February 2001
- Rogue-Like Mud? Ron Moore
- Issues of Copyright (was Ebay bans character selling) geoffrey@yorku.ca
- brazil the_logos@www.achaea.com
- Dogma 2001 Frank Crowell
- Dogma 2001 David Turner
- FW: Article on Global Verbs & Bulk Bug Christopher Allen
- Slightly extreme reaction to IP and auction Frank Crowell
- Slightly extreme reaction to IP and auction Greg Underwood
- Slightly extreme reaction to IP and auction the_logos@www.achaea.com
- bandwidth the_logos@www.achaea.com
- Is immersipresense going to make a come back? Frank Crowell
- New Scientist Article... Eric Rhea
- New Scientist Article... Alistair Milne
- New Scientist Article... rayzam
- New Scientist Article... Hans-Henrik Staerfeldt
- New Scientist Article... rayzam
- volunteers the_logos@www.achaea.com
- volunteers Timothy Dang
- volunteers Jon Morrow
- volunteers the_logos@www.achaea.com
- volunteers Timothy Dang
- The Aedon rule system (was: FW: Article on Global Verbs & Bulk Bug) Federico Di Gregorio
- Content is Not King (from First Monday) Bruce
- [sweng-gamedev] BYOND game development system (fwd) J C Lawrence
- [sweng-gamedev] BYOND game development system (fwd) J C Lawrence
- Medievia interview Koster, Raph
- Medievia interview Alex
- Medievia interview Madman Across the Water
- Medievia interview Koster, Raph
- Medievia interview Joe O'Connor
- Medievia interview pyrographer@comcast.net
- Medievia interview J C Lawrence
- FW: Article on Data Inheritance Christopher Allen
- FW: Article on Data Inheritance Kevin Littlejohn
- job opportunities Koster, Raph
- Those (in)famous EQ stories bubba@bubba.mud
- Writing articles (was: FW: Article on Data Inheritance) Bruce
- Writing articles (was: FW: Article on Data Inheritance) the_logos@www.achaea.com
- Room-based vs. Coordinate based[Was semi-graphical muds] Ben Chambers
- Room-based vs. Coordinate based[Was semi-graphical muds] Warren Powell
- Room-based vs. Coordinate based[Was semi-graphical muds] the_logos@www.achaea.com
- Room-based vs. Coordinate based[Was semi-graphical muds] J C Lawrence
- Modular Design Issues RFC Ryan Rhodes
- Modular Design Issues RFC Russ Lewis
- Modular Design Issues RFC Ryan Rhodes
- Modular Design Issues RFC J C Lawrence
- Modular Design Issues RFC Bruce
- Modular Design Issues RFC J C Lawrence
- Modular Design Issues RFC Ryan Rhodes
- Modular Design Issues RFC J C Lawrence
- Modular Design Issues RFC Daniel.Harman@barclayscapital.com
- Modular Design Issues RFC Greg Lewis
- Modular Design Issues RFC Daniel.Harman@barclayscapital.com
- Modular Design Issues RFC Ben Chambers
- Modular Design Issues RFC Ryan Rhodes
- Modular Design Issues RFC J C Lawrence
- Modular Design Issues RFC J C Lawrence
- Modular Design Issues RFC Scion Altera
- Modular Design Issues RFC Ryan Rhodes
- Modular Design Issues RFC Kwon Ekstrom
- Modular Design Issues RFC Ryan Rhodes
- Modular Design Issues RFC Kwon Ekstrom
- Modular Design Issues RFC Ryan Rhodes
- Modular Design Issues RFC Kwon Ekstrom
- Modular Design Issues RFC Scion Altera
- Modular Design Issues RFC Jo Dillon
- Modular Design Issues RFC J C Lawrence
- Party at DundraCon Christopher Allen
- MUD-Dev digest, Vol 1 #246 - 6 msgs Dr. Cat
- MUD-Dev digest, Vol 1 #246 - 6 msgs the_logos@www.achaea.com
- Roundtable status, changes, and future. J C Lawrence
- Roundtable status, changes, and future. J C Lawrence
- Persistent Worlds Ryan Rhodes
- Persistent Worlds J C Lawrence
- Persistent Worlds Hulbert, Leland
- Persistent Worlds J C Lawrence
- Persistent Worlds John Buehler
- Persistent Worlds J C Lawrence
- Persistent Worlds John Buehler
- Persistent Worlds the_logos@www.achaea.com
- Persistent Worlds John Buehler
- Persistent Worlds the_logos@www.achaea.com
- Persistent Worlds John Buehler
- Persistent Worlds the_logos@www.achaea.com
- Persistent Worlds Travis Casey
- Persistent Worlds the_logos@www.achaea.com
- Persistent Worlds Scion Altera
- Persistent Worlds John Buehler
- Persistent Worlds J C Lawrence
- Persistent Worlds the_logos@www.achaea.com
- Persistent Worlds J C Lawrence
- Persistent Worlds the_logos@www.achaea.com
