August 2007
- [NEWS] New Payment Service For Microtransactions Nick Koranda
- [NEWS] New Payment Service For Microtransactions Michael Chui
- BIZ: welcome back to me (warning long but exciting) Frank Crowell
- Austin GDC meet: Web 2.0 and Games Adam Martin
- Austin GDC meet: Web 2.0 and Games Robert Flesch
- Austin GDC meet: Web 2.0 and Games Jeffrey Kesselman
- Austin GDC meet: Web 2.0 and Games Morgan Ramsay
- Austin GDC meet: Web 2.0 and Games Bristle
- Austin GDC meet: Web 2.0 and Games Adam Martin
- Austin GDC meet: Web 2.0 and Games Michael Chui
- Austin GDC meet: Web 2.0 and Games Matt Chatterley
- Austin GDC meet: Web 2.0 and Games Adam Martin
- [DESIGN] Spore and MMOs Michael Chui
- [DESIGN] Spore and MMOs Lachek Butalek
- [DESIGN] Spore and MMOs Johnicholas Hines
- [DESIGN] Spore and MMOs John Buehler
- [DESIGN] Spore and MMOs Mike Rozak
- [DESIGN] Spore and MMOs ghovs@plex.nl
Michael Chui wrote:
> The other is a kind of PBEM/Hotseat Civilization-type of approach,
> wherein there are periodic updates of changes. For instance, consider a
> game of Battlefield played across a couple dozen sessions of
> Counterstrike, each session involving different groups of related and
> allied persons. You'd have specific missions: essentially, "Capture this
> point." and the outcome would be saved and the next group to play would
> have to deal with it thusly.
>
While I don't think this is such a terrible idea, play-wise, I can't
help but think... couldn't you do almost this with instanced events in a
current MMO?
Besides that, there's the massive issue of having a local service send
authoritative data ("they won", or "they got the loot") after having
itself resolved something through gameplay, or not. Cheaters would have
a field day after the few hours it would take them to figure out your
super secret protocol that they agreed to not investigate at all as per
your EULA.
The only reason this would work well for Spore, is that it deals with
creative content, and not game state.
rgds,
ghovs - [DESIGN] Spore and MMOs cruise
- [DESIGN] Spore and MMOs Ren Reynolds
- [DESIGN] Spore and MMOs Aurel Mihai
- [DESIGN] Spore and MMOs John Buehler
- [DESIGN] Spore and MMOs Michael Chui
- [DESIGN] Spore and MMOs cruise
- [DESIGN] Spore and MMOs Amanda Walker
- [DESIGN] Spore and MMOs Jean, Yannick
- [DESIGN] Spore and MMOs Vincent Archer
- [Tech] 3rd Party Launcher/Patcher Wilfried Henseler
- [BIZ ] Project Darkstar - revisited after the last visit Bristle
- [BIZ] Project Darkstar - my take on it Bristle
- [BIZ] Project Darkstar - my take on it Jeffrey Kesselman
- [BIZ] Project Darkstar - my take on it Bristle
- [BIZ] Project Darkstar - my take on it Michael Hartman
- [BIZ] Project Darkstar - my take on it Jeffrey Kesselman
- [BIZ] Project Darkstar - my take on it Adam Martin