February 2001
- Rogue-Like Mud? Ron Moore
- Issues of Copyright (was Ebay bans character selling) geoffrey@yorku.ca
- brazil the_logos@www.achaea.com
- Dogma 2001 Frank Crowell
- Dogma 2001 David Turner
- FW: Article on Global Verbs & Bulk Bug Christopher Allen
- Slightly extreme reaction to IP and auction Frank Crowell
- Slightly extreme reaction to IP and auction Greg Underwood
- Slightly extreme reaction to IP and auction the_logos@www.achaea.com
- bandwidth the_logos@www.achaea.com
- Is immersipresense going to make a come back? Frank Crowell
- New Scientist Article... Eric Rhea
- New Scientist Article... Alistair Milne
- New Scientist Article... rayzam
- New Scientist Article... Hans-Henrik Staerfeldt
- New Scientist Article... rayzam
- volunteers the_logos@www.achaea.com
- volunteers Timothy Dang
- volunteers Jon Morrow
- volunteers the_logos@www.achaea.com
- volunteers Timothy Dang
- The Aedon rule system (was: FW: Article on Global Verbs & Bulk Bug) Federico Di Gregorio
- Content is Not King (from First Monday) Bruce
- [sweng-gamedev] BYOND game development system (fwd) J C Lawrence
- [sweng-gamedev] BYOND game development system (fwd) J C Lawrence
- Medievia interview Koster, Raph
- Medievia interview Alex
- Medievia interview Madman Across the Water
- Medievia interview Koster, Raph
- Medievia interview Joe O'Connor
- Medievia interview pyrographer@comcast.net
- Medievia interview J C Lawrence
- FW: Article on Data Inheritance Christopher Allen
- FW: Article on Data Inheritance Kevin Littlejohn
- job opportunities Koster, Raph
- Those (in)famous EQ stories bubba@bubba.mud
- Writing articles (was: FW: Article on Data Inheritance) Bruce
- Writing articles (was: FW: Article on Data Inheritance) the_logos@www.achaea.com
- Room-based vs. Coordinate based[Was semi-graphical muds] Ben Chambers
- Room-based vs. Coordinate based[Was semi-graphical muds] Warren Powell
- Room-based vs. Coordinate based[Was semi-graphical muds] the_logos@www.achaea.com
- Room-based vs. Coordinate based[Was semi-graphical muds] J C Lawrence
- Modular Design Issues RFC Ryan Rhodes
- Modular Design Issues RFC Russ Lewis
- Modular Design Issues RFC Ryan Rhodes
- Modular Design Issues RFC J C Lawrence
- Modular Design Issues RFC Bruce
- Modular Design Issues RFC J C Lawrence
- Modular Design Issues RFC Ryan Rhodes
- Modular Design Issues RFC J C Lawrence
- Modular Design Issues RFC Daniel.Harman@barclayscapital.com
- Modular Design Issues RFC Greg Lewis
- Modular Design Issues RFC Daniel.Harman@barclayscapital.com
- Modular Design Issues RFC Ben Chambers
- Modular Design Issues RFC Ryan Rhodes
- Modular Design Issues RFC J C Lawrence
- Modular Design Issues RFC J C Lawrence
- Modular Design Issues RFC Scion Altera
- Modular Design Issues RFC Ryan Rhodes
- Modular Design Issues RFC Kwon Ekstrom
- Modular Design Issues RFC Ryan Rhodes
- Modular Design Issues RFC Kwon Ekstrom
- Modular Design Issues RFC Ryan Rhodes
- Modular Design Issues RFC Kwon Ekstrom
- Modular Design Issues RFC Scion Altera
- Modular Design Issues RFC Jo Dillon
- Modular Design Issues RFC J C Lawrence
- Party at DundraCon Christopher Allen
- MUD-Dev digest, Vol 1 #246 - 6 msgs Dr. Cat
- MUD-Dev digest, Vol 1 #246 - 6 msgs the_logos@www.achaea.com
- Roundtable status, changes, and future. J C Lawrence
- Roundtable status, changes, and future. J C Lawrence
- Persistent Worlds Ryan Rhodes
- Persistent Worlds J C Lawrence
- Persistent Worlds Hulbert, Leland
- Persistent Worlds J C Lawrence
- Persistent Worlds John Buehler
- Persistent Worlds J C Lawrence
- Persistent Worlds John Buehler
- Persistent Worlds the_logos@www.achaea.com
- Persistent Worlds John Buehler
- Persistent Worlds the_logos@www.achaea.com
- Persistent Worlds John Buehler
- Persistent Worlds the_logos@www.achaea.com
- Persistent Worlds Travis Casey
- Persistent Worlds the_logos@www.achaea.com
- Persistent Worlds Scion Altera
- Persistent Worlds John Buehler
- Persistent Worlds J C Lawrence
- Persistent Worlds the_logos@www.achaea.com
- Persistent Worlds J C Lawrence
- Persistent Worlds the_logos@www.achaea.com
- Persistent Worlds Travis Casey
- Persistent Worlds Hulbert, Leland
- Persistent Worlds Jon Lambert
- Persistent Worlds Ryan Rhodes
