# August 2003

- A potential best-seller?
*Richard A. Bartle* - Identifying Players
*Scion Altera* - Identifying Players
*Crosbie Fitch*

- Identifying Players
- Metrics for assessing game design
*David Kennerly* - ADMIN: Crunch thread
*J C Lawrence* - Mapping real money into MUD money
*Alex Chacha* - Mapping real money into MUD money
*Katie Lukas* - Mapping real money into MUD money
*David Kennerly*

- Mapping real money into MUD money
- Mapping real money into MUD money
*Kent Peterson* - Mapping real money into MUD money
*Peter Tyson*

- Mapping real money into MUD money
- Mapping real money into MUD money
*Matt Mihaly* - Mapping real money into MUD money
*Paul Canniff*

- Mapping real money into MUD money
- Research in the Gaming Industry
*Damion Schubert* - Research in the Gaming Industry
*Kerry Fraser-Robinson* - Research in the Gaming Industry
*Richard A. Bartle* - Research in the Gaming Industry
*Matthew S. Ayres*

- Research in the Gaming Industry

- Research in the Gaming Industry
- Mapping real money into MUD-Money
*Henrik Johansson* - Java or LPC (DGD)?
*Ben Chambers* - Java or LPC (DGD)?
*Ammon Lauritzen* - Java or LPC (DGD)?
*T. Alexander Popiel* - Java or LPC (DGD)?
*ceo* - Java or LPC (DGD)?
*Lars Duening* - Java or LPC (DGD)?
*Torgny Bjers* - Java or LPC (DGD)?
*Ryan Underwood*

- Java or LPC (DGD)?

- Java or LPC (DGD)?
- Reputation systems: a possible path for investigation
*J C Lawrence* - Reputation systems: a possible path for investigation
*david.l.smith@mail-x-change.com* - Reputation systems: a possible path for investigation
*Brian 'Psychochild' Green* - Reputation systems: a possible path for investigation
*Andrew L. Tepper* - Reputation systems: a possible path for investigation
*Matt Mihaly* - Reputation systems: a possible path for investigation
*Vincent Archer*

- Reputation systems: a possible path for investigation

- Reputation systems: a possible path for investigation
- Reputation systems
*Castronova, Edward* - Reputation systems
*J C Lawrence*

- Reputation systems
- Mapping real money into MUD-Money
*Ren Reynolds* - MudDev Faq - part 2
*Marian Griffith* - PHP muds
*Peter Harkins* - PHP muds
*Torgny Bjers*

- PHP muds
- Slashdot story about review of Bartle's new book
*Christer Enfors XW {TN/PAC}* - Slashdot story about review of Bartle's new book
*Dave Rickey* - Slashdot story about review of Bartle's new book
*Evan Harper* - Slashdot story about review of Bartle's new book
*Richard A. Bartle* - Slashdot story about review of Bartle's new book
*Tamzen Cannoy* - Slashdot story about review of Bartle's new book
*Kerry Fraser-Robinson* - Slashdot story about review of Bartle's new book
*Richard A. Bartle*

- Slashdot story about review of Bartle's new book
- Slashdot story about review of Bartle's new book
*Dave Rickey* - Slashdot story about review of Bartle's new book
*Marc Bowden*

- Slashdot story about review of Bartle's new book

- Slashdot story about review of Bartle's new book
- The lack of Creativity and Beauty a game user
*james_nesfield@nesfieldcapital.com* - Artists and Copyrights
*Derek Licciardi* - Artists and Copyrights
*Paolo Piselli* - Artists and Copyrights
*Marian Griffith* - Artists and Copyrights
*Paul Dahlke*

- Artists and Copyrights
- Using Windows Scripting Host
*Owen Matt* - Using Windows Scripting Host
*F. Randall Farmer* - Using Windows Scripting Host
*Karl Dyson* - Using Windows Scripting Host
*Tess Lowe*

- Using Windows Scripting Host
- Better Game Design through Data Mining
*David Kennerly* - Better Game Design through Data Mining
*Chris "Diamonds" Stewart*

- Better Game Design through Data Mining
- When Will Player-Avatar Integrity Be a Feature of Persistent Worlds?
*vladimir cole*The text below started off as a bit of a rant on my guild website

(www.scienceofwar.net) but I've tweaked it for this list and added a

few questions pertinent to the design of MUDS/MMOGs/PWs (whatever

you want to call 'em) at the end of the post.

---

Issue: Integrity doesn't exist in online environments yet.

What is integrity? What does it mean to have it? The usual

definition for it is "Moral soundness; honesty; freedom from

corrupting influence or motive (used especially with reference to

the fulfillment of contracts, trusts, and the like)." Or, in a less

high-falutin' definition that comes directly from a private message

sent to me by a guild member, "I gave my word, and try to keep my

word. It's all I have that will really ever be totally mine. No one

can take it away from me, and only I can make it worthless."

Unfortunately, integrity doesn't exist in Everquest. Too many people

consider the promises that they make in this game as ethereal and

easy to break as an End-User License Agreement (EULA) and too many

people treat the relationships that they develop with others in this

game as easy to ditch as uninstalling the Everquest client software.

