March 2008
- Specialization Joshua Clausen
- [Media] Informal poll on MMOWatch Mike Rozak
- [Media] Informal poll on MMOWatch John Arras
- [Media] Informal poll on MMOWatch Mike Sellers
- [Media] Informal poll on MMOWatch Mike Rozak
- [Media] Informal poll on MMOWatch Scott Jennings
> If these numbers are right, why do MMOs (except perhaps Bioware's
> secret MMO) spend so LITTLE time on "NPC interaction" and
> "Exploration", and so MUCH time on "Combat" and "Questing"?
Because it's really, really difficult to create compelling NPC interaction
and exploration for tens of thousands to millions of people. Whereas
questing, and especially combat, scales much better.
Not saying this shouldn't be *fixed*, but that's why it's been done that way
to date.
- [Media] Informal poll on MMOWatch cruise
- [Media] Informal poll on MMOWatch Dana V. Baldwin
- [Media] Informal poll on MMOWatch Damion Schubert
- [Media] Informal poll on MMOWatch Mike Sellers
- [Media] Informal poll on MMOWatch Mike Rozak
- [Media] Informal poll on MMOWatch Michael Hartman
- [Media] Informal poll on MMOWatch John Buehler
- [Media] Informal poll on MMOWatch Mike Rozak
- [Media] Informal poll on MMOWatch John Buehler
- [Media] Informal poll on MMOWatch Vincent Archer
- Class names Ricky C
- Class names Damion Schubert
- Class names cruise
- Class names Ids Braam
- Class names Steven King
- Class names Dana V. Baldwin
- Class names Christopher Lloyd
- Class names Travis Casey
- Specialization cruise
- Specialization Sean Howard
- Specialization Michael Hartman
- Specialization cruise
- Specialization Sean Howard
- Specialization Damion Schubert