- Persistent Worlds Jon Lambert
- Persistent Worlds Ryan Rhodes
- Persistent Worlds Jon Lambert
- Persistent Worlds Ryan Rhodes
- Persistent Worlds J C Lawrence
- Persistent Worlds Jon Lambert
- Persistent Worlds Ryan Rhodes
- Persistent Worlds Miroslav Silovic
- Persistent Worlds Bruce
- Persistent Worlds Ryan Rhodes
- Persistent Worlds Phillip Lenhardt
- Persistent Worlds Miroslav Silovic
- Persistent Worlds Ryan Rhodes
- Persistent Worlds Jon Lambert
- Persistent Worlds J C Lawrence
- Persistent Worlds John Buehler
- Persistent Worlds J C Lawrence
- Persistent Worlds John Buehler
- Persistent Worlds J C Lawrence
- Persistent Worlds John Buehler
- Persistent Worlds msew
- Persistent Worlds rayzam
- Persistent Worlds John Buehler
- Persistent Worlds rayzam
- Persistent Worlds Travis Casey
- Persistent Worlds John Buehler
- Persistent Worlds the_logos@www.achaea.com
- Persistent Worlds John Buehler
- Persistent Worlds the_logos@www.achaea.com
- Persistent Worlds John Buehler
- Persistent Worlds Tess Lowe
- Persistent Worlds John Buehler
- Persistent Worlds Travis Casey
- Persistent Worlds John Buehler
- Persistent Worlds the_logos@www.achaea.com
- Persistent Worlds John Buehler
- Persistent Worlds Kevin Littlejohn
- Persistent Worlds J C Lawrence
- Persistent Worlds Tess Lowe
- Persistent Worlds J C Lawrence
- Persistent Worlds Dave Rickey
- Persistent Worlds Eli Stevens
- Persistent Worlds John Buehler
- Persistent Worlds Nathan F.Yospe
- Persistent Worlds the_logos@www.achaea.com
- Persistent Worlds Nathan F.Yospe
- Persistent Worlds the_logos@www.achaea.com
- Persistent Worlds Jon Lambert
- Persistent Worlds J C Lawrence
- Persistent Worlds Jon Lambert
- Persistent Worlds J C Lawrence
- Persistent Worlds rayzam
- Persistent Worlds Nathan F.Yospe
- Persistent Worlds Christopher Allen
- Persistent Worlds Travis Casey
- Persistent Worlds J C Lawrence
- Persistent Worlds the_logos@www.achaea.com
- Persistent Worlds Travis Casey
- Persistent Worlds the_logos@www.achaea.com
- Persistent Worlds Travis Casey
- Persistent Worlds Corey Crawford
- Persistent Worlds Marian Griffith
- Persistent Worlds Travis Casey
- Persistent Worlds the_logos@www.achaea.com
- Persistent Worlds Marian Griffith
- Persistent Worlds Brandon J. Rickman
- Persistent Worlds Nathan F.Yospe
- Persistent Worlds J C Lawrence
- Persistent Worlds Ryan Rhodes
- MMORPGs: Pointers to System Specs? Lars Duening
- MMORPGs: Pointers to System Specs? Jake Song
- Shameless Plug. SavantKnowsAll@cs.com
- Shameless Plug. Travis Casey
- Shameless Plug. J C Lawrence
- Shameless Plug. SavantKnowsAll@cs.com
- Shameless Plug. J C Lawrence
- Shameless Plug. SavantKnowsAll@cs.com
- Shameless Plug. Christopher Allen
- Shameless Plug. J C Lawrence
- Shameless Plug. SavantKnowsAll@cs.com
- Shameless Plug. J C Lawrence
- enforced roleplaying the_logos@www.achaea.com
- enforced roleplaying Sanvean
- enforced roleplaying the_logos@www.achaea.com
- enforced roleplaying Christopher Allen
- enforced roleplaying Mark Watson
- enforced roleplaying Klyde Beattie
- enforced roleplaying the_logos@www.achaea.com
- Real Life Consequences Corey Crawford
- Real Life Consequences the_logos@www.achaea.com
- Real Life Consequences J C Lawrence
- Real Life Consequences rayzam
- Real Life Consequences John Buehler
- Real Life Consequences the_logos@www.achaea.com
- Real Life Consequences J C Lawrence
- Real Life Consequences Christopher Allen
- Real Life Consequences Kerem HADIMLI
- Real Life Consequences the_logos@www.achaea.com
- Real Life Consequences Kevin Littlejohn
- Real Life Consequences John Buehler
- Real Life Consequences Kevin Littlejohn
- Real Life Consequences J C Lawrence
- Real Life Consequences John Buehler
- Real Life Consequences the_logos@www.achaea.com
- Real Life Consequences Jeff Freeman
- Real Life Consequences Marian Griffith
- Real Life Consequences David Loeser
- Real Life Consequences the_logos@www.achaea.com
- Real Life Consequences John Buehler
- Real Life Consequences David Loeser
- Real Life Consequences Rodney Lorrimar
- Real Life Consequences Michael Tresca
- Real Life Consequences J C Lawrence
- Real Life Consequences John Buehler
- Real Life Consequences the_logos@www.achaea.com
