January 2008
- no levels / temporary levels Timothy Dang
- no levels / temporary levels Sean Howard
- no levels / temporary levels Chris Laponsie
- no levels / temporary levels cruise
- no levels / temporary levels Peter Harkins
- The Illusion of World Size (Was: Player Choice - How Much is Too Much?) Christopher Lloyd
- [Design] Non-cliche content creation Mike Rozak
- [Design] Non-cliche content creation cruise
- [Design] Non-cliche content creation Damion Schubert
- [Design] Non-cliche content creation Mike Rozak
- [Design] Non-cliche content creation cruise
- [Design] Non-cliche content creation Damion Schubert
- [Design] Non-cliche content creation cruise
- [Design] Non-cliche content creation Joshua Clausen
- [Design] Non-cliche content creation Richard Boehme
- [Design] Non-cliche content creation Joshua Clausen
- [Design] Non-cliche content creation cruise
- [Design] Non-cliche content creation Richard Boehme
- Specialization Damion Schubert
- Specialization Sean Howard
- Specialization Damion Schubert
- Specialization Sean Howard
- Specialization Damion Schubert
- Specialization Raph Koster
- Specialization Sean Howard
- Specialization Raph Koster
- Specialization cruise
- Specialization Sean Howard
- Specialization Michael Hartman
- Specialization Michael Hartman
- Specialization cruise
- Specialization Sean Howard
- Specialization Roger Hicks
- Specialization Sean Howard
"Roger Hicks" <pidgepot@gmail.com> wrote:
> Not cruel....realistic. Thirty applicants apply for a job but only one
> gets it. The company doesn't expand its offer of a job to the top ten
> (or twenty, or thirty) simply because they all "did good" on their
> interview.
Yes, but those applicants can still get jobs somewhere else. Getting
turned down for a job at company A does not mean that you will never ever
again have the possibility of holding that job.
> Of course, that doesn't mean you want this kind of realism
> in a game, but most "professional" level games do require this level
> of realism:
I take offense at your using "professional" as a fancy way of saying
competitive. I do not equate professional with PvP at all (quite the
opposite, based on my experience with PvP players, actually). For
instance, Second Life has many professionals in it - people who make a
living from the game as real estate agents, writers, programmers,
designers, tour guides, traders, or whatever. They are professional Second
Life players by every definition. What's professional about playing
capture the flag in WoW?
PvP is not the end all, be all of gaming. There are lots of games out
there in which there is no competition and no significant threat of
failure or enticement of victory. The sooner people acknowledge this fact,
the sooner this conversation can actually move forward.
--
Sean Howard
- Specialization Sean Howard
- Specialization Michael Hartman
- Specialization Sean Howard
- Specialization Justin Coleman
- Specialization Fred Pseudonym
- Specialization cruise
- Specialization Sean Howard
- Specialization Michael Hartman
- Specialization Sean Howard
- Specialization Michael Hartman
- Specialization Sean Howard
- Specialization Victor Pellen
- Specialization Peter Harkins
- Specialization Michael Hartman
- Specialization John Buehler
- Specialization Sean Howard
- Specialization cruise
- Specialization John Buehler
- Specialization Sean Howard
- Specialization Timothy Dang