February 1997
- Its nice to be back Nathan Yospe
- Its nice to be back coder@ibm.net
- Its nice to be back Nathan Yospe
- Testing coder@ibm.net
- Invitation to MUD Design Mailing List Chris Gray
- Invitation to MUD Design Mailing List coder@ibm.net
- Invitation to MUD Design Mailing List coder@ibm.net
- Invitation to MUD Design Mailing List coder@ibm.net
- Invitation to MUD Design Mailing List coder@ibm.net
- Wout's mailing list and old digests coder@ibm.net
- Wout's mailing list and old digests Wout Mertens
- Wout's mailing list and old digests coder@ibm.net
- Just a bit of musing Nathan Yospe
- Just a bit of musing Adam Wiggins
- Just a bit of musing coder@ibm.net
- Just a bit of musing Chris Gray
- Just a bit of musing Carter T Shock
- Just a bit of musing Chris Gray
- Just a bit of musing S001GMU@nova.wright.edu
- Just a bit of musing Dmitri Kondratiev
- Just a bit of musing Chris Gray
- Just a bit of musing Dmitri Kondratiev
- Just a bit of musing coder@ibm.net
- Just a bit of musing Jon A. Lambert
- Just a bit of musing coder@ibm.net
- Just a bit of musing coder@ibm.net
- Just a bit of musing clawrenc@cup.hp.com
- Just a bit of musing coder@ibm.net
- Just a bit of musing Carter T Shock
- Just a bit of musing Alex Oren
- Just a bit of musing Wout Mertens
- Just a bit of musing coder@ibm.net
- Just a bit of musing coder@ibm.net
- Just a bit of musing Wout Mertens
- Just a bit of musing Carter T Shock
- Just a bit of musing S001GMU@nova.wright.edu
- Just a bit of musing Chris Gray
- Just a bit of musing coder@ibm.net
On 28/02/97 at 04:51 PM, "Carter T Shock" <ctso@umiacs.umd.edu> said:
>I think one of the common problems is viewing these as a dichotomy. Yer
>either on a TTY typing and reading, or you've got full blown
>texture-mapped baddies to blow up. Doesn't have to be that way.
Agreed.
>First off, I'm a _heavy_ proponent of clients.
Partially agreed. My favourite "client" for MUDding is still raw telnet.
I don't like triggers, accellerators, scripting etc, and rather feel that
other's use of them detracts from the game (not counting the fact that I
feel that a game which can be so automated is fundamentally flawed).
Outside of that about the only real point I'd argue vehemently agaist are
platform specific clients, whatever the excuse.
>All of that junk that is
>sent as text these days could be compressed into short binary messages
>and allow for lots of customization in the process ("You OBLITERATE Ogg
>with your deadly flatulance" becomes a 2 or 4 byte header followed by a
>couple of bytes of state info.. how many points, who ya hit, etc).
Hurm. Raz I think talked extensively on Wout's list about externallising
the IO this way. For a free programming MUD the problem quickly becomes
synchronising the client and server DB's -- especially when no strings or
string references are hard coded into the server anymore. (Not to say it
can't be done, but it gets entertaining).
Consider the simple case of a newly user-programmed object which attaches
to a player to mutate the appearance (note: not the effect or result) all
incoming attack events in some manner (say relocating the apparently
damaged area, making the attack appear inefectual/very effectual, changing
the apparent attack weapon ("You are attacked with a wet noodle!") etc.
JoeBloe user programmed this up a couple of hourse ago, and now your user
attaches and starts to play...
In-game IO filters and mutators get to be *real* fun when you seperate
them as you describe. (NB I allow in-game objects to potentially trap,
redirect, filter, analyse, post- and pre-process all IO for other objects
such as players etc).
>The
>client becomes responsible for making text out of the binary spam. Now
>imagine a client that is primarily a text region for all the fancy
>descriptions, chat, hints, etc and has a small window where you show the
>player's orientation with the world using simple stick drawings.
Cf Rogue/Larn/Hack.
--
J C Lawrence Internet: claw@null.net
----------(*) Internet: coder@ibm.net
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith... - Just a bit of musing Nathan Yospe
- Just a bit of musing coder@ibm.net
- Just a bit of musing Jon A. Lambert
- Just a bit of musing Adam Wiggins
- Just a bit of musing coder@ibm.net
- Just a bit of musing GnomesHome@aol.com
- Just a bit of musing Carter T Shock
- Just a bit of musing Chris Gray
- Just a bit of musing coder@ibm.net
- Just a bit of musing Adam Wiggins
- Just a bit of musing Chris Gray
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- Just a bit of musing claw@null.net
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- Just a bit of musing claw@null.net
- Just a bit of musing Wout Mertens
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- Just a bit of musing Adam Wiggins
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- Just a bit of musing clawrenc@cup.hp.com
- Just a bit of musing Nathan Yospe
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- Quadtrees? Wout Mertens
- Quadtrees? coder@ibm.net
- Quadtrees? Greg Munt
- Quadtrees? Ola Fosheim Grøstad
- Quadtrees? Ling
- Quadtrees? Miroslav Silovic
- Quadtrees? Chris Gray
- Quadtrees? Carter T Shock
- Quadtrees? S001GMU@nova.wright.edu
- Quadtrees? Carter T Shock
- Quadtrees? S001GMU@nova.wright.edu
- Quadtrees? coder@ibm.net
- Quadtrees? Chris Gray
- Quadtrees? Carter T Shock
- Quadtrees? coder@ibm.net
- Quadtrees? claw@kanga.nu