February 2000
- datagram protocol design theory? (Question about multithreaded servers) Ola Fosheim Grøstad
- Library error J C Lawrence
- Semi-OT: Linux support in commercial MUDs? Ola Fosheim Grøstad
- From the Apache Referrer logs J C Lawrence
- From the Apache Referrer logs Kris Van Hees
- good muds for ai programming? Robert Zubek
- good muds for ai programming? J C Lawrence
- Event Scheduling Phillip Lenhardt
- Event Scheduling J C Lawrence
- Event Scheduling cg@ami-cg.GraySage.Edmonton.AB.CA
- Event Scheduling J C Lawrence
- Event Scheduling Phillip Lenhardt
- Event Scheduling J C Lawrence
- Event Scheduling Hans-Henrik Staerfeldt
- Event Scheduling Cynbe ru Taren
- Event Scheduling Hans-Henrik Staerfeldt
- Event Scheduling Cynbe ru Taren
- Event Scheduling Hans-Henrik Staerfeldt
- Event Scheduling Miroslav Silovic
- Event Scheduling Jp Calderone
- Event Scheduling Ola Fosheim Grøstad
- Event Scheduling Miroslav Silovic
- Event Scheduling J C Lawrence
- Event Scheduling Cynbe ru Taren
- Event Scheduling Hans-Henrik Staerfeldt
- IO Speed Suggestions Christopher Kohnert
- IO Speed Suggestions J C Lawrence
- Couple of articles Koster, Raph
- Couple of articles Dr Richard A. Bartle
- OT: Soliciting advice from Canadians Alex Oren
- MUD Specific Building pages MichelleThompson
- MUD Specific Building pages J C Lawrence
- Embedding Python icecube@ihug.co.nz
- Embedding Python icecube@ihug.co.nz
- Embedding Python J C Lawrence
- Embedding Python Todd McKimmey
- Embedding Python Oliver Jowett
- Embedding Python Todd McKimmey
- ADMIN: List post rejections J C Lawrence
- distributed objects Kevin Littlejohn
- distributed objects Vijay Weasel Prabhakar
- distributed objects Brandon J. Rickman
- distributed objects J C Lawrence
- distributed objects Koster, Raph
- distributed objects Vijay Weasel Prabhakar
- distributed objects David Bennett
- distributed objects Phillip Lenhardt
- distributed objects cjones@one.net
- distributed objects F. Randall Farmer
- distributed objects Ola Fosheim Grøstad
- distributed objects Kevin Littlejohn
- distributed objects J C Lawrence
- distributed objects Gary Whitten
- distributed objects Balthazaar
- distributed objects J C Lawrence
- distributed objects Ola Fosheim Grøstad
- distributed objects Eli Stevens {Grey}
- distributed objects Jon A. Lambert
- distributed objects Charles Hughes
- distributed objects Caliban Tiresias Darklock
- distributed objects Charles Hughes
- distributed objects J C Lawrence
- distributed objects J C Lawrence
- distributed objects Charles Hughes
- distributed objects Charles Hughes
- distributed objects Laurent Bossavit
- distributed objects Kevin Littlejohn
- distributed objects markm@caplet.com
- distributed objects KevinL
- Distributed Objects Justin Rogers
- Security J C Lawrence
- commercial muds and cable TV (was code base inquiry ) Sellers, Michael
- commercial muds and cable TV (was code base inquiry ) Matthew Mihaly
- commercial muds and cable TV (was code base inq uiry ) Sellers, Michael
- commercial muds and cable TV (was code base inq uiry ) Matthew Mihaly
- business models Matthew Mihaly
- business models Daniel.Harman@barclayscapital.com
- business models Vincent Archer
- business models Dave Rickey
- a shrinking pool of players? Johan J Ingles-le Nobel
- a shrinking pool of players? Matthew Mihaly
- a shrinking pool of players? Sellers, Michael
- a shrinking pool of players? Bryce Harrington
- a shrinking pool of players? Travis S. Casey
- a shrinking pool of players? PartyG2816@aol.com
- a shrinking pool of players? J C Lawrence
- a shrinking pool of players? Sellers, Michael
- a shrinking pool of players? Sellers, Michael
- a shrinking pool of players? PartyG2816@aol.com
- a shrinking pool of players? Ryan P.
