November 2004
- NEWS: Why Virtual Worlds are Designed By Newbies - No, Really! (By R. Bartle) William Leader
 - NEWS: Why Virtual Worlds are Designed By Newbies - No, Really! (By R. Bartle) Ola Fosheim Grøstad
 - NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Richard A. Bartle
 - NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Matt Mihaly
 - NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Ola Fosheim Grøstad
 
- NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Ola Fosheim Grøstad
 - NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Per Magne Bjørnerud
 - NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Koster, Raph
 - NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Richard A. Bartle
 - NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Koster, Raph
 - NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Ola Fosheim Grøstad
 - NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Matt Mihaly
 - NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Ola Fosheim Grøstad
 - NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Wayne Witzke
 - NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Ola Fosheim Grøstad
 
- NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Wayne Witzke
 - NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Koster, Raph
 
- NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Richard A. Bartle
 - NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Matt Mihaly
 - NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Koster, Raph
 - NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) ceo
 - NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Matt Mihaly
 - NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Wayne Witzke
 - NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Eric Random
 - NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Ola Fosheim Grøstad
 - NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Ted L. Chen
 - NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Eric Random
 
- NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) J C Lawrence
 
- NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Ola Fosheim Grøstad
 - NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Richard A. Bartle
 - NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Ola Fosheim Grøstad
 
- NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Hans-Henrik Staerfeldt
 - NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Hans-Henrik Staerfeldt
 
- NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Lee Sheldon
 - NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Ola Fosheim Grøstad
 
- NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) ceo
 - NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Dana V. Baldwin
 - NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) J C Lawrence
 
- NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Matt Mihaly
 
- NEWS: Why Virtual Worlds are Designed By Newbies - No, Really (By R. Bartle) Martin Keegan
 - NEWS: Why Virtual Worlds are Designed By Newbies - No, Really (By R. Bartle) Mike Rozak
 - NEWS: Why Virtual Worlds are Designed By Newbies - No, Really (By R. Bartle) Martin Keegan
 - NEWS: Why Virtual Worlds are Designed By Newbies - No, Really (By R. Bartle) Mike Rozak
 
- NEWS: Why Virtual Worlds are Designed By Newbies - No, Really (By R. Bartle) Richard A. Bartle
 - NEWS: Why Virtual Worlds are Designed By Newbies - No, Really (By R. Bartle) Ola Fosheim Grøstad
 
- NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Koster, Raph
 
- Richard A. Bartle talks MUD Design Ken Snider
 - Richard A. Bartle talks MUD Design Davion Kalhen
 - Richard A. Bartle talks MUD Design Wayne Witzke
 - Richard A. Bartle talks MUD Design Richard A. Bartle
 - Richard A. Bartle talks MUD Design Dana V. Baldwin
 - Richard A. Bartle talks MUD Design Johan
 - Richard A. Bartle talks MUD Design Miroslav Silovic
 - Richard A. Bartle talks MUD Design Otis Viles
 - Richard A. Bartle talks MUD Design Miroslav Silovic
 - Richard A. Bartle talks MUD Design Otis Viles
 - Richard A. Bartle talks MUD Design Damion Schubert
 - Richard A. Bartle talks MUD Design Douglas Goodall
 - Richard A. Bartle talks MUD Design Miroslav Silovic
 
- Richard A. Bartle talks MUD Design GZ
 - Richard A. Bartle talks MUD Design Ted L. Chen
 - Richard A. Bartle talks MUD Design Douglas Goodall
 - Richard A. Bartle talks MUD Design Ted L. Chen
 
- Richard A. Bartle talks MUD Design Ken Snider
 
- Richard A. Bartle talks MUD Design Kirinyaga
 
- Richard A. Bartle talks MUD Design Davion Kalhen
 
- NEWS: Why Virtual Worlds are Designed By Newbies - No, Really! (By R. Bartle) William Leader
 - ADMIN: The definitions of "What is role-playing?" J C Lawrence
 - Semireliable UDP-based protocol development Scott Hilbert
 - Semireliable UDP-based protocol development Mark Terrano (XBOX)
 - Semireliable UDP-based protocol development Jeremy Gaffney
 
