February 2001
- Rogue-Like Mud? Ron Moore
- Issues of Copyright (was Ebay bans character selling) geoffrey@yorku.ca
- brazil the_logos@www.achaea.com
- Dogma 2001 Frank Crowell
- Dogma 2001 David Turner
- FW: Article on Global Verbs & Bulk Bug Christopher Allen
- Slightly extreme reaction to IP and auction Frank Crowell
- Slightly extreme reaction to IP and auction Greg Underwood
- Slightly extreme reaction to IP and auction the_logos@www.achaea.com
- bandwidth the_logos@www.achaea.com
- Is immersipresense going to make a come back? Frank Crowell
- New Scientist Article... Eric Rhea
- New Scientist Article... Alistair Milne
- New Scientist Article... rayzam
- New Scientist Article... Hans-Henrik Staerfeldt
- New Scientist Article... rayzam
- volunteers the_logos@www.achaea.com
- volunteers Timothy Dang
- volunteers Jon Morrow
- volunteers the_logos@www.achaea.com
- volunteers Timothy Dang
- The Aedon rule system (was: FW: Article on Global Verbs & Bulk Bug) Federico Di Gregorio
- Content is Not King (from First Monday) Bruce
- [sweng-gamedev] BYOND game development system (fwd) J C Lawrence
- [sweng-gamedev] BYOND game development system (fwd) J C Lawrence
- Medievia interview Koster, Raph
- Medievia interview Alex
- Medievia interview Madman Across the Water
- Medievia interview Koster, Raph
- Medievia interview Joe O'Connor
- Medievia interview pyrographer@comcast.net
- Medievia interview J C Lawrence
- FW: Article on Data Inheritance Christopher Allen
- FW: Article on Data Inheritance Kevin Littlejohn
- job opportunities Koster, Raph
- Those (in)famous EQ stories bubba@bubba.mud
- Writing articles (was: FW: Article on Data Inheritance) Bruce
- Writing articles (was: FW: Article on Data Inheritance) the_logos@www.achaea.com
- Room-based vs. Coordinate based[Was semi-graphical muds] Ben Chambers
- Room-based vs. Coordinate based[Was semi-graphical muds] Warren Powell
- Room-based vs. Coordinate based[Was semi-graphical muds] the_logos@www.achaea.com
- Room-based vs. Coordinate based[Was semi-graphical muds] J C Lawrence
- Modular Design Issues RFC Ryan Rhodes
- Modular Design Issues RFC Russ Lewis
- Modular Design Issues RFC Ryan Rhodes
- Modular Design Issues RFC J C Lawrence
- Modular Design Issues RFC Bruce
- Modular Design Issues RFC J C Lawrence
- Modular Design Issues RFC Ryan Rhodes
- Modular Design Issues RFC J C Lawrence
- Modular Design Issues RFC Daniel.Harman@barclayscapital.com
- Modular Design Issues RFC Greg Lewis
- Modular Design Issues RFC Daniel.Harman@barclayscapital.com
- Modular Design Issues RFC Ben Chambers
- Modular Design Issues RFC Ryan Rhodes
- Modular Design Issues RFC J C Lawrence
- Modular Design Issues RFC J C Lawrence
- Modular Design Issues RFC Scion Altera
- Modular Design Issues RFC Ryan Rhodes
- Modular Design Issues RFC Kwon Ekstrom
- Modular Design Issues RFC Ryan Rhodes
- Modular Design Issues RFC Kwon Ekstrom
- Modular Design Issues RFC Ryan Rhodes
- Modular Design Issues RFC Kwon Ekstrom
- Modular Design Issues RFC Scion Altera
- Modular Design Issues RFC Jo Dillon
- Modular Design Issues RFC J C Lawrence
- Party at DundraCon Christopher Allen
- MUD-Dev digest, Vol 1 #246 - 6 msgs Dr. Cat
- MUD-Dev digest, Vol 1 #246 - 6 msgs the_logos@www.achaea.com
- Roundtable status, changes, and future. J C Lawrence
- Roundtable status, changes, and future. J C Lawrence
- Persistent Worlds Ryan Rhodes
- Persistent Worlds J C Lawrence
- Persistent Worlds Hulbert, Leland
- Persistent Worlds J C Lawrence
- Persistent Worlds John Buehler
- Persistent Worlds J C Lawrence
- Persistent Worlds John Buehler
- Persistent Worlds the_logos@www.achaea.com
- Persistent Worlds John Buehler
- Persistent Worlds the_logos@www.achaea.com
- Persistent Worlds John Buehler
- Persistent Worlds the_logos@www.achaea.com
- Persistent Worlds Travis Casey
- Persistent Worlds the_logos@www.achaea.com
- Persistent Worlds Scion Altera
- Persistent Worlds John Buehler
- Persistent Worlds J C Lawrence
- Persistent Worlds the_logos@www.achaea.com
- Persistent Worlds J C Lawrence
- Persistent Worlds the_logos@www.achaea.com
- Persistent Worlds Travis Casey
- Persistent Worlds Hulbert, Leland
- Persistent Worlds Jon Lambert
- Persistent Worlds Ryan Rhodes
- Persistent Worlds Jon Lambert
- Persistent Worlds Ryan Rhodes
- Persistent Worlds Jon Lambert
- Persistent Worlds Ryan Rhodes
- Persistent Worlds J C Lawrence