- Real Life Consequences Daniel.Harman@barclayscapital.com
- Real Life Consequences Marc Bowden
- Real Life Consequences J C Lawrence
- Real Life Consequences Mike Niederer
- Real Life Consequences Jon Morrow
- Real Life Consequences Jeff Freeman
- Real Life Consequences John Buehler
- Real Life Consequences the_logos@www.achaea.com
- Real Life Consequences John Buehler
- Real Life Consequences Jeff Freeman
- Real Life Consequences John Buehler
- Real Life Consequences Jon Morrow
- Real Life Consequences J C Lawrence
- Real Life Consequences Jon Morrow
- Real Life Consequences J C Lawrence
- Real Life Consequences Michael Tresca
- Real Life Consequences msew
- Real Life Consequences Adam Casbarian
- MUD-Dev digest, Vol 1 #249 - 28 msgs Dr. Cat
- MUD-Dev digest, Vol 1 #249 - 28 msgs the_logos@www.achaea.com
- MUD-Dev digest, Vol 1 #249 - 28 msgs the_logos@www.achaea.com
- Job search Dr. Cat
- Pay for Play (or Commercial Rolecall) Ryan Rhodes
- Pay for Play (or Commercial Rolecall) J C Lawrence
- Pay for Play (or Commercial Rolecall) Marc Bowden
- Pay for Play (or Commercial Rolecall) Jeff Freeman
- Pay for Play (or Commercial Rolecall) the_logos@www.achaea.com
- Pay for Play (or Commercial Rolecall) Ryan Rhodes
- Pay for Play (or Commercial Rolecall) the_logos@www.achaea.com
- Pay for Play (or Commercial Rolecall) Dave Rickey
- Pay for Play (or Commercial Rolecall) Jeff Freeman
- Pay for Play (or Commercial Rolecall) Ananda Dawnsinger
- Pay for Play (or Commercial Rolecall) Dave Rickey
- Pay for Play (or Commercial Rolecall) Dave Rickey
- Pay for Play (or Commercial Rolecall) S. Patrick Gallaty
- Pay for Play (or Commercial Rolecall) Jeff Freeman
- Pay for Play (or Commercial Rolecall) Jon Lambert
- Pay for Play (or Commercial Rolecall) J C Lawrence
- Pay for Play (or Commercial Rolecall) the_logos@www.achaea.com
- Pay for Play (or Commercial Rolecall) Jon Morrow
- A new MUD-standard Ben Chambers
- A new MUD-standard Adam Casbarian
- A new MUD-standard Ben Chambers
- A new MUD-standard Christopher Allen
- A new MUD-standard Ben Greear
- A new MUD-standard Ben Chambers
- A new MUD-standard Ben Greear
- A new MUD-standard Ben Chambers
- A new MUD-standard rayzam
- A new MUD-standard katroutt@home.com
- A new MUD-standard Frank Crowell
- A new MUD-standard Bryce Harrington
- A new MUD-standard Frank Crowell
- A new MUD-standard Hans-Henrik Staerfeldt
- A new MUD-standard Ben Chambers
- A new MUD-standard Kwon Ekstrom
- A new MUD-standard Jon Lambert
- A new MUD-standard Frank Crowell
- A new MUD-standard Ryan Rhodes
- A new MUD-standard Ben Chambers
- A new MUD-standard Bruce
- A new MUD-standard Ben Chambers
- A new MUD-standard Chris Jones
- A new MUD-standard Kwon Ekstrom
- A new MUD-standard Ben Chambers
- A new MUD-standard Kwon Ekstrom
- A new MUD-standard Kwon Ekstrom
- A new MUD-standard John Bertoglio
- A new MUD-standard J C Lawrence
- A new MUD-standard Kwon Ekstrom
- A new MUD-standard J C Lawrence
- A new MUD-standard Kwon Ekstrom
- A new MUD-standard Kwon Ekstrom
- A new MUD-standard Bruce
- A new MUD-standard Kwon Ekstrom
- A new MUD-standard Kevin Littlejohn
- A new MUD-standard Kwon Ekstrom
- A new MUD-standard Bruce
- A new MUD-standard Kevin Littlejohn
- A new MUD-standard Kwon Ekstrom
- A new MUD-standard Ben Chambers
- A new MUD-standard Kwon Ekstrom
- A new MUD-standard Ben Chambers
- A new MUD-standard Kwon Ekstrom
- A new MUD-standard Kevin Littlejohn
- A new MUD-standard Ben Chambers
- A new MUD-standard Kwon Ekstrom
- A new MUD-standard the_logos@www.achaea.com
- A new MUD-standard Frank Crowell
- Community (was: Semi Graphical Muds) Marian Griffith
- Defining a community Klyde Beattie
- Defining a community Dave Rickey
- Defining a community Jeff Freeman
- Defining a community Dave Rickey
- Defining a community Mark Watson
- Defining a community Koster, Raph
- Defining a community Ola Fosheim Grøstad
- "Doing a dungeon" (was: Permadeath or Not?) msew
- "Doing a dungeon" (was: Permadeath or Not?) the_logos@www.achaea.com
- "Doing a dungeon" (was: Permadeath or Not?) Daniel.Harman@barclayscapital.com
- "Doing a dungeon" (was: Permadeath or Not?) msew
- "Doing a dungeon" (was: Permadeath or Not?) Vincent Archer
