February 2000
- datagram protocol design theory? (Question about multithreaded servers) Ola Fosheim Grøstad
 - Library error J C Lawrence
 - Semi-OT: Linux support in commercial MUDs? Ola Fosheim Grøstad
 - From the Apache Referrer logs J C Lawrence
 - From the Apache Referrer logs Kris Van Hees
 
- good muds for ai programming? Robert Zubek
 - good muds for ai programming? J C Lawrence
 
- Event Scheduling Phillip Lenhardt
 - Event Scheduling J C Lawrence
 - Event Scheduling cg@ami-cg.GraySage.Edmonton.AB.CA
 - Event Scheduling J C Lawrence
 
- Event Scheduling Phillip Lenhardt
 - Event Scheduling J C Lawrence
 
- Event Scheduling Hans-Henrik Staerfeldt
 - Event Scheduling Cynbe ru Taren
 - Event Scheduling Hans-Henrik Staerfeldt
 - Event Scheduling Cynbe ru Taren
 - Event Scheduling Hans-Henrik Staerfeldt
 
- Event Scheduling Miroslav Silovic
 - Event Scheduling Jp Calderone
 
- Event Scheduling Ola Fosheim Grøstad
 
- Event Scheduling Miroslav Silovic
 - Event Scheduling J C Lawrence
 
- Event Scheduling Cynbe ru Taren
 - Event Scheduling Hans-Henrik Staerfeldt
 
- IO Speed Suggestions Christopher Kohnert
 - IO Speed Suggestions J C Lawrence
 
- Couple of articles Koster, Raph
 - Couple of articles Dr Richard A. Bartle
 
- OT: Soliciting advice from Canadians Alex Oren
 - MUD Specific Building pages MichelleThompson
 - MUD Specific Building pages J C Lawrence
 
- Embedding Python icecube@ihug.co.nz
 - Embedding Python icecube@ihug.co.nz
 - Embedding Python J C Lawrence
 - Embedding Python Todd McKimmey
 - Embedding Python Oliver Jowett
 - Embedding Python Todd McKimmey
 
- ADMIN: List post rejections J C Lawrence
 - distributed objects Kevin Littlejohn
 - distributed objects Vijay Weasel Prabhakar
 - distributed objects Brandon J. Rickman
 - distributed objects J C Lawrence
 - distributed objects Koster, Raph
 
- distributed objects Vijay Weasel Prabhakar
 - distributed objects David Bennett
 - distributed objects Phillip Lenhardt
 
- distributed objects cjones@one.net
 - distributed objects F. Randall Farmer
 - distributed objects Ola Fosheim Grøstad
 - distributed objects Kevin Littlejohn
 
- distributed objects J C Lawrence
 - distributed objects Gary Whitten
 
- distributed objects Balthazaar
 - distributed objects J C Lawrence
 - distributed objects Ola Fosheim Grøstad
 - distributed objects Eli Stevens {Grey}
 - distributed objects Jon A. Lambert
 - distributed objects Charles Hughes
 - distributed objects Caliban Tiresias Darklock
 - distributed objects Charles Hughes
 - distributed objects J C Lawrence
 
- distributed objects J C Lawrence
 - distributed objects Charles Hughes
 
- distributed objects Charles Hughes
 
- distributed objects Laurent Bossavit
 - distributed objects Kevin Littlejohn
 - distributed objects markm@caplet.com
 - distributed objects KevinL
 
- Distributed Objects Justin Rogers
 - Security J C Lawrence
 - commercial muds and cable TV (was code base inquiry ) Sellers, Michael
 - commercial muds and cable TV (was code base inquiry ) Matthew Mihaly
 - commercial muds and cable TV (was code base inq uiry ) Sellers, Michael
 - commercial muds and cable TV (was code base inq uiry ) Matthew Mihaly
 
- business models Matthew Mihaly
 - business models Daniel.Harman@barclayscapital.com
 - business models Vincent Archer
 - business models Dave Rickey
 
