April 2009
- Text based MUD's - State of the art (if any) Tiago
- Text based MUD's - State of the art (if any) Siege)
- Text based MUD's - State of the art (if any) Jacob Cord
- Text based MUD's - State of the art (if any) Jeffrey Kesselman
- Text based MUD's - State of the art (if any) John A. Bertoglio
- Text based MUD's - State of the art (if any) Galleus, the Sky Sovereign
- Text based MUD's - State of the art (if any) Nabil Maynard
- Text based MUD's - State of the art (if any) Fred Bauder
- Text based MUD's - State of the art (if any) Aurel
- Text based MUD's - State of the art (if any) matthew.owen@barclays.com
- [DESIGN] OnLive might make MMOs much easier Matt Cruikshank
- [DESIGN] OnLive might make MMOs much easier Jeffrey Kesselman
- [DESIGN] OnLive might make MMOs much easier Jeffrey Kesselman
- [DESIGN] OnLive might make MMOs much easier Richard Boehme
- [DESIGN] OnLive might make MMOs much easier Matt Cruikshank
- [DESIGN] OnLive might make MMOs much easier Richard Boehme
- [DESIGN] OnLive might make MMOs much easier Jeffrey Kesselman
- [DESIGN] OnLive might make MMOs much easier Jeffrey Kesselman
- [DESIGN] OnLive might make MMOs much easier Jeffrey Kesselman
- [DESIGN] OnLive might make MMOs much easier Matt Cruikshank
- [DESIGN] OnLive might make MMOs much easier Jeffrey Kesselman
- [DESIGN] OnLive might make MMOs much easier Jeffrey Kesselman
- [DESIGN] OnLive might make MMOs much easier Matt Cruikshank
- [DESIGN] OnLive might make MMOs much easier John Buehler
- [DESIGN] OnLive might make MMOs much easier Richard Boehme
- [DESIGN] OnLive might make MMOs much easier Jeffrey Kesselman
Remove the netowrk latency from the equation and MMos both
become almost trivially easy to implement and have all the flexibility
to do things that local
games can do today.
So that's FAR more important then the virtualization nonsense and I
would agree incredibly valuable.
It also seems incredibly unlikely.
And that's my final comment on the subject.
JK
On Sat, May 16, 2009 at 8:09 PM, Richard Boehme <rboehme@gmail.com> wrote:
> On Fri, May 15, 2009 at 6:05 PM, Matt Cruikshank
> <mattcruikshank@gmail.com> wrote:
>> I'm just engaging in a thought experiment - WHAT IF they deliver on
>> the network claims?
>>
>> I believe there are benefits to be had, and I've tried to outline them.
>
> I think the crux of the matter is to ask if there is a trade-off from
> gaining those benefits, and if so, what it is.
>
> IMHO, there is a trade-off: you're creating something that is tied to
> the OnLive service. Is it worth it? I happen to think that you lose
> far more than you gain by making the/a client OnLive specific.
>
> With that said, I'm going back into lurk mode for this thread.
>
> --
> Thank you.
>
> Richard Boehme
>
> Email: rboehme@gmail.com
> Phone: 443-739-8502
> Blog: http://www.inexperiencetalking.com/
>
--
~~ Microsoft help desk says: reply hazy, ask again later. ~~
- [DESIGN] OnLive might make MMOs much easier Jeffrey Kesselman
- [DESIGN] OnLive might make MMOs much easier Matt Cruikshank
- [DESIGN] OnLive might make MMOs much easier R. Scott Kennan
- [DESIGN] OnLive might make MMOs much easier R. Scott Kennan
- [DESIGN] OnLive might make MMOs much easier Jeffrey Kesselman
- [DESIGN] OnLive might make MMOs much easier John Buehler
- [DESIGN] OnLive might make MMOs much easier Jeffrey Kesselman
- [DESIGN] OnLive might make MMOs much easier Matt Cruikshank