- Persistent Worlds Travis Casey
- Persistent Worlds Hulbert, Leland
- Persistent Worlds Jon Lambert
- Persistent Worlds Ryan Rhodes
- Persistent Worlds Jon Lambert
- Persistent Worlds Ryan Rhodes
- Persistent Worlds Jon Lambert
- Persistent Worlds Ryan Rhodes
- Persistent Worlds J C Lawrence
- Persistent Worlds Jon Lambert
- Persistent Worlds Ryan Rhodes
- Persistent Worlds Miroslav Silovic
- Persistent Worlds Bruce
- Persistent Worlds Ryan Rhodes
- Persistent Worlds Phillip Lenhardt
- Persistent Worlds Miroslav Silovic
- Persistent Worlds Ryan Rhodes
- Persistent Worlds Jon Lambert
- Persistent Worlds J C Lawrence
- Persistent Worlds John Buehler
- Persistent Worlds J C Lawrence
- Persistent Worlds John Buehler
- Persistent Worlds J C Lawrence
- Persistent Worlds John Buehler
- Persistent Worlds msew
- Persistent Worlds rayzam
- Persistent Worlds John Buehler
- Persistent Worlds rayzam
- Persistent Worlds Travis Casey
- Persistent Worlds John Buehler
- Persistent Worlds the_logos@www.achaea.com
- Persistent Worlds John Buehler
- Persistent Worlds the_logos@www.achaea.com
- Persistent Worlds John Buehler
- Persistent Worlds Tess Lowe
- Persistent Worlds John Buehler
- Persistent Worlds Travis Casey
- Persistent Worlds John Buehler
- Persistent Worlds the_logos@www.achaea.com
- Persistent Worlds John Buehler
- Persistent Worlds Kevin Littlejohn
- Persistent Worlds J C Lawrence
- Persistent Worlds Tess Lowe
- Persistent Worlds J C Lawrence
- Persistent Worlds Dave Rickey
- Persistent Worlds Eli Stevens
- Persistent Worlds John Buehler
- Persistent Worlds Nathan F.Yospe
- Persistent Worlds the_logos@www.achaea.com
- Persistent Worlds Nathan F.Yospe
- Persistent Worlds the_logos@www.achaea.com
- Persistent Worlds Jon Lambert
- Persistent Worlds J C Lawrence
- Persistent Worlds Jon Lambert
- Persistent Worlds J C Lawrence
- Persistent Worlds rayzam
- Persistent Worlds Nathan F.Yospe
- Persistent Worlds Christopher Allen
- Persistent Worlds Travis Casey
- Persistent Worlds J C Lawrence
- Persistent Worlds the_logos@www.achaea.com
- Persistent Worlds Travis Casey
- Persistent Worlds the_logos@www.achaea.com
- Persistent Worlds Travis Casey
- Persistent Worlds Corey Crawford
- Persistent Worlds Marian Griffith
- Persistent Worlds Travis Casey
- Persistent Worlds the_logos@www.achaea.com
- Persistent Worlds Marian Griffith
- Persistent Worlds Brandon J. Rickman
- Persistent Worlds Nathan F.Yospe
- Persistent Worlds J C Lawrence
- Persistent Worlds Ryan Rhodes
- MMORPGs: Pointers to System Specs? Lars Duening
- MMORPGs: Pointers to System Specs? Jake Song
- Shameless Plug. SavantKnowsAll@cs.com
- Shameless Plug. Travis Casey
- Shameless Plug. J C Lawrence
- Shameless Plug. SavantKnowsAll@cs.com
- Shameless Plug. J C Lawrence
- Shameless Plug. SavantKnowsAll@cs.com
- Shameless Plug. Christopher Allen
- Shameless Plug. J C Lawrence
- Shameless Plug. SavantKnowsAll@cs.com
- Shameless Plug. J C Lawrence
- enforced roleplaying the_logos@www.achaea.com
- enforced roleplaying Sanvean
- enforced roleplaying the_logos@www.achaea.com
- enforced roleplaying Christopher Allen
- enforced roleplaying Mark Watson
- enforced roleplaying Klyde Beattie
- enforced roleplaying the_logos@www.achaea.com
- Real Life Consequences Corey Crawford
- Real Life Consequences the_logos@www.achaea.com
- Real Life Consequences J C Lawrence
- Real Life Consequences rayzam
- Real Life Consequences John Buehler
- Real Life Consequences the_logos@www.achaea.com
- Real Life Consequences J C Lawrence
- Real Life Consequences Christopher Allen
- Real Life Consequences Kerem HADIMLI
- Real Life Consequences the_logos@www.achaea.com
- Real Life Consequences Kevin Littlejohn
- Real Life Consequences John Buehler
- Real Life Consequences Kevin Littlejohn
- Real Life Consequences J C Lawrence
- Real Life Consequences John Buehler
- Real Life Consequences the_logos@www.achaea.com
- Real Life Consequences Jeff Freeman
- Real Life Consequences Marian Griffith
- Real Life Consequences David Loeser
- Real Life Consequences the_logos@www.achaea.com
