August 2008
- [Design] Design challenge: Bed-time game Soyweiser
- [Design] Design challenge: Bed-time game Peter Harkins
								On Fri, Jul 18, 2008 at 11:14:36AM -0600, Acius wrote:
 > One style of game that seems appropriate is the Ikariam/Travian style of
 > web-based empire building.
 
 On a tangent, does anyone know of a nice name for this class of games?
 Think of games like:
 
 * Earth 2025
 * Ikariam
 * Jennifer Government
 * Planetarion
 * Simcountry
 * Trade Wars
 * Travian
 * Utopia
 
 The common features seem to be:
 
 * Turn-based, usually turns granted every X hours
 * But events happen in real-time, like an army taking 2h to march
 * Almost exclusively PVP
 * Players are usually countries/companies/planets rather than individuals
 * Multiplayer, dozens to tens of thousands per server
 * Often several games running at different timescales
 * Often very stat-heavy, few or no graphics on top of them
 * Rarely commercial, but when they are, commercialization is:
 - Subscription to reach pay-only server
 - Unlock late-game content
 - Virtual currency to buy items/bonuses
 
 I admit completely they're not muds, but they share a lot of features.
 I'm continously surprised by how large some of the crude games get. They
 feel to me a lot like muds of the early 90s: hobbyists running world
 games with a slowly rising trend of commercial products. I've got a few
 browser game designs I've been considering building, I just don't even
 know what to call the genre. Thoughts?
 
 --
 Peter Harkins - http://push.cx - http://NearbyGamers.com
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