September 2008
- [MUD-Dev2][BIZ] I have a new site for sims Bristle
- [DESIGN] Interactive text system. Robert Flesch
- [DESIGN] Interactive text system. Mike Rozak
- Bad Terminology: MMO, MMORPG vs. MUD Jean, Yannick
- Bad Terminology: MMO, MMORPG vs. MUD Michael Hartman
- Bad Terminology: MMO, MMORPG vs. MUD Michael Chui
- Bad Terminology: MMO, MMORPG vs. MUD Vincent Archer
- Bad Terminology: MMO, MMORPG vs. MUD Adam Martin
- Bad Terminology: MMO, MMORPG vs. MUD Acius
- Bad Terminology: MMO, MMORPG vs. MUD Vincent Archer
- Bad Terminology: MMO, MMORPG vs. MUD Aurel
- Bad Terminology: MMO, MMORPG vs. MUD Vincent Archer
- Bad Terminology: MMO, MMORPG vs. MUD Siege)
On Mon, Sep 29, 2008 at 10:35 AM, Vincent Archer <archer@frmug.org> wrote:
> Initially, World of Warcraft wasn't supposed to have "mobs". It was supposed
> to have "creeps", because that's how they were called in Warcraft 3. The
> devs used creeps all the time during alpha, and I think early beta.
>
> Today, all the devs and community managers refer to mobs as... "mobs".
However, in Tower Defense type games, the enemies are often referred
to as creeps, because that's all they do: creep down the established
path, or toward the established goal.
--
Zach Collins (Siege)
"If code can be speech, then software can be art."
- Bad Terminology: MMO, MMORPG vs. MUD Siege)
- Bad Terminology: MMO, MMORPG vs. MUD Jon Mayo
- Bad Terminology: MMO, MMORPG vs. MUD Mike Oxford
- Bad Terminology: MMO, MMORPG vs. MUD Mike Sellers
- Bad Terminology: MMO, MMORPG vs. MUD cruise