- "Doing a dungeon" (was: Permadeath or Not?) msew
- "Doing a dungeon" (was: Permadeath or Not?) Brian Hook
- "Doing a dungeon" (was: Permadeath or Not?) John Buehler
- "Doing a dungeon" (was: Permadeath or Not?) Brian Hook
- "Doing a dungeon" (was: Permadeath or Not?) John Buehler
- "Doing a dungeon" (was: Permadeath or Not?) Brian 'Psychochild' Green
- "Doing a dungeon" (was: Permadeath or Not?) Travis Nixon
- "Doing a dungeon" (was: Permadeath or Not?) Koster, Raph
- "Doing a dungeon" (was: Permadeath or Not?) Travis Casey
- "Doing a dungeon" (was: Permadeath or Not?) Vincent Archer
- "Doing a dungeon" (was: Permadeath or Not?) msew
- "Doing a dungeon" (was: Permadeath or Not?) Brian Hook
- "Doing a dungeon" (was: Permadeath or Not?) Dave Rickey
- MUD Schools Ben Chambers
- MUD Schools David Bennett
- MUD Schools Alex
- MUD Schools David Bennett
- MUD Schools Marc Bowden
- MUD Schools Ben Chambers
- MUD Schools Michael Tresca
- Teaching ethics in MUDs (was "An essay on d00dism and the MMORPG") Tess Lowe
- Teaching ethics in MUDs (was "An essay on d00dism and the MMORPG") John Buehler
- Teaching ethics in MUDs (was "An essay on d00dism and the MMORPG") Ananda Dawnsinger
- Teaching ethics in MUDs (was "An essay on d00dism and the MMORPG") David Bennett
- Teaching ethics in MUDs (was "An essay on d00dism and the MMORPG") Adam Casbarian
- Teaching ethics in MUDs (was "An essay on d00dism and the MMORPG") J C Lawrence
- Teaching ethics in MUDs (was "An essay on d00dism and the MMORPG") rayzam
- Teaching ethics in MUDs (was "An essay on d00dism and the MMORPG") Travis Nixon
- Teaching ethics in MUDs (was "An essay on d00dism and the MMORPG") the_logos@www.achaea.com
- Teaching ethics in MUDs (was "An essay on d00dism and the MMORPG") Marian Griffith
- Teaching ethics in MUDs (was "An essay on d00dism and the MMORPG") John Buehler
- Teaching ethics in MUDs (was "An essay on d00dism and the MMORPG") Kwon Ekstrom
- Teaching ethics in MUDs (was "An essay on d00dism and the MMORPG") the_logos@www.achaea.com
- Teaching ethics in MUDs Tess Lowe
- Teaching ethics in MUDs John Buehler
- Mozilla as a client (was: A new MUD-standard) Bruce
- Mozilla as a client (was: A new MUD-standard) Kwon Ekstrom
- GoPers are ants at RP picnics!... was Pay for Play(or commercial rolecall) Jon Lambert
- Condsiders Daniel.Harman@barclayscapital.com
- Condsiders J C Lawrence
- Condsiders Jeff Freeman
- Condsiders J C Lawrence
- Condsiders Marc Bowden
- Condsiders Ryan Rhodes
- Condsiders Klyde Beattie
- Condsiders John Buehler
- Condsiders Klyde Beattie
- Condsiders rayzam
- Condsiders John Buehler
- (no subject) msew
- Phantasy Star online article Koster, Raph
- Phantasy Star online article the_logos@www.achaea.com
- Phantasy Star online article Koster, Raph
- Phantasy Star online article the_logos@www.achaea.com
- Phantasy Star online article msew
- Myn ynd Wymyn (was Teaching ethics in MUDs) Ananda Dawnsinger
- Myn ynd Wymyn (was Teaching ethics in MUDs) Ananda Dawnsinger
- Myn ynd Wymyn (was Teaching ethics in MUDs) Adam Casbarian
- Myn ynd Wymyn (was Teaching ethics in MUDs) Ananda Dawnsinger
- Item Distribution in Areas Jim S
- Item Distribution in Areas Brian Hook
- Item Distribution in Areas Vincent Archer
- Item Distribution in Areas rayzam
- Item Distribution in Areas Dave Rickey
- Game Developer Conference Proceedings? Ola Fosheim Grøstad
- Game Developer Conference Proceedings? Koster, Raph
- Game Developer Conference Proceedings? Timothy Dang
- Game Developer Conference Proceedings? the_logos@www.achaea.com
- New Bartle article Koster, Raph
- New Bartle article Richard A. Bartle
- New Bartle article Koster, Raph
- New Bartle article Richard A. Bartle
- New Bartle article the_logos@www.achaea.com
- New Bartle article rayzam
- New Bartle article Dave Rickey
- New Bartle article Richard A. Bartle
- New Bartle article Dave Rickey
- New Bartle article Daniel James
- New Bartle article the_logos@www.achaea.com
- New Bartle article Freeman, Jeff
- New Bartle article the_logos@www.achaea.com
- New Bartle article Vincent Archer
- New Bartle article the_logos@www.achaea.com
- New Bartle article Vincent Archer
- New Bartle article the_logos@www.achaea.com