- Persistent Worlds Jon Lambert
- Persistent Worlds Ryan Rhodes
- Persistent Worlds Miroslav Silovic
- Persistent Worlds Bruce
- Persistent Worlds Ryan Rhodes
- Persistent Worlds Phillip Lenhardt
- Persistent Worlds Miroslav Silovic
- Persistent Worlds Ryan Rhodes
- Persistent Worlds Jon Lambert
- Persistent Worlds J C Lawrence
- Persistent Worlds John Buehler
- Persistent Worlds J C Lawrence
- Persistent Worlds John Buehler
- Persistent Worlds J C Lawrence
- Persistent Worlds John Buehler
- Persistent Worlds msew
- Persistent Worlds rayzam
- Persistent Worlds John Buehler
- Persistent Worlds rayzam
- Persistent Worlds Travis Casey
- Persistent Worlds John Buehler
- Persistent Worlds the_logos@www.achaea.com
- Persistent Worlds John Buehler
- Persistent Worlds the_logos@www.achaea.com
- Persistent Worlds John Buehler
- Persistent Worlds Tess Lowe
- Persistent Worlds John Buehler
- Persistent Worlds Travis Casey
- Persistent Worlds John Buehler
- Persistent Worlds the_logos@www.achaea.com
- Persistent Worlds John Buehler
- Persistent Worlds Kevin Littlejohn
- Persistent Worlds J C Lawrence
- Persistent Worlds Tess Lowe
- Persistent Worlds J C Lawrence
- Persistent Worlds Dave Rickey
- Persistent Worlds Eli Stevens
- Persistent Worlds John Buehler
- Persistent Worlds Nathan F.Yospe
- Persistent Worlds the_logos@www.achaea.com
- Persistent Worlds Nathan F.Yospe
- Persistent Worlds the_logos@www.achaea.com
- Persistent Worlds Jon Lambert
- Persistent Worlds J C Lawrence
- Persistent Worlds Jon Lambert
- Persistent Worlds J C Lawrence
- Persistent Worlds rayzam
- Persistent Worlds Nathan F.Yospe
- Persistent Worlds Christopher Allen
- Persistent Worlds Travis Casey
- Persistent Worlds J C Lawrence
- Persistent Worlds the_logos@www.achaea.com
- Persistent Worlds Travis Casey
- Persistent Worlds the_logos@www.achaea.com
- Persistent Worlds Travis Casey
- Persistent Worlds Corey Crawford
- Persistent Worlds Marian Griffith
- Persistent Worlds Travis Casey
- Persistent Worlds the_logos@www.achaea.com
- Persistent Worlds Marian Griffith
- Persistent Worlds Brandon J. Rickman
- Persistent Worlds Nathan F.Yospe
- Persistent Worlds J C Lawrence
- Persistent Worlds Ryan Rhodes
- MMORPGs: Pointers to System Specs? Lars Duening
- MMORPGs: Pointers to System Specs? Jake Song
- Shameless Plug. SavantKnowsAll@cs.com
- Shameless Plug. Travis Casey
- Shameless Plug. J C Lawrence
- Shameless Plug. SavantKnowsAll@cs.com
- Shameless Plug. J C Lawrence
- Shameless Plug. SavantKnowsAll@cs.com
- Shameless Plug. Christopher Allen
- Shameless Plug. J C Lawrence
- Shameless Plug. SavantKnowsAll@cs.com
- Shameless Plug. J C Lawrence
- enforced roleplaying the_logos@www.achaea.com
- enforced roleplaying Sanvean
- enforced roleplaying the_logos@www.achaea.com
- enforced roleplaying Christopher Allen
- enforced roleplaying Mark Watson
- enforced roleplaying Klyde Beattie
- enforced roleplaying the_logos@www.achaea.com
- Real Life Consequences Corey Crawford
- Real Life Consequences the_logos@www.achaea.com
- Real Life Consequences J C Lawrence
- Real Life Consequences rayzam
- Real Life Consequences John Buehler
- Real Life Consequences the_logos@www.achaea.com
- Real Life Consequences J C Lawrence
- Real Life Consequences Christopher Allen
- Real Life Consequences Kerem HADIMLI
- Real Life Consequences the_logos@www.achaea.com
- Real Life Consequences Kevin Littlejohn
- Real Life Consequences John Buehler
- Real Life Consequences Kevin Littlejohn
- Real Life Consequences J C Lawrence
- Real Life Consequences John Buehler
- Real Life Consequences the_logos@www.achaea.com
- Real Life Consequences Jeff Freeman
- Real Life Consequences Marian Griffith
- Real Life Consequences David Loeser
- Real Life Consequences the_logos@www.achaea.com
- Real Life Consequences John Buehler
- Real Life Consequences David Loeser
- Real Life Consequences Rodney Lorrimar
- Real Life Consequences Michael Tresca
- Real Life Consequences J C Lawrence
- Real Life Consequences John Buehler
- Real Life Consequences the_logos@www.achaea.com
- Real Life Consequences Daniel.Harman@barclayscapital.com
- Real Life Consequences Marc Bowden
- Real Life Consequences J C Lawrence
- Real Life Consequences Mike Niederer
- Real Life Consequences Jon Morrow
- Real Life Consequences Jeff Freeman
- Real Life Consequences John Buehler
- Real Life Consequences the_logos@www.achaea.com
