February 2001
- Rogue-Like Mud? Ron Moore
- Issues of Copyright (was Ebay bans character selling) geoffrey@yorku.ca
- brazil the_logos@www.achaea.com
- Dogma 2001 Frank Crowell
- Dogma 2001 David Turner
- FW: Article on Global Verbs & Bulk Bug Christopher Allen
- Slightly extreme reaction to IP and auction Frank Crowell
- Slightly extreme reaction to IP and auction Greg Underwood
- Slightly extreme reaction to IP and auction the_logos@www.achaea.com
- bandwidth the_logos@www.achaea.com
- Is immersipresense going to make a come back? Frank Crowell
- New Scientist Article... Eric Rhea
- New Scientist Article... Alistair Milne
- New Scientist Article... rayzam
- New Scientist Article... Hans-Henrik Staerfeldt
- New Scientist Article... rayzam
- volunteers the_logos@www.achaea.com
- volunteers Timothy Dang
- volunteers Jon Morrow
- volunteers the_logos@www.achaea.com
- volunteers Timothy Dang
- The Aedon rule system (was: FW: Article on Global Verbs & Bulk Bug) Federico Di Gregorio
- Content is Not King (from First Monday) Bruce
- [sweng-gamedev] BYOND game development system (fwd) J C Lawrence
- [sweng-gamedev] BYOND game development system (fwd) J C Lawrence
- Medievia interview Koster, Raph
- Medievia interview Alex
- Medievia interview Madman Across the Water
- Medievia interview Koster, Raph
- Medievia interview Joe O'Connor
- Medievia interview pyrographer@comcast.net
- Medievia interview J C Lawrence
- FW: Article on Data Inheritance Christopher Allen
- FW: Article on Data Inheritance Kevin Littlejohn
- job opportunities Koster, Raph
- Those (in)famous EQ stories bubba@bubba.mud
- Writing articles (was: FW: Article on Data Inheritance) Bruce
- Writing articles (was: FW: Article on Data Inheritance) the_logos@www.achaea.com
- Room-based vs. Coordinate based[Was semi-graphical muds] Ben Chambers
- Room-based vs. Coordinate based[Was semi-graphical muds] Warren Powell
- Room-based vs. Coordinate based[Was semi-graphical muds] the_logos@www.achaea.com
- Room-based vs. Coordinate based[Was semi-graphical muds] J C Lawrence
- Modular Design Issues RFC Ryan Rhodes
- Modular Design Issues RFC Russ Lewis
- Modular Design Issues RFC Ryan Rhodes
- Modular Design Issues RFC J C Lawrence
- Modular Design Issues RFC Bruce
- Modular Design Issues RFC J C Lawrence
- Modular Design Issues RFC Ryan Rhodes
- Modular Design Issues RFC J C Lawrence
- Modular Design Issues RFC Daniel.Harman@barclayscapital.com
- Modular Design Issues RFC Greg Lewis
- Modular Design Issues RFC Daniel.Harman@barclayscapital.com
- Modular Design Issues RFC Ben Chambers
- Modular Design Issues RFC Ryan Rhodes
- Modular Design Issues RFC J C Lawrence
- Modular Design Issues RFC J C Lawrence
- Modular Design Issues RFC Scion Altera
- Modular Design Issues RFC Ryan Rhodes
- Modular Design Issues RFC Kwon Ekstrom
- Modular Design Issues RFC Ryan Rhodes
- Modular Design Issues RFC Kwon Ekstrom
- Modular Design Issues RFC Ryan Rhodes
- Modular Design Issues RFC Kwon Ekstrom
- Modular Design Issues RFC Scion Altera
- Modular Design Issues RFC Jo Dillon
- Modular Design Issues RFC J C Lawrence
- Party at DundraCon Christopher Allen
- MUD-Dev digest, Vol 1 #246 - 6 msgs Dr. Cat
- MUD-Dev digest, Vol 1 #246 - 6 msgs the_logos@www.achaea.com
- Roundtable status, changes, and future. J C Lawrence
- Roundtable status, changes, and future. J C Lawrence
- Persistent Worlds Ryan Rhodes
- Persistent Worlds J C Lawrence
- Persistent Worlds Hulbert, Leland
- Persistent Worlds J C Lawrence
- Persistent Worlds John Buehler
- Persistent Worlds J C Lawrence
- Persistent Worlds John Buehler
- Persistent Worlds the_logos@www.achaea.com
- Persistent Worlds John Buehler
- Persistent Worlds the_logos@www.achaea.com
- Persistent Worlds John Buehler
- Persistent Worlds the_logos@www.achaea.com
- Persistent Worlds Travis Casey
- Persistent Worlds the_logos@www.achaea.com
- Persistent Worlds Scion Altera
- Persistent Worlds John Buehler
- Persistent Worlds J C Lawrence
- Persistent Worlds the_logos@www.achaea.com
- Persistent Worlds J C Lawrence
- Persistent Worlds the_logos@www.achaea.com
- Persistent Worlds Travis Casey
- Persistent Worlds Hulbert, Leland
- Persistent Worlds Jon Lambert
- Persistent Worlds Ryan Rhodes
- Persistent Worlds Jon Lambert
- Persistent Worlds Ryan Rhodes
