May 2001
- Clean Code (was:TECH: reliablity) Dave Rickey
- neat game Matt Mihaly
- neat game Adam Martin
- Logical MUD Areas Lynx
- Logical MUD Areas Scion Altera
- Logical MUD Areas Ryan P.
- Logical MUD Areas Elia Morling
- Logical MUD Areas Greg Munt
- Logical MUD Areas John Buehler
- Logical MUD Areas Brad Triem
- Logical MUD Areas John Buehler
- Logical MUD Areas Brad Triem
- Logical MUD Areas John Buehler
- Logical MUD Areas Paul Schwanz - Enterprise Services
- Logical MUD Areas Brad Triem
- Logical MUD Areas Koster, Raph
- Logical MUD Areas Adam Martin
- Logical MUD Areas Marian Griffith
- Logical MUD Areas Phillip Lenhardt
- Logical MUD Areas Michael Tresca
- Logical MUD Areas Kevin Littlejohn
- Logical MUD Areas John Buehler
- Logical MUD Areas SeronisROTv3@aol.com
- Logical MUD Areas Greg Munt
- Logical MUD Areas Matt Mihaly
- Logical MUD Areas John Buehler
- Logical MUD Areas Kevin Littlejohn
- Logical MUD Areas John Buehler
- Logical MUD Areas Eli Stevens
- Logical MUD Areas John Buehler
- Logical MUD Areas S. Patrick Gallaty
- Logical MUD Areas John Buehler
- Logical MUD Areas Jon Lambert
- Logical MUD Areas Matt Mihaly
- Logical MUD Areas John Buehler
- Logical MUD Areas Scion Altera
- Logical MUD Areas Adam Martin
- Logical MUD Areas Kevin Littlejohn
- Logical MUD Areas John Buehler
- Logical MUD Areas Kevin Littlejohn
- Logical MUD Areas John Buehler
- Logical MUD Areas Travis Nixon
- Logical MUD Areas Adam Martin
- Logical MUD Areas John Buehler
- Logical MUD Areas Ryan P.
- Logical MUD Areas Daniel.Harman@barclayscapital.com
- Logical MUD Areas Derek Licciardi
- Logical MUD Areas John Buehler
- Logical MUD Areas Travis Nixon
- Logical MUD Areas John Buehler
- Logical MUD Areas Brad Triem
- Logical MUD Areas Jon Lambert
- Logical MUD Areas Caliban Tiresias Darklock
- Logical MUD Areas Travis Nixon
- Logical MUD Areas Ola Fosheim Grøstad
- Logical MUD Areas Scion Altera
- Logical MUD Areas Michael Stoddart
- Logical MUD Areas Greg Munt
- Logical MUD Areas Mathue Moyer
- Logical MUD Areas Kwon Ekstrom
- Logical MUD Areas Chuk Radder
- Logical MUD Areas Scion Altera
- Logical MUD Areas Chuk Radder
- Logical MUD Areas Triem, Brad
- Logical MUD Areas shren
- Logical MUD Areas Kevin Littlejohn
- Logical MUD Areas Brian Hook
- Logical MUD Areas Travis Nixon
- Logical MUD Areas Brian Hook
- Logical MUD Areas Travis Nixon
- Logical MUD Areas John Buehler
- Logical MUD Areas Ryan P.
- Logical MUD Areas Eli Stevens
- Logical MUD Areas Brad Triem
- Logical MUD Areas shren
- Logical MUD Areas Travis Nixon
- Logical MUD Areas Derek Licciardi
- Logical MUD Areas Andrew McLaren
- Logical MUD Areas Hulbert, Leland
- Logical MUD Areas Malcolm Tester
- Logical MUD Areas Greg Munt
- Information sharing (was: Where are we now?) Brian 'Psychochild' Green
- Information sharing (was: Where are we now?) Koster, Raph
- Information sharing (was: Where are we now?) Matt Mihaly
- Information sharing (was: Where are we now?) Brian 'Psychochild' Green
- Information sharing (was: Where are we now?) Richard A. Bartle
- Information sharing (was: Where are we now?) Koster, Raph
- Information sharing (was: Where are we now?) Richard Aihoshi aka Jonric
- Information sharing (was: Where are we now?) Matt Mihaly
- Information sharing (was: Where are we now?) Koster, Raph
- Information sharing (was: Where are we now?) Derek Licciardi
- Information sharing (was: Where are we now?) Richard Aihoshi aka Jonric
- Information sharing (was: Where are we now?) Luke Carruthers
- Information sharing (was: Where are we now?) Dave Rickey
- Information sharing (was: Where are we now?) Daniel.Harman@barclayscapital.com
- Information sharing (was: Where are we now?) Dave Rickey
- Information sharing (was: Where are we now?) John Buehler
- I Want to Forge Swords. [Another letter to game designers] Batir
- I Want to Forge Swords. [Another letter to game designers] Auli
- I Want to Forge Swords. [Another letter to game designers] S. Patrick Gallaty
- I Want to Forge Swords. [Another letter to game designers] John Buehler
- I Want to Forge Swords. [Another letter to game designers] Martin Burke
- I Want to Forge Swords. [Another letter to game designers] Auli
- I Want to Forge Swords. [Another letter to game designers] Batir
- I Want to Forge Swords. [Another letter to game designers] Vincent Archer
- I Want to Forge Swords. [Another letter to game designers] Auli
- I Want to Forge Swords. [Another letter to game des igners] Koster, Raph
- I Want to Forge Swords. [Another letter to game designers] Madman Across the Water
- I Want to Forge Swords. [Another letter to game designers] Travis Nixon
- I Want to Forge Swords. [Another letter to game designers] Vincent Archer
- I Want to Forge Swords. [Another letter to game designers] Paul Schwanz - Enterprise Services
- I Want to Forge Swords. [Another letter to game designers] Vincent Archer
- I Want to Forge Swords. [Another letter to game designers] Paul Schwanz - Enterprise Services
- I Want to Forge Swords. [Another letter to game designers] asnellin@san.rr.com
- I Want to Forge Swords. [Another letter to game designers] Paul Schwanz - Enterprise Services
- I Want to Forge Swords. [Another letter to game designers] Paul Schwanz - Enterprise Services
- I Want to Forge Swords. [Another letter to game designers] Dave Rickey
- I Want to Forge Swords. [Another letter to game designers] Paul Schwanz - Enterprise Services
- I Want to Forge Swords. [Another letter to game designers] Eli Stevens
- I Want to Forge Swords. [Another letter to game des igners] Koster, Raph