- Real Life Consequences John Buehler
- Real Life Consequences Jeff Freeman
- Real Life Consequences John Buehler
- Real Life Consequences Jon Morrow
- Real Life Consequences J C Lawrence
- Real Life Consequences Jon Morrow
- Real Life Consequences J C Lawrence
- Real Life Consequences Michael Tresca
- Real Life Consequences msew
- Real Life Consequences Adam Casbarian
- MUD-Dev digest, Vol 1 #249 - 28 msgs Dr. Cat
- MUD-Dev digest, Vol 1 #249 - 28 msgs the_logos@www.achaea.com
- MUD-Dev digest, Vol 1 #249 - 28 msgs the_logos@www.achaea.com
- Job search Dr. Cat
- Pay for Play (or Commercial Rolecall) Ryan Rhodes
- Pay for Play (or Commercial Rolecall) J C Lawrence
- Pay for Play (or Commercial Rolecall) Marc Bowden
- Pay for Play (or Commercial Rolecall) Jeff Freeman
- Pay for Play (or Commercial Rolecall) the_logos@www.achaea.com
- Pay for Play (or Commercial Rolecall) Ryan Rhodes
- Pay for Play (or Commercial Rolecall) the_logos@www.achaea.com
- Pay for Play (or Commercial Rolecall) Dave Rickey
- Pay for Play (or Commercial Rolecall) Jeff Freeman
- Pay for Play (or Commercial Rolecall) Ananda Dawnsinger
- Pay for Play (or Commercial Rolecall) Dave Rickey
- Pay for Play (or Commercial Rolecall) Dave Rickey
- Pay for Play (or Commercial Rolecall) S. Patrick Gallaty
- Pay for Play (or Commercial Rolecall) Jeff Freeman
- Pay for Play (or Commercial Rolecall) Jon Lambert
- Pay for Play (or Commercial Rolecall) J C Lawrence
- Pay for Play (or Commercial Rolecall) the_logos@www.achaea.com
- Pay for Play (or Commercial Rolecall) Jon Morrow
- A new MUD-standard Ben Chambers
- A new MUD-standard Adam Casbarian
- A new MUD-standard Ben Chambers
- A new MUD-standard Christopher Allen
- A new MUD-standard Ben Greear
- A new MUD-standard Ben Chambers
- A new MUD-standard Ben Greear
- A new MUD-standard Ben Chambers
- A new MUD-standard rayzam
- A new MUD-standard katroutt@home.com
- A new MUD-standard Frank Crowell
- A new MUD-standard Bryce Harrington
- A new MUD-standard Frank Crowell
- A new MUD-standard Hans-Henrik Staerfeldt
- A new MUD-standard Ben Chambers
- A new MUD-standard Kwon Ekstrom
- A new MUD-standard Jon Lambert
- A new MUD-standard Frank Crowell
- A new MUD-standard Ryan Rhodes
- A new MUD-standard Ben Chambers
- A new MUD-standard Bruce
- A new MUD-standard Ben Chambers
- A new MUD-standard Chris Jones
- A new MUD-standard Kwon Ekstrom
- A new MUD-standard Ben Chambers
- A new MUD-standard Kwon Ekstrom
- A new MUD-standard Kwon Ekstrom
- A new MUD-standard John Bertoglio
- A new MUD-standard J C Lawrence
- A new MUD-standard Kwon Ekstrom
- A new MUD-standard J C Lawrence
- A new MUD-standard Kwon Ekstrom
- A new MUD-standard Kwon Ekstrom
- A new MUD-standard Bruce
- A new MUD-standard Kwon Ekstrom
- A new MUD-standard Kevin Littlejohn
- A new MUD-standard Kwon Ekstrom
- A new MUD-standard Bruce
- A new MUD-standard Kevin Littlejohn
- A new MUD-standard Kwon Ekstrom
- A new MUD-standard Ben Chambers
- A new MUD-standard Kwon Ekstrom
- A new MUD-standard Ben Chambers
- A new MUD-standard Kwon Ekstrom
- A new MUD-standard Kevin Littlejohn
- A new MUD-standard Ben Chambers
- A new MUD-standard Kwon Ekstrom
- A new MUD-standard the_logos@www.achaea.com
- A new MUD-standard Frank Crowell
- Community (was: Semi Graphical Muds) Marian Griffith
- Defining a community Klyde Beattie
- Defining a community Dave Rickey
- Defining a community Jeff Freeman
- Defining a community Dave Rickey
- Defining a community Mark Watson
- Defining a community Koster, Raph
- Defining a community Ola Fosheim Grøstad
- "Doing a dungeon" (was: Permadeath or Not?) msew
- "Doing a dungeon" (was: Permadeath or Not?) the_logos@www.achaea.com
- "Doing a dungeon" (was: Permadeath or Not?) Daniel.Harman@barclayscapital.com
- "Doing a dungeon" (was: Permadeath or Not?) msew
- "Doing a dungeon" (was: Permadeath or Not?) Vincent Archer
- "Doing a dungeon" (was: Permadeath or Not?) msew
- "Doing a dungeon" (was: Permadeath or Not?) Brian Hook
- "Doing a dungeon" (was: Permadeath or Not?) John Buehler
- "Doing a dungeon" (was: Permadeath or Not?) Brian Hook
- "Doing a dungeon" (was: Permadeath or Not?) John Buehler
- "Doing a dungeon" (was: Permadeath or Not?) Brian 'Psychochild' Green
- "Doing a dungeon" (was: Permadeath or Not?) Travis Nixon
- "Doing a dungeon" (was: Permadeath or Not?) Koster, Raph
