February 1999
- client images Chris Gray
- Question on c++ switch optimization, and parsers in general. Ben Greear
- Question on c++ switch optimization, and parsers in general. Adam Wiggins
- Question on c++ switch optimization, and parsers in general. Ola Fosheim Grøstad
- Question on c++ switch optimization, and parsers in general. Chris Gray
- Question on c++ switch optimization, and parsers in general. Chris Gray
- Question on c++ switch optimization, and parsers in general. T. Alexander Popiel
- Question on c++ switch optimization, and parsers in general. Ola Fosheim Grøstad
- Question on c++ switch optimization, and parsers in general. Richard Woolcock
- Question on c++ switch optimization, and parsers in general. Marc Hernandez
- Question on c++ switch optimization, and parsers i Chris Gray
- Question on c++ switch optimization, and parsers i Jon A. Lambert
- Question on c++ switch optimization, and parsers i Chris Gray
- optimizing code diablo@best.com
- optimizing code Hans-Henrik Staerfeldt
- optimizing code Chris Gray
- code profiling Chris Gray
- World-file parsing and RTTI? The Arrow
- World-file parsing and RTTI? Mark Gritter
- pet peeves diablo@best.com
- pet peeves diablo@best.com
- pet peeves Caliban Tiresias Darklock
- pet peeves Marc Bowden
- pet peeves Richard Woolcock
- pet peeves Koster, Raph
- pet peeves diablo@best.com
- pet peeves Caliban Tiresias Darklock
- pet peeves Kristen Koster
- pet peeves Caliban Tiresias Darklock
- pet peeves Adam Wiggins
- pet peeves Wes Connell
- pet peeves J C Lawrence
- pet peeves Matthew Mihaly
- pet peeves Ling
- pet peeves Ola Fosheim Grøstad
- pet peeves Matthew Mihaly
- pet peeves Ola Fosheim Grøstad
- pet peeves Matthew Mihaly
- pet peeves David Bennett
- pet peeves Robert Woods
- pet peeves Wes Connell
- pet peeves Travis S. Casey
- pet peeves Matthew Mihaly
- pet peeves Neerenberg, AaronX
- pet peeves greg
- pet peeves Richard Woolcock
- pet peeves J C Lawrence
- pet peeves Martin Keegan
- pet peeves Ola Fosheim Grøstad
- pet peeves J C Lawrence
- pet peeves diablo@best.com
- pet peeves Brandon A Downey
- pet peeves diablo@best.com
- pet peeves Darren Henderson
- pet peeves diablo@best.com
- pet peeves Darren Henderson
- pet peeves Steve Houchard
- pet peeves diablo@best.com
- pet peeves Darren Henderson
On Sat, 13 Feb 1999 diablo@best.com wrote:
> I'm curious what it is many of you want from your admins. We don't really
> have "imps" or "immortals" or whatnot. We have Gods (Sarapis, the Logos,
I don't want this to devolve into a discussion about "levels" for the none
players, thats probably been discussed to death. No matter the system
there is someone (or multiple someones) that have ultimate control of the
game. You have decreasong levels of authority from there to the players.
I am in ultimate control of the machine, the systems and the game. People
I assign as admins I have to trust implicitly. I want them to behave in an
adult manner, act responsibly and adhere to whatever policies that I've
imposed (or ok'd). (I should point out that I'm not currently involved
with any "open" muds). In the past I've worked on muds where there were a
dozen "admin" types...most doing very little. Not a good situation. I
think we've all played on muds where the controlling bodies were
heidiously political and quarralsome. Not good either.
IMO admin teams must be small, consisting of peopel who you would not be
afraid to leave your house keys with.
I do think, where you have a commercial enterprise, that your
qualifications would likely be much different.
> but coding is just coding. It's an interchangeable function for the most
> part. You can always find new coders. Finding someone who has a
> charismatic personality and who makes mortals want to be on your game is a
Ouch. Disagree with this big time here. Good coders are neither easy to
find nor interchangable.
> much rarer find though, and a contribution like that should not be
> underestimated. If you have Gods (or immortals or whatever you call them)
> who make the world a more interesting and intense place for your mortals,
> then they are very worthy of being in that position!
I don't think your "god" equates to an "admin" type of position as I've
seen it defined. You do not need to have the keys to the place to inspire,
control, direct, encourage good role play.
