January 2008
- no levels / temporary levels Timothy Dang
- no levels / temporary levels Sean Howard
- no levels / temporary levels Chris Laponsie
- no levels / temporary levels cruise
- no levels / temporary levels Peter Harkins
- The Illusion of World Size (Was: Player Choice - How Much is Too Much?) Christopher Lloyd
- [Design] Non-cliche content creation Mike Rozak
- [Design] Non-cliche content creation cruise
- [Design] Non-cliche content creation Damion Schubert
- [Design] Non-cliche content creation Mike Rozak
- [Design] Non-cliche content creation cruise
- [Design] Non-cliche content creation Damion Schubert
- [Design] Non-cliche content creation cruise
- [Design] Non-cliche content creation Joshua Clausen
- [Design] Non-cliche content creation Richard Boehme
- [Design] Non-cliche content creation Joshua Clausen
- [Design] Non-cliche content creation cruise
- [Design] Non-cliche content creation Richard Boehme
- Specialization Damion Schubert
- Specialization Sean Howard
- Specialization Damion Schubert
- Specialization Sean Howard
- Specialization Damion Schubert
- Specialization Raph Koster
- Specialization Sean Howard
- Specialization Raph Koster
- Specialization cruise
- Specialization Sean Howard
- Specialization Michael Hartman
- Specialization Michael Hartman
- Specialization cruise
- Specialization Sean Howard
- Specialization Roger Hicks
- Specialization Sean Howard
- Specialization Michael Hartman
Sean Howard wrote:
> "cruise" <cruise@casual-tempest.net> wrote:
>
>> It's not success if everyone has it all.
>
> I had a teacher who believed the same thing, such that test scores were
> given relative to other students. If five students got a perfect score and
> one student missed one question of hundreds, he would automatically get a
> B by virtue of not being in the top 10% scorers. There were students who
> literally failed his class with work that would've been consider B-quality
> work. How well you did in the class was entirely dependent on who else was
> in your class. Needless to say, he wasn't a particularly favored teacher.
> He caused people to drop out of computer science. He caused people to drop
> out of COLLEGE.
>
> Competition for something so universally required as success is not just
> detrimental, it's cruel.
>
You realize your example has absolutely nothing to do what everyone else
is saying, right? Nobody has said a game should grant success on a bell
curve. But failure should be a possibility, or else the game is pretty
empty, meaningless, and pointless.
Please, resist the temptation to make completely ridiculous analogies.
Successfully obtaining an education is of far greater importance than
being successful in a game. Games have winners and losers because that
is part of the whole point of playing. The point of getting an education
is to learn.
--
Michael Hartman, J.D. (http://www.frogdice.com)
President & CEO, Frogdice, Inc.
University of Georgia School of Law, 1995-1998
Georgetown University School of Foreign Service, 1990-1994 - Specialization Sean Howard
- Specialization Justin Coleman
- Specialization Fred Pseudonym
- Specialization cruise
- Specialization Sean Howard
- Specialization Michael Hartman
- Specialization Sean Howard
- Specialization Michael Hartman
- Specialization Sean Howard
- Specialization Victor Pellen
- Specialization Peter Harkins
- Specialization Michael Hartman
- Specialization John Buehler
- Specialization Sean Howard
- Specialization cruise
- Specialization John Buehler
- Specialization Sean Howard
- Specialization Timothy Dang