- "Doing a dungeon" (was: Permadeath or Not?) Travis Casey
- "Doing a dungeon" (was: Permadeath or Not?) Vincent Archer
- "Doing a dungeon" (was: Permadeath or Not?) msew
- "Doing a dungeon" (was: Permadeath or Not?) Brian Hook
- "Doing a dungeon" (was: Permadeath or Not?) Dave Rickey
- MUD Schools Ben Chambers
- MUD Schools David Bennett
- MUD Schools Alex
- MUD Schools David Bennett
- MUD Schools Marc Bowden
- MUD Schools Ben Chambers
- MUD Schools Michael Tresca
- Teaching ethics in MUDs (was "An essay on d00dism and the MMORPG") Tess Lowe
- Teaching ethics in MUDs (was "An essay on d00dism and the MMORPG") John Buehler
- Teaching ethics in MUDs (was "An essay on d00dism and the MMORPG") Ananda Dawnsinger
- Teaching ethics in MUDs (was "An essay on d00dism and the MMORPG") David Bennett
- Teaching ethics in MUDs (was "An essay on d00dism and the MMORPG") Adam Casbarian
- Teaching ethics in MUDs (was "An essay on d00dism and the MMORPG") J C Lawrence
- Teaching ethics in MUDs (was "An essay on d00dism and the MMORPG") rayzam
- Teaching ethics in MUDs (was "An essay on d00dism and the MMORPG") Travis Nixon
- Teaching ethics in MUDs (was "An essay on d00dism and the MMORPG") the_logos@www.achaea.com
- Teaching ethics in MUDs (was "An essay on d00dism and the MMORPG") Marian Griffith
- Teaching ethics in MUDs (was "An essay on d00dism and the MMORPG") John Buehler
- Teaching ethics in MUDs (was "An essay on d00dism and the MMORPG") Kwon Ekstrom
- Teaching ethics in MUDs (was "An essay on d00dism and the MMORPG") the_logos@www.achaea.com
- Teaching ethics in MUDs Tess Lowe
- Teaching ethics in MUDs John Buehler
- Mozilla as a client (was: A new MUD-standard) Bruce
- Mozilla as a client (was: A new MUD-standard) Kwon Ekstrom
- GoPers are ants at RP picnics!... was Pay for Play(or commercial rolecall) Jon Lambert
- Condsiders Daniel.Harman@barclayscapital.com
- Condsiders J C Lawrence
- Condsiders Jeff Freeman
- Condsiders J C Lawrence
- Condsiders Marc Bowden
- Condsiders Ryan Rhodes
- Condsiders Klyde Beattie
- Condsiders John Buehler
- Condsiders Klyde Beattie
- Condsiders rayzam
- Condsiders John Buehler
- (no subject) msew
- Phantasy Star online article Koster, Raph
- Phantasy Star online article the_logos@www.achaea.com
- Phantasy Star online article Koster, Raph
- Phantasy Star online article the_logos@www.achaea.com
- Phantasy Star online article msew
- Myn ynd Wymyn (was Teaching ethics in MUDs) Ananda Dawnsinger
- Myn ynd Wymyn (was Teaching ethics in MUDs) Ananda Dawnsinger
- Myn ynd Wymyn (was Teaching ethics in MUDs) Adam Casbarian
- Myn ynd Wymyn (was Teaching ethics in MUDs) Ananda Dawnsinger
- Item Distribution in Areas Jim S
- Item Distribution in Areas Brian Hook
- Item Distribution in Areas Vincent Archer
- Item Distribution in Areas rayzam
- Item Distribution in Areas Dave Rickey
- Game Developer Conference Proceedings? Ola Fosheim Grøstad
- Game Developer Conference Proceedings? Koster, Raph
- Game Developer Conference Proceedings? Timothy Dang
- Game Developer Conference Proceedings? the_logos@www.achaea.com
- New Bartle article Koster, Raph
- New Bartle article Richard A. Bartle
- New Bartle article Koster, Raph
- New Bartle article Richard A. Bartle
- New Bartle article the_logos@www.achaea.com
- New Bartle article rayzam
- New Bartle article Dave Rickey
- New Bartle article Richard A. Bartle
- New Bartle article Dave Rickey
- New Bartle article Daniel James
- New Bartle article the_logos@www.achaea.com
- New Bartle article Freeman, Jeff
- New Bartle article the_logos@www.achaea.com
- New Bartle article Vincent Archer
- New Bartle article the_logos@www.achaea.com
- New Bartle article Vincent Archer
- New Bartle article the_logos@www.achaea.com
- New Bartle article Adam Martin
- New Bartle article Richard A. Bartle
- New Bartle article Jeff Freeman
- New Bartle article Richard A. Bartle
- New Bartle article John Buehler
- New Bartle article Richard A. Bartle
- New Bartle article John Buehler
- New Bartle article Richard A. Bartle
- New Bartle article johnbue@msn.com
- New Bartle article Richard A. Bartle
- New Bartle article John Buehler
- New Bartle article Richard A. Bartle
- New Bartle article John Buehler
- New Bartle article Richard A. Bartle
- New Bartle article John Buehler
- New Bartle article Phillip Lenhardt
- New Bartle article the_logos@www.achaea.com
- New Bartle article John Buehler