- Persistent Worlds Jon Lambert
- Persistent Worlds Ryan Rhodes
- Persistent Worlds J C Lawrence
- Persistent Worlds Jon Lambert
- Persistent Worlds Ryan Rhodes
- Persistent Worlds Miroslav Silovic
- Persistent Worlds Bruce
- Persistent Worlds Ryan Rhodes
- Persistent Worlds Phillip Lenhardt
- Persistent Worlds Miroslav Silovic
- Persistent Worlds Ryan Rhodes
- Persistent Worlds Jon Lambert
- Persistent Worlds J C Lawrence
- Persistent Worlds John Buehler
- Persistent Worlds J C Lawrence
- Persistent Worlds John Buehler
- Persistent Worlds J C Lawrence
- Persistent Worlds John Buehler
- Persistent Worlds msew
- Persistent Worlds rayzam
- Persistent Worlds John Buehler
- Persistent Worlds rayzam
- Persistent Worlds Travis Casey
- Persistent Worlds John Buehler
- Persistent Worlds the_logos@www.achaea.com
- Persistent Worlds John Buehler
- Persistent Worlds the_logos@www.achaea.com
- Persistent Worlds John Buehler
- Persistent Worlds Tess Lowe
- Persistent Worlds John Buehler
- Persistent Worlds Travis Casey
- Persistent Worlds John Buehler
- Persistent Worlds the_logos@www.achaea.com
- Persistent Worlds John Buehler
- Persistent Worlds Kevin Littlejohn
- Persistent Worlds J C Lawrence
- Persistent Worlds Tess Lowe
- Persistent Worlds J C Lawrence
- Persistent Worlds Dave Rickey
- Persistent Worlds Eli Stevens
- Persistent Worlds John Buehler
- Persistent Worlds Nathan F.Yospe
- Persistent Worlds the_logos@www.achaea.com
- Persistent Worlds Nathan F.Yospe
- Persistent Worlds the_logos@www.achaea.com
- Persistent Worlds Jon Lambert
- Persistent Worlds J C Lawrence
- Persistent Worlds Jon Lambert
- Persistent Worlds J C Lawrence
- Persistent Worlds rayzam
- Persistent Worlds Nathan F.Yospe
- Persistent Worlds Christopher Allen
- Persistent Worlds Travis Casey
- Persistent Worlds J C Lawrence
- Persistent Worlds the_logos@www.achaea.com
- Persistent Worlds Travis Casey
- Persistent Worlds the_logos@www.achaea.com
- Persistent Worlds Travis Casey
- Persistent Worlds Corey Crawford
- Persistent Worlds Marian Griffith
- Persistent Worlds Travis Casey
- Persistent Worlds the_logos@www.achaea.com
- Persistent Worlds Marian Griffith
- Persistent Worlds Brandon J. Rickman
- Persistent Worlds Nathan F.Yospe
- Persistent Worlds J C Lawrence
- Persistent Worlds Ryan Rhodes
- MMORPGs: Pointers to System Specs? Lars Duening
- MMORPGs: Pointers to System Specs? Jake Song
- Shameless Plug. SavantKnowsAll@cs.com
- Shameless Plug. Travis Casey
- Shameless Plug. J C Lawrence
- Shameless Plug. SavantKnowsAll@cs.com
- Shameless Plug. J C Lawrence
- Shameless Plug. SavantKnowsAll@cs.com
- Shameless Plug. Christopher Allen
- Shameless Plug. J C Lawrence
- Shameless Plug. SavantKnowsAll@cs.com
- Shameless Plug. J C Lawrence
- enforced roleplaying the_logos@www.achaea.com
- enforced roleplaying Sanvean
- enforced roleplaying the_logos@www.achaea.com
- enforced roleplaying Christopher Allen
- enforced roleplaying Mark Watson
- enforced roleplaying Klyde Beattie
- enforced roleplaying the_logos@www.achaea.com
- Real Life Consequences Corey Crawford
- Real Life Consequences the_logos@www.achaea.com
- Real Life Consequences J C Lawrence
- Real Life Consequences rayzam
- Real Life Consequences John Buehler
- Real Life Consequences the_logos@www.achaea.com
- Real Life Consequences J C Lawrence
- Real Life Consequences Christopher Allen
- Real Life Consequences Kerem HADIMLI
- Real Life Consequences the_logos@www.achaea.com
- Real Life Consequences Kevin Littlejohn
- Real Life Consequences John Buehler
- Real Life Consequences Kevin Littlejohn
- Real Life Consequences J C Lawrence
- Real Life Consequences John Buehler
- Real Life Consequences the_logos@www.achaea.com
- Real Life Consequences Jeff Freeman
- Real Life Consequences Marian Griffith
- Real Life Consequences David Loeser
- Real Life Consequences the_logos@www.achaea.com
- Real Life Consequences John Buehler
- Real Life Consequences David Loeser
- Real Life Consequences Rodney Lorrimar
- Real Life Consequences Michael Tresca
- Real Life Consequences J C Lawrence
- Real Life Consequences John Buehler
- Real Life Consequences the_logos@www.achaea.com
- Real Life Consequences Daniel.Harman@barclayscapital.com
- Real Life Consequences Marc Bowden
- Real Life Consequences J C Lawrence