- a shrinking pool of players? Johan J Ingles-le Nobel
 - a shrinking pool of players? Matthew Mihaly
 - a shrinking pool of players? Sellers, Michael
 - a shrinking pool of players? Bryce Harrington
 - a shrinking pool of players? Travis S. Casey
 
- a shrinking pool of players? PartyG2816@aol.com
 - a shrinking pool of players? J C Lawrence
 - a shrinking pool of players? Sellers, Michael
 
- a shrinking pool of players? Sellers, Michael
 
- a shrinking pool of players? PartyG2816@aol.com
 - a shrinking pool of players? Ryan P.
 - a shrinking pool of players? J C Lawrence
 - a shrinking pool of players? Koster, Raph
 
- a shrinking pool of players? Matthew Mihaly
 - a shrinking pool of players? Koster, Raph
 - a shrinking pool of players? Chris Turner
 - a shrinking pool of players? Matthew Mihaly
 - a shrinking pool of players? Chris Turner
 - a shrinking pool of players? Draymoor
 
- a shrinking pool of players? Koster, Raph
								> -----Original Message-----
> From: Chris Turner [mailto:christ@rd.bbc.co.uk]
> Sent: Thursday, February 17, 2000 6:06 AM
> To: 'mud-dev@kanga.nu'
> Subject: RE: [MUD-DEV] a shrinking pool of players?
>
>
> On Wed, 16 Feb 2000, Koster, Raph wrote:
>
> > > -----Original Message-----
> > > From: Ryan P. [mailto:ixiterra@earthlink.net]
>
> [Snip]
>
> > > Text muds are one step
> > > between AD&D
> > > and video games. EQ/UO are video games, plain and simple.
> >
> > Fighting words, my friend. I'll leave it to other posters
> to decide whether
> > or not UO, for example (but I could just as easily pick one
> of the others)
> > is a more simplistic mud than your average (or even
> moderately customized)
> > text mud.
>
> It's not really a case of being more simplistic, it's the
> fact that video
> games are incredible accessable to the average person.
> They're in shops,
> they're reviewed in magazines and on the TV. It's very easy
> to stumble
> across a game you've never heard of.
In terms of the ease of finding out about the game: a free text mud is
likely never going to have the advertising that a triple-A game title has,
true (btw, the vast majority of games get no advertising really). This is a
scaleable factor, though. Just as in the video game world, having a brand
name (meaning, a recognizable fiction like World of Darkness, Pern, Robert
Jordan, or whatever) has been pretty clearly shown (via MUDConnector stats)
to have a HUGE impact on attracting newbies to text muds.
In terms of the game proper being accessible: Well, if accessibility means
that it doesn't qualify as part of the mud community, then I'd say the mud
community is doomed. :) Accessibility is an issue of degree, not type,
right?
> Where as text (or rather free) muds, on the other hand,
> suffer from a lack
> of exposure. To find out that they exist, you have to first
> get onto the
> 'net and find them or know someone else that has found them.
> Very catch 22.
Very true.
> > Now, if they are capable of being played that way in order
> to attract more
> > people... does that make them less a mud? Well, no. It
> arguably makes them a
> > better mud (for that specific purpose).
>
> True. It'd be interesting to see just how popular a free mud
> could get with
> the kind of advertising & exposure of UO though.
Free, I don't know. But there are numbers on how well a text mud can do with
large-scale advertising. The games that ran on AOL had a captive audience in
the millions, but did not capture nearly that many people, arguably because
of accessibility as well as the hourly charge they had...
-Raph 
- The Endeavour Map and MUD Applications Michael Hohensee
 - The Endeavour Map and MUD Applications Ted Milker
 - The Endeavour Map and MUD Applications David Bennett
 - The Endeavour Map and MUD Applications Ted Milker
 
- The Endeavour Map and MUD Applications John Bertoglio
 - The Endeavour Map and MUD Applications Justin Rogers
 - The Endeavour Map and MUD Applications Eli Stevens {Grey}
 - The Endeavour Map and MUD Applications John Bertoglio
 
- The Endeavour Map and MUD Applications Koster, Raph
 
- The Endeavour Map and MUD Applications Lo, Kam
 - The Endeavour Map and MUD Applications Justin Rogers
 - The Endeavour Map and MUD Applications Joel Dillon
 - The Endeavour Map and MUD Applications Justin Rogers
 