- [biz] Worlds targets EQ in its patent battle Frank Crowell
- [biz] Worlds targets EQ in its patent battle Baron, Jonathan
- [biz] Worlds targets EQ in its patent battle Travis Nixon
- [biz] Worlds targets EQ in its patent battle shren
- [biz] Worlds targets EQ in its patent battle Adam Martin
- TECH: Distributed Muds asnellin@san.rr.com
- TECH: Distributed Muds Jon Lambert
- TECH: Distributed Muds asnellin@san.rr.com
- TECH: Distributed Muds Bruce
- TECH: Distributed Muds Daniel.Harman@barclayscapital.com
- TECH: Distributed Muds Jon Lambert
- TECH: Distributed Muds Vincent Archer
- TECH: Distributed Muds Adam Martin
- TECH: Distributed Muds Bruce
- TECH: Distributed Muds Daniel.Harman@barclayscapital.com
- TECH: Distributed Muds Matt Chatterley
- TECH: Distributed Muds asnellin@san.rr.com
- TECH: Distributed Muds shren
- TECH: Distributed Muds Bruce
- TECH: Distributed Muds asnellin@san.rr.com
- TECH: Distributed Muds J C Lawrence
- TECH: Distributed Muds Bruce
- Request to mailing list MUD-Dev rejected David Loeser
- Request to mailing list MUD-Dev rejected Derek Licciardi
- The Four Hour Alchemist J C Lawrence
- The Four Hour Alchemist Brad Triem
- The Four Hour Alchemist Batir
- TECH: non-integral integral types Nathan F.Yospe
- Necessary Stability (was: Logical MUD Areas) Scion Altera
- Necessary Stability (was: Logical MUD Areas) Vincent Archer
- MUD-Dev digest, Vol 1 #335 - 25 msgs Jessica Mulligan
- I Want to Forge Swords. [Another letter to game Auli
- I Want to Forge Swords. [Another letter to game Sie Ming
- I Want to Forge Swords. [Another letter to game Batir
- I Want to Forge Swords. [Another letter to game Madrona Tree
- I Want to Forge Swords. [Another letter to game Sie Ming
- I Want to Forge Swords. [Another letter to game Madrona Tree
- I Want to Forge Swords. [Another letter to game Nathan F.Yospe
- I Want to Forge Swords. [Another letter to game Adam Martin
- I Want to Forge Swords. [Another letter to game J C Lawrence
- I Want to Forge Swords. [Another letter to game Nathan F.Yospe
- I Want to Forge Swords. [Another letter to game Nathan F.Yospe
- I Want to Forge Swords. [Another letter to game Adam Martin
- I Want to Forge Swords. [Another letter to game Brian Hook
- I Want to Forge Swords. [Another letter to game rayzam
- I Want to Forge Swords. [Another letter to game Paul Schwanz - Enterprise Services
- I Want to Forge Swords. [Another letter to game Batir
- I Want to Forge Swords. [Another letter to game Freeman, Jeff
- I Want to Forge Swords. [Another letter to game Luke Carruthers
- I Want to Forge Swords. [Another letter to game Freeman, Jeff
- I Want to Forge Swords. [Another letter to game shren
- I Want to Forge Swords. [Another letter to game Marian Griffith
- I Want to Forge Swords. [Another letter to game Madrona Tree
- Worlds targets EQ in its patent battle Jessica Mulligan
- Innovation restrictions (was: Information sharing) Greg Munt
- Innovation restrictions (was: Information sharing) Richard A. Bartle
- Innovation restrictions (was: Information sharing) John Buehler
- Innovation restrictions (was: Information sharing) Richard A. Bartle
- Innovation restrictions (was: Information sharing) John Buehler
- Innovation restrictions (was: Information sharing) Richard A. Bartle
- Innovation restrictions (was: Information sharing) Tchrin .
- Innovation restrictions (was: Information sharing) Richard A. Bartle
- Innovation restrictions (was: Information sharing) Ola Fosheim Grøstad
- Innovation restrictions (was: Information sharing) Corey Crawford
- Innovation restrictions (was: Information sharing) Ola Fosheim Grøstad
- Innovation restrictions (was: Information sharing) Richard A. Bartle
- Innovation restrictions (was: Information sharing) Ola Fosheim Grøstad
- Innovation restrictions (was: Information sharing) Richard A. Bartle
- Innovation restrictions (was: Information sharing) Travis Nixon
- Innovation restrictions (was: Information sharing) Matt Mihaly
- Innovation restrictions (was: Information sharing) Richard A. Bartle
- Innovation restrictions (was: Information sharing) Matt Mihaly
- Innovation restrictions (was: Information sharing) SeronisROTv3@aol.com
- Innovation restrictions (was: Information sharing) Koster, Raph
- Innovation restrictions (was: Information sharing) Richard A. Bartle
- Innovation restrictions (was: Information sharing) Jesse van Herk
- Innovation restrictions (was: Information sharing) Matt Mihaly
- Innovation restrictions (was: Information sharing) Vincent Archer
- Innovation restrictions (was: Information sharing) Nathan F.Yospe
- Innovation restrictions (was: Information sharing) SeronisROTv3@aol.com
- Innovation restrictions (was: Information sharing) J C Lawrence
- Innovation restrictions (was: Information sharing) Paul Schwanz - Enterprise Services
- Innovation restrictions (was: Information sharing) Lars Duening
- Innovation restrictions (was: Information sharing) Jeremy Noetzelman
- Innovation restrictions (was: Information sharing) rayzam
- Innovation restrictions (was: Information sharing) Matt Mihaly
- Innovation restrictions (was: Information sharing) Jeremy Noetzelman
- Innovation restrictions (was: Information sharing) Ben Sizer
- Innovation restrictions (was: Information sharing) Koster, Raph
- OOC functionality (was: I Want to Forge Swords. [Another letter to game designers]) Greg Munt
- Morality in Game Design (was: Logical MUD Areas) Scion Altera
- Morality in Game Design (was: Logical MUD Areas) John Buehler
