November 2004
- NEWS: Why Virtual Worlds are Designed By Newbies - No, Really! (By R. Bartle) William Leader
- NEWS: Why Virtual Worlds are Designed By Newbies - No, Really! (By R. Bartle) Ola Fosheim Grøstad
- NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Richard A. Bartle
- NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Matt Mihaly
- NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Ola Fosheim Grøstad
- NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Ola Fosheim Grøstad
- NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Per Magne Bjørnerud
- NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Koster, Raph
- NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Richard A. Bartle
- NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Koster, Raph
- NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Ola Fosheim Grøstad
- NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Matt Mihaly
- NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Ola Fosheim Grøstad
- NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Wayne Witzke
- NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Ola Fosheim Grøstad
- NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Wayne Witzke
- NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Koster, Raph
- NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Richard A. Bartle
- NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Matt Mihaly
- NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Koster, Raph
- NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) ceo
- NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Matt Mihaly
- NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Wayne Witzke
- NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Eric Random
- NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Ola Fosheim Grøstad
- NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Ted L. Chen
- NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Eric Random
- NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) J C Lawrence
- NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Ola Fosheim Grøstad
- NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Richard A. Bartle
- NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Ola Fosheim Grøstad
- NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Hans-Henrik Staerfeldt
- NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Hans-Henrik Staerfeldt
- NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Lee Sheldon
- NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Ola Fosheim Grøstad
- NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) ceo
- NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Dana V. Baldwin
- NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) J C Lawrence
- NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Michael Sellers
- NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) J C Lawrence
- NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Richard A. Bartle
- NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Michael Sellers
JC wrote:
> Michael Sellers <mike@onlinealchemy.com> wrote:
>> JC wrote:
>> [MUD is] an acronym well-rooted in history. But one that's also
>> not suited to the commercial marketplace.
> I'm not sure, not in the long term. Oh, sure, current marketing
> realities, branding definitions, etc have well established the
> need for other terms, but I see that as a function of the market
> being immature rather than of fundamental commercial realities.
Well it's been almost ten years since I first saw a marketing-type
grimace at the idea of calling an online game "mud" -- seems pretty
long-term to me. I haven't seen it used commercially recently
either. In terms of the marketplace, 'MUD' is losing currency
rather than gaining relevance.
There's always "PSW" for "persistent-state world" that was in vogue