- New Bartle article msew
- New Bartle article Richard A. Bartle
- New Bartle article Brian Hook
- New Bartle article Richard A. Bartle
- New Bartle article Vincent Archer
- New Bartle article Richard A. Bartle
- New Bartle article the_logos@www.achaea.com
- New Bartle article Jon Lambert
- New Bartle article the_logos@www.achaea.com
- New Bartle article Brian Hook
- New Bartle article the_logos@www.achaea.com
- New Bartle article Brian Hook
- New Bartle article the_logos@www.achaea.com
- New Bartle article Adam Martin
- New Bartle article Dave Rickey
- New Bartle article Brian Hook
- New Bartle article Dave Rickey
- New Bartle article Steve {Bloo} Daniels
- New Bartle article Daniel.Harman@barclayscapital.com
- New Bartle article Dave Rickey
- New Bartle article Vincent Archer
- New Bartle article Vincent Archer
- New Bartle article Travis Casey
- New Bartle article msew
- New Bartle article Richard A. Bartle
- New Bartle article Travis Casey
- New Bartle article Richard A. Bartle
- New Bartle article the_logos@www.achaea.com
- New Bartle article Richard A. Bartle
- New Bartle article the_logos@www.achaea.com
- New Bartle article Richard A. Bartle
- New Bartle article the_logos@www.achaea.com
- New Bartle article Richard A. Bartle
- New Bartle article Dave Rickey
- New Bartle article Richard A. Bartle
- New Bartle article Dave Rickey
- New Bartle article Richard A. Bartle
- New Bartle article Dave Rickey
- New Bartle article Richard A. Bartle
- New Bartle article Marc Bowden
- New Bartle article Richard A. Bartle
- New Bartle article rayzam
- New Bartle article Daniel.Harman@barclayscapital.com
- New Bartle article Richard A. Bartle
- New Bartle article Daniel.Harman@barclayscapital.com
- New Bartle article Blane Bramble
- New Bartle article Richard A. Bartle
- New Bartle article Gaffney, Jeremy
- New Bartle article Richard A. Bartle
- New Bartle article Dave Rickey
- New Bartle article Richard A. Bartle
- New Bartle article Freeman, Jeff
- New Bartle article Wells, Thomas
- New Bartle article Trump
- New Bartle article Brian Hook
- New Bartle article Travis Nixon
- New Bartle article Brian Hook
- New Bartle article Daniel James
- New Bartle article Brian Hook
- New Bartle article John Buehler
- New Bartle article Koster, Raph
- New Bartle article msew
- New Bartle article Vincent Archer
- New Bartle article shren
- New Bartle article Vincent Archer
- New Bartle article Timothy Dang
- New Bartle article Richard A. Bartle
- New Bartle article msew
- New Bartle article Koster, Raph
- New Bartle article John Buehler
- New Bartle article Koster, Raph
- New Bartle article John Buehler
- New Bartle article Paul Schwanz - Enterprise Services
- New Bartle article Sanvean
- New Bartle article the_logos@www.achaea.com
- New Bartle article Brian Hook
- New Bartle article the_logos@www.achaea.com
- New Bartle article Travis Casey
- New Bartle article the_logos@www.achaea.com
- New Bartle article Travis Casey
- New Bartle article Travis Casey
- New Bartle article Timothy Dang
- New Bartle article Travis Casey
- New Bartle article Marc Bowden
- New Bartle article Marc Bowden
- New Bartle article Matt Mihaly
- everquest banning sarapis@www.achaea.com
- Fallen Age (was Shameless Plug) SavantKnowsAll@cs.com
- Fallen Age (was Shameless Plug) the_logos@www.achaea.com
- Fallen Age (was Shameless Plug) SavantKnowsAll@cs.com
- Fallen Age (was Shameless Plug) the_logos@www.achaea.com
- Fallen Age (was Shameless Plug) SavantKnowsAll@cs.com
- Fallen Age (was Shameless Plug) Brian 'Psychochild' Green
- Fallen Age (was Shameless Plug) the_logos@www.achaea.com
- Fallen Age (was Shameless Plug) SavantKnowsAll@cs.com
- Myn ynd Wymyn (was Teaching ethics in MUDs) Adam Casbarian
- Myn ynd Wymyn (was Teaching ethics in MUDs) Willowreed@aol.com
- Yamauchi Puts the Industry In Its Place msew
- Item drain was Item Distribution in Areas Brian Hook
- MUD-Dev digest, Vol 1 #255 - 27 msgs Dr. Cat
- MUD-Dev digest, Vol 1 #255 - 27 msgs John Buehler
- realism and unrealism Travis Casey
- realism and unrealism Federico Di Gregorio
- realism and unrealism Marian Griffith
- Limiting rewards was Interesting EQ rant (very long quote) Brian Hook
- Limiting rewards was Interesting EQ rant (very long quote) S. Patrick Gallaty
- Limiting rewards was Interesting EQ rant (very long quote) Brian Hook
- Limiting rewards was Interesting EQ rant (very long quote) Daniel.Harman@barclayscapital.com