- Real Life Consequences Mike Niederer
- Real Life Consequences Jon Morrow
- Real Life Consequences Jeff Freeman
- Real Life Consequences John Buehler
- Real Life Consequences the_logos@www.achaea.com
- Real Life Consequences John Buehler
- Real Life Consequences Jeff Freeman
- Real Life Consequences John Buehler
- Real Life Consequences Jon Morrow
- Real Life Consequences J C Lawrence
- Real Life Consequences Jon Morrow
- Real Life Consequences J C Lawrence
- Real Life Consequences Michael Tresca
- Real Life Consequences msew
- Real Life Consequences Adam Casbarian
- MUD-Dev digest, Vol 1 #249 - 28 msgs Dr. Cat
- MUD-Dev digest, Vol 1 #249 - 28 msgs the_logos@www.achaea.com
- MUD-Dev digest, Vol 1 #249 - 28 msgs the_logos@www.achaea.com
- Job search Dr. Cat
- Pay for Play (or Commercial Rolecall) Ryan Rhodes
- Pay for Play (or Commercial Rolecall) J C Lawrence
- Pay for Play (or Commercial Rolecall) Marc Bowden
- Pay for Play (or Commercial Rolecall) Jeff Freeman
- Pay for Play (or Commercial Rolecall) the_logos@www.achaea.com
- Pay for Play (or Commercial Rolecall) Ryan Rhodes
- Pay for Play (or Commercial Rolecall) the_logos@www.achaea.com
- Pay for Play (or Commercial Rolecall) Dave Rickey
- Pay for Play (or Commercial Rolecall) Jeff Freeman
- Pay for Play (or Commercial Rolecall) Ananda Dawnsinger
- Pay for Play (or Commercial Rolecall) Dave Rickey
- Pay for Play (or Commercial Rolecall) Dave Rickey
- Pay for Play (or Commercial Rolecall) S. Patrick Gallaty
- Pay for Play (or Commercial Rolecall) Jeff Freeman
- Pay for Play (or Commercial Rolecall) Jon Lambert
- Pay for Play (or Commercial Rolecall) J C Lawrence
- Pay for Play (or Commercial Rolecall) the_logos@www.achaea.com
- Pay for Play (or Commercial Rolecall) Jon Morrow
- A new MUD-standard Ben Chambers
- A new MUD-standard Adam Casbarian
- A new MUD-standard Ben Chambers
- A new MUD-standard Christopher Allen
- A new MUD-standard Ben Greear
- A new MUD-standard Ben Chambers
- A new MUD-standard Ben Greear
- A new MUD-standard Ben Chambers
- A new MUD-standard rayzam
- A new MUD-standard katroutt@home.com
- A new MUD-standard Frank Crowell
- A new MUD-standard Bryce Harrington
- A new MUD-standard Frank Crowell
- A new MUD-standard Hans-Henrik Staerfeldt
- A new MUD-standard Ben Chambers
- A new MUD-standard Kwon Ekstrom
- A new MUD-standard Jon Lambert
- A new MUD-standard Frank Crowell
- A new MUD-standard Ryan Rhodes
- A new MUD-standard Ben Chambers
- A new MUD-standard Bruce
- A new MUD-standard Ben Chambers
- A new MUD-standard Chris Jones
- A new MUD-standard Kwon Ekstrom
- A new MUD-standard Ben Chambers
- A new MUD-standard Kwon Ekstrom
- A new MUD-standard Kwon Ekstrom
- A new MUD-standard John Bertoglio
- A new MUD-standard J C Lawrence
- A new MUD-standard Kwon Ekstrom
- A new MUD-standard J C Lawrence
- A new MUD-standard Kwon Ekstrom
- A new MUD-standard Kwon Ekstrom
- A new MUD-standard Bruce
- A new MUD-standard Kwon Ekstrom
- A new MUD-standard Kevin Littlejohn
- A new MUD-standard Kwon Ekstrom
- A new MUD-standard Bruce
- A new MUD-standard Kevin Littlejohn
- A new MUD-standard Kwon Ekstrom
- A new MUD-standard Ben Chambers
- A new MUD-standard Kwon Ekstrom
- A new MUD-standard Ben Chambers
- A new MUD-standard Kwon Ekstrom
- A new MUD-standard Kevin Littlejohn
- A new MUD-standard Ben Chambers
- A new MUD-standard Kwon Ekstrom
- A new MUD-standard the_logos@www.achaea.com
- A new MUD-standard Frank Crowell
- Community (was: Semi Graphical Muds) Marian Griffith
- Defining a community Klyde Beattie
- Defining a community Dave Rickey
- Defining a community Jeff Freeman
- Defining a community Dave Rickey
- Defining a community Mark Watson
- Defining a community Koster, Raph
- Defining a community Ola Fosheim Grøstad
- "Doing a dungeon" (was: Permadeath or Not?) msew
- "Doing a dungeon" (was: Permadeath or Not?) the_logos@www.achaea.com
- "Doing a dungeon" (was: Permadeath or Not?) Daniel.Harman@barclayscapital.com
- "Doing a dungeon" (was: Permadeath or Not?) msew
- "Doing a dungeon" (was: Permadeath or Not?) Vincent Archer
- "Doing a dungeon" (was: Permadeath or Not?) msew
- "Doing a dungeon" (was: Permadeath or Not?) Brian Hook
- "Doing a dungeon" (was: Permadeath or Not?) John Buehler
- "Doing a dungeon" (was: Permadeath or Not?) Brian Hook