- New Bartle article Adam Martin
- New Bartle article Richard A. Bartle
- New Bartle article Jeff Freeman
- New Bartle article Richard A. Bartle
- New Bartle article John Buehler
- New Bartle article Richard A. Bartle
- New Bartle article John Buehler
- New Bartle article Richard A. Bartle
- New Bartle article johnbue@msn.com
- New Bartle article Richard A. Bartle
- New Bartle article John Buehler
- New Bartle article Richard A. Bartle
- New Bartle article John Buehler
- New Bartle article Richard A. Bartle
- New Bartle article John Buehler
- New Bartle article Phillip Lenhardt
- New Bartle article the_logos@www.achaea.com
- New Bartle article John Buehler
- New Bartle article msew
- New Bartle article Richard A. Bartle
- New Bartle article Brian Hook
- New Bartle article Richard A. Bartle
- New Bartle article Vincent Archer
- New Bartle article Richard A. Bartle
- New Bartle article the_logos@www.achaea.com
- New Bartle article Jon Lambert
- New Bartle article the_logos@www.achaea.com
- New Bartle article Brian Hook
- New Bartle article the_logos@www.achaea.com
- New Bartle article Brian Hook
- New Bartle article the_logos@www.achaea.com
- New Bartle article Adam Martin
- New Bartle article Dave Rickey
- New Bartle article Brian Hook
- New Bartle article Dave Rickey
- New Bartle article Steve {Bloo} Daniels
- New Bartle article Daniel.Harman@barclayscapital.com
- New Bartle article Dave Rickey
- New Bartle article Vincent Archer
- New Bartle article Vincent Archer
- New Bartle article Travis Casey
- New Bartle article msew
- New Bartle article Richard A. Bartle
- New Bartle article Travis Casey
- New Bartle article Richard A. Bartle
- New Bartle article the_logos@www.achaea.com
- New Bartle article Richard A. Bartle
- New Bartle article the_logos@www.achaea.com
- New Bartle article Richard A. Bartle
- New Bartle article the_logos@www.achaea.com
- New Bartle article Richard A. Bartle
- New Bartle article Dave Rickey
- New Bartle article Richard A. Bartle
- New Bartle article Dave Rickey
- New Bartle article Richard A. Bartle
- New Bartle article Dave Rickey
- New Bartle article Richard A. Bartle
- New Bartle article Marc Bowden
- New Bartle article Richard A. Bartle
- New Bartle article rayzam
- New Bartle article Daniel.Harman@barclayscapital.com
- New Bartle article Richard A. Bartle
- New Bartle article Daniel.Harman@barclayscapital.com
- New Bartle article Blane Bramble
- New Bartle article Richard A. Bartle
- New Bartle article Gaffney, Jeremy
- New Bartle article Richard A. Bartle
- New Bartle article Dave Rickey
- New Bartle article Richard A. Bartle
- New Bartle article Freeman, Jeff
- New Bartle article Wells, Thomas
- New Bartle article Trump
- New Bartle article Brian Hook
- New Bartle article Travis Nixon
- New Bartle article Brian Hook
- New Bartle article Daniel James
- New Bartle article Brian Hook
- New Bartle article John Buehler
- New Bartle article Koster, Raph
- New Bartle article msew
- New Bartle article Vincent Archer
- New Bartle article shren
- New Bartle article Vincent Archer
- New Bartle article Timothy Dang
- New Bartle article Richard A. Bartle
- New Bartle article msew
- New Bartle article Koster, Raph
- New Bartle article John Buehler
- New Bartle article Koster, Raph
- New Bartle article John Buehler
- New Bartle article Paul Schwanz - Enterprise Services
- New Bartle article Sanvean
- New Bartle article the_logos@www.achaea.com
- New Bartle article Brian Hook
- New Bartle article the_logos@www.achaea.com
- New Bartle article Travis Casey
- New Bartle article the_logos@www.achaea.com
- New Bartle article Travis Casey
- New Bartle article Travis Casey
- New Bartle article Timothy Dang
- New Bartle article Travis Casey
- New Bartle article Marc Bowden
- New Bartle article Marc Bowden
- New Bartle article Matt Mihaly
- everquest banning sarapis@www.achaea.com
- Fallen Age (was Shameless Plug) SavantKnowsAll@cs.com
- Fallen Age (was Shameless Plug) the_logos@www.achaea.com
- Fallen Age (was Shameless Plug) SavantKnowsAll@cs.com
- Fallen Age (was Shameless Plug) the_logos@www.achaea.com
- Fallen Age (was Shameless Plug) SavantKnowsAll@cs.com
- Fallen Age (was Shameless Plug) Brian 'Psychochild' Green
