November 2005
- Computer Security for MMOs and Online Games Greg B
 - Discussion of MUD system design, development, and implementation Chris Duesing
 - Commentary on Recent PlayOn Blog Social Cohesion Christopher Allen
 - quest engine design documents? Johnicholas Hines
 - Effort to produce a quest Mike Rozak
 - Effort to produce a quest Ghilardi Filippo
 - Effort to produce a quest Mike Rozak
								Ghilardi Filippo wrote:
> In reality I suspect that the mean of 12 minutes per quest isn't
> calculated properly. Consider that is nearly impossible to
> complete every quest. And isn't just for difficulty. There's
> quests that you won't do as area inacessible for your faction,
> race or class. Also players discards quests that got old
> (uncompleted quests that are of many level lower).
One of the sanity checks I considered was that it takes 14 days (as
I recall from a research web site) to get a character to level
60. 14 x 24 = 336 hours. I was assuming that getting one hoard
character and once alliance character to 60 would lead a player
through most of the quests.
However, I forgot about the doubled zones.
So, a WoW quest might 24 minutes to complete instead of 12. How much
much time does the equivalent quest (in a text MUD) take to write?
Mike Rozak
http://www.mxac.com.au - Effort to produce a quest Kiztent
 
- Effort to produce a quest Vincent Archer
 
- Effort to produce a quest Mike Rozak
								
 - Effort to produce a quest Damion Schubert
 - Effort to produce a quest Mike Rozak
 - Effort to produce a quest Damion Schubert
 - Effort to produce a quest Mike Rozak
 - Effort to produce a quest Randolf Richardson
 
- Effort to produce a quest Lachek Butalek
 
- DGN: Starting with Nothing (Requests for Resources) Sarah Bonner
 - DGN: Starting with Nothing (Requests for Resources) lwl@black-knight.org (Lydia Leong)
 - DGN: Starting with Nothing (Requests for Resources) Otis Viles
 
- Text MUDs; in need of an (r)evolution? John Mauney
 - Text MUDs; in need of an (r)evolution? Sean Howard
 - Text MUDs; in need of an (r)evolution? Sam Pointon
 - Text MUDs; in need of an (r)evolution? John Mauney
 - Text MUDs; in need of an (r)evolution? justice@softhome.net
 
- Text MUDs; in need of an (r)evolution? Lachek Butalek
 - Text MUDs; in need of an (r)evolution? lwl@black-knight.org (Lydia Leong)
 
- Text MUDs; in need of an (r)evolution? Mike Rozak
 
- DESIGN: Personal NPCs Mike Rozak
 - DESIGN: Personal NPCs CHRISTOPHER LLOYD
 - DESIGN: Personal NPCs Mike Rozak
 - DESIGN: Personal NPCs cruise
 
- DESIGN: Personal NPCs lwl@black-knight.org (Lydia Leong)
 - DESIGN: Personal NPCs Mike Rozak
 
- Dynamic Quests & Event Chains Roger Hicks
 - Dynamic Quests & Event Chains cruise
 - Dynamic Quests & Event Chains Lydia Leong
 - Dynamic Quests & Event Chains Dave Mitchell
 - Dynamic Quests & Event Chains Lost
 - Dynamic Quests & Event Chains Lachek Butalek
 
- Dynamic Quests & Event Chains Lost
 - Dynamic Quests & Event Chains lwl@black-knight.org (Lydia Leong)
 - Dynamic Quests & Event Chains jack fredricks
 - Dynamic Quests & Event Chains Mike Rozak
 - Dynamic Quests & Event Chains Arnau Josep Rosselló Castelló
 
- Dynamic Quests & Event Chains Damien Neil
 
- Dynamic Quests & Event Chains ceo
 
- DESIGN: Personal NPCs cruise
 - DESIGN: Personal NPCs Jaycen Rigger
 
- (no subject) Koster, Raph
 - Removing the Massively from MMOG (long) cruise
 - Removing the Massively from MMOG (long) Lachek Butalek
 
- MMO a temporary phenomenon? John Buehler
 - Sexism in design lwl@black-knight.org (Lydia Leong)
 - Sexism in design Marc Bowden
 - Sexism in design Louis d'Ambra
 - Sexism in design Sean Kelly
 
- Sexism in design Amanda Walker
 
- Value Brian "Ayavaron" Ross
 - Griefing Brian "Ayavaron" Ross
 - RE : Removing the Massively from MMOG (long) Jean, Yannick
 - RE : Removing the Massively from MMOG (long) Marc Bowden
 - RE : Removing the Massively from MMOG (long) Lost
 - RE : Removing the Massively from MMOG (long) Damion Schubert
 - RE : Removing the Massively from MMOG (long) Lachek Butalek
 
- Changing Midstream (SWG's New Look) Sean Howard
 - Changing Midstream (SWG's New Look)
 - Changing Midstream (SWG's New Look) Sean Howard
 - Changing Midstream (SWG's New Look) Caliban Darklock
 - Changing Midstream (SWG's New Look) Sean Howard
 - Changing Midstream (SWG's New Look) Ryan S. Dancey
 
- Changing Midstream (SWG's New Look) Jeffrey Kesselman
 - Changing Midstream (SWG's New Look) Ken Sewell
 - Changing Midstream (SWG's New Look) Sean Howard
 
- Changing Midstream (SWG's New Look) Joe Ludwig
 
- Discussion of MUD system design, development, and implementation Chris Duesing