- Real Life Consequences John Buehler
- Real Life Consequences David Loeser
- Real Life Consequences Rodney Lorrimar
- Real Life Consequences Michael Tresca
- Real Life Consequences J C Lawrence
- Real Life Consequences John Buehler
- Real Life Consequences the_logos@www.achaea.com
- Real Life Consequences Daniel.Harman@barclayscapital.com
- Real Life Consequences Marc Bowden
- Real Life Consequences J C Lawrence
- Real Life Consequences Mike Niederer
- Real Life Consequences Jon Morrow
- Real Life Consequences Jeff Freeman
- Real Life Consequences John Buehler
- Real Life Consequences the_logos@www.achaea.com
- Real Life Consequences John Buehler
- Real Life Consequences Jeff Freeman
- Real Life Consequences John Buehler
- Real Life Consequences Jon Morrow
- Real Life Consequences J C Lawrence
- Real Life Consequences Jon Morrow
- Real Life Consequences J C Lawrence
- Real Life Consequences Michael Tresca
- Real Life Consequences msew
- Real Life Consequences Adam Casbarian
- MUD-Dev digest, Vol 1 #249 - 28 msgs Dr. Cat
- MUD-Dev digest, Vol 1 #249 - 28 msgs the_logos@www.achaea.com
- MUD-Dev digest, Vol 1 #249 - 28 msgs the_logos@www.achaea.com
- Job search Dr. Cat
- Pay for Play (or Commercial Rolecall) Ryan Rhodes
- Pay for Play (or Commercial Rolecall) J C Lawrence
- Pay for Play (or Commercial Rolecall) Marc Bowden
- Pay for Play (or Commercial Rolecall) Jeff Freeman
- Pay for Play (or Commercial Rolecall) the_logos@www.achaea.com
- Pay for Play (or Commercial Rolecall) Ryan Rhodes
- Pay for Play (or Commercial Rolecall) the_logos@www.achaea.com
- Pay for Play (or Commercial Rolecall) Dave Rickey
- Pay for Play (or Commercial Rolecall) Jeff Freeman
- Pay for Play (or Commercial Rolecall) Ananda Dawnsinger
- Pay for Play (or Commercial Rolecall) Dave Rickey
- Pay for Play (or Commercial Rolecall) Dave Rickey
- Pay for Play (or Commercial Rolecall) S. Patrick Gallaty
- Pay for Play (or Commercial Rolecall) Jeff Freeman
- Pay for Play (or Commercial Rolecall) Jon Lambert
- Pay for Play (or Commercial Rolecall) J C Lawrence
- Pay for Play (or Commercial Rolecall) the_logos@www.achaea.com
- Pay for Play (or Commercial Rolecall) Jon Morrow
- A new MUD-standard Ben Chambers
- A new MUD-standard Adam Casbarian
- A new MUD-standard Ben Chambers
- A new MUD-standard Christopher Allen
- A new MUD-standard Ben Greear
- A new MUD-standard Ben Chambers
- A new MUD-standard Ben Greear
- A new MUD-standard Ben Chambers
- A new MUD-standard rayzam
- A new MUD-standard katroutt@home.com
- A new MUD-standard Frank Crowell
- A new MUD-standard Bryce Harrington
- A new MUD-standard Frank Crowell
- A new MUD-standard Hans-Henrik Staerfeldt
- A new MUD-standard Ben Chambers
- A new MUD-standard Kwon Ekstrom
- A new MUD-standard Jon Lambert
- A new MUD-standard Frank Crowell
- A new MUD-standard Ryan Rhodes
- A new MUD-standard Ben Chambers
- A new MUD-standard Bruce
- A new MUD-standard Ben Chambers
- A new MUD-standard Chris Jones
- A new MUD-standard Kwon Ekstrom
- A new MUD-standard Ben Chambers
- A new MUD-standard Kwon Ekstrom
- A new MUD-standard Kwon Ekstrom
- A new MUD-standard John Bertoglio
- A new MUD-standard J C Lawrence
- A new MUD-standard Kwon Ekstrom
- A new MUD-standard J C Lawrence
- A new MUD-standard Kwon Ekstrom
- A new MUD-standard Kwon Ekstrom
- A new MUD-standard Bruce
- A new MUD-standard Kwon Ekstrom
- A new MUD-standard Kevin Littlejohn
- A new MUD-standard Kwon Ekstrom
- A new MUD-standard Bruce
- A new MUD-standard Kevin Littlejohn
- A new MUD-standard Kwon Ekstrom
- A new MUD-standard Ben Chambers
- A new MUD-standard Kwon Ekstrom
- A new MUD-standard Ben Chambers
- A new MUD-standard Kwon Ekstrom
- A new MUD-standard Kevin Littlejohn
- A new MUD-standard Ben Chambers
- A new MUD-standard Kwon Ekstrom
- A new MUD-standard the_logos@www.achaea.com
- A new MUD-standard Frank Crowell
- Community (was: Semi Graphical Muds) Marian Griffith
- Defining a community Klyde Beattie
- Defining a community Dave Rickey
- Defining a community Jeff Freeman
- Defining a community Dave Rickey
- Defining a community Mark Watson