- Fallen Age (was Shameless Plug) the_logos@www.achaea.com
- Fallen Age (was Shameless Plug) SavantKnowsAll@cs.com
- Myn ynd Wymyn (was Teaching ethics in MUDs) Adam Casbarian
- Myn ynd Wymyn (was Teaching ethics in MUDs) Willowreed@aol.com
- Yamauchi Puts the Industry In Its Place msew
- Item drain was Item Distribution in Areas Brian Hook
- MUD-Dev digest, Vol 1 #255 - 27 msgs Dr. Cat
- MUD-Dev digest, Vol 1 #255 - 27 msgs John Buehler
- realism and unrealism Travis Casey
- realism and unrealism Federico Di Gregorio
- realism and unrealism Marian Griffith
- Limiting rewards was Interesting EQ rant (very long quote) Brian Hook
- Limiting rewards was Interesting EQ rant (very long quote) S. Patrick Gallaty
- Limiting rewards was Interesting EQ rant (very long quote) Brian Hook
- Limiting rewards was Interesting EQ rant (very long quote) Daniel.Harman@barclayscapital.com
- Limiting rewards was Interesting EQ rant (very long quote) the_logos@www.achaea.com
- Damaging items was New Bartle article Brian Hook
- Damaging items was New Bartle article msew
- Damaging items was New Bartle article Brian Hook
- Damaging items was New Bartle article Travis Casey
- Damaging items was New Bartle article John Buehler
- Damaging items was New Bartle article Travis Casey
- Damaging items was New Bartle article Marian Griffith
- MUD-Dev digest, Vol 1 #255 - 27 msgs Dr. Cat
- Distributed Processing John Buehler
- Distributed Processing Gaffney, Jeremy
- Distributed Processing John Buehler
- Distributed Processing Vincent Archer
- Distributed Processing Timothy Dang
- Distributed Processing Adam Martin
- Distributed Processing shren
- Distributed Processing Gaffney, Jeremy
- Quests + No Spoils (was: Interesting EQ rant) Corey Crawford
- Quests + No Spoils (was: Interesting EQ rant) the_logos@www.achaea.com
- Where's The Line Drawn Kyndig
- Where's The Line Drawn KaVir@dial.pipex.com
- Where's The Line Drawn Frank Crowell
- Multiple Character Races John Buehler
- Multiple Character Races Brian Hook
- Multiple Character Races Caliban Tiresias Darklock
- Multiple Character Races John Buehler
- Multiple Character Races Koster, Raph
- Multiple Character Races John Buehler
- Multiple Character Races ghovs
- Multiple Character Races the_logos@www.achaea.com
- Multiple Character Races Michael Tresca
- FW: Interesting EQ rant (very long quote) John Buehler
- FW: Interesting EQ rant (very long quote) the_logos@www.achaea.com
- FW: Interesting EQ rant (very long quote) John Buehler
- FW: Interesting EQ rant (very long quote) the_logos@www.achaea.com
- FW: Interesting EQ rant (very long quote) Vincent Archer
- FW: Interesting EQ rant (very long quote) the_logos@www.achaea.com
- FW: Interesting EQ rant (very long quote) John Buehler
- FW: Interesting EQ rant (very long quote) Zak Jarvis
- FW: Interesting EQ rant (very long quote) John Buehler
- FW: Interesting EQ rant (very long quote) Koster, Raph
- FW: Interesting EQ rant (very long quote) John Buehler
- FW: Interesting EQ rant (very long quote) Koster, Raph
- FW: Interesting EQ rant (very long quote) John Buehler
- FW: Interesting EQ rant (very long quote) Matt Mihaly
- FW: Interesting EQ rant (very long quote) Matt Mihaly
- FW: Interesting EQ rant (very long quote) John Buehler
- FW: Interesting EQ rant (very long quote) the_logos@www.achaea.com
- FW: Interesting EQ rant (very long quote) Freeman, Jeff
- FW: Interesting EQ rant (very long quote) John Buehler
- FW: Interesting EQ rant (very long quote) Jeff Freeman
- FW: Interesting EQ rant (very long quote) John Buehler
- FW: Interesting EQ rant (very long quote) shren
- FW: Interesting EQ rant (very long quote) Freeman, Jeff
- FW: Interesting EQ rant (very long quote) John Buehler
- FW: Interesting EQ rant (very long quote) Jon Lambert
- FW: Interesting EQ rant (very long quote) John Buehler
- FW: Interesting EQ rant (very long quote) Matt Mihaly
- FW: Interesting EQ rant (very long quote) Travis Nixon
- FW: Interesting EQ rant (very long quote) F. Randall Farmer
- FW: Interesting EQ rant (very long quote) Matt Mihaly
- FW: Interesting EQ rant (very long quote) Nathan F.Yospe
- FW: Interesting EQ rant (very long quote) J. Coleman
the_logos@www.achaea.com wrote:
> On Tue, 6 Mar 2001, John Buehler wrote:
