September 2008
- [MUD-Dev2][BIZ] I have a new site for sims Bristle
- [DESIGN] Interactive text system. Robert Flesch
- [DESIGN] Interactive text system. Mike Rozak
Robert Flesch wrote:
> We are looking to add an interactive text system to our virtual world.
> We are going to use it to teach people how to bargain for items. Along
> with other kinds of teaching.
From your description, it's not clear what portion of the system you're
looking for.
You might look at AIML. I'm using something like AIML in my game, except
I've extended it to include probabilities, and be driven by code (not
simplistic scripts).
You also need to figure out how furstrated players will get then the
chatterbot doesn't understand what's being asked of it, and whether the
benefits outweigh the frustrations. I found that open-ended chatterbot
functionality, for the most part, was a net loss. I still use the flexible
parser, but I always provide players with a list of the most common
responses.
- [DESIGN] Interactive text system. Mike Rozak
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