- Defining a community Koster, Raph
- Defining a community Ola Fosheim Grøstad
- "Doing a dungeon" (was: Permadeath or Not?) msew
- "Doing a dungeon" (was: Permadeath or Not?) the_logos@www.achaea.com
- "Doing a dungeon" (was: Permadeath or Not?) Daniel.Harman@barclayscapital.com
- "Doing a dungeon" (was: Permadeath or Not?) msew
- "Doing a dungeon" (was: Permadeath or Not?) Vincent Archer
- "Doing a dungeon" (was: Permadeath or Not?) msew
- "Doing a dungeon" (was: Permadeath or Not?) Brian Hook
- "Doing a dungeon" (was: Permadeath or Not?) John Buehler
- "Doing a dungeon" (was: Permadeath or Not?) Brian Hook
- "Doing a dungeon" (was: Permadeath or Not?) John Buehler
- "Doing a dungeon" (was: Permadeath or Not?) Brian 'Psychochild' Green
- "Doing a dungeon" (was: Permadeath or Not?) Travis Nixon
- "Doing a dungeon" (was: Permadeath or Not?) Koster, Raph
- "Doing a dungeon" (was: Permadeath or Not?) Travis Casey
- "Doing a dungeon" (was: Permadeath or Not?) Vincent Archer
- "Doing a dungeon" (was: Permadeath or Not?) msew
- "Doing a dungeon" (was: Permadeath or Not?) Brian Hook
- "Doing a dungeon" (was: Permadeath or Not?) Dave Rickey
- MUD Schools Ben Chambers
- MUD Schools David Bennett
- MUD Schools Alex
- MUD Schools David Bennett
- MUD Schools Marc Bowden
- MUD Schools Ben Chambers
- MUD Schools Michael Tresca
- Teaching ethics in MUDs (was "An essay on d00dism and the MMORPG") Tess Lowe
- Teaching ethics in MUDs (was "An essay on d00dism and the MMORPG") John Buehler
- Teaching ethics in MUDs (was "An essay on d00dism and the MMORPG") Ananda Dawnsinger
- Teaching ethics in MUDs (was "An essay on d00dism and the MMORPG") David Bennett
- Teaching ethics in MUDs (was "An essay on d00dism and the MMORPG") Adam Casbarian
- Teaching ethics in MUDs (was "An essay on d00dism and the MMORPG") J C Lawrence
- Teaching ethics in MUDs (was "An essay on d00dism and the MMORPG") rayzam
- Teaching ethics in MUDs (was "An essay on d00dism and the MMORPG") Travis Nixon
- Teaching ethics in MUDs (was "An essay on d00dism and the MMORPG") the_logos@www.achaea.com
- Teaching ethics in MUDs (was "An essay on d00dism and the MMORPG") Marian Griffith
- Teaching ethics in MUDs (was "An essay on d00dism and the MMORPG") John Buehler
- Teaching ethics in MUDs (was "An essay on d00dism and the MMORPG") Kwon Ekstrom
- Teaching ethics in MUDs (was "An essay on d00dism and the MMORPG") the_logos@www.achaea.com
- Teaching ethics in MUDs Tess Lowe
- Teaching ethics in MUDs John Buehler
- Mozilla as a client (was: A new MUD-standard) Bruce
- Mozilla as a client (was: A new MUD-standard) Kwon Ekstrom
- GoPers are ants at RP picnics!... was Pay for Play(or commercial rolecall) Jon Lambert
- Condsiders Daniel.Harman@barclayscapital.com
- Condsiders J C Lawrence
- Condsiders Jeff Freeman
- Condsiders J C Lawrence
- Condsiders Marc Bowden
- Condsiders Ryan Rhodes
- Condsiders Klyde Beattie
- Condsiders John Buehler
- Condsiders Klyde Beattie
- Condsiders rayzam
- Condsiders John Buehler
- (no subject) msew
- Phantasy Star online article Koster, Raph
- Phantasy Star online article the_logos@www.achaea.com
- Phantasy Star online article Koster, Raph
- Phantasy Star online article the_logos@www.achaea.com
- Phantasy Star online article msew
- Myn ynd Wymyn (was Teaching ethics in MUDs) Ananda Dawnsinger
- Myn ynd Wymyn (was Teaching ethics in MUDs) Ananda Dawnsinger
- Myn ynd Wymyn (was Teaching ethics in MUDs) Adam Casbarian
- Myn ynd Wymyn (was Teaching ethics in MUDs) Ananda Dawnsinger
- Item Distribution in Areas Jim S
- Item Distribution in Areas Brian Hook
- Item Distribution in Areas Vincent Archer
- Item Distribution in Areas rayzam
- Item Distribution in Areas Dave Rickey
- Game Developer Conference Proceedings? Ola Fosheim Grøstad
- Game Developer Conference Proceedings? Koster, Raph
- Game Developer Conference Proceedings? Timothy Dang
- Game Developer Conference Proceedings? the_logos@www.achaea.com
- New Bartle article Koster, Raph
- New Bartle article Richard A. Bartle
- New Bartle article Koster, Raph
- New Bartle article Richard A. Bartle