- I Want to Forge Swords. [Another letter to game Freeman, Jeff
- Innovation restrictions Corey Crawford
- Innovation restrictions John Buehler
- Innovation restrictions Richard A. Bartle
- Spaces or rooms? (Information sharing (was: Where are we now?)) Ola Fosheim Grøstad
- Immersiveness - good or bad? Adam Martin
- Immersiveness - good or bad? John Buehler
- Immersiveness - good or bad? Matt Mihaly
- Immersiveness - good or bad? Kwon Ekstrom
- Community Goals (was: I Want to Forge Swords.) Paul Schwanz - Enterprise Services
- Community Goals (was: I Want to Forge Swords.) Eli Stevens
- The effects of object oriented servers on the item database Chambers
- The effects of object oriented servers on the item database Bryce Harrington
- The effects of object oriented servers on the itemdatabase brianleeprice@hotmail.com
- I Want to Forge Swords. [Another letter to game des Auli
- Locations vs Social Spaces (was: I Want to Forge Swords) Sie Ming
- Locations vs Social Spaces (was: I Want to Forge Sw ords) Hulbert, Leland
- Locations vs Social Spaces (was: I Want to Forge Swords) Marian Griffith
- Locations vs Social Spaces (was: I Want to Forge Swords) Phillip Lenhardt
- Locations vs Social Spaces (was: I Want to Forge Swords) Derek Licciardi
- Locations vs Social Spaces (was: I Want to Forge Swords) Richard Aihoshi aka Jonric
- Locations vs Social Spaces (was: I Want to Forge Sw ords) Koster, Raph
- Locations vs Social Spaces (was: I Want to Forge Sw ords) Daniel.Harman@barclayscapital.com
- Locations vs Social Spaces (was: I Want to Forge Sw ords) Adam Martin
- Locations vs Social Spaces (was: I Want to Forge Sw ords) Daniel.Harman@barclayscapital.com
- Locations vs Social Spaces (was: I Want to Forge Sw ords) Vincent Archer
- Locations vs Social Spaces (was: I Want to Forge Sw ords) Andrew Barratt
- Locations vs Social Spaces (was: I Want to Forge Sw ords) Koster, Raph
- Locations vs Social Spaces (was: I Want to Forge Swords) Richard Aihoshi aka Jonric
- Locations vs Social Spaces (was: I Want to Forge Swords) Matt Chatterley
- Locations vs Social Spaces (was: I Want to Forge Swords) Alex Kay
- Locations vs Social Spaces (was: I Want to Forge Swords) Brian Hook
- Locations vs Social Spaces (was: I Want to Forge Swords) Paul Schwanz - Enterprise Services
- Locations vs Social Spaces (was: I Want to Forge Swords) Vincent Archer
- Locations vs Social Spaces (was: I Want to Forge Swords) Alex Kay
- Locations vs Social Spaces (was: I Want to Forge Swords) rayzam
- Locations vs Social Spaces (was: I Want to Forge Swords) Bruce
- [TECH] monitoring RMI-type systems Bruce
- [TECH] monitoring RMI-type systems Chris Gray
- [TECH] monitoring RMI-type systems Adam Martin
- [TECH] monitoring RMI-type systems brian price
- [TECH] monitoring RMI-type systems Bruce
- [TECH] monitoring RMI-type systems brianleeprice@hotmail.com
- MUDs, cellphones and mobile players... Ola Fosheim Grøstad
- MUDs, cellphones and mobile players... Christopher Allen
- The effects of object oriented servers on the item database (Long) Derek Licciardi
- The effects of object oriented servers on the item database (Long) Chambers
- Black & White on Radio Timothy Dang
- [OT] Re-releasing old games w/ new graphics Mathue Moyer
- [OT] Re-releasing old games w/ new graphics Derek Licciardi
- [OT] Re-releasing old games w/ new graphics Madman Across the Water
- [OT] Re-releasing old games w/ new graphics Derek Snider
- [OT] Re-releasing old games w/ new graphics Lars Duening
- [OT] Re-releasing old games w/ new graphics Adam Martin
- The ethics of violence thread J C Lawrence
- UO Volunteer Programs Closed AR Schleicher
- Spaces or rooms? (Information sharing (was: Re:Where are we now?)) Ola Fosheim Grøstad
- User interface design [was: Where are we now?] Greg Munt
- User interface design [was: Where are we now?] Freeman, Jeff
- User interface design [was: Where are we now?] Phillip Lenhardt
- User interface design [was: Where are we now?] Bryce Harrington
- User interface design [was: Where are we now?] Bryce Harrington
- User interface design [was: Where are we now?] Kwon Ekstrom
- User interface design [was: Where are we now?] Adam Martin
- User interface design [was: Where are we now?] Marc Hernandez
- User interface design [was: Where are we now?] Chambers
- User interface design [was: Where are we now?] Adam Martin
- It's just a game (?) [was: Information sharing] Greg Munt
- It's just a game (?) [was: Information sharing] Daniel.Harman@barclayscapital.com
- It's just a game (?) [was: Information sharing] F. Randall Farmer
- It's just a game (?) [was: Information sharing] Matt Mihaly
- It's just a game (?) [was: Information sharing] Ola Fosheim Grøstad
- It's just a game (?) [was: Information sharing] Greg Munt
- It's just a game (?) [was: Information sharing] F. Randall Farmer
- I Want to Forge Swords. [Another letter to game McManus, Susan
- I Want to Forge Swords. [Another letter to game J C Lawrence
- [DGN] Moral responsibilities (was Logical MUD Areas) Mathue Moyer
- [Tech] MUDs, MORPGs, and Object Persistence brian price
- [Tech] MUDs, MORPGs, and Object Persistence Daniel.Harman@barclayscapital.com
- [Tech] MUDs, MORPGs, and Object Persistence Derek Licciardi
- [Tech] MUDs, MORPGs, and Object Persistence Bryce Harrington
- [Tech] MUDs, MORPGs, and Object Persistence Gavin Doughtie
- [Tech] MUDs, MORPGs, and Object Persistence Derek Licciardi
- [Tech] MUDs, MORPGs, and Object Persistence Greg Munt
- [Tech] MUDs, MORPGs, and Object Persistence Kwon Ekstrom
- [Tech] MUDs, MORPGs, and Object Persistence Derek Licciardi
