November 2002
- Economic Indices for Virtual Worlds Koster, Raph
- Economic Indices for Virtual Worlds Frank Crowell
- Economic Indices for Virtual Worlds Justin Stocks
- Real money and virtual worlds Koster, Raph
- Real money and virtual worlds Dave Trump
- Real money and virtual worlds Amanda Walker
- Real money and virtual worlds Ron Gabbard
- Real money and virtual worlds Matt Mihaly
- Real money and virtual worlds Ron Gabbard
- Real money and virtual worlds Marc Fielding
- Real money and virtual worlds Martin Bassie
- Real money and virtual worlds Matt Mihaly
- descriptive logic Bruce Mitchener
- descriptive logic Robert Zubek
- Picketing in Sims Online Koster, Raph
- Picketing in Sims Online Derek Licciardi
- Picketing in Sims Online John Robert Arras
- Picketing in Sims Online Marc Fielding
- Picketing in Sims Online shren
- Picketing in Sims Online Marc Fielding
- Picketing in Sims Online Dave Rickey
- Picketing in Sims Online Damion Schubert
- Picketing in Sims Online Mike Shaver
- Picketing in Sims Online Marc Fielding
- online voice communication Matt Mihaly
- online voice communication Dave Trump
- online voice communication Sasha Hart
- online voice communication Ted L. Chen
- online voice communication Amanda Walker
- online voice communication Koster, Raph
- online voice communication Ted L. Chen
- online voice communication Amanda Walker
- online voice communication Damion Schubert
- online voice communication Peter Harkins
- online voice communication Daniel.Harman@barclayscapital.com
- online voice communication Amanda Walker
- online voice communication Hans-Henrik Staerfeldt
- online voice communication Amanda Walker
- online voice communication Dave Trump
- online voice communication Amanda Walker
- online voice communication Miroslav Silovic
- online voice communication Corey Crawford
- online voice communication Marc Fielding
- online voice communication Corey Crawford
- Point of Purchase "Cards" for Online Services Christopher Allen
- Point of Purchase "Cards" for Online Services Steven Cummings
- Point of Purchase "Cards" for Online Services Matt Mihaly
- Point of Purchase "Cards" for Online Services David Kennerly
- Point of Purchase "Cards" for Online Services Damion Schubert
- Point of Purchase "Cards" for Online Services Ron Gabbard
- Korea and online world responsibility Koster, Raph
- Korea and online world responsibility Sean Kelly
- Korea and online world responsibility apollyon
- Korea and online world responsibility Koster, Raph
- Korea and online world responsibility Rudy Fink
- Korea and online world responsibility shren
- Korea and online world responsibility Clay
- Korea and online world responsibility Sean Kelly
- Korea and online world responsibility Marian Griffith
- Korea and online world responsibility Matt Mihaly
- Korea and online world responsibility Damion Schubert
- Korea and online world responsibility Sean Kelly
- Korea and online world responsibility Hans-Henrik Staerfeldt
- Korea and online world responsibility Mike Parker
- [MUD-DEV]: Stories in Multiplayer Online Games holding99@mindspring.com
- FEAR Animat style AI for Quake 2 Frank Crowell
- FEAR Animat style AI for Quake 2 Ted L. Chen
- FEAR Animat style AI for Quake 2 Dave Rickey
- FEAR Animat style AI for Quake 2 Sasha Hart
- FEAR Animat style AI for Quake 2 Dave Rickey
- FEAR Animat style AI for Quake 2 Sasha Hart
- FEAR Animat style AI for Quake 2 Ted L. Chen
- FEAR Animat style AI for Quake 2 Freeman, Jeff
- FEAR Animat style AI for Quake 2 Amanda Walker
- FEAR Animat style AI for Quake 2 Frank Crowell
- FEAR Animat style AI for Quake 2 Damion Schubert
- FEAR Animat style AI for Quake 2 shren
- FEAR Animat style AI for Quake 2 Frank Crowell
- FEAR Animat style AI for Quake 2 Daniel.Harman@barclayscapital.com
- Virtual worlds as a Society of Mind Frank Crowell
- Virtual worlds as a Society of Mind Ted L. Chen
- Virtual worlds as a Society of Mind Daniel.Harman@barclayscapital.com
- Virtual worlds as a Society of Mind Ted L. Chen
- Virtual worlds as a Society of Mind Frank Crowell
- Virtual worlds as a Society of Mind Sean Kelly
Frank Crowell wrote:
> I don't drink or do drugs, I just write like I do. There is a
> meme in the techno world now to "embed everything" and to "go
> wireless everywhere". But as I was thinking of alternative to
> FEAR I could see an approach to embed everything with smarts. So
> instead of a singular brain, you have an augmented brain. I may be
> making this stuff up as I go along, but I believe there is
> material on the Net that suggests creating objects that can
> broadcast their properties. On paper the idea of smart cars and
> roads have been around. The designs were based on devices
> broadcasting to cars, such as a road marker saying "slow down
> accident 1.5 miles ahead". Or the wheel device saying, "chuck
> hole ahead, go left, no no i mean your other left. argh we are
> dead." Ok that didn't work out too good.
There is a group of college kids who built a VR interface for
Quake. You wear stereoscopic goggles and carry around some sort of
gun, a wearable computer and integrated GPS system. The level model
is an exact reproduction of their college campus. So playing the
game comprises running around and shooting at monsters in the
virtual world using a gun you hold in your hand. This was covered
on Slashdot about 6 months ago.
The project got me thinking of the potential uses of such
technology, and I came to pretty much the same conclusion that you
did. Since wireless is becoming all the rage, why not have things
offer information about themselves? There could be neighborhood
maps, buildings could broadcast building maps and info, etc. Then a
robot could nearly eliminate complex pathing and calculate its
pathing inside a 3D model of the area it's in. A HUD projected onto
a car winshield could change colors based on nearby lights, arrows
could be projected when turn lanes were available, robot buses could
navigate preset paths and only have to worry about collision
detection. The only major downside is it gives a would-be terrorist
the potential to cause massive damage by hacking infrastructure
servers.
> Someone coined "social computing" for when humans are used in a
> computer environment to do a simple memory lookup or to solve a
> problem -- simple or complex. I don't believe I made up "social
> computing".
There are entire fields of AI that call themselves "social
computing." The most interesting to me is swarm intelligence,
partially because the algorithm is so darn simple. The conclusion
from such groups is that monolithic AIs complexity outstrips their
skill, and that you can do a lot better modeling some sort of
collaborative comunity. The general idea is that every knowledge
system can be modeled in an N-dimensional space and solving a
problem is a matter of navigating that space. If you've got a bunch
of AIs that occupy different points in that space, then they can
communicate with one another and give each other information about
which areas contain more optimal solutions.
- BIZ: MMORG Pioneer looking for part/full time gig F. Randall Farmer
- OpenCroquet Bruce Mitchener
- OpenCroquet Frank Crowell
- OpenCroquet Frank Crowell
- [TECH] memory management system released Bruce Mitchener