- New Bartle article the_logos@www.achaea.com
- New Bartle article rayzam
- New Bartle article Dave Rickey
- New Bartle article Richard A. Bartle
- New Bartle article Dave Rickey
- New Bartle article Daniel James
- New Bartle article the_logos@www.achaea.com
- New Bartle article Freeman, Jeff
- New Bartle article the_logos@www.achaea.com
- New Bartle article Vincent Archer
- New Bartle article the_logos@www.achaea.com
- New Bartle article Vincent Archer
- New Bartle article the_logos@www.achaea.com
- New Bartle article Adam Martin
- New Bartle article Richard A. Bartle
- New Bartle article Jeff Freeman
- New Bartle article Richard A. Bartle
- New Bartle article John Buehler
- New Bartle article Richard A. Bartle
- New Bartle article John Buehler
- New Bartle article Richard A. Bartle
- New Bartle article johnbue@msn.com
- New Bartle article Richard A. Bartle
- New Bartle article John Buehler
- New Bartle article Richard A. Bartle
- New Bartle article John Buehler
- New Bartle article Richard A. Bartle
- New Bartle article John Buehler
- New Bartle article Phillip Lenhardt
- New Bartle article the_logos@www.achaea.com
- New Bartle article John Buehler
- New Bartle article msew
- New Bartle article Richard A. Bartle
- New Bartle article Brian Hook
- New Bartle article Richard A. Bartle
- New Bartle article Vincent Archer
- New Bartle article Richard A. Bartle
- New Bartle article the_logos@www.achaea.com
- New Bartle article Jon Lambert
- New Bartle article the_logos@www.achaea.com
- New Bartle article Brian Hook
- New Bartle article the_logos@www.achaea.com
- New Bartle article Brian Hook
- New Bartle article the_logos@www.achaea.com
- New Bartle article Adam Martin
- New Bartle article Dave Rickey
- New Bartle article Brian Hook
- New Bartle article Dave Rickey
- New Bartle article Steve {Bloo} Daniels
- New Bartle article Daniel.Harman@barclayscapital.com
- New Bartle article Dave Rickey
- New Bartle article Vincent Archer
- New Bartle article Vincent Archer
- New Bartle article Travis Casey
- New Bartle article msew
- New Bartle article Richard A. Bartle
- New Bartle article Travis Casey
- New Bartle article Richard A. Bartle
- New Bartle article the_logos@www.achaea.com
- New Bartle article Richard A. Bartle
- New Bartle article the_logos@www.achaea.com
- New Bartle article Richard A. Bartle
- New Bartle article the_logos@www.achaea.com
- New Bartle article Richard A. Bartle
- New Bartle article Dave Rickey
- New Bartle article Richard A. Bartle
- New Bartle article Dave Rickey
- New Bartle article Richard A. Bartle
- New Bartle article Dave Rickey
- New Bartle article Richard A. Bartle
- New Bartle article Marc Bowden
- New Bartle article Richard A. Bartle
- New Bartle article rayzam
- New Bartle article Daniel.Harman@barclayscapital.com
- New Bartle article Richard A. Bartle
- New Bartle article Daniel.Harman@barclayscapital.com
- New Bartle article Blane Bramble
- New Bartle article Richard A. Bartle
- New Bartle article Gaffney, Jeremy
- New Bartle article Richard A. Bartle
- New Bartle article Dave Rickey
- New Bartle article Richard A. Bartle
- New Bartle article Freeman, Jeff
- New Bartle article Wells, Thomas
- New Bartle article Trump
- New Bartle article Brian Hook
- New Bartle article Travis Nixon
- New Bartle article Brian Hook
- New Bartle article Daniel James
- New Bartle article Brian Hook
- New Bartle article John Buehler
Trump writes:
>> From: "Koster, Raph"
>> To: mud-dev@kanga.nu
>> Subject: RE: [MUD-Dev] New Bartle article
>> Key part of that sentence is "the end." Do we WANT end points in
>> these games?
> I'd say we do. For a number of reasons.
In that you are a hardcore gamer, I hope you get what you want.
However, I'll step in and argue the opposite end of the spectrum -
that we don't want them to have an end. Perhaps one happens
eventually, after perhaps five years or something, but the players
typically don't play the game to see THE end.
> 1. If the players were never going to leave then an unending game
> would be great. The fact is everyone will quit eventually.
