January 2003
- Crafting Money eric leaf
- Crafting Money Derek Licciardi
- Crafting Money eric
- Crafting Money Derek Licciardi
- Crafting Money Kent Peterson
- EthernalQuest Valerio Santinelli
- EthernalQuest Dubious Advocate
- EthernalQuest Jason Gauthier
- EthernalQuest Frank Crowell
- EthernalQuest Valerio Santinelli
- EthernalQuest Frank Crowell
- EthernalQuest Valerio Santinelli
- EthernalQuest Frank Crowell
- FOVs and rendering tricks to vastly improve immersiveness ceo@grexengine.com
- Brand Loyalty Dr. Cat
- Failure of Emulation was EthernalQuest eric rhea
- Failure of Emulation was EthernalQuest Valerio Santinelli
- Failure of Emulation was EthernalQuest eric rhea
- Treadmills (was Brand Loyalty (was Requirements for MM (wasComplexities of MMOG Servers))) John Szeder
- Massive Corporations and MMORPGs Michael Tresca
- Re : Persistent worlds in NWN (was: Retention without Addiction?) Louis d'Ambra
- Daily Turn-Based System atomly
- Daily Turn-Based System szii@sziisoft.com
- Brand Loyalty (was Requirements for MM (wasComp lexities of MMOG Servers)) Hulbert, Leland
- Casual player socialization & Bertering ceo@grexengine.com
- Casual player socialization & Bertering Ted L. Chen
- Casual player socialization & Bertering ceo@grexengine.com
- there.com susan wu
- Whereabouts of 'Evil MUD Admin' Handbook Jacob Cord
- Whereabouts of 'Evil MUD Admin' Handbook Koster, Raph
- Whereabouts of 'Evil MUD Admin' Handbook Jacob Cord
- Whereabouts of 'Evil MUD Admin' Handbook Michael Tresca
Koster, Raph posted on Wednesday, January 08, 2003 11:27 PM
> Yeah, but it sounds like Lorry's Confessions of an Arch-Wizard. As
> it happens, I've been mailing back and forth with him (Michael
> Lawrie) recently. He's recently revamped the official site where
> it is hosted, which is http://arch-wizard.com/.
> BTW, this doc is not meant in jest, it's meant completely
> seriously. That's part of what I've been discussing with him...
This advertisement for Complete and Utter Kaos brought to you by
OPMB, the Organization for Powerful and Mischevious Beings:
http://lorry.org/arch-wizard/footnote.html
A word from our president: "I took a final responsibility to run the
game as an all powerful and mischeivous being as opposed to just a
boring and fair overseer," -- Lorry.
Are you tired of kind and benevolent coding staff? Do you feel that
your game is TOO FAIR? If your administrator had the choice between
running over a puppy's head or cuddling it, would he choose the
nicer, rated G version?
If you answered yes to any of these questions, then you just might
be interested in joining the OPMB*.
At OPMB, we don't tolerate such foolishness. Let's face it, we're
all scum-sucking bastards at heart, right? So why don't we just let
it all hang out and let every player know what they already suspect
-- we really ARE out to get them!
That's right, at OPMB, we don't lie about our motives. We hate you.
Yes, YOU. We're the spider, you're the fly. We're the venus fly
trap, you're the...uh, fly. We're the beartrap, you're the bear --
okay, wait that made you sound too good. YOU'RE A LITTLE HELPLESS
PUPPY TRAPPED IN THE BEARTRAP. Whine puppy, WHINE FOR YOUR MOMMY!
At OPMB, we do things right the first time, by creating a shallow
hierarchy of clueless staff that we keep on their toes by constantly
brutalizing them in a culture of fear. Sure, it's tough. But then,
life isn't fair, so why should our game be?
And let's be honest: Having an active coding staff involved in any
game is a blessing, a blessing that requires you to kiss our asses
every day for our mere beatific presence, should we choose to log
in. Yes, we blame you, the player, for our constant devotion to our
virtual ego trips. As a result of our continual slavish adherence
to the game, we lost our girlfriends, our incomes, and every las
shred of dignity. To make up for it, we will piss on all your
pathetic virtual heads every day. All that only makes up for a
small percentage of the five years, 6 hours a night, 340 days** we
sacrificed to this sucking black hole we call a game.