- Limiting rewards was Interesting EQ rant (very long quote) the_logos@www.achaea.com
- Damaging items was New Bartle article Brian Hook
- Damaging items was New Bartle article msew
- Damaging items was New Bartle article Brian Hook
- Damaging items was New Bartle article Travis Casey
- Damaging items was New Bartle article John Buehler
- Damaging items was New Bartle article Travis Casey
- Damaging items was New Bartle article Marian Griffith
- MUD-Dev digest, Vol 1 #255 - 27 msgs Dr. Cat
- Distributed Processing John Buehler
- Distributed Processing Gaffney, Jeremy
- Distributed Processing John Buehler
- Distributed Processing Vincent Archer
- Distributed Processing Timothy Dang
- Distributed Processing Adam Martin
- Distributed Processing shren
- Distributed Processing Gaffney, Jeremy
- Quests + No Spoils (was: Interesting EQ rant) Corey Crawford
- Quests + No Spoils (was: Interesting EQ rant) the_logos@www.achaea.com
- Where's The Line Drawn Kyndig
- Where's The Line Drawn KaVir@dial.pipex.com
- Where's The Line Drawn Frank Crowell
- Multiple Character Races John Buehler
- Multiple Character Races Brian Hook
- Multiple Character Races Caliban Tiresias Darklock
- Multiple Character Races John Buehler
- Multiple Character Races Koster, Raph
- Multiple Character Races John Buehler
- Multiple Character Races ghovs
- Multiple Character Races the_logos@www.achaea.com
- Multiple Character Races Michael Tresca
- FW: Interesting EQ rant (very long quote) John Buehler
- FW: Interesting EQ rant (very long quote) the_logos@www.achaea.com
- FW: Interesting EQ rant (very long quote) John Buehler
- FW: Interesting EQ rant (very long quote) the_logos@www.achaea.com
- FW: Interesting EQ rant (very long quote) Vincent Archer
- FW: Interesting EQ rant (very long quote) the_logos@www.achaea.com
- FW: Interesting EQ rant (very long quote) John Buehler
- FW: Interesting EQ rant (very long quote) Zak Jarvis
- FW: Interesting EQ rant (very long quote) John Buehler
- FW: Interesting EQ rant (very long quote) Koster, Raph
- FW: Interesting EQ rant (very long quote) John Buehler
- FW: Interesting EQ rant (very long quote) Koster, Raph
- FW: Interesting EQ rant (very long quote) John Buehler
- FW: Interesting EQ rant (very long quote) Matt Mihaly
- FW: Interesting EQ rant (very long quote) Matt Mihaly
- FW: Interesting EQ rant (very long quote) John Buehler
- FW: Interesting EQ rant (very long quote) the_logos@www.achaea.com
- FW: Interesting EQ rant (very long quote) Freeman, Jeff
- FW: Interesting EQ rant (very long quote) John Buehler
- FW: Interesting EQ rant (very long quote) Jeff Freeman
- FW: Interesting EQ rant (very long quote) John Buehler
- FW: Interesting EQ rant (very long quote) shren
- FW: Interesting EQ rant (very long quote) Freeman, Jeff
- FW: Interesting EQ rant (very long quote) John Buehler
- FW: Interesting EQ rant (very long quote) Jon Lambert
- FW: Interesting EQ rant (very long quote) John Buehler
- FW: Interesting EQ rant (very long quote) Matt Mihaly
- FW: Interesting EQ rant (very long quote) Travis Nixon
- FW: Interesting EQ rant (very long quote) F. Randall Farmer
- FW: Interesting EQ rant (very long quote) Matt Mihaly
- FW: Interesting EQ rant (very long quote) Nathan F.Yospe
- FW: Interesting EQ rant (very long quote) J. Coleman
- FW: Interesting EQ rant (very long quote) the_logos@www.achaea.com
- FW: Interesting EQ rant (very long quote) Koster, Raph
- FW: Interesting EQ rant (very long quote) the_logos@www.achaea.com
- FW: Interesting EQ rant (very long quote) Kevin Littlejohn
- FW: Interesting EQ rant (very long quote) John Buehler
- FW: Interesting EQ rant (very long quote) Travis Casey
- FW: Interesting EQ rant (very long quote) the_logos@www.achaea.com
- FW: Interesting EQ rant (very long quote) Paul Schwanz - Enterprise Services
- FW: Interesting EQ rant (very long quote) the_logos@www.achaea.com
- FW: Interesting EQ rant (very long quote) John Buehler
- FW: Interesting EQ rant (very long quote) the_logos@www.achaea.com
- FW: Interesting EQ rant (very long quote) John Buehler
- FW: Interesting EQ rant (very long quote) the_logos@www.achaea.com
- FW: Interesting EQ rant (very long quote) John Buehler
- FW: Interesting EQ rant (very long quote) J. Coleman
- FW: Interesting EQ rant (very long quote) Freeman, Jeff
- FW: Interesting EQ rant (very long quote) Brian Hook
