November 2002
- Economic Indices for Virtual Worlds Koster, Raph
- Economic Indices for Virtual Worlds Frank Crowell
- Economic Indices for Virtual Worlds Justin Stocks
- Real money and virtual worlds Koster, Raph
- Real money and virtual worlds Dave Trump
- Real money and virtual worlds Amanda Walker
- Real money and virtual worlds Ron Gabbard
- Real money and virtual worlds Matt Mihaly
- Real money and virtual worlds Ron Gabbard
- Real money and virtual worlds Marc Fielding
- Real money and virtual worlds Martin Bassie
- Real money and virtual worlds Matt Mihaly
- descriptive logic Bruce Mitchener
- descriptive logic Robert Zubek
- Picketing in Sims Online Koster, Raph
- Picketing in Sims Online Derek Licciardi
- Picketing in Sims Online John Robert Arras
- Picketing in Sims Online Marc Fielding
- Picketing in Sims Online shren
- Picketing in Sims Online Marc Fielding
- Picketing in Sims Online Dave Rickey
- Picketing in Sims Online Damion Schubert
- Picketing in Sims Online Mike Shaver
- Picketing in Sims Online Marc Fielding
- online voice communication Matt Mihaly
- online voice communication Dave Trump
- online voice communication Sasha Hart
- online voice communication Ted L. Chen
- online voice communication Amanda Walker
- online voice communication Koster, Raph
- online voice communication Ted L. Chen
- online voice communication Amanda Walker
- online voice communication Damion Schubert
- online voice communication Peter Harkins
- online voice communication Daniel.Harman@barclayscapital.com
- online voice communication Amanda Walker
- online voice communication Hans-Henrik Staerfeldt
- online voice communication Amanda Walker
- online voice communication Dave Trump
- online voice communication Amanda Walker
- online voice communication Miroslav Silovic
- online voice communication Corey Crawford
- online voice communication Marc Fielding
- online voice communication Corey Crawford
- Point of Purchase "Cards" for Online Services Christopher Allen
- Point of Purchase "Cards" for Online Services Steven Cummings
- Point of Purchase "Cards" for Online Services Matt Mihaly
- Point of Purchase "Cards" for Online Services David Kennerly
- Point of Purchase "Cards" for Online Services Damion Schubert
- Point of Purchase "Cards" for Online Services Ron Gabbard
- Korea and online world responsibility Koster, Raph
- Korea and online world responsibility Sean Kelly
- Korea and online world responsibility apollyon
- Korea and online world responsibility Koster, Raph
- Korea and online world responsibility Rudy Fink
- Korea and online world responsibility shren
On Sun, 1 Dec 2002, Koster, Raph wrote:
> From: apollyon
>> From: "Sean Kelly" <sean@ffwd.cx>
>>> So it appears the fear is spreading. But is this any different
>>> from the attribution of games like DOOM to events like the
>>> Columbine shootings? Are the producers of potentially addictive
>>> products responsible for aiding in the control of that
>>> addiction? And could all these problems just be solved by
>>> better parenting?
>> From what I understand, the connection is a little less tenuous
>> than the connection to the Columbine shootings. When Character A
>> kills Character B, prompting Player B to stand up from his chair
>> in a Korean internet cafe, walk across the room pulling out a
>> knife, and stab Player A, it's much easier for the media to lay
>> blame clearly upon the game itself, whether or not that blame
>> truly belongs.
> I have heard from two different sources now that the real reason
> that the Korean government is cracking down isn't so much the 700
> incidents of game-related violence that have allegedly been
> documented, as it is the apparently equally numerous cases of
> young women selling real-world sexual favors in exchange for
> in-game items.
Yow. That woke me up more than my coffee, to be sure.
> To be frank, it somewhat depresses me that given the supposedly
> egalitarian environment that virtual spaces can provide, that the
> mechanics that we provide serve to reinforce some of the crudest
> expressions of humanity. Design a feudal world, get oppressive
> behavior? Design a caste-based world, get prostitution. Not
> surprising, I guess. But to me it does hearken back to the fact
> that *players do what we reward them to do.* To abdicate
> responsibility for that seems foolish--no, actually, it seems
> amoral.
It does sound really, really bad - yet, is there any better art form
than an MMORPG for exposing the underlying flaws of various
societies?
I've always wanted to see a game with a flexible-enough guilding
engine that you could experiment with different forms of groups. It
harkens back to my thought that a good way to lower pking would be
to give players other ways to be nasty to each other.
Let people arrange automatic gold transfer based on thier membership
in certain groups. You could do this pretty well with a really
simple scripting engine.
So, if I want to have a feudalish system, I can have a guild that
gets money every cycle from other guilds that have sworn allegiance
to us. Fond of Marx? At the beginning of each cycle, pool all gold
and redistribute all gold equally. You could set up everything from
an elected republic to a virtual commune or an Athens-style
democracy - or, on the negative side, everything from feudal systems
to outright protection rackets. - Korea and online world responsibility Clay
- Korea and online world responsibility Sean Kelly
- Korea and online world responsibility Marian Griffith
- Korea and online world responsibility Matt Mihaly
- Korea and online world responsibility Damion Schubert
- Korea and online world responsibility Sean Kelly
- Korea and online world responsibility Hans-Henrik Staerfeldt
- Korea and online world responsibility Mike Parker
- [MUD-DEV]: Stories in Multiplayer Online Games holding99@mindspring.com
- FEAR Animat style AI for Quake 2 Frank Crowell
- FEAR Animat style AI for Quake 2 Ted L. Chen
- FEAR Animat style AI for Quake 2 Dave Rickey
- FEAR Animat style AI for Quake 2 Sasha Hart
- FEAR Animat style AI for Quake 2 Dave Rickey
- FEAR Animat style AI for Quake 2 Sasha Hart
- FEAR Animat style AI for Quake 2 Ted L. Chen
- FEAR Animat style AI for Quake 2 Freeman, Jeff
- FEAR Animat style AI for Quake 2 Amanda Walker
- FEAR Animat style AI for Quake 2 Frank Crowell
- FEAR Animat style AI for Quake 2 Damion Schubert
- FEAR Animat style AI for Quake 2 shren
- FEAR Animat style AI for Quake 2 Frank Crowell
- FEAR Animat style AI for Quake 2 Daniel.Harman@barclayscapital.com
- Virtual worlds as a Society of Mind Frank Crowell
- Virtual worlds as a Society of Mind Ted L. Chen
- Virtual worlds as a Society of Mind Daniel.Harman@barclayscapital.com
- Virtual worlds as a Society of Mind Ted L. Chen
- Virtual worlds as a Society of Mind Frank Crowell
- Virtual worlds as a Society of Mind Sean Kelly
- BIZ: MMORG Pioneer looking for part/full time gig F. Randall Farmer
- OpenCroquet Bruce Mitchener
- OpenCroquet Frank Crowell
- OpenCroquet Frank Crowell
- [TECH] memory management system released Bruce Mitchener