February 1999
- client images Chris Gray
- Question on c++ switch optimization, and parsers in general. Ben Greear
- Question on c++ switch optimization, and parsers in general. Adam Wiggins
- Question on c++ switch optimization, and parsers in general. Ola Fosheim Grøstad
- Question on c++ switch optimization, and parsers in general. Chris Gray
- Question on c++ switch optimization, and parsers in general. Chris Gray
- Question on c++ switch optimization, and parsers in general. T. Alexander Popiel
- Question on c++ switch optimization, and parsers in general. Ola Fosheim Grøstad
- Question on c++ switch optimization, and parsers in general. Richard Woolcock
- Question on c++ switch optimization, and parsers in general. Marc Hernandez
- Question on c++ switch optimization, and parsers i Chris Gray
- Question on c++ switch optimization, and parsers i Jon A. Lambert
- Question on c++ switch optimization, and parsers i Chris Gray
- optimizing code diablo@best.com
- optimizing code Hans-Henrik Staerfeldt
- optimizing code Chris Gray
- code profiling Chris Gray
- World-file parsing and RTTI? The Arrow
- World-file parsing and RTTI? Mark Gritter
- pet peeves diablo@best.com
- pet peeves diablo@best.com
- pet peeves Caliban Tiresias Darklock
- pet peeves Marc Bowden
- pet peeves Richard Woolcock
- pet peeves Koster, Raph
- pet peeves diablo@best.com
- pet peeves Caliban Tiresias Darklock
- pet peeves Kristen Koster
- pet peeves Caliban Tiresias Darklock
- pet peeves Adam Wiggins
- pet peeves Wes Connell
- pet peeves J C Lawrence
- pet peeves Matthew Mihaly
- pet peeves Ling
On Wed, 17 Feb 1999, J C Lawrence wrote:
>
> Mike "Lorry" Lawrie (or was it Bartle) argues strenuously on this area
> in his general argument on the advantages of perma-death. Simply put:
> given a perma-death system (with suitable political backdrops -- see
> Lorry's article) competant high level players can generally ensure
> that the members of their ranks are sufficiently competent, and have a
> vested interest in doing so to prevent the Imm/Imp from purging their
> player records. Lorry of course argues this from the viewpoint that
> non-permadeath systems allow players to "win" thru mere persistence
> rather than any particular skill or ability at the game.
Agreed, any chance of pointing me in the direction of the article? Sorry
for making noise but I have to say that one of the reasons my interest in
muds skydived was that you don't need skill for muds such as those. You
just need far too much time on your hands and the ability to withstand
RSI. What was the point in playing? I see it similar to playing one of
those point 'n click adventure games where you can't die, just be
persistent. Except non-permadeath muds had this penalty that once you did
die, you had to waste a few days getting back to where you were. Social
side? Not interested, I'm a tinker/gamer, the social aspects are frills.
Perhaps taking tips from the early arcade games of limited lives in some
form might be a nice touch to give people a 'chance', after all, one
chance is just harsh, I'm experiencing a game with one chance to live
right now, thankyou very much. Perhaps the ability to gain more lives.
Like DartMUD, except there once the 'continue bonus' was discovered,
almost everyone carried one. But that's a separate technical issue.
Taking the above Lorry's (or Bartle's) theme further, the competent
players could be rewarded with more 'lives' (in whatever form) if they
help out newbies... Enforced newbie helping.
Personally, I'm lazy. I wanna play a mud where I don't need to waste a
year to get to medium-level. I take a "lurve 'em and leave 'em" approach
to games: play them constantly for a day; find out all the 'kewl' features
then get bored. I want to be able to do almost all the things the more
experienced players can, except less well. The long term lastability is
provided by being able to interact with everyone else on their level. The
game itself should have an elegant design that is played often because it
is fun, not because it demands you to play it often so you can have fun.
Alternatively, the process to get to that a decent level should be fun
too. There's no fun in repetitively killing similar monsters the same way
a zillion times to achieve something (refer to that "OGR: Ion Storm's
Witchboy talks about the functionality of enemy AI" for how Defender and
PacMan made things interesting.) I dislike being in a mud that has strong
gamist classes between newbies, old-timers and everyone else inbetween
based on active play time logged. (And that's also why I dreamt up that
weird idea of a mud where you didn't have skills, you had contacts to do
things for you. Would contacts make mules redundant?)