- [Tech] MUDs, MORPGs, and Object Persistence Bruce
- [Tech] MUDs, MORPGs, and Object Persistence Kwon Ekstrom
- [Tech] MUDs, MORPGs, and Object Persistence Jared Nielsen
- [Tech] MUDs, MORPGs, and Object Persistence brian price
- [Tech] MUDs, MORPGs, and Object Persistence brian price
- [Tech] MUDs, MORPGs, and Object Persistence Daniel.Harman@barclayscapital.com
- [Tech] MUDs, MORPGs, and Object Persistence brian price
- [Tech] MUDs, MORPGs, and Object Persistence Alex Kay
- [Tech] MUDs, MORPGs, and Object Persistence Derek Licciardi
- Spaces or rooms? (Information sharing (was: Where are we now?)) Koster, Raph
- Characters or Pets? (I Want to Forge Swords. [Another letter to game) Ola Fosheim Grøstad
- [Tech] Overlapped I/O Chambers
- [Tech] Overlapped I/O Caliban Tiresias Darklock
- [MUD-Dev][DGN] encouraging quick-start community for newbies Adam Martin
- [OT] Taking things too far. Scott Stuart
- [OT] Taking things too far. F. Randall Farmer
- [OT] Taking things too far. Sayeed
- [OT] Taking things too far. Frank Crowell
- [OT] Taking things too far. Matt Mihaly
- [OT] Taking things too far. Scott Stuart
- [OT] Taking things too far. John Buehler
- [OT] Taking things too far. Matt Mihaly
- [OT] Taking things too far. Matt Mihaly
- [OT] Taking things too far. Kevin Littlejohn
- [OT] Taking things too far. rayzam
- [OT] Taking things too far. Greg Munt
- [OT] Taking things too far. Scott Stuart
- [OT] Taking things too far. Adam Martin
- [OT] Taking things too far. F. Randall Farmer
- [OT] Taking things too far. Dave Rickey
- [OT] Taking things too far. John Buehler
- [OT] Taking things too far. Kwon Ekstrom
- [OT] Taking things too far. Scott Roberts
- Multithreaded servers using objects Chambers
- Multithreaded servers using objects David Loeser
- Multithreaded servers using objects Chambers
- Musashi's Unbelievably Long Rantings Koster, Raph
- Where were we then? Richard A. Bartle
- Emotional Responses to Traumatic Events (Was Logical Mud Areas) Peter Yu
- Emotional Responses to Traumatic Events (Was Logical Mud Areas) Ola Fosheim Grøstad
- [OT] Will this list survive? Daniel.Harman@barclayscapital.com
- [OT] Will this list survive? Taylor
- [OT] Will this list survive? Batir
- Emotional Responses to Traumatic Events (Was Logical Mud Areas) John W Pierce
- [Tech] MUDs, MORPGs, and Object Persistence [OT?] Adam Martin
- Emotional Responses to Traumatic Events Matt Mihaly
- MUD-DEv lists archives are currently broken claw@kanga.nu
- [BIZ] Randy's Resume F. Randall Farmer
- [BIZ] Randy's Resume F. Randall Farmer
- [BIZ] Randy's Resume Hans-Henrik Staerfeldt
- It's just a game (?) Trump
- WebServer fixed (kinda) J C Lawrence
- Player run reputation system Jussi 'Sulka' Haro
- Player run reputation system lhulbert@hotmail.com
- Player run reputation system shren
- Player run reputation system Travis Casey
- Player run reputation system Matt Mihaly
- Player run reputation system Koster, Raph
- Player run reputation system John Buehler
- Player run reputation system David Loeser
- Player run reputation system Sean Kelly
- Player run reputation system Koster, Raph
- Player run reputation system Sean Kelly
- Player run reputation system Koster, Raph
- Player run reputation system Sean K
- Player run reputation system Ola Fosheim Grøstad
- Player run reputation system J C Lawrence
- Player run reputation system Timothy Dang
- Player run reputation system J C Lawrence
- Player run reputation system Geoffrey A. MacDougall
- Player run reputation system Timothy Dang
- Player run reputation system Daniel.Harman@barclayscapital.com
- Player run reputation system J C Lawrence
- Player run reputation system Ola Fosheim Grøstad
- Player run reputation system John Hopson
- Player run reputation system J C Lawrence
- Player run reputation system shren
- Player run reputation system Ola Fosheim Grøstad
- Player run reputation system Ola Fosheim Grøstad
- Player run reputation system Ola Fosheim Grøstad
- Player run reputation system Taylor
- Player run reputation system Valerio Santinelli
- Player run reputation system J C Lawrence
- Player run reputation system Matt Mihaly
- Player run reputation system Valerio Santinelli
- Player run reputation system J C Lawrence
- Player run reputation system J Todd Coleman
- Player run reputation system Sean Kelly
- Player run reputation system Jon Lambert
- Player run reputation system Valerio Santinelli
- Player run reputation system J Todd Coleman
- Player run reputation system Phillip Lenhardt
- Player run reputation system J Todd Coleman
- Player run reputation system J C Lawrence
- Player run reputation system Trump
- Player run reputation system J Todd Coleman
- Player run reputation system McManus, Susan
- Player run reputation system Trump
- Player run reputation system shren
- Player run reputation system Valerio Santinelli
- Player run reputation system J C Lawrence
- Player run reputation system Andrew Reisse
- Player run reputation system Koster, Raph
- Player run reputation system Matt Mihaly
- [TECH] 2 papers on python in muds Bruce
- Asheron's Call: An example of how easy it is to lose your balance. Dan Merillat
- Asheron's Call: An example of how easy it is to lose your balance. wrenner@uiuc.edu
- Asheron's Call: An example of how easy it is to lose your balance. Dan Merillat
- Asheron's Call: An example of how easy it is to lose your balance. Dave Rickey
- Asheron's Call: An example of how easy it is to lo se your balance. Daniel.Harman@barclayscapital.com