- "Doing a dungeon" (was: Permadeath or Not?) John Buehler
- "Doing a dungeon" (was: Permadeath or Not?) Brian 'Psychochild' Green
- "Doing a dungeon" (was: Permadeath or Not?) Travis Nixon
- "Doing a dungeon" (was: Permadeath or Not?) Koster, Raph
- "Doing a dungeon" (was: Permadeath or Not?) Travis Casey
- "Doing a dungeon" (was: Permadeath or Not?) Vincent Archer
- "Doing a dungeon" (was: Permadeath or Not?) msew
- "Doing a dungeon" (was: Permadeath or Not?) Brian Hook
- "Doing a dungeon" (was: Permadeath or Not?) Dave Rickey
- MUD Schools Ben Chambers
- MUD Schools David Bennett
- MUD Schools Alex
- MUD Schools David Bennett
- MUD Schools Marc Bowden
- MUD Schools Ben Chambers
- MUD Schools Michael Tresca
- Teaching ethics in MUDs (was "An essay on d00dism and the MMORPG") Tess Lowe
- Teaching ethics in MUDs (was "An essay on d00dism and the MMORPG") John Buehler
- Teaching ethics in MUDs (was "An essay on d00dism and the MMORPG") Ananda Dawnsinger
- Teaching ethics in MUDs (was "An essay on d00dism and the MMORPG") David Bennett
- Teaching ethics in MUDs (was "An essay on d00dism and the MMORPG") Adam Casbarian
- Teaching ethics in MUDs (was "An essay on d00dism and the MMORPG") J C Lawrence
- Teaching ethics in MUDs (was "An essay on d00dism and the MMORPG") rayzam
- Teaching ethics in MUDs (was "An essay on d00dism and the MMORPG") Travis Nixon
- Teaching ethics in MUDs (was "An essay on d00dism and the MMORPG") the_logos@www.achaea.com
- Teaching ethics in MUDs (was "An essay on d00dism and the MMORPG") Marian Griffith
- Teaching ethics in MUDs (was "An essay on d00dism and the MMORPG") John Buehler
- Teaching ethics in MUDs (was "An essay on d00dism and the MMORPG") Kwon Ekstrom
- Teaching ethics in MUDs (was "An essay on d00dism and the MMORPG") the_logos@www.achaea.com
- Teaching ethics in MUDs Tess Lowe
- Teaching ethics in MUDs John Buehler
- Mozilla as a client (was: A new MUD-standard) Bruce
- Mozilla as a client (was: A new MUD-standard) Kwon Ekstrom
- GoPers are ants at RP picnics!... was Pay for Play(or commercial rolecall) Jon Lambert
- Condsiders Daniel.Harman@barclayscapital.com
- Condsiders J C Lawrence
- Condsiders Jeff Freeman
- Condsiders J C Lawrence
- Condsiders Marc Bowden
- Condsiders Ryan Rhodes
- Condsiders Klyde Beattie
- Condsiders John Buehler
- Condsiders Klyde Beattie
- Condsiders rayzam
- Condsiders John Buehler
- (no subject) msew
- Phantasy Star online article Koster, Raph
- Phantasy Star online article the_logos@www.achaea.com
- Phantasy Star online article Koster, Raph
- Phantasy Star online article the_logos@www.achaea.com
- Phantasy Star online article msew
- Myn ynd Wymyn (was Teaching ethics in MUDs) Ananda Dawnsinger
- Myn ynd Wymyn (was Teaching ethics in MUDs) Ananda Dawnsinger
- Myn ynd Wymyn (was Teaching ethics in MUDs) Adam Casbarian
- Myn ynd Wymyn (was Teaching ethics in MUDs) Ananda Dawnsinger
- Item Distribution in Areas Jim S
- Item Distribution in Areas Brian Hook
- Item Distribution in Areas Vincent Archer
- Item Distribution in Areas rayzam
- Item Distribution in Areas Dave Rickey
- Game Developer Conference Proceedings? Ola Fosheim Grøstad
- Game Developer Conference Proceedings? Koster, Raph
- Game Developer Conference Proceedings? Timothy Dang
- Game Developer Conference Proceedings? the_logos@www.achaea.com
- New Bartle article Koster, Raph
- New Bartle article Richard A. Bartle
- New Bartle article Koster, Raph
- New Bartle article Richard A. Bartle
- New Bartle article the_logos@www.achaea.com
- New Bartle article rayzam
- New Bartle article Dave Rickey
- New Bartle article Richard A. Bartle
- New Bartle article Dave Rickey
- New Bartle article Daniel James
- New Bartle article the_logos@www.achaea.com
- New Bartle article Freeman, Jeff
- New Bartle article the_logos@www.achaea.com
- New Bartle article Vincent Archer
- New Bartle article the_logos@www.achaea.com
- New Bartle article Vincent Archer
- New Bartle article the_logos@www.achaea.com
- New Bartle article Adam Martin
- New Bartle article Richard A. Bartle
- New Bartle article Jeff Freeman
- New Bartle article Richard A. Bartle
- New Bartle article John Buehler
- New Bartle article Richard A. Bartle
- New Bartle article John Buehler
- New Bartle article Richard A. Bartle
