February 2002
- Article: Moral Outrage - Bizarre as it seems, indignation makes the world go round (from New Scientist) Christopher Allen
- premium servers Matt Mihaly
- premium servers Talies the Wanderer
- premium servers Matt Mihaly
- premium servers Christopher Allen
- premium servers Christopher Allen
- Girl appeal (was: Boys and Girls) Marian Griffith
- Girl appeal (was: Boys and Girls) rayzam
- Girl appeal (was: Boys and Girls) John Buehler
- Girl appeal (was: Boys and Girls) Matt Mihaly
- Girl appeal (was: Boys and Girls) Caliban Tiresias Darklock
- Girl appeal (was: Boys and Girls) Matt Mihaly
- Girl appeal (was: Boys and Girls) Caliban Tiresias Darklock
- Girl appeal (was: Boys and Girls) Matt Mihaly
- Girl appeal (was: Boys and Girls) Marian Griffith
- Girl appeal (was: Boys and Girls) John Buehler
- Girl appeal (was: Boys and Girls) Matt Mihaly
- Girl appeal (was: Boys and Girls) Caliban Tiresias Darklock
- Girl appeal (was: Boys and Girls) Sasha Hart
- Girl appeal (was: Boys and Girls) Caliban Tiresias Darklock
- Girl appeal (was: Boys and Girls) Freeman, Jeff
- Girl appeal (was: Boys and Girls) Caliban Tiresias Darklock
- Girl appeal (was: Boys and Girls) Matt Mihaly
- Girl appeal (was: Boys and Girls) Caliban Tiresias Darklock
- Girl appeal (was: Boys and Girls) Matt Mihaly
- Girl appeal (was: Boys and Girls) Madrona Tree
- Girl appeal (was: Boys and Girls) Talies the Wanderer
- Girl appeal (was: Boys and Girls) Marc Hernandez
- Girl appeal (was: Boys and Girls) Caliban Tiresias Darklock
- Girl appeal (was: Boys and Girls) Sasha Hart
- Girl appeal (was: Boys and Girls) Caliban Tiresias Darklock
- Girl appeal (was: Boys and Girls) Sasha Hart
- Girl appeal (was: Boys and Girls) Caliban Tiresias Darklock
- Girl appeal (was: Boys and Girls) Caliban Tiresias Darklock
- Girl appeal (was: Boys and Girls) Rogue_Buddha
- Girl appeal (was: Boys and Girls) Caliban Tiresias Darklock
- Girl appeal (was: Boys and Girls) Matt Mihaly
- Girl appeal (was: Boys and Girls) Christopher Allen
- Girl appeal (was: Boys and Girls) Sasha Hart
- Girl appeal (was: Boys and Girls) Caliban Tiresias Darklock
- NEWS: Release of v0.21 of Murpg Core Mike Povoski
- story vs. screenplay Nicholas E. Walker
- story vs. screenplay Koster, Raph
- story vs. screenplay Sean K
- story vs. screenplay ghovs
- story vs. screenplay Nicholas E. Walker
- story vs. screenplay ghovs
- story vs. screenplay James Edward Gray II
- story vs. screenplay ghovs
- story vs. screenplay Marian Griffith
- story vs. screenplay Nicholas E. Walker
- story vs. screenplay Marian Griffith
- MUD Protocols? Neil Edwards
- MUD Protocols? Matt Owen
- MUD Protocols? Bruce Mitchener
- MUD Protocols? Andrew Wilson
- MUD Protocols? Phillip Lenhardt
- MUD Protocols? Lars Duening
- MUD Protocols? Caliban Tiresias Darklock
- MUD Protocols? Jon Leonard
- MUD Protocols? Chris Gray
- BlackSnow sues Mythic for online property rights Koster, Raph
- BlackSnow sues Mythic for online property rights Geoffrey MacDougall
- BlackSnow sues Mythic for online property rights Matt Mihaly
- BlackSnow sues Mythic for online property rights Rudy Fink
- BlackSnow sues Mythic for online property rights Dave Shepherd
- BlackSnow sues Mythic for online property rights Steve {Bloo} Daniels
- BlackSnow sues Mythic for online property rights Derek Licciardi
- BlackSnow sues Mythic for online property rights Dave Rickey
- BlackSnow sues Mythic for online property rights Richard A. Bartle
- BlackSnow sues Mythic for online property rights Blane Bramble
- BlackSnow sues Mythic for online property rights Sellers, Mike