- Next gen MUD wishlist Bryce Harrington
 - Next gen MUD wishlist Bruce
 - Next gen MUD wishlist Bryce Harrington
 - Next gen MUD wishlist Bruce
 - Next gen MUD wishlist J C Lawrence
 - Next gen MUD wishlist Chris Jones
 
- Next gen MUD wishlist adam@treyarch.com
 - Next gen MUD wishlist Sellers, Michael
 - Next gen MUD wishlist adam@treyarch.com
 
- Next gen MUD wishlist Bruce
 
- Next gen MUD wishlist Bryce Harrington
 
- Codebase Ideas punitac@prodigy.net
 - Codebase Ideas Bryce Harrington
 - Codebase Ideas Aaron Mitchell
 
- OT: Money as motivator (was code base inquiry ) J C Lawrence
 - OT: Money as motivator (was code base inquiry ) Matthew Mihaly
 
- Guide Applicant : Player Ratio Geoffrey A. MacDougall
 - Guide Applicant : Player Ratio Matthew Mihaly
 
- MUD-Dev digest, Vol 1 #286 - 13 msgs Dr. Cat
 - MUD-Dev digest, Vol 1 #286 - 13 msgs Caliban Tiresias Darklock
 - MUD-Dev digest, Vol 1 #286 - 13 msgs Koster, Raph
 
- voice vs. text Matthew Mihaly
 - voice vs. text Justin Rogers
 - voice vs. text John Bertoglio
 - voice vs. text Lovecraft
 - voice vs. text Lo, Kam
 - voice vs. text Hans-Henrik Staerfeldt
 
- Client side prediction Ola Fosheim Grøstad
 - Client side prediction Koster, Raph
 - Client side prediction Ola Fosheim Grøstad
 - Client side prediction Justin Rogers
 - Client side prediction Ola Fosheim Grøstad
 
- Client side prediction Koster, Raph
 - Client side prediction Ola Fosheim Grøstad
 
- Dynamic help files, was code base inquiry Richard Woolcock
 - OpenSource licenses for game rules? J C Lawrence
 - To all the devoted! (fwd) J C Lawrence
 - Newbies Johan J Ingles-le Nobel
 - MUD-Dev digest, Vol 1 #288 - 9 msgs Dr. Cat
 - (fwd) Commercial-use Restrictions on Code Bases (was: help me find 100% free graphical mud) J C Lawrence
 - (fwd) ADMIN: "A Classification Of Muds" [was 'In defence of stock muds...'] J C Lawrence
 - Distribution Geir Harald Hansen
 - player persistence Matthew Mihaly
 - [Off-topic] GDC-2000 Derek Snider
 - [Off-topic] GDC-2000 J C Lawrence
 - [Off-topic] GDC-2000 Justin Lockshaw
 - [Off-topic] GDC-2000 Christopher Allen
 - [Off-topic] GDC-2000 Matthew Mihaly
 
- [Off-topic] GDC-2000 Joe Andrieu
 - [Off-topic] GDC-2000 Kristen L. Koster
 - [Off-topic] GDC-2000 Richard A. Bartle
 - [Off-topic] GDC-2000 Bruce
 - [Off-topic] GDC-2000 David Bennett
 - [Off-topic] GDC-2000 J C Lawrence
 
- [Off-topic] GDC-2000 J C Lawrence
 - [Off-topic] GDC-2000 J C Lawrence
 
- [Off-topic] AAAI symposium (was: GDC-2000) Robert Zubek
 - MSP Richard Ross
 - Privateer-style mu*? Bobby Bailey
 - Minimum community sizes Dan Root
 - Minimum community sizes Koster, Raph
 - Minimum community sizes Dan Root
 
- Minimum community sizes adam@treyarch.com
 - Minimum community sizes Matthew Mihaly
 - Minimum community sizes David Bennett
 - Minimum community sizes Matthew Mihaly
 
- Pike codebase Daniel Podlejski
 - chil@gate.net Joel Kelso