- New Bartle article johnbue@msn.com
- New Bartle article Richard A. Bartle
- New Bartle article John Buehler
- New Bartle article Richard A. Bartle
- New Bartle article John Buehler
- New Bartle article Richard A. Bartle
- New Bartle article John Buehler
- New Bartle article Phillip Lenhardt
- New Bartle article the_logos@www.achaea.com
- New Bartle article John Buehler
- New Bartle article msew
- New Bartle article Richard A. Bartle
- New Bartle article Brian Hook
- New Bartle article Richard A. Bartle
- New Bartle article Vincent Archer
- New Bartle article Richard A. Bartle
- New Bartle article the_logos@www.achaea.com
- New Bartle article Jon Lambert
- New Bartle article the_logos@www.achaea.com
- New Bartle article Brian Hook
- New Bartle article the_logos@www.achaea.com
- New Bartle article Brian Hook
- New Bartle article the_logos@www.achaea.com
- New Bartle article Adam Martin
- New Bartle article Dave Rickey
- New Bartle article Brian Hook
- New Bartle article Dave Rickey
- New Bartle article Steve {Bloo} Daniels
- New Bartle article Daniel.Harman@barclayscapital.com
- New Bartle article Dave Rickey
- New Bartle article Vincent Archer
- New Bartle article Vincent Archer
- New Bartle article Travis Casey
- New Bartle article msew
- New Bartle article Richard A. Bartle
- New Bartle article Travis Casey
- New Bartle article Richard A. Bartle
- New Bartle article the_logos@www.achaea.com
- New Bartle article Richard A. Bartle
- New Bartle article the_logos@www.achaea.com
- New Bartle article Richard A. Bartle
- New Bartle article the_logos@www.achaea.com
- New Bartle article Richard A. Bartle
- New Bartle article Dave Rickey
- New Bartle article Richard A. Bartle
- New Bartle article Dave Rickey
- New Bartle article Richard A. Bartle
- New Bartle article Dave Rickey
- New Bartle article Richard A. Bartle
- New Bartle article Marc Bowden
- New Bartle article Richard A. Bartle
- New Bartle article rayzam
- New Bartle article Daniel.Harman@barclayscapital.com
- New Bartle article Richard A. Bartle
- New Bartle article Daniel.Harman@barclayscapital.com
- New Bartle article Blane Bramble
- New Bartle article Richard A. Bartle
- New Bartle article Gaffney, Jeremy
- New Bartle article Richard A. Bartle
- New Bartle article Dave Rickey
- New Bartle article Richard A. Bartle
- New Bartle article Freeman, Jeff
- New Bartle article Wells, Thomas
- New Bartle article Trump
- New Bartle article Brian Hook
- New Bartle article Travis Nixon
- New Bartle article Brian Hook
- New Bartle article Daniel James
- New Bartle article Brian Hook
- New Bartle article John Buehler
- New Bartle article Koster, Raph
- New Bartle article msew
- New Bartle article Vincent Archer
- New Bartle article shren
- New Bartle article Vincent Archer
- New Bartle article Timothy Dang
- New Bartle article Richard A. Bartle
- New Bartle article msew
- New Bartle article Koster, Raph
- New Bartle article John Buehler
- New Bartle article Koster, Raph
- New Bartle article John Buehler
- New Bartle article Paul Schwanz - Enterprise Services
- New Bartle article Sanvean
- New Bartle article the_logos@www.achaea.com
- New Bartle article Brian Hook
- New Bartle article the_logos@www.achaea.com
- New Bartle article Travis Casey
- New Bartle article the_logos@www.achaea.com
- New Bartle article Travis Casey
- New Bartle article Travis Casey
- New Bartle article Timothy Dang
- New Bartle article Travis Casey
- New Bartle article Marc Bowden
- New Bartle article Marc Bowden
- New Bartle article Matt Mihaly
- everquest banning sarapis@www.achaea.com
- Fallen Age (was Shameless Plug) SavantKnowsAll@cs.com
- Fallen Age (was Shameless Plug) the_logos@www.achaea.com
- Fallen Age (was Shameless Plug) SavantKnowsAll@cs.com
- Fallen Age (was Shameless Plug) the_logos@www.achaea.com
- Fallen Age (was Shameless Plug) SavantKnowsAll@cs.com
- Fallen Age (was Shameless Plug) Brian 'Psychochild' Green
- Fallen Age (was Shameless Plug) the_logos@www.achaea.com
- Fallen Age (was Shameless Plug) SavantKnowsAll@cs.com
- Myn ynd Wymyn (was Teaching ethics in MUDs) Adam Casbarian
- Myn ynd Wymyn (was Teaching ethics in MUDs) Willowreed@aol.com
- Yamauchi Puts the Industry In Its Place msew
- Item drain was Item Distribution in Areas Brian Hook