Don't be fooled, being a wizard on other MUDs is as boring as dirt,
boring as watching paint dry, boring as...TEACHING NURSERY SCHOOL.
It's boring and stupid. And you're stupid. And boring.
So why don't you try OPMB? It's easy. You've got a nuke power. A
whimdeath power. Everybody does it. The cool kids are doing it.
So why don't you nuke somebody today, for no reason whatsoever?****
That will set you on the first step to being interesting. Fair,
polite people smell like ass. You don't want to smell like ass do
you?
We didn't think so. So start committing random acts of violence and
attacking your players at the earliest opportunity. You'll be glad
you did.
========OPMB - It's True, We Hate You============
* OPMB reserves the right to change its mind at any time about any
of this stuff. After all, we're MISCHEVIOUS (TM). Did we mention
that we all have gorgeous wives and make millions of dollars and we
just code games as a hobby?
** That's 10,200 hours, dumbass. Just because you couldn't
calculate that faster than us, we're going to nuke this puppy***
over here. NOW DON'T YOU FEEL STUPID?!
*** If you're a cat person, it's a KITTEN instead! SUCK OFF!
**** There MIGHT be a reason you nuked all the female characters
whose names started with "S" after your girlfriend Shiela broke up
with you. But never admit to that, you're capricious (patent
pending)! - Whereabouts of 'Evil MUD Admin' Handbook Richard A. Bartle
- Whereabouts of 'Evil MUD Admin' Handbook Koster, Raph
- Whereabouts of 'Evil MUD Admin' Handbook Koster, Raph
- Whereabouts of 'Evil MUD Admin' Handbook Richard A. Bartle
- Whereabouts of 'Evil MUD Admin' Handbook J C Lawrence
- Whereabouts of 'Evil MUD Admin' Handbook Richard A. Bartle
- Whereabouts of 'Evil MUD Admin' Handbook J C Lawrence
- Whereabouts of 'Evil MUD Admin' Handbook Richard A. Bartle
- Treadmills vs. Skill (was Brand Loyalty...) Daniel James
- Treadmills vs. Skill (was Brand Loyalty...) Koster, Raph
- Treadmills vs. Skill (was Brand Loyalty...) Dave Rickey
- Treadmills vs. Skill (was Brand Loyalty...) Damion Schubert
- Treadmills vs. Skill (was Brand Loyalty...) Brian Lindahl
- Treadmills vs. Skill (was Brand Loyalty...) Ted Milker
- Treadmills vs. Skill (was Brand Loyalty...) Matt Mihaly
- Brand Loyalty Dr. Cat
- Working with Franchises (was Star Wars Galaxies: 1 char per server) Damion Schubert
- Working with Franchises (was Star Wars Galaxies: 1 char per server) Michael Tresca
- Working with Franchises (was Star Wars Galaxies: 1 char per server) Dave Rickey
- Working with Franchises (was Star Wars Galaxies: 1 char per server) Rayzam
- Working with Franchises (was Star Wars Galaxies: 1 char per server) Amanda Walker
- Working with Franchises (was Star Wars Galaxies: 1 char per server) Arnau RossellX CastellX
- Working with Franchises (was Star Wars Galaxies: 1 char per server) Michael Tresca
- Working with Franchises (was Star Wars Galaxies: 1 char per server) Damion Schubert
- Working with Franchises (was Star Wars Galaxies: 1 char per server) Ron Gabbard
- There.Com Amy Jo Kim
- There.Com Rayzam
- Brand Loyalty (was Requirements for MM (wasComp lexities of MM Paul Boyle
- Powergaming (was Star Wars Galaxies: 1 character per server) Damion Schubert
- Nick Yee's Daedalus Project Koster, Raph
- Nick Yee's Daedalus Project Sasha Hart
- Nick Yee's Daedalus Project apollyon .