______________________________________________________________________
Darren Henderson darren@jasper.somtel.com
Help fight junk e-mail, visit http://www.cauce.org/ - pet peeves diablo@best.com
- pet peeves Steve Houchard
- pet peeves diablo@best.com
- pet peeves Richard Woolcock
- pet peeves diablo@best.com
- pet peeves Darren Henderson
- pet peeves Richard Woolcock
- pet peeves Apocalypse
- pet peeves Caliban Tiresias Darklock
- pet peeves diablo@best.com
- pet peeves Adam Wiggins
- pet peeves diablo@best.com
- pet peeves Adam Wiggins
- pet peeves diablo@best.com
- pet peeves Mik Clarke
- pet peeves Caliban Tiresias Darklock
- pet peeves Travis S. Casey
- pet peeves Caliban Tiresias Darklock
- pet peeves Benjamin D. Wiechel
- pet peeves Marc Bowden
- pet peeves Matthew Mihaly
- pet peeves Mik Clarke
- pet peeves Benjamin D. Wiechel
- pet peeves Matthew Mihaly
- pet peeves Caliban Tiresias Darklock
- pet peeves Marc Bowden
- pet peeves Matthew Mihaly
- pet peeves David Bennett
- pet peeves David Bennett
- pet peeves Petri Virkkula
- pet peeves J C Lawrence
- Horror Themed Muds [was CthulhuMud Driver 6] Christopher Allen
- Horror Themed Muds [was CthulhuMud Driver 6] Caliban Tiresias Darklock
- Horror Themed Muds [was CthulhuMud Driver 6] Mik Clarke
- CthulhuMud Driver 6 Mik Clarke
- CthulhuMud Driver 6 J C Lawrence
- Mathengine Ling
- Mathengine Apocalypse
- Website update Koster, Raph
- Influential muds Koster, Raph
- Influential muds Dan Shiovitz
- Influential muds Adam Wiggins
- Influential muds Sunny Gulati
- Influential muds diablo@best.com
- Influential muds Juha Lindfors
- Influential muds Brandon J. Rickman
- Influential muds Caliban Tiresias Darklock
- Influential muds Andy Cink
- Influential muds J C Lawrence
- Influential muds Dr. Cat
- Influential muds Jay Carlson
- Influential muds Mik Clarke
- Influential muds Richard Woolcock
- Influential muds Koster, Raph
- Influential muds Mik Clarke
- Influential muds Ola Fosheim Grøstad
- Influential muds Dan Root
- Influential muds Benjamin D. Wiechel
- State of the art? Andy Cink
- State of the art? diablo@best.com
- State of the art? Caliban Tiresias Darklock
- State of the art? ##Make Nylander
- State of the art? diablo@best.com
- State of the art? Martin Keegan
- State of the art? David Bennett
- State of the art? Martin Keegan
- State of the art? Andy Cink
- State of the art? J C Lawrence
- State of the art? David Bennett
- State of the art? Matthew Mihaly
- State of the art? Caliban Tiresias Darklock
- State of the art? Matthew Mihaly
- State of the art? Ola Fosheim Grøstad
- State of the art? Ola Fosheim Grøstad
- State of the art? J C Lawrence
- State of the art? Matthew Mihaly
- State of the art? Mik Clarke
- State of the art? J C Lawrence
- The Terrorist Class Ola Fosheim Grøstad
- The Terrorist Class Mik Clarke
- Welcome To "MUD-Dev"! mud-dev-admin@kanga.nu
- IMPORTANT ADMIN: New list setup requires your attention J C Lawrence
- ADMIN: URL change J C Lawrence
- PermaDeath (was pet peeves) Marc Hernandez
- ScryMUD 1.8.7 released. Ben Greear
- PermaDeath Sayeed
- PermaDeath Ola Fosheim Grøstad
- PermaDeath Sayeed
- roleplaying and immersion (was: PermaDeath) Ola Fosheim Grøstad
- Roleplaying and Immersion (was: PermaDeath) Sayeed
- Roleplaying and Immersion (was: PermaDeath) Adam Wiggins
- Roleplaying and Immersion (was: PermaDeath) J C Lawrence
- Roleplaying and Immersion (was: PermaDeath) Ola Fosheim Grøstad
- WEB: VR-stuff Ola Fosheim Grøstad
- WEB: VR-stuff J C Lawrence
- WEB: VR-stuff Mik Clarke
- WEB: VR-stuff Marian Griffith
- WEB: VR-stuff J C Lawrence
- ADMIN: The list archives are now online and fully searchable J C Lawrence
- Theories was pet peeves Wes Connell