- MUD-Dev digest, Vol 1 #255 - 27 msgs Dr. Cat
- MUD-Dev digest, Vol 1 #255 - 27 msgs John Buehler
- realism and unrealism Travis Casey
- realism and unrealism Federico Di Gregorio
- realism and unrealism Marian Griffith
- Limiting rewards was Interesting EQ rant (very long quote) Brian Hook
- Limiting rewards was Interesting EQ rant (very long quote) S. Patrick Gallaty
- Limiting rewards was Interesting EQ rant (very long quote) Brian Hook
- Limiting rewards was Interesting EQ rant (very long quote) Daniel.Harman@barclayscapital.com
- Limiting rewards was Interesting EQ rant (very long quote) the_logos@www.achaea.com
- Damaging items was New Bartle article Brian Hook
- Damaging items was New Bartle article msew
- Damaging items was New Bartle article Brian Hook
- Damaging items was New Bartle article Travis Casey
- Damaging items was New Bartle article John Buehler
- Damaging items was New Bartle article Travis Casey
- Damaging items was New Bartle article Marian Griffith
- MUD-Dev digest, Vol 1 #255 - 27 msgs Dr. Cat
- Distributed Processing John Buehler
- Distributed Processing Gaffney, Jeremy
- Distributed Processing John Buehler
- Distributed Processing Vincent Archer
- Distributed Processing Timothy Dang
- Distributed Processing Adam Martin
- Distributed Processing shren
- Distributed Processing Gaffney, Jeremy
- Quests + No Spoils (was: Interesting EQ rant) Corey Crawford
- Quests + No Spoils (was: Interesting EQ rant) the_logos@www.achaea.com
- Where's The Line Drawn Kyndig
- Where's The Line Drawn KaVir@dial.pipex.com
- Where's The Line Drawn Frank Crowell
- Multiple Character Races John Buehler
- Multiple Character Races Brian Hook
- Multiple Character Races Caliban Tiresias Darklock
- Multiple Character Races John Buehler
- Multiple Character Races Koster, Raph
- Multiple Character Races John Buehler
- Multiple Character Races ghovs
- Multiple Character Races the_logos@www.achaea.com
- Multiple Character Races Michael Tresca
- FW: Interesting EQ rant (very long quote) John Buehler
- FW: Interesting EQ rant (very long quote) the_logos@www.achaea.com
- FW: Interesting EQ rant (very long quote) John Buehler
- FW: Interesting EQ rant (very long quote) the_logos@www.achaea.com
- FW: Interesting EQ rant (very long quote) Vincent Archer
- FW: Interesting EQ rant (very long quote) the_logos@www.achaea.com
- FW: Interesting EQ rant (very long quote) John Buehler
- FW: Interesting EQ rant (very long quote) Zak Jarvis
- FW: Interesting EQ rant (very long quote) John Buehler
- FW: Interesting EQ rant (very long quote) Koster, Raph
- FW: Interesting EQ rant (very long quote) John Buehler
- FW: Interesting EQ rant (very long quote) Koster, Raph
- FW: Interesting EQ rant (very long quote) John Buehler
- FW: Interesting EQ rant (very long quote) Matt Mihaly
- FW: Interesting EQ rant (very long quote) Matt Mihaly
- FW: Interesting EQ rant (very long quote) John Buehler
- FW: Interesting EQ rant (very long quote) the_logos@www.achaea.com
- FW: Interesting EQ rant (very long quote) Freeman, Jeff
- FW: Interesting EQ rant (very long quote) John Buehler
- FW: Interesting EQ rant (very long quote) Jeff Freeman
- FW: Interesting EQ rant (very long quote) John Buehler
- FW: Interesting EQ rant (very long quote) shren
- FW: Interesting EQ rant (very long quote) Freeman, Jeff
- FW: Interesting EQ rant (very long quote) John Buehler
- FW: Interesting EQ rant (very long quote) Jon Lambert
- FW: Interesting EQ rant (very long quote) John Buehler
- FW: Interesting EQ rant (very long quote) Matt Mihaly
- FW: Interesting EQ rant (very long quote) Travis Nixon
the_logos@www.achaea.com wrote:
> On Thu, 8 Mar 2001, John Buehler wrote:
>> I submit to you that all players will be able to deal with this
>> general mechanism. It's purely a matter of presentation. The
>> concepts behind it are not as unappealing as you so vehemently
>> claim.
> Well, ok, put it in a game. I bet the first thing players are going
> to ask is "What, my character can't talk to another character?"
You know, at one point a friend and I were attempting to conceive of a
tree-based dialogue system where you didn't actually type anything to
anybody, not even to other players. Instead, you'd use a sort of
tree-based conversation system, constructing dialogue through a series
