November 2002
- Economic Indices for Virtual Worlds Koster, Raph
- Economic Indices for Virtual Worlds Frank Crowell
- Economic Indices for Virtual Worlds Justin Stocks
- Real money and virtual worlds Koster, Raph
- Real money and virtual worlds Dave Trump
- Real money and virtual worlds Amanda Walker
- Real money and virtual worlds Ron Gabbard
- Real money and virtual worlds Matt Mihaly
- Real money and virtual worlds Ron Gabbard
- Real money and virtual worlds Marc Fielding
- Real money and virtual worlds Martin Bassie
- Real money and virtual worlds Matt Mihaly
- descriptive logic Bruce Mitchener
- descriptive logic Robert Zubek
- Picketing in Sims Online Koster, Raph
- Picketing in Sims Online Derek Licciardi
- Picketing in Sims Online John Robert Arras
Derek Licciardi <kressilac@insightBB.com> wrote:
> From: Koster, Raph
>> When EA incorporated McDonald's kiosks in The Sims Online, they
>> opened the doors to a massively-multiplayer adbusting
>> campaign. Tony Walsh WANTS YOU to join the fight.
> The liability of this is interesting. Could it exist? I don't
> think the law addresses it but since I am not a lawyer... Could
> this be yet another case where the law wants to hold the hosting
> provider responsible for what happens on its network? The whole
> idea of picketing sounds like yet another messy situation where
> the government laws do not understand how to cope with it. What
> about international laws?
I'm not a lawyer either, but this can only be bad. I predict that
the following will happen:
1. People will mock the advertisers and EA will tell them to stop.
They will suspend/delete accounts for people who break this
rule. EA will have to enforce this because they could get slapped
down with DMCA/trademark violations just as a web-board owner can
get slapped down if people mock corporations on those
boards. McDintel also probably has clauses in the contract where
EA gets money that forces EA to do this.
2. The companies that are advertising probably own partial
copyright over the game objects related to their businesses, and
they certainly own the trademarks used in the game. The
advertisers will use digital copyright law and trademark law to
take real legal action against the unamerican terrorists who will
disrupt the natural God-given flow of commerce within the game.
I expect them to use trademark law against anyone who uses the
McDintel name in vain, and copyright law against anyone who uses any
of the playing pieces in an "inappropriate" ways. They will stop
the inapproprate behavior by saying that they own copyright over the
items and they have only granted a license to use those objects in
"nice" ways. So, if you use them inappropriately, then you're
creating derivative works without permission and performing them
publicly, which means you've violated copyright law.
Regardless of whether the players have the "right" to do these
things, they can still get sued because McDintel has more money than
the individual players do.
I hope this does happen and people wake up and cancel their accounts
the first time someone gets real legal action taken against them.
And, I hope that after this first incident, people will not play
games that have in-game advertising after they see what can happen.
Also, I figured out years ago that games would have advertising in
them like this. I am sure most people here did. What I wish is that
I had patented the idea of having in-game objects related to real
corporations so that if you work at or buy from Corp in the game,
you get real-world credit toward Corp products, or you get in-game
credit for buying real-world Corp products. Or you can have Corps
that are affiliates and pool the credits across Corps. At least I
could have stopped this evil idea from happening when people get
around to implementing it.
John
- Picketing in Sims Online John Robert Arras
- Picketing in Sims Online Marc Fielding
- Picketing in Sims Online shren
- Picketing in Sims Online Marc Fielding
- Picketing in Sims Online Dave Rickey
- Picketing in Sims Online Damion Schubert
- Picketing in Sims Online Mike Shaver
- Picketing in Sims Online Marc Fielding
- online voice communication Matt Mihaly
- online voice communication Dave Trump
- online voice communication Sasha Hart
- online voice communication Ted L. Chen
- online voice communication Amanda Walker
- online voice communication Koster, Raph
- online voice communication Ted L. Chen
- online voice communication Amanda Walker
- online voice communication Damion Schubert
- online voice communication Peter Harkins
- online voice communication Daniel.Harman@barclayscapital.com
- online voice communication Amanda Walker
- online voice communication Hans-Henrik Staerfeldt
- online voice communication Amanda Walker
- online voice communication Dave Trump
- online voice communication Amanda Walker
- online voice communication Miroslav Silovic
- online voice communication Corey Crawford
- online voice communication Marc Fielding
- online voice communication Corey Crawford
- Point of Purchase "Cards" for Online Services Christopher Allen
- Point of Purchase "Cards" for Online Services Steven Cummings
- Point of Purchase "Cards" for Online Services Matt Mihaly
- Point of Purchase "Cards" for Online Services David Kennerly
- Point of Purchase "Cards" for Online Services Damion Schubert
- Point of Purchase "Cards" for Online Services Ron Gabbard
- Korea and online world responsibility Koster, Raph
- Korea and online world responsibility Sean Kelly
- Korea and online world responsibility apollyon
- Korea and online world responsibility Koster, Raph
- Korea and online world responsibility Rudy Fink
- Korea and online world responsibility shren
- Korea and online world responsibility Clay
- Korea and online world responsibility Sean Kelly
- Korea and online world responsibility Marian Griffith
- Korea and online world responsibility Matt Mihaly
- Korea and online world responsibility Damion Schubert
- Korea and online world responsibility Sean Kelly
- Korea and online world responsibility Hans-Henrik Staerfeldt
- Korea and online world responsibility Mike Parker
- [MUD-DEV]: Stories in Multiplayer Online Games holding99@mindspring.com
- FEAR Animat style AI for Quake 2 Frank Crowell
- FEAR Animat style AI for Quake 2 Ted L. Chen
- FEAR Animat style AI for Quake 2 Dave Rickey
- FEAR Animat style AI for Quake 2 Sasha Hart
- FEAR Animat style AI for Quake 2 Dave Rickey
- FEAR Animat style AI for Quake 2 Sasha Hart
- FEAR Animat style AI for Quake 2 Ted L. Chen
- FEAR Animat style AI for Quake 2 Freeman, Jeff
- FEAR Animat style AI for Quake 2 Amanda Walker
- FEAR Animat style AI for Quake 2 Frank Crowell
- FEAR Animat style AI for Quake 2 Damion Schubert
- FEAR Animat style AI for Quake 2 shren
- FEAR Animat style AI for Quake 2 Frank Crowell
- FEAR Animat style AI for Quake 2 Daniel.Harman@barclayscapital.com
- Virtual worlds as a Society of Mind Frank Crowell
- Virtual worlds as a Society of Mind Ted L. Chen
- Virtual worlds as a Society of Mind Daniel.Harman@barclayscapital.com
- Virtual worlds as a Society of Mind Ted L. Chen
- Virtual worlds as a Society of Mind Frank Crowell
- Virtual worlds as a Society of Mind Sean Kelly
- BIZ: MMORG Pioneer looking for part/full time gig F. Randall Farmer
- OpenCroquet Bruce Mitchener
- OpenCroquet Frank Crowell
- OpenCroquet Frank Crowell
- [TECH] memory management system released Bruce Mitchener