You're assuming that seeing a game to its end is important. In my
opinion, it's not. What is important is to give a player a sense of
closure on tasks. This doesn't mean that the entire game has to
conclude with one massive climax.
> 2. One thing that turned me off from all the ORPGS I've played is
> the lack of a victory situation. In my ethical code you dont quit
> until you've won. Quitters are losers. If there is no way to win
> your game you are making everyone a loser.
Thank you. I couldn't disagree more, but I'm glad to see someone post
this viewpoint.
At some point you were indicating the value of victory and intense
situations, leading to players being online a lot because they enjoyed
the game so much. This is a phenomenon that I am opposing and
attempting to indicate that, although there is a sizeable player base
that plays that way, there is a huge base of players who don't really
want to be playing the games for 5 hours a day.
> 3. Early direction or early rejection. Oh the number of times
> I've seen this. "Hey Bob wanna try UO?" "Sure, what am I
> supposed to do?" "Whatever you want." "OK, I want to watch TV."
> *Bob watches TV* "Hey bob, wanna try Diablo?" "Sure, what am I
> supposed to do?" "Kill Diablo" "OK" *Bob begins his quest to kill
> Diablo* ORPGs are losing thousands of players because they dont
> have a goal to get players into the game before that emotional
> attachment develops. I'd guess this is one of the main reasons
> the various types of MUDs and ORPGs fail to attract even close to
> the numbers of single player games. New players without direction
> are likely to become ex-players rather quickly.
I'll agree that players should be offered direction early in the game.
In truth, direction should be offered constantly to players. I don't
think that games should merely be a place to go looking for
entertainment. It should be a place where entertainment is offered to
the player. Players should be seeing opportunities all the time.
Ships sailing and taking passengers. Lords hiring on troops or scouts
to deal with this or that military problem. Construction projects
requiring tradesmen, etc.
There should be *goals* within the game. Organizations that take
members and direct them to accomplish tasks or to attain certain
goals. An organization could be devoted to the elimination of the
Blue Foot Gnolls, with the climax being the death of their king (the
Diablo scenario). But the death of lesser lieutenants and captains
are certainly cause for celebration and comment. And taking out those
gnolls shouldn't be trivial. Certainly not in the assembly-line
mentality of EverQuest. Or the instantaneous-trash mentality of
Diablo II. Once those gnolls are dead, they stay dead. The reason
that many little Diablo scenarios must exist is because there's only
one King. You may not even be logged on when the King goes down. So
there have to be lots of opportunities for any player who is involved
with that organization to be involved in a good kill.
Most players should get a sense of closure for small events quickly.
This supports my goal of supporting casual players. Little 'wins'
every 30 minutes or so. Tracking and killing a deer might take 30
minutes. Working on a trade item might take 30 minutes. Exploring
and finding something interesting (cave, canyon, lake) might take 30
minutes. Each of these is a game, something like playing solitaire or
FreeCell on your computer. That's not the intensity level that you're
going for, but it's an intensity level that I believe many players
could thrive on.
> 4. Fresh starts are needed and sometimes they need to be
> forced. With UO's Zog Cabal story line many players were thinking
> it was going to lead up to a server wipe. Some didnt like that
> idea, but many did. The game had recently fallen to numerous dupe
> bugs, bugged "1 hit killer" weapons and housing was out of hand.
> It would have been a perfect time to erase all the duped gains and
> all the houses clogging the landscape.
If a game only provides a single line of entertainment, then certainly
players will get more or less dissatisfied with the goings on in that
one line. This is why these online worlds must provide many avenues
of entertainment. WHen you get bored with one, you move away from it
and go to another. You may be called back to the one you were bored
with and you might find yourself resuming that line. Players are
different breeds and having a single line, with its ups and downs, is
going to alienate just about every player at one point or another. It
seems silly to abandon an entire game simply because it gets into a
rut at one point in one story line.
Linear games have this problem. And that includes EverQuest and
Diablo II. If you get to a point where the game gets boring, you
either soldier your way through it or you move on to a different game.
Don't do that. Put multiple sources of entertainment in the game so
that the character investment by the player is retained and the player
can then resume the boring section if they are so inclined at a later
time. I stopped playing EverQuest at level 45 and I stopped playing
Diablo II when I started having to clear the 7 lieutenants or whatever
they were. Both got sufficiently boring that I didn't bother going
any farther. If there were other things to do, I would probably have
stayed.
> What better ending point is there than a Pwipe? You should be able
> to tell us all what percentage of players quit UO's open beta test
> after every wipe, and there sure were a lot of them. If it really
> was devastating then there would have been no testers that last day
> after the dozens of wipes. If I remember correctly, the server was
> still packed.
