August 2008
- [Design] Design challenge: Bed-time game Soyweiser
- [Design] Design challenge: Bed-time game Peter Harkins
- [Design] Design challenge: Bed-time game Daniel James
- [Design] Design challenge: Bed-time game Nick Koranda
 
- [Design] Design challenge: Bed-time game Christopher Lloyd
- [Design] Design challenge: Bed-time game Nabil Maynard
- [Design] "Why Pirate Games" Article Nick Koranda
- [Design] "Why Pirate Games" Article Tess Snider
- [Design] "Why Pirate Games" Article Sean Howard
- [Design] "Why Pirate Games" Article Caliban Darklock
 
- [Design] "Why Pirate Games" Article Michael Hartman
 
- [Design] Design challenge: Bed-time game Matt Chatterley
- [Design] Design challenge: Bed-time game Siege)
 
 
- [Design] Design challenge: Bed-time game Soyweiser
- [Design] Design challenge: Bed-time game Adam Martin
								> On Mon, Aug 4, 2008 at 9:04 PM, Peter Harkins <ph@malaprop.org> wrote:
 >
 >> On Fri, Jul 18, 2008 at 11:14:36AM -0600, Acius wrote:
 >> > One style of game that seems appropriate is the Ikariam/Travian style of
 >> > web-based empire building.
 >>
 >> On a tangent, does anyone know of a nice name for this class of games?
 >> ...
 >> I've got a few
 >> browser game designs I've been considering building, I just don't even
 >> know what to call the genre. Thoughts?
 
 "MMO".
 
 Or, if you're afraid of the MMORPG stigma, try:"Casual MMO" or even go
 all the way and just say "Online Games".
 
 But, personally, recalling the Endless War over
 MUD/MOO/MUSH/MMO/G(raphical)MUD/M*/MM*/MMOG/3D-MUD/VisualMUD/etc/etc/etc/etc...
 I'd suggest: pick the simplest term that the largest number of people
 use, worry less about terminology, and just get on with life :).
 
 IME right now the following terms right now are "big" (i.e. used and
 recognized by millions of people):
 - MMO (or MMOG/MMORPG but most people seem too lazy and to have
 devolved to the TLA)
 - VW (for "anything which is not primarily a game")
 - Social Network (for "anything which is user-oriented and primarily
 consists of user-generated content")
 - Online Games (for "any multiplayer game that is none of the above")
 - Casual Games (for "any game which supports drop-in / drop-out
 gameplay of as little as 5 minutes per session, at the PLAYER's
 choice, not the game's")
 
 So, I'd pick the closest and run with it, or a combination of terms
 *if* the thing you're doing genuinely uses the bulk of both those
 genres. Then, if you find you want to explain in more detail, then go
 ahead - explain in more detail! - rather than trying to make a new
 term.
- Bad Terminology: MMO, MMORPG vs. MUD Michael Hartman
- Bad Terminology: MMO, MMORPG vs. MUD Sean Howard
- Bad Terminology: MMO, MMORPG vs. MUD Michael Hartman
- Bad Terminology: MMO, MMORPG vs. MUD Aurel
- Bad Terminology: MMO, MMORPG vs. MUD Caliban Darklock
- Bad Terminology: MMO, MMORPG vs. MUD Jeffrey Kesselman
 
- Bad Terminology: MMO, MMORPG vs. MUD Mike Sellers
- Bad Terminology: MMO, MMORPG vs. MUD Michael Hartman
 
- Bad Terminology: MMO, MMORPG vs. MUD Sean Howard
 
 
- Bad Terminology: MMO, MMORPG vs. MUD McDonald, Stephen
- Bad Terminology: MMO, MMORPG vs. MUD Michael Hartman
- Bad Terminology: MMO, MMORPG vs. MUD John Szeder
 
 
- Bad Terminology: MMO, MMORPG vs. MUD Jeffrey Kesselman
- Bad Terminology: MMO, MMORPG vs. MUD Jon Mayo
- Bad Terminology: MMO, MMORPG vs. MUD Raph Koster
- Bad Terminology: MMO, MMORPG vs. MUD Kerry Fraser-Robinson
- Bad Terminology: MMO, MMORPG vs. MUD John Szeder
- Bad Terminology: MMO, MMORPG vs. MUD cruise
- Bad Terminology: MMO, MMORPG vs. MUD Lachek Butalek
- Bad Terminology: MMO, MMORPG vs. MUD Michael Hartman
- Bad Terminology: MMO, MMORPG vs. MUD Peter Keeler
- Bad Terminology: MMO, MMORPG vs. MUD Jon Mayo
- Bad Terminology: MMO, MMORPG vs. MUD Michael Hartman
 
 
- Bad Terminology: MMO, MMORPG vs. MUD Kerry Fraser-Robinson
- Bad Terminology: MMO, MMORPG vs. MUD cruise
- Bad Terminology: MMO, MMORPG vs. MUD Adam Martin
 
 
 
- Bad Terminology: MMO, MMORPG vs. MUD Morris Cox
- Bad Terminology: MMO, MMORPG vs. MUD Jon Mayo
 
 
 
- Bad Terminology: MMO, MMORPG vs. MUD Michael Hartman
- Bad Terminology: MMO, MMORPG vs. MUD Jeffrey Kesselman
- Bad Terminology: MMO, MMORPG vs. MUD Raph Koster
 
 
 
 
 
- [Design] Design challenge: Bed-time game John Buehler
 
 
- [Design] Design challenge: Bed-time game Adam Martin
								
 
- Bad Terminology: MMO, MMORPG vs. MUD Jeffrey Kesselman