- a shrinking pool of players? J C Lawrence
- a shrinking pool of players? Koster, Raph
- a shrinking pool of players? Matthew Mihaly
- a shrinking pool of players? Koster, Raph
- a shrinking pool of players? Chris Turner
- a shrinking pool of players? Matthew Mihaly
- a shrinking pool of players? Chris Turner
- a shrinking pool of players? Draymoor
- a shrinking pool of players? Koster, Raph
- The Endeavour Map and MUD Applications Michael Hohensee
- The Endeavour Map and MUD Applications Ted Milker
- The Endeavour Map and MUD Applications David Bennett
- The Endeavour Map and MUD Applications Ted Milker
- The Endeavour Map and MUD Applications John Bertoglio
- The Endeavour Map and MUD Applications Justin Rogers
- The Endeavour Map and MUD Applications Eli Stevens {Grey}
- The Endeavour Map and MUD Applications John Bertoglio
- The Endeavour Map and MUD Applications Koster, Raph
- The Endeavour Map and MUD Applications Lo, Kam
- The Endeavour Map and MUD Applications Justin Rogers
- The Endeavour Map and MUD Applications Joel Dillon
- The Endeavour Map and MUD Applications Justin Rogers
- Next gen MUD wishlist Bryce Harrington
- Next gen MUD wishlist Bruce
- Next gen MUD wishlist Bryce Harrington
- Next gen MUD wishlist Bruce
- Next gen MUD wishlist J C Lawrence
- Next gen MUD wishlist Chris Jones
- Next gen MUD wishlist adam@treyarch.com
- Next gen MUD wishlist Sellers, Michael
- Next gen MUD wishlist adam@treyarch.com
- Next gen MUD wishlist Bruce
- Next gen MUD wishlist Bryce Harrington
- Codebase Ideas punitac@prodigy.net
- Codebase Ideas Bryce Harrington
- Codebase Ideas Aaron Mitchell
- OT: Money as motivator (was code base inquiry ) J C Lawrence
- OT: Money as motivator (was code base inquiry ) Matthew Mihaly
- Guide Applicant : Player Ratio Geoffrey A. MacDougall
- Guide Applicant : Player Ratio Matthew Mihaly
- MUD-Dev digest, Vol 1 #286 - 13 msgs Dr. Cat
- MUD-Dev digest, Vol 1 #286 - 13 msgs Caliban Tiresias Darklock
- MUD-Dev digest, Vol 1 #286 - 13 msgs Koster, Raph
- voice vs. text Matthew Mihaly
- voice vs. text Justin Rogers
- voice vs. text John Bertoglio
- voice vs. text Lovecraft
- voice vs. text Lo, Kam
- voice vs. text Hans-Henrik Staerfeldt
- Client side prediction Ola Fosheim Grøstad
- Client side prediction Koster, Raph
- Client side prediction Ola Fosheim Grøstad
- Client side prediction Justin Rogers
- Client side prediction Ola Fosheim Grøstad
- Client side prediction Koster, Raph
- Client side prediction Ola Fosheim Grøstad
- Dynamic help files, was code base inquiry Richard Woolcock
- OpenSource licenses for game rules? J C Lawrence
- To all the devoted! (fwd) J C Lawrence
- Newbies Johan J Ingles-le Nobel
- Newbies David Bennett
- Newbies Geoffrey A. MacDougall
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> When complete newbies log onto my mud, players are not as
> helpful as I like,
> for a variety of reasons. That might be that they find
> themselves answering
> the same old questions, they're busy in a pk melee, they're
> unwilling to
> invest hours in helping/teaching someone who might leave, or
> whatever - so
> if I might prod your collective wisdom...
