November 2005
- Computer Security for MMOs and Online Games Greg B
- Discussion of MUD system design, development, and implementation Chris Duesing
- Commentary on Recent PlayOn Blog Social Cohesion Christopher Allen
- quest engine design documents? Johnicholas Hines
- Effort to produce a quest Mike Rozak
- Effort to produce a quest Ghilardi Filippo
- Effort to produce a quest Mike Rozak
- Effort to produce a quest Kiztent
- Effort to produce a quest Vincent Archer
- Effort to produce a quest Damion Schubert
- Effort to produce a quest Mike Rozak
- Effort to produce a quest Damion Schubert
- Effort to produce a quest Mike Rozak
- Effort to produce a quest Randolf Richardson
- Effort to produce a quest Lachek Butalek
- DGN: Starting with Nothing (Requests for Resources) Sarah Bonner
- DGN: Starting with Nothing (Requests for Resources) lwl@black-knight.org (Lydia Leong)
- DGN: Starting with Nothing (Requests for Resources) Otis Viles
- Text MUDs; in need of an (r)evolution? John Mauney
- Text MUDs; in need of an (r)evolution? Sean Howard
- Text MUDs; in need of an (r)evolution? Sam Pointon
- Text MUDs; in need of an (r)evolution? John Mauney
- Text MUDs; in need of an (r)evolution? justice@softhome.net
- Text MUDs; in need of an (r)evolution? Lachek Butalek
- Text MUDs; in need of an (r)evolution? lwl@black-knight.org (Lydia Leong)
- Text MUDs; in need of an (r)evolution? Mike Rozak
- DESIGN: Personal NPCs Mike Rozak
- DESIGN: Personal NPCs CHRISTOPHER LLOYD
- DESIGN: Personal NPCs Mike Rozak
- DESIGN: Personal NPCs cruise
- DESIGN: Personal NPCs lwl@black-knight.org (Lydia Leong)
- DESIGN: Personal NPCs Mike Rozak
- Dynamic Quests & Event Chains Roger Hicks
- Dynamic Quests & Event Chains cruise
- Dynamic Quests & Event Chains Lydia Leong
- Dynamic Quests & Event Chains Dave Mitchell
- Dynamic Quests & Event Chains Lost
- Dynamic Quests & Event Chains Lachek Butalek
- Dynamic Quests & Event Chains Lost
- Dynamic Quests & Event Chains lwl@black-knight.org (Lydia Leong)
- Dynamic Quests & Event Chains jack fredricks
- Dynamic Quests & Event Chains Mike Rozak
- Dynamic Quests & Event Chains Arnau Josep Rosselló Castelló
- Dynamic Quests & Event Chains Damien Neil
- Dynamic Quests & Event Chains ceo
- DESIGN: Personal NPCs cruise
- DESIGN: Personal NPCs Jaycen Rigger
- (no subject) Koster, Raph
- Removing the Massively from MMOG (long) cruise
- Removing the Massively from MMOG (long) Lachek Butalek
- MMO a temporary phenomenon? John Buehler
- Sexism in design lwl@black-knight.org (Lydia Leong)
- Sexism in design Marc Bowden
- Sexism in design Louis d'Ambra
- Sexism in design Sean Kelly
- Sexism in design Amanda Walker
- Value Brian "Ayavaron" Ross
- Griefing Brian "Ayavaron" Ross
- RE : Removing the Massively from MMOG (long) Jean, Yannick
- RE : Removing the Massively from MMOG (long) Marc Bowden
- RE : Removing the Massively from MMOG (long) Lost
- RE : Removing the Massively from MMOG (long) Damion Schubert
- RE : Removing the Massively from MMOG (long) Lachek Butalek
- Changing Midstream (SWG's New Look) Sean Howard
- Changing Midstream (SWG's New Look)
- Changing Midstream (SWG's New Look) Sean Howard
- Changing Midstream (SWG's New Look) Caliban Darklock
- Changing Midstream (SWG's New Look) Sean Howard
- Changing Midstream (SWG's New Look) Ryan S. Dancey
- Changing Midstream (SWG's New Look) Jeffrey Kesselman
- Changing Midstream (SWG's New Look) Ken Sewell
- Changing Midstream (SWG's New Look) Sean Howard
- Changing Midstream (SWG's New Look) Joe Ludwig
> -----Original Message-----
> From: Caliban Darklock
> Sent: Tuesday, February 14, 2006 6:44 PM
>
> Is the MMO market today like the RPG market of the 80s?
These two types of products are very different. With an RPG system
there is a tremendous investment in both money and time that makes you
want to stick with a system once you have a bunch of the books and have
familiarized all your friends with how to play it. By putting out a
huge number of compatible products TSR was effectively locking everyone
in to AD&D. WotC did the same thing in the early 90s with Magic: The
Gathering, and for the same reasons there are really no other CCGs that
anyone plays for long. It's really hard to get everyone to spend
hundreds of dollars on new books or cards and then spend many hours
fighting the learning curve.
The financial cost of getting into an MMO is very small. You usually
have to pay $40-50 for a box, followed by $15/month. Some games are
even cheaper and have no up front cost at all. There _is_ a big time
investment in MMO games, but it seems to be dropping. It takes a lot
less time to max out a character in WoW or CoH than it did in AC1, EQ1,
or DAoC. The time investment in MMO games is also tied to a specific
shard, not globally to the game. These games release expansions too, but
instead of the several-expansions-per-month rate that TSR was going at
in the 80s, they seem to max out at 2 paid expansions a year or 4-6 free
ones. Learning how to play a new MMO is significantly easier than
learning how to play a new pen and paper RPG.
Many gamers enjoy figuring out new games and exploring new settings.
For those gamers there is a tremendous drive to switch games. They
couldn't convince all their friends to switch from AD&D (or M:tG)
because of the size of the investment, but seem to be able to convince
those same friends to try out new MMO games. Eventually the people of
this sort who are playing WoW are going to leave, and they are going to
take their friends with them. Maybe they'll all go to the same game,
since there are certainly benefits to playing with your friends, but it
seems just as likely that they will spread out and go to a bunch of
different games the way they did when the same thing happened to EQ1.
Joe
- Discussion of MUD system design, development, and implementation Chris Duesing