August 2008
- [Design] Design challenge: Bed-time game Soyweiser
- [Design] Design challenge: Bed-time game Peter Harkins
- [Design] Design challenge: Bed-time game Daniel James
- [Design] Design challenge: Bed-time game Nick Koranda
- [Design] Design challenge: Bed-time game Christopher Lloyd
- [Design] Design challenge: Bed-time game Nabil Maynard
- [Design] "Why Pirate Games" Article Nick Koranda
- [Design] "Why Pirate Games" Article Tess Snider
- [Design] "Why Pirate Games" Article Sean Howard
- [Design] "Why Pirate Games" Article Caliban Darklock
- [Design] "Why Pirate Games" Article Michael Hartman
- [Design] Design challenge: Bed-time game Matt Chatterley
- [Design] Design challenge: Bed-time game Siege)
- [Design] Design challenge: Bed-time game Soyweiser
- [Design] Design challenge: Bed-time game Adam Martin
- Bad Terminology: MMO, MMORPG vs. MUD Michael Hartman
- Bad Terminology: MMO, MMORPG vs. MUD Sean Howard
"Michael Hartman" <mlist@thresholdrpg.com> wrote:
> I really wish there was a way to get back to the very simple term: MUD.
>
> Multi User Dimension.
>
> This explains the general concept behind the genre so much better than
> the crappy MMO/MMORPG acronyms.
>
> *sigh*
I thought it stood for "Multi User Dungeon" ... Or was that "Domain"? :)
Personally, I'm in favor of making a distinction between text-based MUDs
and graphics-based MMORPGs. It's like Interactive Fiction versus adventure
games. Though functionally similar (or even identical), the interface
differences make a significant difference in how they are played,
perceived, and even created.
Also, I'm okay with MMORPGs - I would've liked a better term (perhaps
something you can pronounce as an acronym), but it is standard now and it
doesn't seem worth the effort to change it. I know some people get
flustered with the RPG part, but for my money, if it has persistent
characters in a (semi-)persistent world, it's RPG plenty. Take away the
persistence and you are simply left with an online game - scale doesn't
seem to be worth mentioning since a thousand players or thirty players,
it's going to seem the same to the player since he will NEVER interact
meaningfully with more than a couple at a time.
--
Sean Howard - Bad Terminology: MMO, MMORPG vs. MUD Michael Hartman
- Bad Terminology: MMO, MMORPG vs. MUD Aurel
- Bad Terminology: MMO, MMORPG vs. MUD Caliban Darklock
- Bad Terminology: MMO, MMORPG vs. MUD Jeffrey Kesselman
- Bad Terminology: MMO, MMORPG vs. MUD Mike Sellers
- Bad Terminology: MMO, MMORPG vs. MUD Michael Hartman
- Bad Terminology: MMO, MMORPG vs. MUD Sean Howard
- Bad Terminology: MMO, MMORPG vs. MUD McDonald, Stephen
- Bad Terminology: MMO, MMORPG vs. MUD Michael Hartman
- Bad Terminology: MMO, MMORPG vs. MUD John Szeder
- Bad Terminology: MMO, MMORPG vs. MUD Jeffrey Kesselman
- Bad Terminology: MMO, MMORPG vs. MUD Jon Mayo
- Bad Terminology: MMO, MMORPG vs. MUD Raph Koster
- Bad Terminology: MMO, MMORPG vs. MUD Kerry Fraser-Robinson
- Bad Terminology: MMO, MMORPG vs. MUD John Szeder
- Bad Terminology: MMO, MMORPG vs. MUD cruise
- Bad Terminology: MMO, MMORPG vs. MUD Lachek Butalek
- Bad Terminology: MMO, MMORPG vs. MUD Michael Hartman
- Bad Terminology: MMO, MMORPG vs. MUD Peter Keeler
- Bad Terminology: MMO, MMORPG vs. MUD Jon Mayo
- Bad Terminology: MMO, MMORPG vs. MUD Michael Hartman
- Bad Terminology: MMO, MMORPG vs. MUD Kerry Fraser-Robinson
- Bad Terminology: MMO, MMORPG vs. MUD cruise
- Bad Terminology: MMO, MMORPG vs. MUD Adam Martin
- Bad Terminology: MMO, MMORPG vs. MUD Morris Cox
- Bad Terminology: MMO, MMORPG vs. MUD Jon Mayo
- Bad Terminology: MMO, MMORPG vs. MUD Michael Hartman
- Bad Terminology: MMO, MMORPG vs. MUD Jeffrey Kesselman
- Bad Terminology: MMO, MMORPG vs. MUD Raph Koster
- Bad Terminology: MMO, MMORPG vs. MUD Sean Howard
- [Design] Design challenge: Bed-time game John Buehler
- Bad Terminology: MMO, MMORPG vs. MUD Jeffrey Kesselman