September 2008
- [MUD-Dev2][BIZ] I have a new site for sims Bristle
- [DESIGN] Interactive text system. Robert Flesch
- [DESIGN] Interactive text system. Mike Rozak
- Bad Terminology: MMO, MMORPG vs. MUD Jean, Yannick
- Bad Terminology: MMO, MMORPG vs. MUD Michael Hartman
- Bad Terminology: MMO, MMORPG vs. MUD Michael Chui
- Bad Terminology: MMO, MMORPG vs. MUD Vincent Archer
According to Michael Chui:
> PSW - Persistent State World. Doesn't roll off the tongue, but I don't see
> why it should.
The problem of Persistent State World is that there are really few games
where the world has a persistent state. In fact, for most of the worlds,
the state self-restores to its original state rather quickly ("respawn").
Its on-line presence, however, is persistent - except during maintenance.
--
Vincent Archer Email: archer@frmug.org
All men are mortal. Socrates was mortal. Therefore, all men are Socrates.
(Woody Allen)
- Bad Terminology: MMO, MMORPG vs. MUD Vincent Archer
- Bad Terminology: MMO, MMORPG vs. MUD Adam Martin
- Bad Terminology: MMO, MMORPG vs. MUD Acius
- Bad Terminology: MMO, MMORPG vs. MUD Vincent Archer
- Bad Terminology: MMO, MMORPG vs. MUD Aurel
- Bad Terminology: MMO, MMORPG vs. MUD Vincent Archer
- Bad Terminology: MMO, MMORPG vs. MUD Jon Mayo
- Bad Terminology: MMO, MMORPG vs. MUD Mike Oxford
- Bad Terminology: MMO, MMORPG vs. MUD Mike Sellers
- Bad Terminology: MMO, MMORPG vs. MUD cruise