>
> Have others experienced this phenomenon, and how did they
> deal with it? Do
> you reward people in some way for helping newbies, and if so,
> how?
I don't know the details of your MUD, or your particular stance on how
immersive you require your solutions to be, but Asheron's Call has an
allegiance system that encourages senior players to help junior players.
Not a perfect solve, but at least they've made a conscious effort.
Any other thoughts?
http://www.microsoft.com/games/zone/asheronscall/allegiance.htm
"A L L E G I A N C E A N D
F E L L O W S H I P S Y S T E M
After creating your character and entering Dereth, you literally have the
world at your feet. However, the early stages of your life will likely be
filled with both trials and tribulations as you find your way through the
land. To help you adjust, Asheron's Call has implemented the following
systems.
Allegiances
Upon entering Dereth, you will have the option to swear allegiance to
another player character, who in turn may offer you resources, protection,
or other considerations. As a subject you can only swear allegiance to one
leader at a time. The leader earns a share of his subjects' experience
points in exchange for his leadership. Leaders can offer rewards to attract
subjects at their own discretion, but are not required to do so by the game.
A "King" topping a large pyramid will tend to accumulate experience in a
hurry; however, the group as a whole benefits and grows strong relatively
quickly because of the extra experience points it generates. The very lowest
players in the pyramid will not get extra experience, but they will have the
patronage and protection of a relatively powerful group and may be able to
participate in more ambitious adventures than if they went solo.
Fellowships
Players often form a fellowship to accomplish some common goal, such as
exploring a dungeon, finding treasure, and destroying monsters. Experience
points gained by the fellowship are divided among members based on their
levels, so that, for example, a third-level character in a group will get
more than a first-level character and less than a sixth-level character.
Often in your adventures, you will need skills and abilities you do not
possess; thus, fellowships are especially effective if they hold a balance
of warriors, magicians, healers, and rogues. Fellowships can be created and
joined without cost, and last only for a single gaming session. When you
exit the game, you leave the fellowship. If the leader who created the
fellowship exits the game, the fellowship is broken. "
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<TITLE>RE: [MUD-Dev] Newbies</TITLE>
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<P><FONT SIZE=2>> When complete newbies log onto my mud, players are not as </FONT>
<BR><FONT SIZE=2>> helpful as I like,</FONT>
<BR><FONT SIZE=2>> for a variety of reasons. That might be that they find </FONT>
<BR><FONT SIZE=2>> themselves answering</FONT>
<BR><FONT SIZE=2>> the same old questions, they're busy in a pk melee, they're </FONT>
<BR><FONT SIZE=2>> unwilling to</FONT>
<BR><FONT SIZE=2>> invest hours in helping/teaching someone who might leave, or </FONT>
<BR><FONT SIZE=2>> whatever - so</FONT>
<BR><FONT SIZE=2>> if I might prod your collective wisdom...</FONT>
<BR><FONT SIZE=2>> </FONT>
<BR><FONT SIZE=2>> Have others experienced this phenomenon, and how did they </FONT>
<BR><FONT SIZE=2>> deal with it? Do</FONT>
<BR><FONT SIZE=2>> you reward people in some way for helping newbies, and if so, </FONT>
<BR><FONT SIZE=2>> how?</FONT>
</P>
<P><FONT SIZE=2>I don't know the details of your MUD, or your particular stance on how immersive you require your solutions to be, but Asheron's Call has an allegiance system that encourages senior players to help junior players. Not a perfect solve, but at least they've made a conscious effort.</FONT></P>
