver Smith
- MMORPG: where to start for making and running a game Dave Rickey
- MMORPG: where to start for making and running a gam e Daniel.Harman@barclayscapital.com
- MMORPG: where to start for making and running a gam e Michael Sellers
- MMORPG: where to start for making and running a gam e Jeff Thompson
- MMORPG: where to start for making and running a gam e Sheela Caur'Lir
- MMORPG: where to start for making and running a gam e Derek Licciardi
- MMORPG: where to start for making and running a game Lee Sheldon
- MMORPG: where to start for making and running a game ceo
- MMORPG: where to start for making and running a game Lee Sheldon
- MMORPG: where to start for making and running a game Patricia Pizer
- MMORPG: where to start for making and running a game Lee Sheldon
- MMORPG: where to start for making and running a game Patricia Pizer
- MMORPG: where to start for making and running a game Oliver Smith
- MMORPG: where to start for making and running a game Oliver Smith
- MMORPG: where to start for making and running a game Lee Sheldon
- MMORPG: where to start for making and running a gam e Koster, Raph
- MMORPG: where to start for making and running a gam e Lee Sheldon
- MMORPG: where to start for making and running a game Sheela Caur'Lir
- MMORPG: where to start for making and running a game Damion Schubert
- Open Source Rules Engine Craig H Fry
- Open Source Rules Engine Emil Eifrem
- [NEWS] The Latest in TV Reality Michael Tresca
- [NEWS] The Latest in TV Reality Dave Rickey