of menus, similar to (but obviously much more complex than) what many
games do now for npc conversations. Originally I wanted it as a way
to blur the lines between PCs and NPCs, and a way to encourage staying
in character, because the ability to ask "So how about that nasty drop
in the stock market yesterday" would not be able to be constructed,
unless of course the game had a stock market. :) Such a system would
do exactly what I think John is trying to, because if the character
did not know the password, they could not construct a conversation
containing it.
To try to clarify what the actual system I'd been thinking about is,
here's a quick example:
Matt tells Paul that he's found the key to the Garden of the Holy
Lemon Tree, and Paul wants to ask where the key is. So, Paul brings
up the dialogue menu, selects "Question", then "location of", and
finally "Key to the Garden of the Holy Lemon Tree", which appears on
the list of things to be asked about because Matt told him about the
key, so he knows it exists. And so Paul makes his selections, and
the conversation output shows "Where is the key to the Garden of the
Holy Lemon Tree?"
Now before you start laughing, just let me say that I've come to the
conclusion that such a system would almost certainly be a bad idea,
for numerous reasons.
First of all, it would be nightmarishly difficult to design and
implement. Even that very simple example is extremely contrived, and
although questions can fairly easily be constructed, there are very
few other elements of dialogue that are so easy to construct. For
example, I have trouble conceiving a sequence of menu choices that
would lead into Matt telling Paul about the Garden.
Second, it would require absolutely monstrous amounts of data to be
kept for each character, representing the character's knowledge. How
many things do you see every day that you might someday want to ask
somebody about, or tell somebody about? Keep in mind I wasn't
considering using this just for "quest" information, but for every bit
of communication you would ever do, whether it be talking to an NPC or
talking to another player. To ask, "where are the chickens kept", you
would have to know that there were chickens (or at least that there
was the possibility of having chickens). The bonus here is that if
you're talking to an npc, you don't have to ask "Where is the chicken
coop?" and when that doesn't work, "Where is MacDonald's Farm?" and
when that doesn't work, "Where are the chickens?", and "Have you seen
any chickens?" and "Tell me where you keep the goddamned chickens that
I'm supposed to find because the inn I'm working for is serving
chicken tonight!", because they would immediately know what you were
talking about, and either they could tell you where to go, or that
they didn't know and maybe point you to somebody who might know.
Anyway, the point here is that creating this huge knowledge base and
keeping it updated would be a task the size of which I don't even like
to contemplate, not to mention how much disk space it would require.
Third, and I think probably most importantly, is that I couldn't
figure out a way for it to not be more cumbersome than just typing.
Maybe the wannabe hardcore roleplayer crowd would appreciate it.
People who really want to roleplay and really want to stay in
character, but don't have the ability or don't want to expend the
effort. The true hardcore roleplayers would hate it because they
don't generally have trouble staying in character, and could most
certainly come up with more interesting dialogue than what the
constructor could. But overall, it would just distance the players
from each other, which is definately not something I would ever want
to do. I don't want a game where there are lots of people playing but
nobody connects with anybody else. I want a game where all those
people are playing together, making friendships, having adventures
together. I want to play the game against the players, throwing
curveballs and whatnot, but I want them to win, and I want them to do
it through teamwork and a sense of community. Putting a barrier on
communication, so that it's hard to say "Hi Joe, what have you been up
to since I saw you last", and hard to formulate the answer, is the
last thing I want to do.