>> ANY game system - ANY set of checks and balances - can be played by
>> a player. I've seen some doozies described here. I don't believe
>> that they scale up to the casual player base. The casual player's
>> ability to suspend disbelief only goes so far. When their
>> character gets an in-game 'secret', they assume that means that
>> it's a *secret*, with all the implications that go along with it.
>> They assume that they can tell it to others and that people who
>> haven't been told the secret don't know it.
> Yes, exactly! The casual player's ability to suspend disbelief only
> goes so far! When Lancelot the Knight tells Bill the Priest the
> secret, and the game refuse to recognize that Bill has been told the
> secret, Bill is going to have trouble suspending his disbelief, as
> he clearly knows the secret (and I don't just mean he the person. I
> mean he the character.).
> My entire point here is that your method requires a massive
> suspension of disbelief, whereas mine (if you call my opposition to
> your method a method) requires none at all.
I think this all depends on exactly *how* you model character
knowledge, not *if* you do.
If you have, say, a flag that indicates a particular quest has been
done, I agree that there should be a way for the character to
communicate information about that quest to another character. What I
think is unreasonable is allowing the *player*, using the character as
a mouthpiece, to tell information about the quest to another player,
using his character as an ear.
Why not provide an in-game mechanism for knowledge transfer? Perhaps a
bit of special-case code in the communications parser that lets
someone type "tell bubba about orc_quest", and thus the game knows to
set the flag indicating that Bubba has the information.
Or even better, physical knowledge modeling. If the quest requires you
to say the password to the right NPC, then simply have the password
given to the character on a slip of paper instead of telling him. That
way he can let others copy the paper, who would then have the correct
password. Sure, this might require some quest-rewriting, but it would
solve both problems - keeping knowledge transfer in-game, as well as
still allowing someone to give information to friends. Even better -
use a generic note item as the password item, and let the character
choose whether or not to give the correct password to others by
writing false passwords.
>>> Further, frankly, I don't see that it matters whether a character
>>> gets that information from another character or from a totally
>>> out-of-character method like a website.
Isn't the (in-game) discovering supposed to be part of the fun? If
players can just get the quest information from a website, that what's
the point of doing the quest? Just have an NPC that the players can
walk up to and say "I went to <website>" and the NPC just gives them
the quest reward. There's no point in doing the quest if you're going
to cheat about it - that's like taking a test with all the answers
written on your shoe.
>> Obviously a major point in why we disagree. <SNIP> "They can deal
>> with dragons and magic, so why not characters that magically
>> discover secrets?"
> What I'm concerned with is the player experience. I don't see which
> group of players your method of doing things appeals to. Certainly
> not roleplayers, and certainly not GoP players. GoP players will
> just think it's silly to worry about in-character vs. ooc knowledge,
> and roleplayers will want to know why, when their character DOES
> know something (because he's been told by 50 other characters who
> have already done the quest), the game tells them the character
> doesn't. It's taking single-player mechanics and pretending that
> you're still playing a single player game.
Has anyone *really* created "multi-player mechanics" yet? I know
there's been some discussion here about fixing the single-player quest
problem for multiplayer games, but has anyone actually done it yet?
Obviously, I can't speak for anyone else, but I would LOVE to play a
MUD/POW/MMORPG/etc that has truly multi-player quests, and not just
one that has single-player quests that can be redone over and over.