- BlackSnow sues Mythic for online property rights kuvasza
- BlackSnow sues Mythic for online property rights Matt Mihaly
- BlackSnow sues Mythic for online property rights Frank Crowell
- BlackSnow sues Mythic for online property rights Freeman, Jeff
- BlackSnow sues Mythic for online property rights Ola Fosheim Grøstad
- BlackSnow sues Mythic for online property rights Frank Crowell
- BlackSnow sues Mythic for online property rights Dave Rickey
- BlackSnow sues Mythic for online property rights Dr. Cat
- BlackSnow sues Mythic for online property rights Caliban Tiresias Darklock
- BlackSnow sues Mythic for online property rights Alex Kay
- BlackSnow sues Mythic for online property rights Jeff Cole
- BlackSnow sues Mythic for online property rights John Buehler
- BlackSnow sues Mythic for online property rights Jeff Cole
- BlackSnow sues Mythic for online property rights John Buehler
- BlackSnow sues Mythic for online property rights Dr. Cat
- BlackSnow sues Mythic for online property rights Matt Mihaly
- BlackSnow sues Mythic for online property rights Hans-Henrik Staerfeldt
- BlackSnow sues Mythic for online property rights Vincent Archer
- BlackSnow sues Mythic for online property rights John Buehler
- BlackSnow sues Mythic for online property rights Steve {Bloo} Daniels
- BlackSnow sues Mythic for online property rights Hans-Henrik Staerfeldt
- BlackSnow sues Mythic for online property rights Marc Bowden
- [BIZ] Players - GMs ratio Mathieu Castelli
- [BIZ] Players - GMs ratio Robert A. Rice Jr.
- [BIZ] Players - GMs ratio Mathieu Castelli
- Ethical behavior ... a hijacking. Jeff Cole
- Ethical behavior ... a hijacking. Matt Mihaly
- Ethical behavior ... a hijacking. Koster, Raph
- Ethical behavior ... a hijacking. Matt Mihaly
- Ethical behavior ... a hijacking. Jeff Cole
- Ethical behavior ... a hijacking. John Buehler
- Ethical behavior ... a hijacking. Marc Bowden
- Ethical behavior ... a hijacking. Travis Casey
- Ethical behavior ... a hijacking. Matt Mihaly
- Ethical behavior ... a hijacking. John Buehler
- Ethical behavior ... a hijacking. Jon Lambert
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Caliban Tiresias Darklock
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) J C Lawrence
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Matt Mihaly
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Travis Casey
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Michael Tresca
- Merc++ the_sage2000@juno.com
- ADMIN: Bullets. conservation of momentum etc J C Lawrence
- EULA Structure Eli Stevens
- EULA Structure Hans-Henrik Staerfeldt
- EULA Structure Matt Mihaly
- EULA Structure Frank Crowell
- EULA Structure Bruce Mitchener
- EULA Structure Hans-Henrik Staerfeldt
- EULA Structure Steve {Bloo} Daniels
- Thank you from MudWorld ucmm@inetsolve.com
- Thank you from MudWorld Matt Mihaly
- Thank you from MudWorld Matt Owen
- Thank you from MudWorld Chris Lloyd
- Re[4]: "Advanced" use of virtual worlds? (MMORPGs & MUDs) Travis Casey
- What's Important in a Driver? Jonathan Ross
- Everquest player survey with interesting points Olof Ekström
- Everquest player survey with interesting points Sasha Hart
[Olof]
> My main reaction reading it is that it confirms many popular
> views, and it strikes me that it might be hard to tell to what
> extent the >replies simply mirror popular opinion rather than
> actual facts -
I agree about the free replies, he seems to put a lot of stock in
them. That is okay, since he also asks questions which turn up
surprising results, I think when he asks them about their own
behavior without soliciting a long response or opinion.
