August 2008
- [Design] Design challenge: Bed-time game Soyweiser
- [Design] Design challenge: Bed-time game Peter Harkins
- [Design] Design challenge: Bed-time game Daniel James
- [Design] Design challenge: Bed-time game Nick Koranda
- [Design] Design challenge: Bed-time game Christopher Lloyd
- [Design] Design challenge: Bed-time game Nabil Maynard
- [Design] "Why Pirate Games" Article Nick Koranda
- [Design] "Why Pirate Games" Article Tess Snider
- [Design] "Why Pirate Games" Article Sean Howard
"Tess Snider" <this@malkyne.org> wrote:
> Heh, I was one of the people ranting about the Aussie game prices.
> Let me put things in perspective: The upcoming PC title, "Spore,"
> will be retailing for $49.95 at EB in the US. It will, in contrast,
> be retailing for $99.95 at EB in Australia. At current exchange
> rates, that's $87.01 US dollars. BUH? I'm sorry, but it does not
> cost $37.06 to ship a game internationally. I know. I shipped quite
> a few games from the US, when I lived in Australia. ;-)
1) Someone correct me if I'm wrong, but releasing a game in other
territories has far more to it than shipping prices. For instance, music
is something that has to be explicitly licensed for foreign markets. You
need a publisher, a distribution network, retail stores, advertising,
lawyers, and all the same stuff that publishers have in America,
specifically tailored to a different territory with different laws.
Exchange rates also make a difference. Add in the fact that Australia is a
much smaller market, so there is less selling to be had. I'm not saying
this is worth $37, but I do think it is naive to expect the exact same
price when you aren't getting the exact same product.
2) If you don't want to pay for it, you don't have to play it. I know, the
world being what it is, that this is a strange concept, but the reason why
piracy is wrong is because the option to abstain IS a viable alternative
to paying high prices. Piracy sends the wrong message and actually leads
to higher prices and worse products.
--
Sean Howard - [Design] "Why Pirate Games" Article Caliban Darklock
- [Design] "Why Pirate Games" Article Sean Howard
- [Design] "Why Pirate Games" Article Michael Hartman
- [Design] Design challenge: Bed-time game Matt Chatterley
- [Design] Design challenge: Bed-time game Siege)
- [Design] Design challenge: Bed-time game Soyweiser
- [Design] Design challenge: Bed-time game Adam Martin
- Bad Terminology: MMO, MMORPG vs. MUD Michael Hartman
- Bad Terminology: MMO, MMORPG vs. MUD Sean Howard
- Bad Terminology: MMO, MMORPG vs. MUD Michael Hartman
- Bad Terminology: MMO, MMORPG vs. MUD Aurel
- Bad Terminology: MMO, MMORPG vs. MUD Caliban Darklock
- Bad Terminology: MMO, MMORPG vs. MUD Jeffrey Kesselman
- Bad Terminology: MMO, MMORPG vs. MUD Mike Sellers
- Bad Terminology: MMO, MMORPG vs. MUD Michael Hartman
- Bad Terminology: MMO, MMORPG vs. MUD Sean Howard
- Bad Terminology: MMO, MMORPG vs. MUD McDonald, Stephen
- Bad Terminology: MMO, MMORPG vs. MUD Michael Hartman
- Bad Terminology: MMO, MMORPG vs. MUD John Szeder
- Bad Terminology: MMO, MMORPG vs. MUD Jeffrey Kesselman
- Bad Terminology: MMO, MMORPG vs. MUD Jon Mayo
- Bad Terminology: MMO, MMORPG vs. MUD Raph Koster
- Bad Terminology: MMO, MMORPG vs. MUD Kerry Fraser-Robinson
- Bad Terminology: MMO, MMORPG vs. MUD John Szeder
- Bad Terminology: MMO, MMORPG vs. MUD cruise
- Bad Terminology: MMO, MMORPG vs. MUD Lachek Butalek
- Bad Terminology: MMO, MMORPG vs. MUD Michael Hartman
- Bad Terminology: MMO, MMORPG vs. MUD Peter Keeler
- Bad Terminology: MMO, MMORPG vs. MUD Jon Mayo
- Bad Terminology: MMO, MMORPG vs. MUD Michael Hartman
- Bad Terminology: MMO, MMORPG vs. MUD Kerry Fraser-Robinson
- Bad Terminology: MMO, MMORPG vs. MUD cruise
- Bad Terminology: MMO, MMORPG vs. MUD Adam Martin
- Bad Terminology: MMO, MMORPG vs. MUD Morris Cox
- Bad Terminology: MMO, MMORPG vs. MUD Jon Mayo
- Bad Terminology: MMO, MMORPG vs. MUD Michael Hartman
- Bad Terminology: MMO, MMORPG vs. MUD Jeffrey Kesselman
- Bad Terminology: MMO, MMORPG vs. MUD Raph Koster
- [Design] Design challenge: Bed-time game John Buehler
- Bad Terminology: MMO, MMORPG vs. MUD Jeffrey Kesselman