February 1999
- client images Chris Gray
- Question on c++ switch optimization, and parsers in general. Ben Greear
- Question on c++ switch optimization, and parsers in general. Adam Wiggins
- Question on c++ switch optimization, and parsers in general. Ola Fosheim Grøstad
- Question on c++ switch optimization, and parsers in general. Chris Gray
- Question on c++ switch optimization, and parsers in general. Chris Gray
- Question on c++ switch optimization, and parsers in general. T. Alexander Popiel
- Question on c++ switch optimization, and parsers in general. Ola Fosheim Grøstad
- Question on c++ switch optimization, and parsers in general. Richard Woolcock
- Question on c++ switch optimization, and parsers in general. Marc Hernandez
- Question on c++ switch optimization, and parsers i Chris Gray
- Question on c++ switch optimization, and parsers i Jon A. Lambert
- Question on c++ switch optimization, and parsers i Chris Gray
- optimizing code diablo@best.com
- optimizing code Hans-Henrik Staerfeldt
- optimizing code Chris Gray
- code profiling Chris Gray
- World-file parsing and RTTI? The Arrow
- World-file parsing and RTTI? Mark Gritter
- pet peeves diablo@best.com
- pet peeves diablo@best.com
- pet peeves Caliban Tiresias Darklock
- pet peeves Marc Bowden
- pet peeves Richard Woolcock
- pet peeves Koster, Raph
- pet peeves diablo@best.com
- pet peeves Caliban Tiresias Darklock
- pet peeves Kristen Koster
- pet peeves Caliban Tiresias Darklock
- pet peeves Adam Wiggins
- pet peeves Wes Connell
- pet peeves J C Lawrence
- pet peeves Matthew Mihaly
- pet peeves Ling
- pet peeves Ola Fosheim Grøstad
- pet peeves Matthew Mihaly
- pet peeves Ola Fosheim Grøstad
- pet peeves Matthew Mihaly
- pet peeves David Bennett
- pet peeves Robert Woods
- pet peeves Wes Connell
- pet peeves Travis S. Casey
- pet peeves Matthew Mihaly
- pet peeves Neerenberg, AaronX
- pet peeves greg
- pet peeves Richard Woolcock
- pet peeves J C Lawrence
- pet peeves Martin Keegan
- pet peeves Ola Fosheim Grøstad
- pet peeves J C Lawrence
- pet peeves diablo@best.com
- pet peeves Brandon A Downey
- pet peeves diablo@best.com
- pet peeves Darren Henderson
- pet peeves diablo@best.com
- pet peeves Darren Henderson
- pet peeves Steve Houchard
- pet peeves diablo@best.com
- pet peeves Darren Henderson
- pet peeves diablo@best.com
- pet peeves Steve Houchard
- pet peeves diablo@best.com
- pet peeves Richard Woolcock
- pet peeves diablo@best.com
- pet peeves Richard Woolcock
- pet peeves Apocalypse
- pet peeves Caliban Tiresias Darklock
- pet peeves diablo@best.com
- pet peeves Adam Wiggins
- pet peeves diablo@best.com
- pet peeves Adam Wiggins
- pet peeves diablo@best.com
- pet peeves Mik Clarke
- pet peeves Caliban Tiresias Darklock
- pet peeves Travis S. Casey
- pet peeves Caliban Tiresias Darklock
- pet peeves Benjamin D. Wiechel
- pet peeves Marc Bowden
- pet peeves Matthew Mihaly
- pet peeves Mik Clarke
- pet peeves Benjamin D. Wiechel
- pet peeves Matthew Mihaly
- pet peeves Caliban Tiresias Darklock
- pet peeves Marc Bowden
- pet peeves Matthew Mihaly
- pet peeves David Bennett
- pet peeves David Bennett
- pet peeves Petri Virkkula
- pet peeves J C Lawrence
- Horror Themed Muds [was CthulhuMud Driver 6] Christopher Allen
- Horror Themed Muds [was CthulhuMud Driver 6] Caliban Tiresias Darklock
- Horror Themed Muds [was CthulhuMud Driver 6] Mik Clarke
- CthulhuMud Driver 6 Mik Clarke
- CthulhuMud Driver 6 J C Lawrence
- Mathengine Ling
- Mathengine Apocalypse
- Website update Koster, Raph
- Influential muds Koster, Raph
- Influential muds Dan Shiovitz
- Influential muds Adam Wiggins
- Influential muds Sunny Gulati
- Influential muds diablo@best.com
- Influential muds Juha Lindfors