While the first two problems can certainly be overcome, I'm not sure
the third can be solved, without having a system so advanced that
you're just typing what you want to say into it anyway, at which point
the whole dialog construction concept becomes moot.
For what John is trying to do, though, the system wouldn't have the
second problem, and it would only have a little of the first.
Reducing the system so that it only applied to certain things, such as
the password to get the statue to move, makes it almost a trivial
system, meaning that any competent programmer could implement it right
now, without having to think too much about what to do and how to do
it. But you'd still have the evil number 3. It would still be
cumbersome. And if you only use it for certain things, then I have to
agree when Matt says you're destroying suspension of disbelief. Of
course, change the password into something that can't be communicated,
like a physical object, and you've solved the problem, but then you're
very limited in your choices of how to set things up in the first
place.
Of course, in my ideal world, all of this is irrelevant, because Matt
could tell Paul the password to move the statue, but the key would no
longer be there. Matt has it.
Let me just take this opportunity to say that I am not currently
working on an online game, but that if anybody has a spare few million
dollars and a development staff burning a hole in their pocket, I'd be
more than happy to take them off your hands. :) - FW: Interesting EQ rant (very long quote) F. Randall Farmer
- FW: Interesting EQ rant (very long quote) Matt Mihaly
- FW: Interesting EQ rant (very long quote) Nathan F.Yospe
- FW: Interesting EQ rant (very long quote) J. Coleman
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- FW: Interesting EQ rant (very long quote) Koster, Raph
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- FW: Interesting EQ rant (very long quote) Kevin Littlejohn
- FW: Interesting EQ rant (very long quote) John Buehler
- FW: Interesting EQ rant (very long quote) Travis Casey
- FW: Interesting EQ rant (very long quote) the_logos@www.achaea.com
- FW: Interesting EQ rant (very long quote) Paul Schwanz - Enterprise Services
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- FW: Interesting EQ rant (very long quote) John Buehler
- FW: Interesting EQ rant (very long quote) the_logos@www.achaea.com
- FW: Interesting EQ rant (very long quote) John Buehler
- FW: Interesting EQ rant (very long quote) the_logos@www.achaea.com
- FW: Interesting EQ rant (very long quote) John Buehler
- FW: Interesting EQ rant (very long quote) J. Coleman
- FW: Interesting EQ rant (very long quote) Freeman, Jeff
- FW: Interesting EQ rant (very long quote) Brian Hook
- FW: Interesting EQ rant (very long quote) John Buehler
- FW: Interesting EQ rant (very long quote) Matt Mihaly
- FW: Interesting EQ rant (very long quote) Travis Casey
- FW: Interesting EQ rant (very long quote) Matt Mihaly
- FW: Interesting EQ rant (very long quote) John Buehler
- FW: Interesting EQ rant (very long quote) Matt Mihaly
- FW: Interesting EQ rant (very long quote) Travis Casey
- FW: Interesting EQ rant (very long quote) Matt Mihaly
- FW: Interesting EQ rant (very long quote) Travis Casey
- FW: Interesting EQ rant (very long quote) Matt Mihaly
- FW: Interesting EQ rant (very long quote) Travis Casey
- FW: Interesting EQ rant (very long quote) shren
- FW: Interesting EQ rant (very long quote) Paul Schwanz - Enterprise Services
- FW: Interesting EQ rant (very long quote) the_logos@www.achaea.com
- FW: Interesting EQ rant (very long quote) John Buehler
- FW: Interesting EQ rant (very long quote) Kevin Littlejohn
- FW: Interesting EQ rant (very long quote) John Buehler
- FW: Interesting EQ rant (very long quote) Kevin Littlejohn
- FW: Interesting EQ rant (very long quote) John Buehler
- FW: Interesting EQ rant (very long quote) Adam Martin
- FW: Interesting EQ rant (very long quote) the_logos@www.achaea.com
- FW: Interesting EQ rant (very long quote) Vincent Archer
- FW: Interesting EQ rant (very long quote) holding99@mindspring.com
- FW: Interesting EQ rant (very long quote) david.l.smith@home.com
- FW: Interesting EQ rant (very long quote) holding99@mindspring.com
- FW: Interesting EQ rant (very long quote) Nathan F.Yospe
- Balance was Damaging items was New Bartle artic le Palacio, Ryan
- License Laws was Where's The Line Drawn Èric Rhéa
- License Laws was Where's The Line Drawn Frank Crowell
- Scripting Ben Chambers