Your liking of 'pwipes' is a very personal statement that you like
fresh starts. Many people like to have a history that they can point
to and talk about. I wouldn't get too enamoured with 'pwipes' because
they will get less and less common over time. Players like to retain
their investment in their character once they've made it. In games
that don't invest in character development (e.g. Quake), wiping that
investment will remain viable. I suppose you could also get wipes of
the world and keep your character, as AD&D operated (if my memory is
correct).
JB - New Bartle article Koster, Raph
- New Bartle article msew
- New Bartle article Vincent Archer
- New Bartle article shren
- New Bartle article Vincent Archer
- New Bartle article Timothy Dang
- New Bartle article Richard A. Bartle
- New Bartle article msew
- New Bartle article Koster, Raph
- New Bartle article John Buehler
- New Bartle article Koster, Raph
- New Bartle article John Buehler
- New Bartle article Paul Schwanz - Enterprise Services
- New Bartle article Sanvean
- New Bartle article the_logos@www.achaea.com
- New Bartle article Brian Hook
- New Bartle article the_logos@www.achaea.com
- New Bartle article Travis Casey
- New Bartle article the_logos@www.achaea.com
- New Bartle article Travis Casey
- New Bartle article Travis Casey
- New Bartle article Timothy Dang
- New Bartle article Travis Casey
- New Bartle article Marc Bowden
- New Bartle article Marc Bowden
- New Bartle article Matt Mihaly
- everquest banning sarapis@www.achaea.com
- Fallen Age (was Shameless Plug) SavantKnowsAll@cs.com
- Fallen Age (was Shameless Plug) the_logos@www.achaea.com
- Fallen Age (was Shameless Plug) SavantKnowsAll@cs.com
- Fallen Age (was Shameless Plug) the_logos@www.achaea.com
- Fallen Age (was Shameless Plug) SavantKnowsAll@cs.com
- Fallen Age (was Shameless Plug) Brian 'Psychochild' Green
- Fallen Age (was Shameless Plug) the_logos@www.achaea.com
- Fallen Age (was Shameless Plug) SavantKnowsAll@cs.com
- Myn ynd Wymyn (was Teaching ethics in MUDs) Adam Casbarian
- Myn ynd Wymyn (was Teaching ethics in MUDs) Willowreed@aol.com
- Yamauchi Puts the Industry In Its Place msew
- Item drain was Item Distribution in Areas Brian Hook
- MUD-Dev digest, Vol 1 #255 - 27 msgs Dr. Cat
- MUD-Dev digest, Vol 1 #255 - 27 msgs John Buehler
- realism and unrealism Travis Casey
- realism and unrealism Federico Di Gregorio
- realism and unrealism Marian Griffith
- Limiting rewards was Interesting EQ rant (very long quote) Brian Hook
- Limiting rewards was Interesting EQ rant (very long quote) S. Patrick Gallaty
- Limiting rewards was Interesting EQ rant (very long quote) Brian Hook
- Limiting rewards was Interesting EQ rant (very long quote) Daniel.Harman@barclayscapital.com
- Limiting rewards was Interesting EQ rant (very long quote) the_logos@www.achaea.com
- Damaging items was New Bartle article Brian Hook
- Damaging items was New Bartle article msew
- Damaging items was New Bartle article Brian Hook
- Damaging items was New Bartle article Travis Casey
- Damaging items was New Bartle article John Buehler
- Damaging items was New Bartle article Travis Casey
- Damaging items was New Bartle article Marian Griffith
- MUD-Dev digest, Vol 1 #255 - 27 msgs Dr. Cat
- Distributed Processing John Buehler
- Distributed Processing Gaffney, Jeremy
- Distributed Processing John Buehler
- Distributed Processing Vincent Archer
- Distributed Processing Timothy Dang
- Distributed Processing Adam Martin
- Distributed Processing shren
- Distributed Processing Gaffney, Jeremy
- Quests + No Spoils (was: Interesting EQ rant) Corey Crawford
- Quests + No Spoils (was: Interesting EQ rant) the_logos@www.achaea.com
- Where's The Line Drawn Kyndig
- Where's The Line Drawn KaVir@dial.pipex.com
- Where's The Line Drawn Frank Crowell
- Multiple Character Races John Buehler
- Multiple Character Races Brian Hook
- Multiple Character Races Caliban Tiresias Darklock
- Multiple Character Races John Buehler
- Multiple Character Races Koster, Raph
- Multiple Character Races John Buehler
- Multiple Character Races ghovs
- Multiple Character Races the_logos@www.achaea.com
- Multiple Character Races Michael Tresca
- FW: Interesting EQ rant (very long quote) John Buehler
- FW: Interesting EQ rant (very long quote) the_logos@www.achaea.com
- FW: Interesting EQ rant (very long quote) John Buehler
- FW: Interesting EQ rant (very long quote) the_logos@www.achaea.com