- Asheron's Call: An example of how easy it is to lose your balance. Vincent Archer
- DGN: shard growth patterns? mud-dev-admin@kanga.nu
- DGN: shard growth patterns? J C Lawrence
- DGN: shard growth patterns? Ray Cuadro
- DGN: shard growth patterns? rayzam
- Spaces or rooms? (Information sharing (was: Re:Wher are we now?)) Ola Fosheim Grøstad
- [News] NCSoft + Richard Garriott Dave Kennerly
- [News] NCSoft + Richard Garriott Dragoness
- [News] NCSoft + Richard Garriott Freeman, Jeff
- [News] NCSoft + Richard Garriott Richard Aihoshi aka Jonric
- [News] NCSoft + Richard Garriott Freeman, Jeff
- [News] NCSoft + Richard Garriott Richard Aihoshi aka Jonric
- [News] NCSoft + Richard Garriott Matt Mihaly
- [News] NCSoft + Richard Garriott Vincent Archer
- [News] NCSoft + Richard Garriott Jake Song
- [News] NCSoft + Richard Garriott Freeman, Jeff
- [News] NCSoft + Richard Garriott Jake Song
- [News] NCSoft + Richard Garriott Richard Aihoshi aka Jonric
- [News] NCSoft + Richard Garriott Corey Crawford
- [News] NCSoft + Richard Garriott Jake Song
- [News] NCSoft + Richard Garriott Dave Rickey
- [News] NCSoft + Richard Garriott Jessica Mulligan
- [News] NCSoft + Richard Garriott John Buehler
- [News] NCSoft + Richard Garriott Travis Casey
- [News] NCSoft + Richard Garriott Matt Mihaly
- [News] NCSoft + Richard Garriott Ola Fosheim Grøstad
- [News] NCSoft + Richard Garriott Dave Kennerly
- [News] NCSoft + Richard Garriott Koster, Raph
- [News] NCSoft + Richard Garriott Jake Song
- [News] NCSoft + Richard Garriott Trump
- [News] NCSoft + Richard Garriott Jake Song
- [News] NCSoft + Richard Garriott Phillip Lenhardt
- [News] NCSoft + Richard Garriott Koster, Raph
- [News] NCSoft + Richard Garriott shren
- [News] NCSoft + Richard Garriott Batir
- [News] NCSoft + Richard Garriott Matt Mihaly
- [News] NCSoft + Richard Garriott Marc Bowden
- [News] NCSoft + Richard Garriott Matt Mihaly
- [News] NCSoft + Richard Garriott Daniel.Harman@barclayscapital.com
- [News] NCSoft + Richard Garriott Matt Mihaly
- [News] NCSoft + Richard Garriott Richard Aihoshi aka Jonric
- [News] NCSoft + Richard Garriott Frank Alexander
- [News] NCSoft + Richard Garriott Koster, Raph
- [News] NCSoft + Richard Garriott Freeman, Jeff
- [News] NCSoft + Richard Garriott Jessica Mulligan
- Lineage and Garriott Matt Mihaly
- Lineage and Garriott Dragoness
- The sad death of Nowheremom Zak Jarvis
- Jeff's Rant: A World Full of Wheel-Makers Bruce
- Jeff's Rant: A World Full of Wheel-Makers Brian Hook
- Jeff's Rant: A World Full of Wheel-Makers Adam Martin
- Jeff's Rant: A World Full of Wheel-Makers John Buehler
- Jeff's Rant: A World Full of Wheel-Makers J C Lawrence
- Jeff's Rant: A World Full of Wheel-Makers Dave Rickey
- Jeff's Rant: A World Full of Wheel-Makers Brian Hook
- Jeff's Rant: A World Full of Wheel-Makers Dave Rickey
- Jeff's Rant: A World Full of Wheel-Makers Brian Hook
- Jeff's Rant: A World Full of Wheel-Makers Daniel.Harman@barclayscapital.com
- Jeff's Rant: A World Full of Wheel-Makers Marc Fielding
- Jeff's Rant: A World Full of Wheel-Makers Dave Rickey
- Jeff's Rant: A World Full of Wheel-Makers Brian Hook
- business models Matt Mihaly
- business models Jon Morrow
- business models Matt Mihaly
- business models Christopher Allen
- business models Matt Mihaly
- business models Christopher Allen
- business models william ralph renner
- business models Matt Mihaly
- business models Bruce
- business models Stephen Benz
- business models Matt Mihaly
- business models Christopher Allen
- business models Matt Mihaly
- business models Stephen Benz
- business models Martin Burke
- business models Matt Mihaly
- business models william ralph renner
- business models Matt Mihaly
- business models rayzam
- business models Stephen Benz
- business models shren
- business models Auli
- business models Daniel.Harman@barclayscapital.com
- business models Jason Salem
- business models Marc Bowden
- business models Jason Salem
- business models John Buehler
- business models shren
- business models Koster, Raph
- business models Vincent Archer
- business models Koster, Raph
- business models Hulbert, Leland
- business models Vincent Archer
- business models Koster, Raph
- business models Auli
- business models Steven Veltema
- business models Batir
- business models Vincent Archer
- business models Matt Mihaly
- business models Jon Morrow
- business models Dave Rickey
- business models Matt Mihaly
- business models Koster, Raph
- Paying Volunteers Update? Jon Morrow
- Request to mailing list MUD-Dev rejected Caliban Tiresias Darklock
- It's just a game (?) Ananda Dawnsinger
- It's just a game (?) Matt Mihaly
- [DGN?] It's just a game (?) Sharon Mock
- [DGN?] It's just a game (?) Dragoness
- [DGN?] It's just a game (?) Richard A. Bartle
- [DGN?] It's just a game (?) Marian Griffith
- It's just a game (?) Ananda Dawnsinger
- [Adm] BBSs, Access restrictions...was Logical MUD Areas Jon Lambert
- [Adm] BBSs, Access restrictions...was Logical MUD Areas SeronisROTv3@aol.com
- Coordinate mapping with text-based MUDs Jared Nielsen
- Coordinate mapping with text-based MUDs Kwon Ekstrom
- Metrics, Data, and Statistics Jon Morrow
- New Yorker Article Dave Rickey
- New Yorker Article Marc Fielding
- Graphics engines was Jeff's Rant: A World Full of Wheel-Makers Brian Hook
- Graphics engines was Jeff's Rant: A World Full of Wheel-Makers Travis Nixon
- Graphics engines was Jeff's Rant: A World Full of Wheel-Makers Daniel.Harman@barclayscapital.com
- Jessica Mulligan's Column "Biting the Hand" Now at Skotos Christopher Allen