at EA a few years back. Of course now that EA is all but out of
that market, it's hard to say what's in vogue there or how much
it'll matter to the rest of the industry.
Reviewing some non-game (or at least non-game-industry) docs, I see
"online world" in a few places, with multi-player being more or less
assumed. "Shared space" and other equally limp phrases come up too.
Mike Sellers
Online Alchemy
- NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Morris Cox
- NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Matt Mihaly
- NEWS: Why Virtual Worlds are Designed By Newbies - No, Really (By R. Bartle) Martin Keegan
- NEWS: Why Virtual Worlds are Designed By Newbies - No, Really (By R. Bartle) Mike Rozak
- NEWS: Why Virtual Worlds are Designed By Newbies - No, Really (By R. Bartle) Martin Keegan
- NEWS: Why Virtual Worlds are Designed By Newbies - No, Really (By R. Bartle) Mike Rozak
- NEWS: Why Virtual Worlds are Designed By Newbies - No, Really (By R. Bartle) Richard A. Bartle
- NEWS: Why Virtual Worlds are Designed By Newbies - No, Really (By R. Bartle) Ola Fosheim Grøstad
- NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By R. Bartle) Koster, Raph
- Richard A. Bartle talks MUD Design Ken Snider
- Richard A. Bartle talks MUD Design Davion Kalhen
- Richard A. Bartle talks MUD Design Wayne Witzke
- Richard A. Bartle talks MUD Design Richard A. Bartle
- Richard A. Bartle talks MUD Design Dana V. Baldwin
- Richard A. Bartle talks MUD Design Johan
- Richard A. Bartle talks MUD Design Miroslav Silovic
- Richard A. Bartle talks MUD Design Otis Viles
- Richard A. Bartle talks MUD Design Miroslav Silovic
- Richard A. Bartle talks MUD Design Otis Viles
- Richard A. Bartle talks MUD Design Damion Schubert
- Richard A. Bartle talks MUD Design Douglas Goodall
- Richard A. Bartle talks MUD Design Miroslav Silovic
- Richard A. Bartle talks MUD Design GZ
- Richard A. Bartle talks MUD Design Ted L. Chen
- Richard A. Bartle talks MUD Design Douglas Goodall
- Richard A. Bartle talks MUD Design Ted L. Chen
- Richard A. Bartle talks MUD Design Ken Snider
- Richard A. Bartle talks MUD Design Kirinyaga
- Richard A. Bartle talks MUD Design Davion Kalhen
- NEWS: Why Virtual Worlds are Designed By Newbies - No, Really! (By R. Bartle) William Leader
- ADMIN: The definitions of "What is role-playing?" J C Lawrence
- Semireliable UDP-based protocol development Scott Hilbert
- Semireliable UDP-based protocol development Mark Terrano (XBOX)
- Semireliable UDP-based protocol development Jeremy Gaffney
- The Lag monster... Harlan Beverly
- The Lag monster... Ben Carter
- The Lag monster... J C Lawrence
- The Lag monster... Amanda Walker
- The Lag monster... Miroslav Silovic
- The Lag monster... Morris Cox
- The Lag monster... Miroslav Silovic
- How many UDP sockets to use? PizaZ
- How many UDP sockets to use? Jon Mayo
- How many UDP sockets to use? Michael Montague
- JOB/RESUME: Cryptic Studios Needs Heroes! Serdar Copur
- NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By Chris Duesing
- NEWS: Why Virtual Worlds are Designed By Newbies -No, Really! (By Chris Duesing
- The Root of the Tree (was NEWS: Why Virtual Worlds ...) David Kennerly
- The Root of the Tree (was NEWS: Why Virtual Worlds ...) neild-mud@misago.org
- The Root of the Tree (was NEWS: Why Virtual Worlds ...) David Kennerly
- The Root of the Tree (was NEWS: Why Virtual Worlds ...) neild-mud@misago.org
- The Root of the Tree (was NEWS: Why Virtual Worlds ...) David Kennerly
- The Root of the Tree (was NEWS: Why Virtual Worlds ...) Ola Fosheim Grøstad
- The Root of the Tree (was NEWS: Why Virtual Worlds ...) Hans-Henrik Staerfeldt
- The Root of the Tree (was NEWS: Why Virtual Worlds ...) David Kennerly
- The Root of the Tree (was NEWS: Why Virtual Worlds ...) ceo
- The Root of the Tree (was NEWS: Why Virtual Worlds ...) olag@ifi.uio.no
- The Root of the Tree (was NEWS: Why Virtual Worlds ...) David Kennerly