Examples are numerous. Here's a recent example. We have one dude who

writes, "You are all the coolest, smartest, and fun to be around

individuals I have ever met in my life, and I truly consider you

friends." (Dec. 2002) but who silently guildremoves and puts in a

server movelog without telling a soul. Is that how you'd bid

"friends" goodbye if you had been out drinking with them five nights

per week for eight months in a row? That's not integrity. That's

cowardice and dishonesty of a level that's only possible in an

online game. I could list numerous examples here, but the theme is

the same: people making promises that they do not keep.

It's a primal flaw in the social fabric of the game. At *any* time

someone who has promised to pay back that loan, return that favor,

or simply stay with your organization for a minimum term may go back

on that promise and slink away in the darkness, secure in his

anonymity. There are exceptions to this rule, but unfortunately

they're a rare breed that becomes increasingly jaded (and less

likely to trust anyone) as each subsequent liar abuses the natural

tendency of humans to believe a statement when the words "I promise"

precede it.

Questions:

When will players be able to expect other players to act with the

same level of integrity that they would act with out of game? Will

there need to be some sort of cross-game Avatar disbursement system

that allows individuals to register avatars across a number of

current and future systems? Think of an app like Microsoft Avatar

(not yet created) that embodies the functionality of Microsoft

Wallet with avatar management features and that works for all

current and future MMOG's. Imagine boxes on storeshelves touting the

merits of being able to carry your UO or AC avatar over to EQ6 and

bragging about their UniversalAvatar compatibility.

Think about the cottage industries that would spring up around the

idea of persistant, cross-world avatars. Numerous companies would

jockey for the opportunity to provide an online reputation system

modelled on the ebay seller feedback system.

Would this ever happen? Is the population of players who want a

solid reputation system that they can trust of greater monetary

value to game designers than the segment of players who want simply

to escape their dullard real-world personnas and act out their

psycho-griefer fantasies online? (That's harsh -- I know -- so to

put it another way, would a game developer's support for a

persistent avatar standard net more accounts than it would lose?)

When will the first MMOG launch that mandates biometric

identification in order to control and use an avatar? Selling your

level 200 toon that's been buffed to the gills might be a tad bit

more difficult if that toon is tied to a retina scan. Biometric

verification seems to be a natural choice to quash the deleterious

effects of ebay on informal, in-game trust systems. I'm guessing

early 2007 on this just to throw out a date.

When will the first MMOG launch that supports avatar names that were

created in a different MMOG system? (2015 is my guess.)

And when will people feel that it's the right thing to do MORALLY to

behave in these worlds in the same way that they behave outside of

virtual worlds? Right now, I'm seeing quotes from players that they

feel completely absolve them of all responsibility towards their

fellow players. Here's a pretty typical sentiment. The quote's only

been edited to remove profanity:

--<cut>--

News Flash...Its a game. The reason people buy the games and play

them is to relax and have a break from responsibility. People dont

pick up the latest game so they can add another job to their

plate. Sorry, never ever should a game make you feel like you

"have to" do anything other than play the game when you want

to...end of story.

--<cut>--

Problem is, the person that wrote that promised his guild that he'd

play for two months AFTER the date that he looted a particular

item. He played for two more days after the transaction before

ebaying. He felt no remorse for this broken promise and he felt no

need to be consistent with it.

Are virtual worlds doomed to this level of disconnection forever?

Thanks for letting me ramble.

- vlad - When Will Player-Avatar Integrity Be a Feature of Persistent Worlds?
*Martin Bassie* - When Will Player-Avatar Integrity Be a Feature of Persistent Worlds?
*Craig H Fry* - When Will Player-Avatar Integrity Be a Feature of Persistent Worlds?
*Matt Mihaly* - When Will Player-Avatar Integrity Be a Feature ofPersistent Worlds?
*Michael Tresca* - When Will Player-Avatar Integrity Be a Feature ofPersistent Worlds?
*Baar - Lord of the Seven Suns*

- When Will Player-Avatar Integrity Be a Feature ofPersistent Worlds?

- When Will Player-Avatar Integrity Be a Feature of Persistent Worlds?
- [Fwd: Metrics for assessing game design]
*ceo* - Examine/Look
*Elia Morling* - Examine/Look
*Ammon Lauritzen* - Examine/Look
*Marc Bowden*

- Examine/Look
- Examine/Look
*Lars Duening* - Examine/Look
*Eamonn O'Brien*

- Examine/Look
- [BUS] Account-management systems
*ceo* - [BUS] Account-management systems
*Rayzam* - [BUS] Account-management systems
*Christopher Allen*

- [BUS] Account-management systems
- Job opportunity on Star Wars Galaxies
*Koster, Raph* - NCSoft yearly report
*Mathieu Castelli* - MUD using the .net framework
*Norman Beresford* - MUD using the .net framework
*John Buehler* - MUD using the .net framework
*James F. Bellinger* - MUD using the .net framework
*Linder Support Team*