- Outdoor and indoor 3d engines Adam Martin
- Neil Young Invents UO Dragoness
- JOB: How to get into Game Design / Game content Taylor
- JOB: How to get into Game Design / Game content Trump
- JOB: How to get into Game Design / Game content David Bennett
- JOB: How to get into Game Design / Game content Trump
- JOB: How to get into Game Design / Game content Geoffrey MacDougall
- JOB: How to get into Game Design / Game content Jon Morrow
- JOB: How to get into Game Design / Game content Greg Underwood
- JOB: How to get into Game Design / Game content Brian 'Psychochild' Green
- JOB: How to get into Game Design / Game content Willowreed@aol.com
- JOB: How to get into Game Design / Game content Christopher Allen
- JOB: How to get into Game Design / Game content Matt Mihaly
- JOB: How to get into Game Design / Game content Neil Brown
- JOB: How to get into Game Design / Game content Matt Mihaly
- JOB: How to get into Game Design / Game content Kroh, Clayton
- JOB: How to get into Game Design / Game content Jon Morrow
- JOB: How to get into Game Design / Game content rayzam
- JOB: How to get into Game Design / Game content Jon Morrow
- JOB: How to get into Game Design / Game content Greg Underwood
- JOB: How to get into Game Design / Game content Geoffrey MacDougall
- JOB: How to get into Game Design / Game content SavantKnowsAll@cs.com
- JOB: How to get into Game Design / Game content Brian 'Psychochild' Green
- JOB: How to get into Game Design / Game content Koster, Raph
- JOB: How to get into Game Design / Game content Richard Aihoshi aka Jonric
- JOB: How to get into Game Design / Game content Richard Aihoshi aka Jonric
- JOB: How to get into Game Design / Game content Dave Rickey
- JOB: How to get into Game Design / Game content Richard Aihoshi aka Jonric
- JOB: How to get into Game Design / Game content SavantKnowsAll@cs.com
- JOB: How to get into Game Design / Game content Trump
- JOB: How to get into Game Design / Game content SavantKnowsAll@cs.com
- Article: The Ascendancy of Mass Market Gaming Bruce
- Thread Pools (was: TECH: Distributed Muds) Scion Altera
- Thread Pools (was: TECH: Distributed Muds) Greg Underwood
- Thread Pools (was: TECH: Distributed Muds) Matt Chatterley
- UO Volunteer Programs Marc Bowden
- Intellectual Property Lawyer Jon Morrow
- Intellectual Property Lawyer Steve {Bloo} Daniels
- Korea, was [News] NCSoft + Richard Garriott SavantKnowsAll@cs.com
- (no subject) J C Lawrence
- Korea, was [News] NCSoft + Richard Garriott Dave Kennerly
- Korea, was [News] NCSoft + Richard Garriott SavantKnowsAll@cs.com
- Korea, was [News] NCSoft + Richard Garriott Dave Kennerly
- Korea, was [News] NCSoft + Richard Garriott SavantKnowsAll@cs.com
- Korea, was [News] NCSoft + Richard Garriott Dave Kennerly
- Korea, was [News] NCSoft + Richard Garriott SavantKnowsAll@cs.com
- Korea, was [News] NCSoft + Richard Garriott Dave Kennerly
- Imaginary Realities - May 2001 David Bennett
- Virtual Good Value Assertion Eric Rhea
- Virtual Good Value Assertion wrenner@uiuc.edu
- Virtual Good Value Assertion F. Randall Farmer
- Virtual Good Value Assertion Vincent Archer
- Virtual Good Value Assertion Matt Mihaly
- Virtual Good Value Assertion Eric Rhea
- Virtual Good Value Assertion Matt Mihaly
- Neverwinter Nights John W Pierce
- Neverwinter Nights John W Pierce
- Neverwinter Nights Martin Burke
- Neverwinter Nights Freeman, Jeff
- Neverwinter Nights Gavin Doughtie
- Neverwinter Nights Dave Rickey
- Neverwinter Nights Taylor
- Neverwinter Nights Rob Bartel
- Neverwinter Nights Lars Duening
- Neverwinter Nights Christopher Kohnert
- Neverwinter Nights Daniel.Harman@barclayscapital.com
- Neverwinter Nights Eli Stevens
- Neverwinter Nights Christopher Kohnert
- Neverwinter Nights David Loeser
- Neverwinter Nights Lee Sheldon
- Neverwinter Nights Valerio Santinelli
- Neverwinter Nights Lee Sheldon
- Neverwinter Nights Valerio Santinelli
- Neverwinter Nights Koster, Raph
- Neverwinter Nights Daniel.Harman@barclayscapital.com
- Neverwinter Nights Adam Martin
- Neverwinter Nights John Buehler
- Neverwinter Nights rayzam
- Neverwinter Nights Lars Duening
- Neverwinter Nights rayzam
- Neverwinter Nights John Buehler
- Neverwinter Nights rayzam
- Neverwinter Nights John Buehler
- Neverwinter Nights rayzam
- Neverwinter Nights Daniel.Harman@barclayscapital.com
- Maintaining fiction. Trump
- Maintaining fiction. Brian Hook
- Maintaining fiction. Trump
- Maintaining fiction. Matt Mihaly
- Maintaining fiction. Marc Fielding
- Maintaining fiction. Trump
- Maintaining fiction. Marc Fielding
- Maintaining fiction. Trump
- Maintaining fiction. Brian Hook
- Maintaining fiction. Daniel.Harman@barclayscapital.com
- Maintaining fiction. Travis Casey
- Maintaining fiction. Marian Griffith
- Maintaining fiction. Jon Lambert
- Maintaining fiction. SavantKnowsAll@cs.com
- Maintaining fiction. Freeman, Jeff
- Maintaining fiction. SavantKnowsAll@cs.com
- Maintaining fiction. Freeman, Jeff
- Maintaining fiction. shren
- Maintaining fiction. Travis Casey
- Maintaining fiction. Neil Brown
- Maintaining fiction. Matt Chatterley
- Maintaining fiction. Vincent Archer
- Maintaining fiction. Travis Casey
- Maintaining fiction. Vincent Archer
- Maintaining fiction. Caliban Tiresias Darklock
- Maintaining fiction. Caliban Tiresias Darklock
On Wed, 06 Jun 2001 18:38:11 -0400, Travis Casey
<efindel@earthlink.net> wrote:
> Anyone gambling and *expecting* to win is a fool. The games' odds
> are in favor of the house, not of the players -- they have to be,
> if the house is to make a profit.