- The Root of the Tree (was NEWS: Why Virtual Worlds ...) Koster, Raph
- The Root of the Tree (was NEWS: Why Virtual Worlds ...) David Kennerly
- The Root of the Tree (was NEWS: Why Virtual Worlds ...) Koster, Raph
- The Root of the Tree (was NEWS: Why Virtual Worlds ...) David Kennerly
- The Root of the Tree Eric Random
- The Root of the Tree David Kennerly
- Early Attempts at Slaying the Lag Monster Greg Boyd
- Early Attempts at Slaying the Lag Monster Amanda Walker
- Early Attempts at Slaying the Lag Monster Morris Cox
- Slaying the Lag Monster Kirinyaga
- [ssows] thinking about EQ2 - kill locking (fwd) J C Lawrence
- [ssows] thinking about EQ2 - kill locking (fwd) Ken Snider
- [ssows] thinking about EQ2 - kill locking (fwd) Vincent Archer
- [ssows] thinking about EQ2 - kill locking (fwd) Ola Fosheim Grøstad
- [ssows] thinking about EQ2 - kill locking (fwd) Michael Hartman
- [ssows] thinking about EQ2 - kill locking (fwd) Chek Yang FOO
- [ssows] thinking about EQ2 - kill locking (fwd) Tom "cro" Gordon
- NEWS: Security officials to spy on chat rooms Mike Rozak
- [ssows] thinking about EQ2 (fwd) J C Lawrence
- [ssows] thinking about EQ2 (fwd) Michael Oxford
- [ssows] thinking about EQ2 - kill locking Dread Quixadhal
- [ssows] thinking about EQ2 - kill locking Morris Cox
- [ssows] thinking about EQ2 - kill locking Jason Downs
- Time Limited MUDs and Dead Horses Revived (was: Why Virtual Worlds are Designed by Newbies) Peter Keeler
- Time Limited MUDs and Dead Horses Revived (was: WhyVirtual Worlds are Designed by Newbies) John Buehler
- In Game Family Trees (Was: Time Limited MUDs) William Leader
- In Game Family Trees (Was: Time Limited MUDs) Johan A
- In Game Family Trees (Was: Time Limited MUDs) Amanda Walker
- In Game Family Trees (Was: Time Limited MUDs) Matt Mihaly
- Challenging the grind - take 2 Vincent Archer
- Time limited worlds (Was NEWS: Why Virtual Worlds are Designed By Newbies - No, Really (By R. Bartle)) Mike Rozak
- Time limited worlds (was: Why Virtual Worlds are Designed by Newbies) Mike Rozak
- Distributed virtual worlds (Was NEWS: Why Virtual Worlds are Designed By Newbies - No, Really (By R. Bartle)) Mike Rozak
- Distributed virtual worlds (Was NEWS: Why Virtual Worlds are Designed By Newbies - No, Really (By R. Bartle)) Wayne Witzke
- Distributed virtual worlds (Was NEWS: Why Virtual Worlds are Designed By Newbies - No, Really (By R. Bartle)) Yannick Jean
- Distributed virtual worlds (Was NEWS: Why VirtualWorlds are Designed By Newbies - No, Really (By R. Bartle)) Mike Rozak
- Distributed virtual worlds (Was NEWS: Why Virtual Worlds are Designed By Newbies - No, Really (By R. Bartle)) Sean Kelly
- Distributed virtual worlds Ola Fosheim Grøstad
- UI Design in MMOs Derek Licciardi
- UI Design in MMOs Mike Rozak
- UI Design in MMOs Mike Rozak
- UI Design in MMOs Sean Howard
- UI Design in MMOs Tom "cro" Gordon
- UI Design in MMOs David Kennerly
- UI Design in MMOs Nathan Rogers
- UI Design in MMOs Jason Murdick
- UI Design in MMOs Amanda Walker
- UI Design in MMOs rjw
- UI Design in MMOs Johan A
- UI Design in MMOs Derek Licciardi
- UI Design in MMOs rjw
- UI Design in MMOs Damion Schubert
- UI Design in MMOs Mike Rozak
- UI Design in MMOs Paolo Piselli
- UI Design in MMOs Mike Rozak
- UI Design in MMOs Ghilardi Filippo
- UI Design in MMOs Derek Licciardi
- UI Design in MMOs Mike Rozak
- UI Design in MMOs Corey Cauble
- Making the Customer Pay for Patch Bandwidth Michael Hartman
- Making the Customer Pay for Patch Bandwidth Robert "kebernet" Cooper
- Making the Customer Pay for Patch Bandwidth Michael Hartman
- Making the Customer Pay for Patch Bandwidth Byron Ellacott
- Making the Customer Pay for Patch Bandwidth Balthazaar
- Distributed virtual worlds (Was NEWS: Why Virtual Worlds are Designed By Newbies - No, Really (By R. Bartle)) Mike Rozak
- Time limited worlds (was: Why Virtual Worlds areDesigned by Newbies) Mike Rozak