- Influential muds Brandon J. Rickman
- Influential muds Caliban Tiresias Darklock
- Influential muds Andy Cink
- Influential muds J C Lawrence
- Influential muds Dr. Cat
- Influential muds Jay Carlson
- Influential muds Mik Clarke
- Influential muds Richard Woolcock
- Influential muds Koster, Raph
- Influential muds Mik Clarke
- Influential muds Ola Fosheim Grøstad
- Influential muds Dan Root
- Influential muds Benjamin D. Wiechel
- State of the art? Andy Cink
- State of the art? diablo@best.com
- State of the art? Caliban Tiresias Darklock
- State of the art? ##Make Nylander
- State of the art? diablo@best.com
- State of the art? Martin Keegan
- State of the art? David Bennett
- State of the art? Martin Keegan
On Wed, 17 Feb 1999, David Bennett wrote:
> >players' sake, however, may find it more difficult to "compete" for the
> >login time of players looking for other players, since our muds will be
> >offbeat and oddball, and will take time to catch on.
>
> I don't think this is totaly true. Most muds which are successful are
It's *not* totally true. It is but a generalisation.
> definately different to stock muds. They had a style or idea of their own
> which makes them successful. In some cases it might be as simple as the
> theme, in others it would be a more complicated relation between theme and
> things like skills/races/eye catching.
ah yes, but these are things I'd say were accepted means of "innovation" -
variations of a particular set of parameteres within certain bounds.
> By far and away the biggest draw of people to a mud is word of mouth. Once
sure that's what gets them there, but what keeps them there?
> people have heard of your mud, more people start coming, which causes even
> more people to come. And so it goes on. I think being different and
> oddball at the start is actually a catcher, rather than something which
> turns people off.
I think the theme of a mud is the parameter you can vary most if you're
maximising player appeal (Discworld has a strongly maintained, oddball
theme). The next one is the player attributes (in particular races,
classes, skills).
In my experience, the gameplay on Diku muds is very similar cross the
board, though the profusion of questions in the initial login procedure
exhibits startling variety.
Mk
"Firewalls begin in the mind" - State of the art? Andy Cink
- State of the art? J C Lawrence
- State of the art? David Bennett
- State of the art? Martin Keegan
- State of the art? Matthew Mihaly
- State of the art? Caliban Tiresias Darklock
- State of the art? Matthew Mihaly
- State of the art? Ola Fosheim Grøstad
- State of the art? Ola Fosheim Grøstad
- State of the art? J C Lawrence
- State of the art? Matthew Mihaly
- State of the art? Mik Clarke
- State of the art? J C Lawrence
- The Terrorist Class Ola Fosheim Grøstad
- The Terrorist Class Mik Clarke
- Welcome To "MUD-Dev"! mud-dev-admin@kanga.nu
- IMPORTANT ADMIN: New list setup requires your attention J C Lawrence
- ADMIN: URL change J C Lawrence
- PermaDeath (was pet peeves) Marc Hernandez
- ScryMUD 1.8.7 released. Ben Greear
- PermaDeath Sayeed
- PermaDeath Ola Fosheim Grøstad
- PermaDeath Sayeed
- roleplaying and immersion (was: PermaDeath) Ola Fosheim Grøstad
- Roleplaying and Immersion (was: PermaDeath) Sayeed
- Roleplaying and Immersion (was: PermaDeath) Adam Wiggins
- Roleplaying and Immersion (was: PermaDeath) J C Lawrence
- Roleplaying and Immersion (was: PermaDeath) Ola Fosheim Grøstad
- WEB: VR-stuff Ola Fosheim Grøstad
- WEB: VR-stuff J C Lawrence
- WEB: VR-stuff Mik Clarke
- WEB: VR-stuff Marian Griffith
- WEB: VR-stuff J C Lawrence
- ADMIN: The list archives are now online and fully searchable J C Lawrence
- Theories was pet peeves Wes Connell