---
My opinion about the survey.
---
I think it is a nice study. The statistics are quite decent. The
measures are not so bad at all. It is very good for this women
vs. men issue, at least within EQ. The sample is self-selected,
which means that it might be over-reflective of people who are
particularly opinionated and also patrol the EQ boards. So, for
example, my confidence in what they say about it being an addiction
is somewhat limited. The main thing that bugs me is the recruitment
using forums and such, but you do what you can.
I wonder how the results would differ between games. Particularly as
they vary in maturity, size, how they are marketed (the lurid
half-naked elf or whatever on the box comes to mind), and what
typical activities are like. This is not a criticism of the study.
Other than that, I had a problem with his skinner box section- there
are some errors here and there :)
> The most basic is a fixed interval schedule, and the rat in the
> Skinner Box is rewarded every 5 minutes regardless of whether it
> presses the lever. Unsurprisingly, this method is not particularly
> effective.
This is incorrect. The FI schedule rewards the first response after
the interval is up. It works just great. Basically what it does is
get the organism to time, vs. the FR schedule which in some sense
gets the organism to count.
Understandably, when you make the timing or count change, it is
harder to pick up when the timing or count has changed. Variable
schedules can maintain more consistent responding probably at least
partially because of this difficulty detecting the change. The
author interprets this in terms of the feedback bars; I don't know
if he is right, but his comment that full experience feedback would
make it an FR and thereby less motivating is pretty open to debate.
> One important tenet of Operant Conditioning is that behaviors are
> not inherently rewarding - they are made rewarding through
> reinforcement.
Although there is no problem considering some behaviors as
"inherently rewarding"; such an approach has helped with certain
behaviors of autistic kids, etc.
> But it's hard for those of us inside the construct to realize this
> because the game has conditioned us to pursue these rewards.
Although this isn't an error, I like to point out that conditioning
is not magical mind voodoo. If EQ players are given good indication
that a certain behavior won't get them anything anymore, just as
anyone knows, they'll probably stop.
It isn't as if they're bound to do it forever just because they were
rewarded. Reward does not just create perseverance. Rather, as most
of us would expect, an animal will collect information that helps it
get the reward again in the future, but this doesn't mean that it
stupidly does the same thing over and over again no matter what.
Twd. the end there is some more imaginative stuff (hehe).
Basically, because EQ offers many concurrent schedules/ subgames,
people can find the one which appeals to them. He says that this
separates players, because he's using the metaphor of 1 skinner box
= 1 contingency for one organism. of course, they still can
interact fully even if their schedules are different, in fact and
interact in a complex way (e.g. I choose to mine ore in the
mountains, you choose to hunt deer, we trade - both of our games are
affected even if we mostly do different things.) I seem to remember
some indication that you can treat whole groups as a single operant
"organism" (this has been done with groups of rats) and get similar
schedule effects (e.g. timing and counting.)