- FW: Interesting EQ rant (very long quote) Vincent Archer
- FW: Interesting EQ rant (very long quote) the_logos@www.achaea.com
- FW: Interesting EQ rant (very long quote) John Buehler
- FW: Interesting EQ rant (very long quote) Zak Jarvis
- FW: Interesting EQ rant (very long quote) John Buehler
- FW: Interesting EQ rant (very long quote) Koster, Raph
- FW: Interesting EQ rant (very long quote) John Buehler
- FW: Interesting EQ rant (very long quote) Koster, Raph
- FW: Interesting EQ rant (very long quote) John Buehler
- FW: Interesting EQ rant (very long quote) Matt Mihaly
- FW: Interesting EQ rant (very long quote) Matt Mihaly
- FW: Interesting EQ rant (very long quote) John Buehler
- FW: Interesting EQ rant (very long quote) the_logos@www.achaea.com
- FW: Interesting EQ rant (very long quote) Freeman, Jeff
- FW: Interesting EQ rant (very long quote) John Buehler
- FW: Interesting EQ rant (very long quote) Jeff Freeman
- FW: Interesting EQ rant (very long quote) John Buehler
- FW: Interesting EQ rant (very long quote) shren
- FW: Interesting EQ rant (very long quote) Freeman, Jeff
- FW: Interesting EQ rant (very long quote) John Buehler
- FW: Interesting EQ rant (very long quote) Jon Lambert
- FW: Interesting EQ rant (very long quote) John Buehler
- FW: Interesting EQ rant (very long quote) Matt Mihaly
- FW: Interesting EQ rant (very long quote) Travis Nixon
- FW: Interesting EQ rant (very long quote) F. Randall Farmer
- FW: Interesting EQ rant (very long quote) Matt Mihaly
- FW: Interesting EQ rant (very long quote) Nathan F.Yospe
- FW: Interesting EQ rant (very long quote) J. Coleman
- FW: Interesting EQ rant (very long quote) the_logos@www.achaea.com
- FW: Interesting EQ rant (very long quote) Koster, Raph
- FW: Interesting EQ rant (very long quote) the_logos@www.achaea.com
- FW: Interesting EQ rant (very long quote) Kevin Littlejohn
- FW: Interesting EQ rant (very long quote) John Buehler
- FW: Interesting EQ rant (very long quote) Travis Casey
- FW: Interesting EQ rant (very long quote) the_logos@www.achaea.com
- FW: Interesting EQ rant (very long quote) Paul Schwanz - Enterprise Services
- FW: Interesting EQ rant (very long quote) the_logos@www.achaea.com
- FW: Interesting EQ rant (very long quote) John Buehler
- FW: Interesting EQ rant (very long quote) the_logos@www.achaea.com
- FW: Interesting EQ rant (very long quote) John Buehler
- FW: Interesting EQ rant (very long quote) the_logos@www.achaea.com
- FW: Interesting EQ rant (very long quote) John Buehler
- FW: Interesting EQ rant (very long quote) J. Coleman
- FW: Interesting EQ rant (very long quote) Freeman, Jeff
- FW: Interesting EQ rant (very long quote) Brian Hook
- FW: Interesting EQ rant (very long quote) John Buehler
- FW: Interesting EQ rant (very long quote) Matt Mihaly
- FW: Interesting EQ rant (very long quote) Travis Casey
- FW: Interesting EQ rant (very long quote) Matt Mihaly
- FW: Interesting EQ rant (very long quote) John Buehler
- FW: Interesting EQ rant (very long quote) Matt Mihaly
- FW: Interesting EQ rant (very long quote) Travis Casey
- FW: Interesting EQ rant (very long quote) Matt Mihaly
- FW: Interesting EQ rant (very long quote) Travis Casey
- FW: Interesting EQ rant (very long quote) Matt Mihaly
- FW: Interesting EQ rant (very long quote) Travis Casey
- FW: Interesting EQ rant (very long quote) shren
- FW: Interesting EQ rant (very long quote) Paul Schwanz - Enterprise Services
- FW: Interesting EQ rant (very long quote) the_logos@www.achaea.com
- FW: Interesting EQ rant (very long quote) John Buehler
- FW: Interesting EQ rant (very long quote) Kevin Littlejohn
- FW: Interesting EQ rant (very long quote) John Buehler
- FW: Interesting EQ rant (very long quote) Kevin Littlejohn
- FW: Interesting EQ rant (very long quote) John Buehler
- FW: Interesting EQ rant (very long quote) Adam Martin
- FW: Interesting EQ rant (very long quote) the_logos@www.achaea.com
- FW: Interesting EQ rant (very long quote) Vincent Archer
- FW: Interesting EQ rant (very long quote) holding99@mindspring.com
- FW: Interesting EQ rant (very long quote) david.l.smith@home.com
- FW: Interesting EQ rant (very long quote) holding99@mindspring.com
- FW: Interesting EQ rant (very long quote) Nathan F.Yospe
- Balance was Damaging items was New Bartle artic le Palacio, Ryan
- License Laws was Where's The Line Drawn Èric Rhéa
- License Laws was Where's The Line Drawn Frank Crowell
- Scripting Ben Chambers