February 1997
- Its nice to be back Nathan Yospe
- Its nice to be back coder@ibm.net
- Its nice to be back Nathan Yospe
- Testing coder@ibm.net
- Invitation to MUD Design Mailing List Chris Gray
- Invitation to MUD Design Mailing List coder@ibm.net
- Invitation to MUD Design Mailing List coder@ibm.net
- Invitation to MUD Design Mailing List coder@ibm.net
- Invitation to MUD Design Mailing List coder@ibm.net
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- Wout's mailing list and old digests Wout Mertens
- Wout's mailing list and old digests coder@ibm.net
- Just a bit of musing Nathan Yospe
- Just a bit of musing Adam Wiggins
- Just a bit of musing coder@ibm.net
- Just a bit of musing Chris Gray
- Just a bit of musing Carter T Shock
- Just a bit of musing Chris Gray
- Just a bit of musing S001GMU@nova.wright.edu
- Just a bit of musing Dmitri Kondratiev
Hi all,
At 16:04 28.02.97 -0500, S001GMU@nova.wright.edu wrote:
...
>
>I've been leaning towards an open system, where the user interface is not tied
>to the game mechanics of the MUD. This does present several problems to be
>overcome, but it allows for a client that is specialized (to some degree) for
>the system it is running on. Why limit it to plain, 2-d Graphics? :) If I
>forked out the PILES of $$$ for an SGI Onyx Reality engine with VR Galore, I
>wanna be able to play some games with it!! :) Granted, I don't plan on writing
>the client for that particular system, but hey, why not build a system that at
>least makes it easier to do it for that (obviously rich) bum to do it? :)
>
What you guys think about VRML MUD these days ? VRML2.0 is quite usable
already and may be fun to hack with. Besides, 3D VRML window along with all
traditional text stuff would look cool, I think. VRML is still kinda slow,
have to admit. But its getting faster and for now 3D window could be not
THAT big.
Dima.
-----------------
Dmitri Kondratiev
dima@paragraph.com
102401.2457@compuserve.com
http://aldan.paragraph.com
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