- MUD using the .net framework
- Virtual property lawsuit in China
*Koster, Raph* - Virtual property lawsuit in China
*Nicolai Hansen* - Virtual property lawsuit in China
*Daniel Anderson* - Virtual property lawsuit in China
*Kerry Fraser-Robinson*

- Virtual property lawsuit in China
- Virtual property lawsuit in China
*Vladimir Cole* - Virtual property lawsuit in China
*Ren Reynolds* - Virtual property lawsuit in China
*Nicolai Hansen* - Virtual property lawsuit in China
*ren@aldermangroup.com*

- Virtual property lawsuit in China

- Virtual property lawsuit in China

- Virtual property lawsuit in China
- Expected value and standard deviation.
*Jeff Cole* - Expected value and standard deviation.
*Scion Altera* - Expected value and standard deviation.
*Jeremy Hill*

- Expected value and standard deviation.
- Expected value and standard deviation.
*katie@stickydata.com* - Expected value and standard deviation.
*Ben Chambers* - Expected value and standard deviation.
*Zach Collins {Siege}* - Expected value and standard deviation.
*Ben Chambers* - Expected value and standard deviation.
*Robert Zubek* - Expected value and standard deviation.
*Kwon J. Ekstrom* - Expected value and standard deviation.
*Eamonn O'Brien* - Expected value and standard deviation.
*Kwon J. Ekstrom*

- Expected value and standard deviation.

- Expected value and standard deviation.

- Expected value and standard deviation.
- Expected value and standard deviation.
*Freeman, Jeff* - Expected value and standard deviation.
*Zach Collins {Siege}*

- Expected value and standard deviation.

- Expected value and standard deviation.

- Expected value and standard deviation.
- Expected value and standard deviation.
*Bernard Graham* - Expected value and standard deviation.
*Freeman, Jeff* - Expected value and standard deviation.
*Jeff Cole* - Expected value and standard deviation.
*Koster, Raph* - Expected value and standard deviation.
*Katie Lukas* - Expected value and standard deviation.
*Fidelio Gwaihir* - Expected value and standard deviation.
*Katie Lukas*

- Expected value and standard deviation.
- Expected value and standard deviation.
*Matt Mihaly* - Expected value and standard deviation.
*Martin Bassie* - Expected value and standard deviation.
*Katie Lukas* - Expected value and standard deviation.
*Matt Mihaly* - Expected value and standard deviation.
*Paul Schwanz* - Expected value and standard deviation.
*Matt Mihaly*

- Expected value and standard deviation.

- Expected value and standard deviation.

- Expected value and standard deviation.

- Expected value and standard deviation.
- Expected value and standard deviation.
*Koster, Raph* - Expected value and standard deviation.
*Paul Schwanz* - Expected value and standard deviation.
*Amanda Walker* - Expected value and standard deviation.
*John Buehler*

- Expected value and standard deviation.
- Expected value and standard deviation.
*Kwon J. Ekstrom* - Expected value and standard deviation.
*Jeff Cole* - Expected value and standard deviation.
*Paul Schwanz*

- Expected value and standard deviation.
- Expected value and standard deviation.
*Dr. Cat* - Expected value and standard deviation.
*David Loving* - Expected value and standard deviation.
*Pat Ditterline* - Expected value and standard deviation.
*Michael Chui* - Expected value and standard deviation.
*Matt Mihaly*

- Expected value and standard deviation.
- Expected value and standard deviation.
*Kwon J. Ekstrom*

- Expected value and standard deviation.
- Expected value and standard deviation.
*Chanur Silvarian* - Expected value and standard deviation.
*Katie Lukas* - Expected value and standard deviation.
*Daniel.Harman@barclayscapital.com*

- Expected value and standard deviation.
- Expected value and standard deviation.
*Oliver Smith*

- Expected value and standard deviation.

- Expected value and standard deviation.
- Expected value and standard deviation.
*Daniel Anderson* - Expected value and standard deviation.
*Koster, Raph* - Expected value and standard deviation.
*Nicolai Hansen*

- Expected value and standard deviation.

- Expected value and standard deviation.
- Expected value and standard deviation.
*Dark Lamenth* - Expected value and standard deviation.
*Fidelio Gwaihir*

- Expected value and standard deviation.
- Expected value and standard deviation.
*Ola Fosheim GrĂ¸stad* - Expected value and standard deviation.
*gbtmud* - Expected value and standard deviation.
*Tom "cro" Gordon* - Expected value and standard deviation.
*Sheela Caur'Lir* - Expected value and standard deviation.
*Roger Hicks* - Expected value and standard deviation.
*Ola Fosheim GrĂ¸stad*

- Expected value and standard deviation.

- Expected value and standard deviation.

- Expected value and standard deviation.
- Expected value and standard deviation.
*Freeman, Jeff*

- Expected value and standard deviation.

- Expected value and standard deviation.
- Expected value and standard deviation.
*Matt Mihaly* - Expected value and standard deviation.
*Tom "cro" Gordon*

- Expected value and standard deviation.