- Everquest player survey with interesting points Sasha Hart
- Myth II Game server has gone open source Frank Crowell
- Question about threads. Anderson, David
- Question about threads. J C Lawrence
- Question about threads. Nathan F. Yospe
- Question about threads. Sean K
- Question about threads. Caliban Tiresias Darklock
- Question about threads. Daniel.Harman@barclayscapital.com
- TECH : MUD game on a multi agent system Cyril MudDev
- TECH : MUD game on a multi agent system Marc Bowden
- TECH : MUD game on a multi agent system John Robert Arras
- TECH : MUD game on a multi agent system Robert Zubek
- Using the survey Info to make real factual argument WAS: Everquest player survey with interesting points Sasha Hart
- [BIZ] Selling Sex, Power, and Prestige Dave Kennerly
- [BIZ] Selling Sex, Power, and Prestige Sasha Hart
- Mob (NPC) behavior William Murdick
- Mob (NPC) behavior Freeman, Jeff
- Mob (NPC) behavior Valerio Santinelli
- Mob (NPC) behavior Sean K
- Mob (NPC) behavior Sasha Hart
- Mob (NPC) behavior J C Lawrence
- Mob (NPC) behavior Kevin Reid
- Mob (NPC) behavior Mike Povoski
- Mob (NPC) behavior Sasha Hart
- [TECH] Event Queue System the_sage2000@juno.com
- [TECH] Event Queue System Lars Duening
- [TECH] Event Queue System J C Lawrence
- [TECH] Event Queue System Phillip Lenhardt
- [TECH] Event Queue System Lars Duening
- [TECH] Event Queue System Blane Bramble
- [TECH] Event Queue System John Robert Arras
- [TECH] Event Queue System Kwon Ekstrom
- [TECH] Event Queue System Jon Leonard
- Immersion lawsuit Frank Crowell
- Spouse play (was Using the survey Info to make real Ola Fosheim Grøstad
- Spouse play (was Using the survey Info to make real Lars Duening
- RP definitions J C Lawrence
- roleplaying Matt Mihaly
- Girl's Perspective (was: Boys and Girls) Katy Morris
- Girl's Perspective (was: Boys and Girls) Paul Schwanz
- Girl's Perspective (was: Boys and Girls) Katy Anderson {Morris}
- Girl's Perspective (was: Boys and Girls) Amanda Walker
- Spouse play Sasha Hart
- Student Interview Steve Wilson
- Statistics (was: Girl appeal (was: Boys and Girls)) Sasha Hart
- "Advanced" use of virtual worlds? (MMORPGs & MUDs) Caliban Tiresias Darklock
- I 0Wn Y0o, d00d (Latest 'Biting The Hand' column at Skotos) Christopher Allen
- Online Worlds Timeline Update Koster, Raph
- Online Worlds Timeline Update Richard A. Bartle
- Online Worlds Timeline Update Christopher Allen
- Online Worlds Timeline Update Travis Casey
- Online Worlds Timeline Update Jeff Freeman
- DCMA -- another weapon in the fight against Emulators Frank Crowell
- DCMA -- another weapon in the fight against Emulators Eric Rhea
- DCMA -- another weapon in the fight against Emulators Frank Crowell
- DCMA -- another weapon in the fight against Emulators Caliban Tiresias Darklock
- DCMA -- another weapon in the fight against Emulators bruce@cubik.org
- DCMA -- another weapon in the fight against Emulators Frank Crowell
- DCMA -- another weapon in the fight against Emulators Frank Crowell
- DCMA -- another weapon in the fight against Emulators Frank Crowell
- DCMA -- another weapon in the fight against Emulators Jon Lambert
- DCMA -- another weapon in the fight against Emulators Travis Nixon
- DCMA -- another weapon in the fight against Emulators Frank Crowell
- [TECH] Peer-to-peer downloads for MMO games Olof Ekstrom
- [TECH] Peer-to-peer downloads for MMO games Daniel.Harman@barclayscapital.com
- [TECH] Peer-to-peer downloads for MMO games Oliver Jowett
- [TECH] Peer-to-peer downloads for MMO games Jon Leonard
- character longevity statistics Val Trullinger
- MajorMUD recollections. Online Worlds Timeline Update Patrick Mahle
- MajorMUD and other BBS MUDs (was: Online Worlds Timeline Update) Scott Jennings
- DaoC postmortem at Gamasutra Azeraab
- DaoC postmortem at Gamasutra Buddy Grizzard
- DaoC postmortem at Gamasutra Dave Rickey
- DaoC postmortem at Gamasutra Marc Bowden
- DaoC postmortem at Gamasutra Scott Jennings
- DaoC postmortem at Gamasutra Vincent Archer
- DaoC postmortem at Gamasutra Steve {Bloo} Daniels
- DaoC postmortem at Gamasutra Buddy Grizzard
- Skotos TT& Christopher Allen