<P><FONT SIZE=2>Any other thoughts?</FONT>
</P>
<P><FONT SIZE=2><A HREF="http://www.microsoft.com/games/zone/asheronscall/allegiance.htm" TARGET="_blank">http://www.microsoft.com/games/zone/asheronscall/allegiance.htm</A></FONT>
</P>
<P><FONT SIZE=2>"A L L E G I A N C E A N D </FONT>
<BR><FONT SIZE=2>F E L L O W S H I P S Y S T E M </FONT>
<BR><FONT SIZE=2>After creating your character and entering Dereth, you literally have the world at your feet. However, the early stages of your life will likely be filled with both trials and tribulations as you find your way through the land. To help you adjust, Asheron's Call has implemented the following systems. </FONT></P>
<P><FONT SIZE=2>Allegiances </FONT>
<BR><FONT SIZE=2>Upon entering Dereth, you will have the option to swear allegiance to another player character, who in turn may offer you resources, protection, or other considerations. As a subject you can only swear allegiance to one leader at a time. The leader earns a share of his subjects' experience points in exchange for his leadership. Leaders can offer rewards to attract subjects at their own discretion, but are not required to do so by the game. </FONT></P>
<P><FONT SIZE=2>A "King" topping a large pyramid will tend to accumulate experience in a hurry; however, the group as a whole benefits and grows strong relatively quickly because of the extra experience points it generates. The very lowest players in the pyramid will not get extra experience, but they will have the patronage and protection of a relatively powerful group and may be able to participate in more ambitious adventures than if they went solo. </FONT></P>
<P><FONT SIZE=2>Fellowships </FONT>
<BR><FONT SIZE=2>Players often form a fellowship to accomplish some common goal, such as exploring a dungeon, finding treasure, and destroying monsters. Experience points gained by the fellowship are divided among members based on their levels, so that, for example, a third-level character in a group will get more than a first-level character and less than a sixth-level character. Often in your adventures, you will need skills and abilities you do not possess; thus, fellowships are especially effective if they hold a balance of warriors, magicians, healers, and rogues. Fellowships can be created and joined without cost, and last only for a single gaming session. When you exit the game, you leave the fellowship. If the leader who created the fellowship exits the game, the fellowship is broken. " </FONT></P>
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------_=_NextPart_001_01BF7D8C.317300B0-- - Newbies Charles Hughes
- Newbies MichelleThompson
- MUD-Dev digest, Vol 1 #288 - 9 msgs Dr. Cat
- (fwd) Commercial-use Restrictions on Code Bases (was: help me find 100% free graphical mud) J C Lawrence
- (fwd) ADMIN: "A Classification Of Muds" [was 'In defence of stock muds...'] J C Lawrence
- Distribution Geir Harald Hansen
- player persistence Matthew Mihaly
- [Off-topic] GDC-2000 Derek Snider
- [Off-topic] GDC-2000 J C Lawrence
- [Off-topic] GDC-2000 Justin Lockshaw
- [Off-topic] GDC-2000 Christopher Allen
- [Off-topic] GDC-2000 Matthew Mihaly
- [Off-topic] GDC-2000 Joe Andrieu
- [Off-topic] GDC-2000 Kristen L. Koster
- [Off-topic] GDC-2000 Richard A. Bartle
- [Off-topic] GDC-2000 Bruce
- [Off-topic] GDC-2000 David Bennett
- [Off-topic] GDC-2000 J C Lawrence
- [Off-topic] GDC-2000 J C Lawrence
- [Off-topic] GDC-2000 J C Lawrence
- [Off-topic] AAAI symposium (was: GDC-2000) Robert Zubek
- MSP Richard Ross
- Privateer-style mu*? Bobby Bailey
- Minimum community sizes Dan Root
- Minimum community sizes Koster, Raph
- Minimum community sizes Dan Root
- Minimum community sizes adam@treyarch.com
- Minimum community sizes Matthew Mihaly
- Minimum community sizes David Bennett
- Minimum community sizes Matthew Mihaly
- Pike codebase Daniel Podlejski
- chil@gate.net Joel Kelso