And likewise, as any casino owner will tell you, if the house is to
make a profit -- people need to WIN. That's the incentive for all
the *other* people to *keep* playing. If no people win, no people
play. The ideal situation for a casino is to keep the AMOUNT of
winnings low, and the APPEARANCE of winnings high.
> You're also assuming that a player cannot "afford to lose" their
> character. It's true that many players are strongly averse to
> losing their character and having to start over. There are other
> players, however, who simply view it as a part of the challenge of
> the game.
But it has out-of-game consequences. When I play a game and lose a
character, I don't care at all -- unless it's a multiplayer
game. Then I've lost not only my character, but my reputation with
other players. If it was a good reputation, that's bad for me,
because my new character won't be recognised and provided with the
appropriate respect. If it was a bad reputation, that's bad for
THEM, because my new character won't be recognised and given a wide
enough berth for safety.
This may be offset almost completely with a PERMANENT character
identification, separate from the character's name. Science fiction
games have a perfect out in the form of captain/ship distinctions;
while the ISS Hawkstar may be destroyed, Captain Darklock can
commission the ISS Greywind and go right back out there. Then when
people see Captain Darklock in a new ship, they'll say "what
happened" instead of "who are you". Games in which you control a
single distinct individual are rather more difficult to do this
with... perhaps the "Man, Myth, and Magic" reincarnation concept
might be adapted. (I'm partial to the particular foibles of certain
games: "Ultimate Universe", "Man, Myth, and Magic", "Starflight II",
"Shadowrun", and "Vampire: the Masquerade" pretty much sum up my
concept of the games which could -- if combined -- spew forth the
single greatest game in the world. If you made the end product
similar enough to AD&D, of course.)
> If you want another example of "playing to lose", consider older
> arcade video games, like Missile Command, Galaga, Pac-Man, etc.
> No matter how good you are, you cannot play the game forever
> without losing your "character" in the game. Yet people enjoyed
> (and still do enjoy) playing those games anyways.
False analogy.
In these games, your character is the same at the end of the game as
he was at the beginning. There is no investment in the character --
only in the score. Your character also has *several* lives (cities
in "Missile Command"), and the game only ends when they are
exhausted. Successful gameplay adds more lives, and gameplay is a
single skill which is easily learned. Furthermore, the ONLY way you
could lose a life would be if YOU made a mistake.
In contrast, permadeath in MUDs means you have one and only one
chance to invest a great deal of time and effort in developing a
character through multiple difficult-to-learn skills and systems,
and that character can be trashed forever by a single bad result
from a random number generator. I can't even count the number of
times I've wandered from a 10-15 level area in a MUD to a 30-50
level area without the slightest indication of it, immediately
encountering an aggro mob which stomps the character into the
dirt. With immediate resurrection and standard Diku-style corpse
retrieval, this is a nuisance which may be rectified by jumping on a
comm channel and asking for help (which fosters community). With
permadeath, this becomes an irredeemable and unforgivable situation.
Permadeath, in short, has several problems which need to be
addressed. But they CAN be addressed:
- All character capabilities must be provided immediately. The
chance of success may be very low, but all capabilities must
nevertheless exist.
- Learning the game must be easily done in less than a day's
play. This allows the player to concentrate on THE GAME, not THE
SYSTEM.
- All randomness must be removed if at all possible. Consistency
is more important than risk.
- All transitions in difficulty must be clearly marked and only
made by deliberate and informed player actions.
Alternately, you could guarantee that the player will die and have
to restart several times daily on the average. Doom and Quake worked
quite well with that concept; life was cheap, and its loss was
negligible.
> You have won something -- the ability to say that you were good
> enough to get to where you could kill the dragon.
Then why do it? Why not just look at the dragon, say "I could kill
the dragon", and keep walking? In the old NES game "Dragon Warrior",
I would wander around until I got to the maximum level and then
start over. I only went to slay the dragonlord twice: once to fight
him, and once to join him. Both endgame resolutions were boring and
stupid, so I never bothered afterward. If you're not going to reward
me for success in a given action, but you'll still punish me for
failure, there's absolutely no reason to take that action. In fact,
there's an awfully good reason NOT to take it.
It's basic human psychology. People are more afraid of failure and
embarrassment than anything else -- even real-world death. If your
game world does not provide a reward for success, the penalty for
failure will make playing your game undesirable.
> Just as in Galaga, the only thing I ever "won" by playing was the
> ability to say that I was good enough to get to X points.
And that was your contract with the game: I will play for a short
while and get points. In a MUD, your contract is somewhat different:
I will play for a long time, spend untold hours studying the game
world, attain membership in one or more communities, and amass a
large quantity of items, gold, skills, and abilities. If you die in
a game of Galaga, you lose a quarter and ten minutes. If you die
permanently on a pay-for-play MUD, you lose something more like
sixty bucks and 120 hours (assuming an average of two hours play
each day for two months at $30 a month).