- Nick Yee's Daedalus Project Louis
- Nick Yee's Daedalus Project Dave Rickey
- New Graphical Mud chris johnson
- Chatbots charl7676@yahoo.com
- Brand Loyalty (was Requirements for MM(wasComplexities of MMOG Servers)) Marc Fielding
- Brand Loyalty (was Requirements for MM(wasComplexities of MMOG Servers)) Rayzam
- Treadmills (was Brand Loyalty (was Requirements for MM (wasComplexities of MMOG Servers))) szii@sziisoft.com
- Brand Loyalty (was Requirements for MM (wasComplexities of MMOG Servers)) Sasha Hart
- Brand Loyalty (was Requirements for MM (wasComplexities of MMOG Servers)) Rayzam
- Brand Loyalty (was Requirements for MM (wasComp lexities of MMOG Servers)) Daniel.Harman@barclayscapital.com
- Brand Loyalty (was Requirements for MM(wasComplexities of MMOG Servers)) Sasha Hart
- Demodom (was Brand Loyalty (was...)) Ted L. Chen
- Demodom (was Brand Loyalty (was...)) Russell Lewis
- Demodom (was Brand Loyalty (was...)) Travis Nixon
- Demodom (was Brand Loyalty (was...)) Ted L. Chen
- Demodom (was Brand Loyalty (was...)) Damion Schubert
- Questions for User Surveys Nick Yee
- Questions for User Surveys Ted L. Chen
- Questions for User Surveys Marc Fielding
- Questions for User Surveys Quinn, Keith
- Questions for User Surveys Marc Fielding
- Questions for User Surveys Marc Fielding
- Questions for User Surveys Madrona Tree
- Questions for User Surveys Marc Fielding
- Questions for User Surveys bhoyt47@hotmail.com
- Questions for User Surveys shren
- Questions for User Surveys lynx@lynx.purrsia.com
- Questions for User Surveys shren
- Questions for User Surveys lynx@lynx.purrsia.com
- Questions for User Surveys shren
- Questions for User Surveys Jo Dillon
- Casual Powergamer Ben Hoyt
- Brand Loyalty (was Requirements for MM(wasCompl exities of MMOG Servers)) Sasha Hart
- Brand Loyalty (was Requirements for MM(wasCompl exities of MMOG Servers)) lynx@lynx.purrsia.com
- Treadmills vs. Skill (was Brand Loyalty...) Koster, Raph
- Treadmills vs. Skill (was Brand Loyalty...) Zach Collins {Siege}
- Product Reviews of two MMOG server middleware products ceo@grexengine.com
- EPMG: New acronym on the block Arnau RossellX CastellX
- [MUD-De] Questions for User Surveys Jian Zhang - SISA
- Brand Loyalty (was Requirements for MM (wasComp lexities of MMOG Servers)) Sasha Hart
- NWN gets more MUD-like (again) Freeman, Jeff
- NWN gets more MUD-like (again) shren
- NWN gets more MUD-like (again) Sean Kelly
- NWN gets more MUD-like (again) shren
- NWN gets more MUD-like (again) Sean Kelly
- NWN gets more MUD-like (again) Smith, David {Lynchburg}
- NWN gets more MUD-like (again) Dave Rickey
- NWN gets more MUD-like (again) Sean Kelly
- NWN gets more MUD-like (again) Smith, David {Lynchburg}
- NWN gets more MUD-like (again) Sean Kelly
- NWN gets more MUD-like (again) Hans-Henrik Staerfeldt
- NWN gets more MUD-like (again) Smith, David {Lynchburg}
- NWN gets more MUD-like (again) Rob Bartel
- NWN gets more MUD-like (again) Ted L. Chen
- NWN gets more MUD-like (again) Robert Zubek
- NWN gets more MUD-like (again) Valerio Santinelli
- NWN gets more MUD-like (again) silk@blackdagger.com
- Random? Numbers (was:Brand Loyalty (was Require ments for MM(wasComplexities of MMOG Servers))) Daniel.Harman@barclayscapital.com
- Random? Numbers (was:Brand Loyalty (was Require ments for MM(wasComplexities of MMOG Servers))) Brian Hook
- Random? Numbers (was:Brand Loyalty (was Req uirements for MM(wasComplexities of MMOG Servers))) Freeman, Jeff
