February 1997
- Its nice to be back Nathan Yospe
- Its nice to be back coder@ibm.net
- Its nice to be back Nathan Yospe
- Testing coder@ibm.net
- Invitation to MUD Design Mailing List Chris Gray
- Invitation to MUD Design Mailing List coder@ibm.net
- Invitation to MUD Design Mailing List coder@ibm.net
- Invitation to MUD Design Mailing List coder@ibm.net
- Invitation to MUD Design Mailing List coder@ibm.net
- Wout's mailing list and old digests coder@ibm.net
- Wout's mailing list and old digests Wout Mertens
- Wout's mailing list and old digests coder@ibm.net
- Just a bit of musing Nathan Yospe
- Just a bit of musing Adam Wiggins
- Just a bit of musing coder@ibm.net
- Just a bit of musing Chris Gray
- Just a bit of musing Carter T Shock
- Just a bit of musing Chris Gray
- Just a bit of musing S001GMU@nova.wright.edu
- Just a bit of musing Dmitri Kondratiev
- Just a bit of musing Chris Gray
- Just a bit of musing Dmitri Kondratiev
- Just a bit of musing coder@ibm.net
- Just a bit of musing Jon A. Lambert
- Just a bit of musing coder@ibm.net
- Just a bit of musing coder@ibm.net
- Just a bit of musing clawrenc@cup.hp.com
- Just a bit of musing coder@ibm.net
- Just a bit of musing Carter T Shock
- Just a bit of musing Alex Oren
- Just a bit of musing Wout Mertens
- Just a bit of musing coder@ibm.net
- Just a bit of musing coder@ibm.net
- Just a bit of musing Wout Mertens
- Just a bit of musing Carter T Shock
- Just a bit of musing S001GMU@nova.wright.edu
- Just a bit of musing Chris Gray
- Just a bit of musing coder@ibm.net
- Just a bit of musing Nathan Yospe
- Just a bit of musing coder@ibm.net
- Just a bit of musing Jon A. Lambert
- Just a bit of musing Adam Wiggins
- Just a bit of musing coder@ibm.net
- Just a bit of musing GnomesHome@aol.com
- Just a bit of musing Carter T Shock
- Just a bit of musing Chris Gray
- Just a bit of musing coder@ibm.net
- Just a bit of musing Adam Wiggins
- Just a bit of musing Chris Gray
:I don't actually agree with this. This is where you end up with things
:like "push" as a social, except for one room on the entire mud where it
:pushes a button. In another room with a similar button but written by
:a different person, you have to use "press." I dislike the effect you
:get from the old adventurer games of "guess the verb" - I want to know
:what commands I have availible to interact with my character right from
:the start. Thus I know if I see a button in the room, I can alway use
:a certain command straight off to try to push it. If that doesn't work
:it means it's not a pushable button and I can start bending my mind to think
:of other things to do with it, rather then "well...lemme try 'press'...hmmm,
:maybe it doesn't answer to 'button', how about 'green'?"
:This is in the same category as restricting the "steal" command to only
:those in the thieves' guild. Huh? My character can't try to steal something
:from someone? Why not? Is he just so incredibly sheltered that he's never
:heard of or even thought of trying to take something from someone without
:their knowning? Now, he'll probably fail, but this is just fine, and differen
:from restricting the command altogether.
Actually I tend to agree with this quite strongly. Even though I've got
lots of exceptions in my system. I've played "guess the verb" way too
many times! However, that said, I think you do want to allow some
exceptions, else you end up with the different kind of "guess the verb",
where the player knows that verb "balance" is used to find out their
balance at a bank, but now they have to figure out what the verb is to
try to get the see-saw to stay entirely off the ground. If you put
everything into one complex verb, you end up with *no* modularity in
your system, and changing anything has ramifications everywhere. Its also
a lot more painful to change a complex verb on the fly than it is to add
another simple verb.
So, I vote for a balanced situation - have a good set of verbs in the
main grammar, but allow special case verbs and grammars as needed.
--
Chris Gray cg@ami-cg.GraySage.Edmonton.AB.CA - Just a bit of musing Adam Wiggins
- Just a bit of musing claw@null.net
- Just a bit of musing Chris Gray
- Just a bit of musing Chris Gray
- Just a bit of musing claw@null.net
- Just a bit of musing Chris Gray
- Just a bit of musing Jon A. Lambert
- Just a bit of musing Chris Gray
- Just a bit of musing Carter T. Shock
- Just a bit of musing claw@null.net
- Just a bit of musing Wout Mertens
- Just a bit of musing coder@ibm.net
- Just a bit of musing Adam Wiggins
- Just a bit of musing coder@ibm.net
- Just a bit of musing Chris Gray
- Just a bit of musing Jon A. Lambert
- Just a bit of musing Chris Gray
- Just a bit of musing Jon A. Lambert
- Just a bit of musing Chris Gray
- Just a bit of musing Jon A. Lambert
- Just a bit of musing Travis Casey
- Just a bit of musing Jon A. Lambert
- Just a bit of musing clawrenc@cup.hp.com
- Just a bit of musing Nathan Yospe
- Just a bit of musing clawrenc@cup.hp.com
- Quadtrees? Wout Mertens
- Quadtrees? coder@ibm.net
- Quadtrees? Greg Munt
- Quadtrees? Ola Fosheim Grøstad
- Quadtrees? Ling
- Quadtrees? Miroslav Silovic
- Quadtrees? Chris Gray
- Quadtrees? Carter T Shock
- Quadtrees? S001GMU@nova.wright.edu
- Quadtrees? Carter T Shock
- Quadtrees? S001GMU@nova.wright.edu
- Quadtrees? coder@ibm.net
- Quadtrees? Chris Gray
- Quadtrees? Carter T Shock
- Quadtrees? coder@ibm.net
- Quadtrees? claw@kanga.nu