August 2008
- [Design] Design challenge: Bed-time game Soyweiser
- [Design] Design challenge: Bed-time game Peter Harkins
- [Design] Design challenge: Bed-time game Daniel James
- [Design] Design challenge: Bed-time game Nick Koranda
 
- [Design] Design challenge: Bed-time game Christopher Lloyd
- [Design] Design challenge: Bed-time game Nabil Maynard
- [Design] "Why Pirate Games" Article Nick Koranda
- [Design] "Why Pirate Games" Article Tess Snider
- [Design] "Why Pirate Games" Article Sean Howard
- [Design] "Why Pirate Games" Article Caliban Darklock
 
- [Design] "Why Pirate Games" Article Michael Hartman
 
- [Design] Design challenge: Bed-time game Matt Chatterley
- [Design] Design challenge: Bed-time game Siege)
 
 
- [Design] Design challenge: Bed-time game Soyweiser
- [Design] Design challenge: Bed-time game Adam Martin
- Bad Terminology: MMO, MMORPG vs. MUD Michael Hartman
- Bad Terminology: MMO, MMORPG vs. MUD Sean Howard
								"Michael Hartman" <mlist@thresholdrpg.com> wrote:
 > I really wish there was a way to get back to the very simple term: MUD.
 >
 > Multi User Dimension.
 >
 > This explains the general concept behind the genre so much better than
 > the crappy MMO/MMORPG acronyms.
 >
 > *sigh*
 
 I thought it stood for "Multi User Dungeon" ... Or was that "Domain"? :)
 
 Personally, I'm in favor of making a distinction between text-based MUDs
 and graphics-based MMORPGs. It's like Interactive Fiction versus adventure
 games. Though functionally similar (or even identical), the interface
 differences make a significant difference in how they are played,
 perceived, and even created.
 
 Also, I'm okay with MMORPGs - I would've liked a better term (perhaps
 something you can pronounce as an acronym), but it is standard now and it
 doesn't seem worth the effort to change it. I know some people get
 flustered with the RPG part, but for my money, if it has persistent
 characters in a (semi-)persistent world, it's RPG plenty. Take away the
 persistence and you are simply left with an online game - scale doesn't
 seem to be worth mentioning since a thousand players or thirty players,
 it's going to seem the same to the player since he will NEVER interact
 meaningfully with more than a couple at a time.
 
 --
 Sean Howard
- Bad Terminology: MMO, MMORPG vs. MUD Michael Hartman
- Bad Terminology: MMO, MMORPG vs. MUD Aurel
- Bad Terminology: MMO, MMORPG vs. MUD Caliban Darklock
- Bad Terminology: MMO, MMORPG vs. MUD Jeffrey Kesselman
 
- Bad Terminology: MMO, MMORPG vs. MUD Mike Sellers
- Bad Terminology: MMO, MMORPG vs. MUD Michael Hartman
 
- Bad Terminology: MMO, MMORPG vs. MUD Sean Howard
 
 
- Bad Terminology: MMO, MMORPG vs. MUD McDonald, Stephen
- Bad Terminology: MMO, MMORPG vs. MUD Michael Hartman
- Bad Terminology: MMO, MMORPG vs. MUD John Szeder
 
 
- Bad Terminology: MMO, MMORPG vs. MUD Jeffrey Kesselman
- Bad Terminology: MMO, MMORPG vs. MUD Jon Mayo
- Bad Terminology: MMO, MMORPG vs. MUD Raph Koster
- Bad Terminology: MMO, MMORPG vs. MUD Kerry Fraser-Robinson
- Bad Terminology: MMO, MMORPG vs. MUD John Szeder
- Bad Terminology: MMO, MMORPG vs. MUD cruise
- Bad Terminology: MMO, MMORPG vs. MUD Lachek Butalek
- Bad Terminology: MMO, MMORPG vs. MUD Michael Hartman
- Bad Terminology: MMO, MMORPG vs. MUD Peter Keeler
- Bad Terminology: MMO, MMORPG vs. MUD Jon Mayo
- Bad Terminology: MMO, MMORPG vs. MUD Michael Hartman
 
 
- Bad Terminology: MMO, MMORPG vs. MUD Kerry Fraser-Robinson
- Bad Terminology: MMO, MMORPG vs. MUD cruise
- Bad Terminology: MMO, MMORPG vs. MUD Adam Martin
 
 
 
- Bad Terminology: MMO, MMORPG vs. MUD Morris Cox
- Bad Terminology: MMO, MMORPG vs. MUD Jon Mayo
 
 
 
- Bad Terminology: MMO, MMORPG vs. MUD Michael Hartman
- Bad Terminology: MMO, MMORPG vs. MUD Jeffrey Kesselman
- Bad Terminology: MMO, MMORPG vs. MUD Raph Koster
 
 
 
 
 
- Bad Terminology: MMO, MMORPG vs. MUD Sean Howard
								
- [Design] Design challenge: Bed-time game John Buehler
 
 
 
- Bad Terminology: MMO, MMORPG vs. MUD Jeffrey Kesselman