February 1999
- client images Chris Gray
- Question on c++ switch optimization, and parsers in general. Ben Greear
- Question on c++ switch optimization, and parsers in general. Adam Wiggins
- Question on c++ switch optimization, and parsers in general. Ola Fosheim Grøstad
- Question on c++ switch optimization, and parsers in general. Chris Gray
- Question on c++ switch optimization, and parsers in general. Chris Gray
- Question on c++ switch optimization, and parsers in general. T. Alexander Popiel
- Question on c++ switch optimization, and parsers in general. Ola Fosheim Grøstad
- Question on c++ switch optimization, and parsers in general. Richard Woolcock
- Question on c++ switch optimization, and parsers in general. Marc Hernandez
- Question on c++ switch optimization, and parsers i Chris Gray
- Question on c++ switch optimization, and parsers i Jon A. Lambert
- Question on c++ switch optimization, and parsers i Chris Gray
- optimizing code diablo@best.com
- optimizing code Hans-Henrik Staerfeldt
- optimizing code Chris Gray
- code profiling Chris Gray
- World-file parsing and RTTI? The Arrow
- World-file parsing and RTTI? Mark Gritter
- pet peeves diablo@best.com
- pet peeves diablo@best.com
- pet peeves Caliban Tiresias Darklock
- pet peeves Marc Bowden
- pet peeves Richard Woolcock
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- pet peeves diablo@best.com
- pet peeves Caliban Tiresias Darklock
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- pet peeves Adam Wiggins
- pet peeves Wes Connell
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- pet peeves Ling
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- pet peeves David Bennett
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- pet peeves Matthew Mihaly
- pet peeves Neerenberg, AaronX
- pet peeves greg
- pet peeves Richard Woolcock
- pet peeves J C Lawrence
- pet peeves Martin Keegan
- pet peeves Ola Fosheim Grøstad
- pet peeves J C Lawrence
On Fri, 12 Feb 1999 11:38:45 -0800
Caliban Tiresias Darklock<caliban@darklock.com> wrote:
> I mean, aren't we all basically agreed that level as a measure of
> player quality is pretty worthless? If not, why? What does having
> level X really say about the player behind the character? What do we
> expect it to say? What do we wish it would say?
Ouch.
I don't know. I largely view the concept of a "level" as a catch-all
metric of a character that is so simplistic in the extreme that it
mandates simplistic thinking about the problems of advancement, game
design, and character and player development (which are different
things). Lose "level", at least in your design and thinking process,
and you can start to create interesting systems and problems.
You can always patch and band-aide it back on over the top later as a
derived stat if you want to give your players a familiar crutch.
> It occurs to me that on many MUDs, people use the level as a sort of
> double-edged sword. Wouldn't it be more efficient to use two swords?
> Has anyone thought about having two levels -- player and character?
> Anyone done this? I know several folks here were talking about
> separating the player from the character on a basic level,
> i.e. login to a player and thence to a character.
I split stats into three:
body -- all the physical stuff
character -- all the mental, talent, skill bits (minus physical
capability which remains with the body)
account -- karma, sin, high order probability fields, other similar
long term/subtle effects.
--
J C Lawrence Internet: claw@kanga.nu
----------(*) Internet: coder@kanga.nu
...Honorary Member of Clan McFud -- Teamer's Avenging Monolith...
- pet peeves diablo@best.com
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- Horror Themed Muds [was CthulhuMud Driver 6] Christopher Allen
- Horror Themed Muds [was CthulhuMud Driver 6] Caliban Tiresias Darklock
- Horror Themed Muds [was CthulhuMud Driver 6] Mik Clarke
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- Mathengine Ling
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- Website update Koster, Raph
- Influential muds Koster, Raph
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- Influential muds Caliban Tiresias Darklock
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- State of the art? Andy Cink
- State of the art? diablo@best.com
- State of the art? Caliban Tiresias Darklock
- State of the art? ##Make Nylander
- State of the art? diablo@best.com
- State of the art? Martin Keegan
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- State of the art? Martin Keegan
- State of the art? Andy Cink
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- State of the art? David Bennett
- State of the art? Matthew Mihaly
- State of the art? Caliban Tiresias Darklock
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- State of the art? Ola Fosheim Grøstad
- State of the art? J C Lawrence
- State of the art? Matthew Mihaly
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- The Terrorist Class Ola Fosheim Grøstad
- The Terrorist Class Mik Clarke
- Welcome To "MUD-Dev"! mud-dev-admin@kanga.nu
- IMPORTANT ADMIN: New list setup requires your attention J C Lawrence
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- PermaDeath (was pet peeves) Marc Hernandez
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- WEB: VR-stuff Ola Fosheim Grøstad
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- Theories was pet peeves Wes Connell