Before the obvious analogy of local PC adventure games is brought
up, allow me to point out that such a game would be immediately
drawn and quartered by the media and the public alike if you
couldn't SAVE YOUR GAME. In a multiplayer environment, saved games
are effectively impossible, so such a comparison is flawed from the
start. - Maintaining fiction. Travis Casey
- Maintaining fiction. Caliban Tiresias Darklock
- Maintaining fiction. Travis Casey
- Maintaining fiction. Hulbert, Leland
- Maintaining fiction. Caliban Tiresias Darklock
- Maintaining fiction. Hulbert, Leland
- Maintaining fiction. Caliban Tiresias Darklock
- Maintaining fiction. Hulbert, Leland
- Maintaining fiction. Edward Glowacki
- Maintaining fiction. SavantKnowsAll@cs.com
- Maintaining fiction. Freeman, Jeff
- Maintaining fiction. SavantKnowsAll@cs.com
- Maintaining fiction. Freeman, Jeff
- Maintaining fiction. Travis Casey
- Maintaining fiction. shren
- Maintaining fiction. shren
- Maintaining fiction. SavantKnowsAll@cs.com
- Maintaining fiction. Matt Mihaly
- Maintaining fiction. Vincent Archer
- Maintaining fiction. Neil Brown
- Maintaining fiction. Phillip Lenhardt
- Maintaining fiction. Neil Brown
- Maintaining fiction. Christopher Kohnert
- Maintaining fiction. Corey Crawford
- Maintaining fiction. Neil Brown
- Maintaining fiction. Travis Casey
- Maintaining fiction. Neil Brown
- Maintaining fiction. Paul Schwanz - Enterprise Services
- Maintaining fiction. Neil Brown
- Maintaining fiction. Marc Fielding
- Maintaining fiction. John Buehler
- Maintaining fiction. Matt Chatterley
- Maintaining fiction. Alex Kay
- Maintaining fiction. Michael Tresca
- Maintaining fiction. Travis Casey
- Maintaining fiction. shren
- Maintaining fiction. Travis Casey
- Maintaining fiction. Brian Hook
- Maintaining fiction. Adam Martin
- Maintaining fiction. Brian Hook
- Maintaining fiction. Caliban Tiresias Darklock
- Maintaining fiction. Travis Casey
- Maintaining fiction. Travis Casey
- Maintaining fiction. Dave Rickey
- Maintaining fiction. rayzam
- Maintaining fiction. Michael Tresca
- Maintaining fiction. Ananda Dawnsinger
- Maintaining fiction. Peter Tyson
- Maintaining fiction. Travis Nixon
- Maintaining fiction. z032383@students.niu.edu
- Maintaining fiction. shren
- Maintaining fiction. Andrew Reisse
- Maintaining fiction. Christopher Kohnert
- Maintaining fiction. Madman Across the Water
- Maintaining fiction. Matt Mihaly
- Maintaining fiction. Madman Across the Water
- Maintaining fiction. Matt Mihaly
- Maintaining fiction. Freeman, Jeff
- Maintaining fiction. SavantKnowsAll@cs.com
- Maintaining fiction. Caliban Tiresias Darklock
- Maintaining fiction. Trump
- Maintaining fiction. Vincent Archer
- Maintaining fiction. Matt Mihaly
- Maintaining fiction. Freeman, Jeff
- Maintaining fiction. Matt Chatterley
- Maintaining fiction. Matt Mihaly
- Maintaining fiction. Matt Chatterley
- Maintaining fiction. Caliban Tiresias Darklock
- Maintaining fiction. Madman Across the Water
- Maintaining fiction. Matt Mihaly
- Maintaining fiction. Madman Across the Water
- Maintaining fiction. Matt Mihaly
- Maintaining fiction. Madman Across the Water
- Maintaining fiction. Eli Stevens
- Maintaining fiction. Matt Mihaly
- Maintaining fiction. Madman Across the Water
- Maintaining fiction. Matt Mihaly
- Maintaining fiction. John Buehler
- Maintaining fiction. Ian Collyer
- Maintaining fiction. Madman Across the Water
- Maintaining fiction. Matt Mihaly
- Maintaining fiction. Madman Across the Water
- Maintaining fiction. Ian Collyer
- Maintaining fiction. Matt Mihaly
- Maintaining fiction. shren
- Maintaining fiction. Matt Mihaly
- Maintaining fiction. shren
- Maintaining fiction. Matt Mihaly
- Maintaining fiction. Caliban Tiresias Darklock
- Maintaining fiction. Matt Mihaly
- Maintaining fiction. Caliban Tiresias Darklock
- Maintaining fiction. Ian Collyer
- Maintaining fiction. shren
- Maintaining fiction. Travis Casey
- Maintaining fiction. Vincent Archer
- Maintaining fiction. Matt Mihaly
- Maintaining fiction. Jon Lambert
- Maintaining fiction. John Buehler
- Maintaining fiction. Jon Lambert
- Maintaining fiction. John Buehler
- Maintaining fiction. Freeman, Jeff
- Maintaining fiction. Matt Mihaly
- Maintaining fiction. Caliban Tiresias Darklock
- Maintaining fiction. Travis Nixon
- Maintaining fiction. J C Lawrence
- Maintaining fiction. Ian Collyer
- Maintaining fiction. Matt Mihaly
- Maintaining fiction. caduvall@wam.umd.edu
- Maintaining fiction. Ola Fosheim Grøstad
- Maintaining fiction. Matt Mihaly
- Maintaining fiction. Jon Lambert
- Maintaining fiction. Daniel A. Koepke
- Maintaining fiction. Phillip Lenhardt
- Maintaining fiction. Matt Mihaly
- Maintaining fiction. Freeman, Jeff
- Maintaining fiction. Matt Mihaly
- Maintaining fiction. Vincent Archer
- Maintaining fiction. Matt Mihaly
- Maintaining fiction. Freeman, Jeff
- Maintaining fiction. John Buehler
- Maintaining fiction. shren
- Maintaining fiction. Matt Mihaly
- Maintaining fiction. shren
- Maintaining fiction. Matt Mihaly
- Maintaining fiction. Trump
- Maintaining fiction. Brian Hook
- Maintaining fiction. shren
- Maintaining fiction. Derek Licciardi
- Maintaining fiction. shren
- Maintaining fiction. Phillip Lenhardt
- Maintaining fiction. Caliban Tiresias Darklock
- Maintaining fiction. Freeman, Jeff
- Maintaining fiction. Phillip Lenhardt
- Maintaining fiction. Travis Casey
- Maintaining fiction. J C Lawrence
- Maintaining fiction. Koster, Raph
- Maintaining fiction. Peter Tyson
- Maintaining fiction. Freeman, Jeff
- Maintaining fiction. Ola Fosheim Grøstad
- Maintaining fiction. Caliban Tiresias Darklock
- Maintaining fiction. Caliban Tiresias Darklock
- Upcoming Commercial, Text-Based Games Jon Morrow
- Upcoming Commercial, Text-Based Games Bob Cochran
- [TECH] Programming languages (was: Neverwinter Nights) Bruce
- [TECH] Programming languages (was: Neverwinter Nights) John W Pierce
- Spoof implementation Eli Stevens
- BIZ: Online consoles and MUDs Peter Tyson
- BIZ: Online consoles and MUDs Neil Brown