September 2008
- [MUD-Dev2][BIZ] I have a new site for sims Bristle
- [DESIGN] Interactive text system. Robert Flesch
- [DESIGN] Interactive text system. Mike Rozak
- Bad Terminology: MMO, MMORPG vs. MUD Jean, Yannick
- Bad Terminology: MMO, MMORPG vs. MUD Michael Hartman
- Bad Terminology: MMO, MMORPG vs. MUD Michael Chui
- Bad Terminology: MMO, MMORPG vs. MUD Vincent Archer
- Bad Terminology: MMO, MMORPG vs. MUD Adam Martin
- Bad Terminology: MMO, MMORPG vs. MUD Acius
- Bad Terminology: MMO, MMORPG vs. MUD Vincent Archer
- Bad Terminology: MMO, MMORPG vs. MUD Aurel
- Bad Terminology: MMO, MMORPG vs. MUD Vincent Archer
- Bad Terminology: MMO, MMORPG vs. MUD Jon Mayo
- Bad Terminology: MMO, MMORPG vs. MUD Mike Oxford
- Bad Terminology: MMO, MMORPG vs. MUD Mike Sellers
- Bad Terminology: MMO, MMORPG vs. MUD cruise
Thus spake Jon Mayo...
> recently my friend pointed out his interesting definition of
> massivelymultiplayer in response to my (arbitrary) requirement that to
> bemassive you need 100s if not 1000s of players: "A game is not MMOuntil
> it has more people than you can fit in your basement at a LANparty."
Is that before or after dismemberment?
With respect to all those that asked, "Why bother?" - why not?
Sure, the term may not get anywhere, but it certainly won't if no one
tries. I don't expect to change the vocabulary of gamers everywhere by
myself, but the feedback so far seems too good to do nothing with.
I'm a game programmer - I create entire universes for fun. If changing
the world seems like too much work, I'm in a the wrong job :P