I think this is a good example of one of the things that will define
the next generation of MOGs - truly multiplayer content.
>>> Are you advocating cracking down on players expressing, say,
>>> modern political ideas such as liberty and justice for all?
>>> Clearly in a fantasy setting, such ideas do not fit and how could
>>> a character have learned about them?
>> Cracking down on it? The ideal scenario is that a roleplayer is
>> running the character and I am telling the roleplayer what I want
>> to do. The roleplayer would then act as a natural filter, refusing
>> to do things that aren't consistent with the character. Such as
>> discussing the Yankees' roster.
> What you want is hardcore roleplaying it sounds like, which by
> definition is not for the casual player.
I agree here - this is not for the casual player. It also seems like
something we won't see in the next 5 years or so, if we ever
do. Having a computer roleplaying game is one thing, but a computer
roleplayer? This is going to require (IMHO) nearly a full Turing
machine to do properly. By the time we get such high-quality AI, we
could just use it to run the NPCs and get a much higher
return-on-investment.
>>> And what about things like simple addition? Do you have a way of
>>> ensuring a character can add? Probably not. It's not needed, of
>>> course, because characters know a lot more than what you can
>>> track.
>> I can model a mathematics skill (or many subskills) and have tasks
>> in the game world that use that skill, so yes, I can model any
>> number of points of character knowledge. If my character has the
>> ability to aim a cannon, then having the mathematics skill might
>> come in handy. A character without the addition skill may always
>> show quantities to its player as 'many' or 'few'.
> And when said character is talking to another character and suddenly
> magically knows how to add? The thing is, people who want to
> roleplay that badly (and you're talking about really hardcore
> roleplayers if they're going to pretend they can't even add
> properly), then I don't think you need to code in all those
> restrictions. They only work against a good roleplayer, because they
> won't manage to stay consistent with the character he has devised
> for hiself.
Personally, I think this is picking nits. There are always going to be
things the player can do that the character cannot. I don't think it's
at all unreasonable that all values be shown to a player as many or
few if they have no skill in math.
Players are always going to "game" the environment, whether or not
it's intentional. Unless you go to the trouble of filtering
*everything* the player sees, including say, gossip, and emote
channels, there are going to be gaps. There may well be gaps anyway -
look at the profanity filter on EverQuest. Simple enough to get
around, you can say @$$ (not something the filter will catch) and
everyone who sees/hears that will know what you said.
>>> In-game knowledge is not trackeable without the use of AI way
>>> beyond what we have now. All that can be done now is mock up a
>>> system to make users jump through hoops. Until you have a system
>>> that knows whether my character knows something (instead of
>>> pretending that the only way to gain a piece of knowledge is via
>>> some special command as opposed to general communications), then
>>> you're not modeling in-game knowledge. You're mocking it.
>> I'm not quite sure what to say in response to being accused of
>> mocking the modeling of in-game knowledge.
> Do you understand what I'm saying? You don't seem to from your
> responses.
> What I'm mainly interested in hearing is:
> What type of player does modeling character knowledge in this
> inconsistent manner appeal to? It certainly doesn't appeal to
> GoPers, it isn't going to appeal to hardcore roleplayers (anyone who
> says otherwise, come talk to me after you've beaten your head
> against a wall after the game consistently actively denies the
> experiences your character HAS had).
That, I think, is the whole point of this discussion - who says it has
to be inconsistent? If you have "some special command" for
transferring knowledge, then the game *is* modeling the character's
knowledge. Players can and will attempt to circumvent the system if at
all possible - looking on web sites, telling players (via say or
gossip) the secret password, etc etc etc. If anything, it's the
players who are being inconsistent here, not the game world. "General
communications", in my experience (feel free to point out
counter-examples), is used for OOC topics more often than not. In any
instance where it *is* being used for in-game information, the players
are obviously (again, IMHO) immersed in the world to the point where
it's perfectly reasonable that they would use whatever means are
available to communicate knowledge. If the players are interested in
passing information on to another person, then they should use the
game's mechanism for doing so.
There is absolutely no reason not to attempt knowledge modeling in a
game. Once it is attempted, there is no reason not to use it. Simply
because "it hasn't been done before" is not a reason it shouldn't be
done now - to borrow a phrase, doing something new is hard. I, for
one, would be willing to put a little (or a lot) of extra effort into
a project, if it would even slow the rampant spoiler website culture.
I don't have anything against hints / spoilers / walkthroughs - in a
single-player game, or even a multi-player game with no significant
persistence, like Quake X. I *DO* have a problem with people all over
the world knowing the "secret" password to get into the thieves guild
of Sometown, without having exerted any in-game effort to find out.
This applies to anything in online gaming - if something is
significant in the game world, it should take significant effort or
skill *in that game world* for someone to obtain.
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