August 2007
- [NEWS] New Payment Service For Microtransactions Nick Koranda
- [NEWS] New Payment Service For Microtransactions Michael Chui
- BIZ: welcome back to me (warning long but exciting) Frank Crowell
- Austin GDC meet: Web 2.0 and Games Adam Martin
- Austin GDC meet: Web 2.0 and Games Robert Flesch
- Austin GDC meet: Web 2.0 and Games Jeffrey Kesselman
- Austin GDC meet: Web 2.0 and Games Morgan Ramsay
- Austin GDC meet: Web 2.0 and Games Bristle
- Austin GDC meet: Web 2.0 and Games Adam Martin
- Austin GDC meet: Web 2.0 and Games Michael Chui
- Austin GDC meet: Web 2.0 and Games Matt Chatterley
- Austin GDC meet: Web 2.0 and Games Adam Martin
- [DESIGN] Spore and MMOs Michael Chui
- [DESIGN] Spore and MMOs Lachek Butalek
- [DESIGN] Spore and MMOs Johnicholas Hines
- [DESIGN] Spore and MMOs John Buehler
- [DESIGN] Spore and MMOs Mike Rozak
Michael Chui wrote:
> Will Wright and Spore have a decidedly advantageous position. Everyone
> is expecting miracles and wonders etc. One thing I want to focus on,
> however, is his coinage of "massively single-player": the idea that you
> are affected and effect everyone else who plays, but the game remains
> single-player in its essence. Spore implements this by uploading your
> creations to a central server and pushing it back out to people to be
> controlled by AI. And I wonder... will we start seeing ports of this
> concept to more traditional genres, like the Strategy, the FPS, the RPG?
I first heard "massively single player" w/regards to guild wars. No
matter...
The meta-question is: A community develops around any game/genre. How much
is that community allowed/encouraged to affect the gameplay? At one extreme
is a highly PvP world, or Second Life. At the other is a single-player game
with forums. Lots of stuff can happen in-between... and it isn't necessarily
a linear spectrum either.
Some in-betweens include: WoW, user-created mini-worlds, the sims (offline),
etc. - [DESIGN] Spore and MMOs ghovs@plex.nl
- [DESIGN] Spore and MMOs cruise
- [DESIGN] Spore and MMOs Ren Reynolds
- [DESIGN] Spore and MMOs Aurel Mihai
- [DESIGN] Spore and MMOs John Buehler
- [DESIGN] Spore and MMOs Michael Chui
- [DESIGN] Spore and MMOs cruise
- [DESIGN] Spore and MMOs Amanda Walker
- [DESIGN] Spore and MMOs Jean, Yannick
- [DESIGN] Spore and MMOs Vincent Archer
- [Tech] 3rd Party Launcher/Patcher Wilfried Henseler
- [BIZ ] Project Darkstar - revisited after the last visit Bristle
- [BIZ] Project Darkstar - my take on it Bristle
- [BIZ] Project Darkstar - my take on it Jeffrey Kesselman
- [BIZ] Project Darkstar - my take on it Bristle
- [BIZ] Project Darkstar - my take on it Michael Hartman
- [BIZ] Project Darkstar - my take on it Jeffrey Kesselman
- [BIZ] Project Darkstar - my take on it Adam Martin