- FW: Interesting EQ rant (very long quote) John Buehler
- FW: Interesting EQ rant (very long quote) Matt Mihaly
- FW: Interesting EQ rant (very long quote) Travis Casey
- FW: Interesting EQ rant (very long quote) Matt Mihaly
- FW: Interesting EQ rant (very long quote) John Buehler
- FW: Interesting EQ rant (very long quote) Matt Mihaly
- FW: Interesting EQ rant (very long quote) Travis Casey
- FW: Interesting EQ rant (very long quote) Matt Mihaly
- FW: Interesting EQ rant (very long quote) Travis Casey
Matt Mihaly wrote:
> On Fri, 30 Mar 2001, Travis Casey wrote:
>> Matt Mihaly <the_logos@www.achaea.com> wrote:
>>> I don't really see the relevance of claiming that in an ideal game
>>> there'd be no metagame methods.
>> The only relevance that I see is that the closer you can come to an
>> "ideal" RP-oriented group of players, the less you need to worry
>> about it.
> But surely you'd want your RP oriented players bringing in such
> things as a common language, an education, intelligence, free-time,
> and so on? All of these are just as OOC as, say, having real money
> have an effect.
Yes, these are OOC, but they are not "metagame methods" for dealing
with problems. Now, it's true that some of these things can help with
dealing with some kinds of game problems -- but if you screen for
hard-core roleplayers, they will be willing to play their characters
as being less educated, as not understanding other characters, as
being less intelligent, and so on.
>> To bring it back to muds: if you filter for roleplayers at the
>> start by using an application system, you won't have to worry
>> nearly as much about players applying out-of-character knowledge.
> Well, presumably your applications will be written in some
> out-of-character language (unless your world is set in the 'real
> world' where some real-world language would have relevance).
Of course. Have I ever said or implied that they wouldn't be?
>>> I am all for metagame methods as I'm interested in entertaining
>>> players, not characters. Characters are datasets and have no money
>>> to give us. Without a metagame, you've just got a simulation with
>>> no player input.
>> As a hobbyist, I'm not worried about money. And, IMHO, that's a
>> fundamental difference -- I can make whatever kind of mud I want,
>> and if it finds an audience and they're happy with it, and I'm
>> happy, then I can count it as a success. Thus, I can do things
>> that will limit my audience extremely, which commercial muds would
>> find much more difficult to do as a practical matter.
> Right. You could leave out the money part and it'd be just as
> relevant a statement to me: I'm interested in entertaining players,
> not characters. Characters can't be entertained, as they are just
> sets of data with no capacity for emotion. Maybe great AI will be
> developed some day and it'll be entertaining to create a game that
> will entertain your super-AI characters. That seems quite aways off
> though. Whether hobbyist or professional, I don't know any MUD admin
> who is trying to entertain characters rather than players.
I think we're not getting through to each other. I'm also interested
in entertaining players -- I'm just interested in entertaining a
particular narrow segment of players. There are players who want to
make up a character and play that character as if it were a real
person in a real world. These players find this to be more fun than
simply using characters as game pieces.
Now, naturally, there are practical limits to this. There are very,
very few people who would want to learn a new language to play a game,
for example. However, the fact that it can only be done in a limited
fashion is *not*, IMHO, a reason not to try at all.
I think you're also falling into the trap of lumping a bunch of people
together and assuming that anything one of them wants, all of them
want. I don't want characters to be controlled by AIs -- I want them
controlled by players. I don't want to try to entertain characters --
that's logically impossible until/unless strong AI is achieved, and if
it is, then the characters will *be* the players -- so you'll still be
entertaining the players. Further, some RP-oriented players enjoy
having characters who *aren't* having fun -- e.g., someone who likes
playing a surly, grouchy character who never gets along with anyone.