- The Lag monster... Harlan Beverly
 - The Lag monster... Ben Carter
 - The Lag monster... J C Lawrence
 - The Lag monster... Amanda Walker
 - The Lag monster... Miroslav Silovic
 - The Lag monster... Morris Cox
 - The Lag monster... Miroslav Silovic
 
- How many UDP sockets to use? PizaZ
 - How many UDP sockets to use? Jon Mayo
 - How many UDP sockets to use? Michael Montague
 
- JOB/RESUME: Cryptic Studios Needs Heroes! Serdar Copur
 - NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By Chris Duesing
 - NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By Chris Duesing
 - The Root of the Tree (was NEWS: Why Virtual Worlds ...) David Kennerly
 - The Root of the Tree (was NEWS: Why Virtual Worlds ...) neild-mud@misago.org
 - The Root of the Tree (was NEWS: Why Virtual Worlds ...) David Kennerly
 - The Root of the Tree (was NEWS: Why Virtual Worlds ...) neild-mud@misago.org
 - The Root of the Tree (was NEWS: Why Virtual Worlds ...) David Kennerly
 
- The Root of the Tree (was NEWS: Why Virtual Worlds ...) Ola Fosheim Grøstad
 
- The Root of the Tree (was NEWS: Why Virtual Worlds ...) Hans-Henrik Staerfeldt
 - The Root of the Tree (was NEWS: Why Virtual Worlds ...) David Kennerly
 - The Root of the Tree (was NEWS: Why Virtual Worlds ...) ceo
 - The Root of the Tree (was NEWS: Why Virtual Worlds ...) olag@ifi.uio.no
 - The Root of the Tree (was NEWS: Why Virtual Worlds ...) David Kennerly
 - The Root of the Tree (was NEWS: Why Virtual Worlds ...) Koster, Raph
 - The Root of the Tree (was NEWS: Why Virtual Worlds ...) David Kennerly
 - The Root of the Tree (was NEWS: Why Virtual Worlds ...) Koster, Raph
 - The Root of the Tree (was NEWS: Why Virtual Worlds ...) David Kennerly
 
- The Root of the Tree Eric Random
 - The Root of the Tree David Kennerly
 
- Early Attempts at Slaying the Lag Monster Greg Boyd
 - Early Attempts at Slaying the Lag Monster Amanda Walker
 - Early Attempts at Slaying the Lag Monster Morris Cox
 
- Slaying the Lag Monster Kirinyaga
 
- [ssows] thinking about EQ2 - kill locking (fwd) J C Lawrence
 - [ssows] thinking about EQ2 - kill locking (fwd) Ken Snider
 - [ssows] thinking about EQ2 - kill locking (fwd) Vincent Archer
 - [ssows] thinking about EQ2 - kill locking (fwd) Ola Fosheim Grøstad
 
- [ssows] thinking about EQ2 - kill locking (fwd) Michael Hartman
 - [ssows] thinking about EQ2 - kill locking (fwd) Chek Yang FOO
 - [ssows] thinking about EQ2 - kill locking (fwd) Tom "cro" Gordon
 
- NEWS: Security officials to spy on chat rooms Mike Rozak
 - [ssows] thinking about EQ2 (fwd) J C Lawrence
 - [ssows] thinking about EQ2 (fwd) Michael Oxford
 
- [ssows] thinking about EQ2 - kill locking Dread Quixadhal
 - [ssows] thinking about EQ2 - kill locking Morris Cox
 - [ssows] thinking about EQ2 - kill locking Jason Downs
 
- Time Limited MUDs and Dead Horses Revived (was: Why Virtual Worlds are Designed by Newbies) Peter Keeler
 - Time Limited MUDs and Dead Horses Revived (was: WhyVirtual Worlds are Designed by Newbies) John Buehler
 - In Game Family Trees (Was: Time Limited MUDs) William Leader
 - In Game Family Trees (Was: Time Limited MUDs) Johan A
 - In Game Family Trees (Was: Time Limited MUDs) Amanda Walker
 - In Game Family Trees (Was: Time Limited MUDs) Matt Mihaly
 
