April 2009
- Text based MUD's - State of the art (if any) Tiago
- Text based MUD's - State of the art (if any) Siege)
- Text based MUD's - State of the art (if any) Jacob Cord
- Text based MUD's - State of the art (if any) Jeffrey Kesselman
- Text based MUD's - State of the art (if any) John A. Bertoglio
- Text based MUD's - State of the art (if any) Galleus, the Sky Sovereign
- Text based MUD's - State of the art (if any) Nabil Maynard
- Text based MUD's - State of the art (if any) Fred Bauder
> Hey all,
>
> I know that this question surfaces from time to time, but, what
> is your opinion on developing text based muds these days ? I've started
> one from scratch, as a hobby, and to experiment stuff like multithread
> programming and creature AI without the hassle of building a GUI.
>
> I don't actually play any of those MMORPG's you all know and
> love :) (in fact I stopped at some clone of Envy Mud 10 years ago), and
> I don't know if people still care about text based games.
>
> Of course there are some advantages like: the developers can
> focus solely on gameplay and not on polygons, players can essentially
> connect from anywhere anytime (you cannot have a WoW window open during
> your working hours, but a telnet session will do fine), etc...
>
> Thing is, is it worth it? Will anyone still care ? Is it a
> waste of time?
>
> thanks for your opinions :)
Go for it. There is still a player-base of about a thousand people who
regularly play text-based muds. If you craft something that is fun,
people will play, and in any event any work you do with creature AI can
be transferred to graphical games.
Feel free to write about anything interesting you do on MUD Wiki.
http://mud.wikia.com/wiki/MUD_Wiki
It really doesn't matter whether you attract players or not, if you're
breaking new ground.
Fred Bauder - Text based MUD's - State of the art (if any) Aurel
- Text based MUD's - State of the art (if any) matthew.owen@barclays.com
- [DESIGN] OnLive might make MMOs much easier Matt Cruikshank
- [DESIGN] OnLive might make MMOs much easier Jeffrey Kesselman
- [DESIGN] OnLive might make MMOs much easier Jeffrey Kesselman
- [DESIGN] OnLive might make MMOs much easier Richard Boehme
- [DESIGN] OnLive might make MMOs much easier Matt Cruikshank
- [DESIGN] OnLive might make MMOs much easier Richard Boehme
- [DESIGN] OnLive might make MMOs much easier Jeffrey Kesselman
- [DESIGN] OnLive might make MMOs much easier Jeffrey Kesselman
- [DESIGN] OnLive might make MMOs much easier Jeffrey Kesselman
- [DESIGN] OnLive might make MMOs much easier Matt Cruikshank
- [DESIGN] OnLive might make MMOs much easier Jeffrey Kesselman
- [DESIGN] OnLive might make MMOs much easier Jeffrey Kesselman
- [DESIGN] OnLive might make MMOs much easier Matt Cruikshank
- [DESIGN] OnLive might make MMOs much easier John Buehler
- [DESIGN] OnLive might make MMOs much easier Richard Boehme
- [DESIGN] OnLive might make MMOs much easier Jeffrey Kesselman
- [DESIGN] OnLive might make MMOs much easier Matt Cruikshank
- [DESIGN] OnLive might make MMOs much easier R. Scott Kennan
- [DESIGN] OnLive might make MMOs much easier R. Scott Kennan
- [DESIGN] OnLive might make MMOs much easier Jeffrey Kesselman
- [DESIGN] OnLive might make MMOs much easier John Buehler
- [DESIGN] OnLive might make MMOs much easier Jeffrey Kesselman
- [DESIGN] OnLive might make MMOs much easier Matt Cruikshank