November 2002
- Economic Indices for Virtual Worlds Koster, Raph
- Economic Indices for Virtual Worlds Frank Crowell
- Economic Indices for Virtual Worlds Justin Stocks
- Real money and virtual worlds Koster, Raph
- Real money and virtual worlds Dave Trump
- Real money and virtual worlds Amanda Walker
- Real money and virtual worlds Ron Gabbard
- Real money and virtual worlds Matt Mihaly
- Real money and virtual worlds Ron Gabbard
- Real money and virtual worlds Marc Fielding
- Real money and virtual worlds Martin Bassie
- Real money and virtual worlds Matt Mihaly
- descriptive logic Bruce Mitchener
- descriptive logic Robert Zubek
- Picketing in Sims Online Koster, Raph
- Picketing in Sims Online Derek Licciardi
- Picketing in Sims Online John Robert Arras
- Picketing in Sims Online Marc Fielding
- Picketing in Sims Online shren
- Picketing in Sims Online Marc Fielding
- Picketing in Sims Online Dave Rickey
- Picketing in Sims Online Damion Schubert
- Picketing in Sims Online Mike Shaver
- Picketing in Sims Online Marc Fielding
- online voice communication Matt Mihaly
I just thought I'd post a couple comments on the Xbox Live's voice
communication, which has been much-ballyhooed by Microsoft. Been
using it since Friday when it was released at retail.
Pros
----
1. Good quality sound. When not using the voice masking, the
voices come through quite nicely and fairly promptly.
2. When I compare Unreal Tournament on the DC to Unreal
Championship on the Xbox, I notice while you often got irritating
idiots spamming channels on the DC (keyboard communication only)
with foul language and such, I have seen none of that at all so
far in what is basically the same game on the Xbox. I think the
fact that voice seems a lot less anonymous acts to inhibit the
impulse to be an annoying jerk.
Cons
----
1. The voice masking is horrible. Using it will usually get people
asking you to stop using it.
2. Decreased functionality. MS seems to have limited the voice
channels to 4 people per channel. What this means is that there is
no way that I can see for a team of more than 4 people to
communicate with each other. It's incredibly annoying to me that
the communication options on the Dreamcast (again, for basically
the same game, Unreal) were far superior, due to the fact that I
could communicate with my whole team at once, and could also
communicate with the enemy.
3. Voice is awkward. My experience is significantly diminished
when I realize that the big Juggernaught I'm teaming with sounds
like a 13 year old, because, in fact, that's what he is. At least
in text the illusion can be maintained longer. Perhaps decent
voice masking would fix this.
4. Unbelievably, among the two Xbox Live games I've played so far
(MechAssault, which is like MechWarrior, but apparently made for
the mentally challenged, and Unreal), neither gives you any
indication who is speaking. You just have no idea, unless people
preface everything they say with their screen name. That is, of
course, annoying as hell to do, so people don't do it.
Overall, this experience has, so far, seriously soured me on using
voice in games. If I was playing exclusively with my friends, I
could see it being useful, but so far I don't have any other friends
with Xbox Live. In fact, it makes me a little angry to consider that
Microsoft couldn't even manage to give me an experience,
communication-wise, superior to my beloved little Dreamcast. (The
service generally beats the pants off the DC's dial-up modem of
course.)
--matt
While our government scrambles to find Arabic speakers and
translators, and bemoans their scarcity, they have the gall to
discharge more than 10 percent of this year's Arabic language
students at the Defense Language Institute in Monterey because of
their sexual orientation. Bunch of rednecks and hicks. - online voice communication Dave Trump
- online voice communication Sasha Hart
- online voice communication Ted L. Chen
- online voice communication Amanda Walker
- online voice communication Koster, Raph
- online voice communication Ted L. Chen
- online voice communication Amanda Walker
- online voice communication Damion Schubert
- online voice communication Peter Harkins
- online voice communication Daniel.Harman@barclayscapital.com
- online voice communication Amanda Walker
- online voice communication Hans-Henrik Staerfeldt
- online voice communication Amanda Walker
- online voice communication Dave Trump
- online voice communication Amanda Walker
- online voice communication Miroslav Silovic
- online voice communication Corey Crawford
- online voice communication Marc Fielding
- online voice communication Corey Crawford
- Point of Purchase "Cards" for Online Services Christopher Allen
- Point of Purchase "Cards" for Online Services Steven Cummings
- Point of Purchase "Cards" for Online Services Matt Mihaly
- Point of Purchase "Cards" for Online Services David Kennerly
- Point of Purchase "Cards" for Online Services Damion Schubert
- Point of Purchase "Cards" for Online Services Ron Gabbard
- Korea and online world responsibility Koster, Raph
- Korea and online world responsibility Sean Kelly
- Korea and online world responsibility apollyon
- Korea and online world responsibility Koster, Raph
- Korea and online world responsibility Rudy Fink
- Korea and online world responsibility shren
- Korea and online world responsibility Clay
- Korea and online world responsibility Sean Kelly
- Korea and online world responsibility Marian Griffith
- Korea and online world responsibility Matt Mihaly
- Korea and online world responsibility Damion Schubert
- Korea and online world responsibility Sean Kelly
- Korea and online world responsibility Hans-Henrik Staerfeldt
- Korea and online world responsibility Mike Parker
- [MUD-DEV]: Stories in Multiplayer Online Games holding99@mindspring.com
- FEAR Animat style AI for Quake 2 Frank Crowell
- FEAR Animat style AI for Quake 2 Ted L. Chen
- FEAR Animat style AI for Quake 2 Dave Rickey
- FEAR Animat style AI for Quake 2 Sasha Hart
- FEAR Animat style AI for Quake 2 Dave Rickey
- FEAR Animat style AI for Quake 2 Sasha Hart
- FEAR Animat style AI for Quake 2 Ted L. Chen
- FEAR Animat style AI for Quake 2 Freeman, Jeff
- FEAR Animat style AI for Quake 2 Amanda Walker
- FEAR Animat style AI for Quake 2 Frank Crowell
- FEAR Animat style AI for Quake 2 Damion Schubert
- FEAR Animat style AI for Quake 2 shren
- FEAR Animat style AI for Quake 2 Frank Crowell
- FEAR Animat style AI for Quake 2 Daniel.Harman@barclayscapital.com
- Virtual worlds as a Society of Mind Frank Crowell
- Virtual worlds as a Society of Mind Ted L. Chen
- Virtual worlds as a Society of Mind Daniel.Harman@barclayscapital.com
- Virtual worlds as a Society of Mind Ted L. Chen
- Virtual worlds as a Society of Mind Frank Crowell
- Virtual worlds as a Society of Mind Sean Kelly
- BIZ: MMORG Pioneer looking for part/full time gig F. Randall Farmer
- OpenCroquet Bruce Mitchener
- OpenCroquet Frank Crowell
- OpenCroquet Frank Crowell
- [TECH] memory management system released Bruce Mitchener