- Challenging the grind - take 2 Vincent Archer
 - Time limited worlds (Was NEWS: Why Virtual Worlds are Designed By Newbies - No, Really (By R. Bartle)) Mike Rozak
 - Time limited worlds (was: Why Virtual Worlds are Designed by Newbies) Mike Rozak
 - Distributed virtual worlds (Was NEWS: Why Virtual Worlds are Designed By Newbies - No, Really (By R. Bartle)) Mike Rozak
 - Distributed virtual worlds (Was NEWS: Why Virtual Worlds are Designed By Newbies - No, Really (By R. Bartle)) Wayne Witzke
 - Distributed virtual worlds (Was NEWS: Why Virtual Worlds are Designed By Newbies - No, Really (By R. Bartle)) Yannick Jean
 - Distributed virtual worlds (Was NEWS: Why VirtualWorlds are Designed By Newbies - No, Really (By R. Bartle)) Mike Rozak
 - Distributed virtual worlds (Was NEWS: Why Virtual Worlds are Designed By Newbies - No, Really (By R. Bartle)) Sean Kelly
 
- Distributed virtual worlds Ola Fosheim Grøstad
 - UI Design in MMOs Derek Licciardi
 - UI Design in MMOs Mike Rozak
 - UI Design in MMOs Mike Rozak
 - UI Design in MMOs Sean Howard
 
- UI Design in MMOs Tom "cro" Gordon
 - UI Design in MMOs David Kennerly
 - UI Design in MMOs Nathan Rogers
 - UI Design in MMOs Jason Murdick
 - UI Design in MMOs Amanda Walker
 
- UI Design in MMOs rjw
 - UI Design in MMOs Johan A
 - UI Design in MMOs Derek Licciardi
 - UI Design in MMOs rjw
 - UI Design in MMOs Damion Schubert
 
- UI Design in MMOs Mike Rozak
 - UI Design in MMOs Paolo Piselli
								--- Mike Rozak <Mike@mxac.com.au> wrote:
> 6) WoW played a nicely animated intro movie which a) didn't
> advance the story, and b) put the real WoW graphics to
> shame. While I enjoy intro movies, I'd rather have them explain
> some backstory and use the graphics that appear in the game. (If
> you want to make one line shorter, draw a longer line next to it.)
> I also thought about the money wasted on the intro movie that
> could have been put to better use in game play.
I highly disagree. The intro movie included with WoW establishes:
- The high-level geography of the continents
- What the major races that inhabit the world are
- What their natural environments are like
- That these races are in conflict
- Some information about what side each race is on
- Examples of the various classes available for play
The intro movie communicates these in a very exciting and appealing
format, and no matter how large it is in size, it is far easier to
fit a pre-rendered movie in memory than it is to cache all the
in-game graphics for the diverse array of landscapes, characters and
spell effects portrayed. It leaves the player with an impression of
the world and perhaps a sense of which race/class they find themself
most identifying with.
-Paolo - UI Design in MMOs Mike Rozak
 - UI Design in MMOs Ghilardi Filippo
 - UI Design in MMOs Derek Licciardi
 - UI Design in MMOs Mike Rozak
 
- UI Design in MMOs Paolo Piselli
								
 - UI Design in MMOs Corey Cauble
 - Making the Customer Pay for Patch Bandwidth Michael Hartman
 - Making the Customer Pay for Patch Bandwidth Robert "kebernet" Cooper
 - Making the Customer Pay for Patch Bandwidth Michael Hartman
 - Making the Customer Pay for Patch Bandwidth Byron Ellacott
 - Making the Customer Pay for Patch Bandwidth Balthazaar
 
- Distributed virtual worlds (Was NEWS: Why Virtual Worlds are Designed By Newbies - No, Really (By R. Bartle)) Mike Rozak
 - Time limited worlds (was: Why Virtual Worlds areDesigned by Newbies) Mike Rozak