- Random? Numbers (was:Brand Loyalty (was Requirements for MM(wasComplexities of MMOG Servers))) Dave Rickey
- Random? Numbers (was:Brand Loyalty (was Require ments for MM(wasComplexities of MMOG Servers))) Lars Duening
- Random? Numbers (was:Brand Loyalty (was Req uire ments for MM(wasComplexities of MMOG Servers))) Daniel.Harman@barclayscapital.com
- Brand Loyalty Rayzam
- Brand Loyalty Sasha Hart
- Brand Loyalty Rayzam
- FW: Star Wars Galaxies: 1 character per server Daniel.Harman@barclayscapital.com
- FW: Star Wars Galaxies: 1 character per server shren
- FW: Star Wars Galaxies: 1 character per server Daniel.Harman@barclayscapital.com
- Brand Loyalty Rayzam
- Moral / legal responsibility of games Sasha Hart
- Moral / legal responsibility of games Koster, Raph
- Moral / legal responsibility of games Sasha Hart
- Moral / legal responsibility of games GARY P WILLIAMS
- Moral / legal responsibility of games Koster, Raph
- Moral / legal responsibility of games Ben Hoyt
- Moral / legal responsibility of games Koster, Raph
- Moral / legal responsibility of games Ben Hoyt
- Moral / legal responsibility of games Amanda Walker
- Moral / legal responsibility of games Chris Holko
- ANSI/VT100/VT102 Emulation Bernard Graham
- ANSI/VT100/VT102 Emulation Jacob Cord
- ANSI/VT100/VT102 Emulation J C Lawrence
- ANSI/VT100/VT102 Emulation Kwon Ekstrom
- Brand Loyalty (was Requirements for MM(wasComplexities of MMOG Servers)) Caliban Tiresias Darklock
- Brand Loyalty (was Requirements for MM(wasCompl exities of MMOG Servers)) Daniel.Harman@barclayscapital.com
- Brand Loyalty (was Requirements for MM(wasComplexities of MMOG Servers)) Caliban Tiresias Darklock
- Spam: Star Wars Galaxies: 1 character per server John Buehler
- Spam: Star Wars Galaxies: 1 character per server Marc Fielding
- Spam: Star Wars Galaxies: 1 character per server John Buehler
- Spam: Star Wars Galaxies: 1 character per server Travis Nixon
- Spam: Star Wars Galaxies: 1 character per serve r Koster, Raph
- Spam: Star Wars Galaxies: 1 character per server Travis Nixon
- Spam: Star Wars Galaxies: 1 character per server Greg Roberts
- Programming Languages and I/O Algorithms Ben Chambers
- Programming Languages and I/O Algorithms Sasha Hart
- Programming Languages and I/O Algorithms Jo Dillon
- Programming Languages and I/O Algorithms Coyote
- Programming Languages and I/O Algorithms Zach Collins {Siege}
- Programming Languages and I/O Algorithms Kwon Ekstrom
- Programming Languages and I/O Algorithms Valerio Santinelli
- Programming Languages and I/O Algorithms Damion Schubert
- Programming Languages and I/O Algorithms Sean Kelly
- Programming Languages and I/O Algorithms Udo SchrXter
- Programming Languages and I/O Algorithms Kwon Ekstrom
- Reply to Caliban Star Wars Galaxies: 1 character per server CaBil@aol.com
- online games as economies, question from German journalist Konrad Lischka
- Working with Franchises Geoff Lane
- Working with Franchises Damion Schubert
- Greetings from Habbo Hotel Sulka Haro
- Greetings from Habbo Hotel F. Randall Farmer
- Greetings from Habbo Hotel Matt Mihaly
- Greetings from Habbo Hotel Vincent Archer
- Greetings from Habbo Hotel Matt Mihaly
- Greetings from Habbo Hotel Richard Aihoshi aka Jonric
- Greetings from Habbo Hotel Hans-Henrik Staerfeldt
- Greetings from Habbo Hotel Steven J. Owens
- Greetings from Habbo Hotel Matt Mihaly
- Greetings from Habbo Hotel Sulka Haro