Oops, I'm ranting. Anyway, good thing the subject is entitled as it is,
coz it makes this entire post on topic. :)
| Ling Lo (aka Lethargic Lad)
_O_O_ kllo@iee.org - pet peeves Ola Fosheim Grøstad
- pet peeves Matthew Mihaly
- pet peeves Ola Fosheim Grøstad
- pet peeves Matthew Mihaly
- pet peeves David Bennett
- pet peeves Robert Woods
- pet peeves Wes Connell
- pet peeves Travis S. Casey
- pet peeves Matthew Mihaly
- pet peeves Neerenberg, AaronX
- pet peeves greg
- pet peeves Richard Woolcock
- pet peeves J C Lawrence
- pet peeves Martin Keegan
- pet peeves Ola Fosheim Grøstad
- pet peeves J C Lawrence
- pet peeves diablo@best.com
- pet peeves Brandon A Downey
- pet peeves diablo@best.com
- pet peeves Darren Henderson
- pet peeves diablo@best.com
- pet peeves Darren Henderson
- pet peeves Steve Houchard
- pet peeves diablo@best.com
- pet peeves Darren Henderson
- pet peeves diablo@best.com
- pet peeves Steve Houchard
- pet peeves diablo@best.com
- pet peeves Richard Woolcock
- pet peeves diablo@best.com
- pet peeves Richard Woolcock
- pet peeves Apocalypse
- pet peeves Caliban Tiresias Darklock
- pet peeves diablo@best.com
- pet peeves Adam Wiggins
- pet peeves diablo@best.com
- pet peeves Adam Wiggins
- pet peeves diablo@best.com
- pet peeves Mik Clarke
- pet peeves Caliban Tiresias Darklock
- pet peeves Travis S. Casey
- pet peeves Caliban Tiresias Darklock
- pet peeves Benjamin D. Wiechel
- pet peeves Marc Bowden
- pet peeves Matthew Mihaly
- pet peeves Mik Clarke
- pet peeves Benjamin D. Wiechel
- pet peeves Matthew Mihaly
- pet peeves Caliban Tiresias Darklock
- pet peeves Marc Bowden
- pet peeves Matthew Mihaly
- pet peeves David Bennett
- pet peeves David Bennett
- pet peeves Petri Virkkula
- pet peeves J C Lawrence
- Horror Themed Muds [was CthulhuMud Driver 6] Christopher Allen
- Horror Themed Muds [was CthulhuMud Driver 6] Caliban Tiresias Darklock
- Horror Themed Muds [was CthulhuMud Driver 6] Mik Clarke
- CthulhuMud Driver 6 Mik Clarke
- CthulhuMud Driver 6 J C Lawrence
- Mathengine Ling
- Mathengine Apocalypse
- Website update Koster, Raph
- Influential muds Koster, Raph
- Influential muds Dan Shiovitz
- Influential muds Adam Wiggins
- Influential muds Sunny Gulati
- Influential muds diablo@best.com
- Influential muds Juha Lindfors
- Influential muds Brandon J. Rickman
- Influential muds Caliban Tiresias Darklock
- Influential muds Andy Cink
- Influential muds J C Lawrence
- Influential muds Dr. Cat
- Influential muds Jay Carlson
- Influential muds Mik Clarke
- Influential muds Richard Woolcock
- Influential muds Koster, Raph
- Influential muds Mik Clarke
- Influential muds Ola Fosheim Grøstad
- Influential muds Dan Root
- Influential muds Benjamin D. Wiechel
- State of the art? Andy Cink
- State of the art? diablo@best.com
- State of the art? Caliban Tiresias Darklock
- State of the art? ##Make Nylander
- State of the art? diablo@best.com
- State of the art? Martin Keegan
- State of the art? David Bennett
- State of the art? Martin Keegan
- State of the art? Andy Cink
- State of the art? J C Lawrence
- State of the art? David Bennett
- State of the art? Matthew Mihaly
- State of the art? Caliban Tiresias Darklock
- State of the art? Matthew Mihaly
- State of the art? Ola Fosheim Grøstad
- State of the art? Ola Fosheim Grøstad
- State of the art? J C Lawrence
- State of the art? Matthew Mihaly
- State of the art? Mik Clarke
- State of the art? J C Lawrence
- The Terrorist Class Ola Fosheim Grøstad
- The Terrorist Class Mik Clarke
- Welcome To "MUD-Dev"! mud-dev-admin@kanga.nu
- IMPORTANT ADMIN: New list setup requires your attention J C Lawrence
- ADMIN: URL change J C Lawrence
- PermaDeath (was pet peeves) Marc Hernandez
- ScryMUD 1.8.7 released. Ben Greear
- PermaDeath Sayeed
- PermaDeath Ola Fosheim Grøstad
- PermaDeath Sayeed
- roleplaying and immersion (was: PermaDeath) Ola Fosheim Grøstad
- Roleplaying and Immersion (was: PermaDeath) Sayeed
- Roleplaying and Immersion (was: PermaDeath) Adam Wiggins
- Roleplaying and Immersion (was: PermaDeath) J C Lawrence
- Roleplaying and Immersion (was: PermaDeath) Ola Fosheim Grøstad
- WEB: VR-stuff Ola Fosheim Grøstad
- WEB: VR-stuff J C Lawrence
- WEB: VR-stuff Mik Clarke
- WEB: VR-stuff Marian Griffith
- WEB: VR-stuff J C Lawrence
- ADMIN: The list archives are now online and fully searchable J C Lawrence
- Theories was pet peeves Wes Connell