In this case, making a game the *character* would enjoy would be
downright counterproductive.
From my point of view, you're putting up a strawman argument -- I
don't want to create a mud that players won't enjoy, and I don't know
of anyone else who wants to either. I just have in mind an audience
that enjoys things that a lot of people don't. Heck, to draw a rather
odd analogy, you could liken strongly RP-oriented players to S&M
enthusiasts -- what they enjoy would not be at all enjoyable to a lot
of other people.
>> Travis' Rules of Roleplaying, #31 (collect them all!):
>> Powergaming, expressed in character, becomes the desire for power
>> -- which is a perfectly fine thing for a character to have.
> Sure, I agree with this. Unfortunately, along with being an asshole,
> it's the easiest way to 'roleplay' and becomes pretty boring when
> everyone claims they are just roleplaying a powerhungry asshole.
Yes, it does. However, you can desire power without being an
asshole. Careful player screening should help keep out the assholes,
and you can always toss them out when they slip through.
>>> As a designer, I feel you can head toward one of two poles:
>>> 1. Art-house: Design and implement only what you want. Damn the
>>> player, because you're creating here and there's no way the
>>> unwashed are going to sully your vision with their pedestrian
>>> preferences.
>> Heh. It is possible to do this without the attitude, but it does
>> seem to rare. :-)
> Well, the attitude is irrelevant to the art really. When I mean damn
> the player, I mean that you recognize that you are the artist and
> that you know what your art should be, and nobody else does. To me,
> it's the most noble way of creating something.
I understand that... just saying that you can recognize that without
thinking of everyone else as "the unwashed" or "pedestrian".
> A major problem, in my opinion, with games ever being taken
> seriously as an art form is the attitude you just summed up. "A
> commercial product" implies that it's primary purpose is to make
> money. Great. I have no problem with this.
> It's possible, however, to create a product without worrying about
> pandering to the masses, and THEN sell it, hoping that at least some
> people will find your vision attractive. This is, incidentally, how
> I started Achaea.
Indeed, that's the method that I've long recommended to people --
build the game *you* want to build, then try to sell it, if you even
want to sell it. IMHO, doing anything else is best suited for
corporations or those working for them. That's not trying to slam
corporations, but simply recognition that it's easier to design a
product to appeal to lots of people if you have lots of people to give
input on it.
(The problem that comes in is that "appealing to lots of people" often
gets somehow translated into "offending as few people as
possible". That's a route to creating pablum, IMHO.)
>> It has an equivalent, but it's an early equivalent, I'd say. Think
>> about what the indie film scene was like in, say, the 1960's. Film
>> wasn't as widely considered an artistic medium then, so the
>> "indies" were things like AIP, turning out films like "The Horror
>> of Party Beach".
> Yeah, that's true. I'm certainly not pronouncing the games industry
> a waste of time artistically. I'm just trying to encourage people to
> think about games in a way that doesn't go "How can I make a game
> that will make the most money possible?" All the big graphical MUDs
> seem completely driven by this motive, and while I don't at all
> condemn it as a motive, it'd be an awful shame if everyone thought
> this way.
I believe you, but I have to say that a lot of the time, you don't
come across that way here. You have strong opinions about how a game
should be -- which is good. However, you also seem to have a problem
with other people who have strong opinions which are opposite to
yours. From extended conversations with you, like this one, I know
you can be reasonable and understanding about such ideas, but it seems
that your first instinct is to go in with guns blazing, saying that it
won't work because no one will like it.
--
|\ _,,,---,,_ Travis S. Casey <efindel@earthlink.net>
ZZzz /,`.-'`' -. ;-;;,_ No one agrees with me. Not even me.
|,4- ) )-,_..;\ ( `'-'
'---''(_/--' `-'\_) - FW: Interesting EQ rant (very long quote) Matt Mihaly
- FW: Interesting EQ rant (very long quote) Travis Casey
- FW: Interesting EQ rant (very long quote) shren
- FW: Interesting EQ rant (very long quote) Travis Casey
- FW: Interesting EQ rant (very long quote) Paul Schwanz - Enterprise Services
- FW: Interesting EQ rant (very long quote) the_logos@www.achaea.com
- FW: Interesting EQ rant (very long quote) John Buehler
- FW: Interesting EQ rant (very long quote) Kevin Littlejohn
- FW: Interesting EQ rant (very long quote) John Buehler
- FW: Interesting EQ rant (very long quote) Kevin Littlejohn
- FW: Interesting EQ rant (very long quote) John Buehler
- FW: Interesting EQ rant (very long quote) Adam Martin
- FW: Interesting EQ rant (very long quote) the_logos@www.achaea.com
- FW: Interesting EQ rant (very long quote) Vincent Archer
- FW: Interesting EQ rant (very long quote) holding99@mindspring.com
- FW: Interesting EQ rant (very long quote) david.l.smith@home.com
- FW: Interesting EQ rant (very long quote) holding99@mindspring.com
- FW: Interesting EQ rant (very long quote) Nathan F.Yospe
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