May 2001
- Clean Code (was:TECH: reliablity) Dave Rickey
- neat game Matt Mihaly
- neat game Adam Martin
- Logical MUD Areas Lynx
- Logical MUD Areas Scion Altera
- Logical MUD Areas Ryan P.
- Logical MUD Areas Elia Morling
- Logical MUD Areas Greg Munt
- Logical MUD Areas John Buehler
- Logical MUD Areas Brad Triem
- Logical MUD Areas John Buehler
- Logical MUD Areas Brad Triem
- Logical MUD Areas John Buehler
- Logical MUD Areas Paul Schwanz - Enterprise Services
- Logical MUD Areas Brad Triem
- Logical MUD Areas Koster, Raph
- Logical MUD Areas Adam Martin
- Logical MUD Areas Marian Griffith
- Logical MUD Areas Phillip Lenhardt
- Logical MUD Areas Michael Tresca
- Logical MUD Areas Kevin Littlejohn
- Logical MUD Areas John Buehler
- Logical MUD Areas SeronisROTv3@aol.com
- Logical MUD Areas Greg Munt
- Logical MUD Areas Matt Mihaly
- Logical MUD Areas John Buehler
- Logical MUD Areas Kevin Littlejohn
- Logical MUD Areas John Buehler
- Logical MUD Areas Eli Stevens
- Logical MUD Areas John Buehler
- Logical MUD Areas S. Patrick Gallaty
- Logical MUD Areas John Buehler
- Logical MUD Areas Jon Lambert
- Logical MUD Areas Matt Mihaly
- Logical MUD Areas John Buehler
- Logical MUD Areas Scion Altera
- Logical MUD Areas Adam Martin
- Logical MUD Areas Kevin Littlejohn
- Logical MUD Areas John Buehler
- Logical MUD Areas Kevin Littlejohn
- Logical MUD Areas John Buehler
- Logical MUD Areas Travis Nixon
- Logical MUD Areas Adam Martin
- Logical MUD Areas John Buehler
- Logical MUD Areas Ryan P.
- Logical MUD Areas Daniel.Harman@barclayscapital.com
- Logical MUD Areas Derek Licciardi
- Logical MUD Areas John Buehler
- Logical MUD Areas Travis Nixon
- Logical MUD Areas John Buehler
- Logical MUD Areas Brad Triem
- Logical MUD Areas Jon Lambert
- Logical MUD Areas Caliban Tiresias Darklock
- Logical MUD Areas Travis Nixon
- Logical MUD Areas Ola Fosheim Grøstad
- Logical MUD Areas Scion Altera
- Logical MUD Areas Michael Stoddart
- Logical MUD Areas Greg Munt
- Logical MUD Areas Mathue Moyer
- Logical MUD Areas Kwon Ekstrom
- Logical MUD Areas Chuk Radder
- Logical MUD Areas Scion Altera
- Logical MUD Areas Chuk Radder
- Logical MUD Areas Triem, Brad
- Logical MUD Areas shren
- Logical MUD Areas Kevin Littlejohn
- Logical MUD Areas Brian Hook
- Logical MUD Areas Travis Nixon
- Logical MUD Areas Brian Hook
- Logical MUD Areas Travis Nixon
- Logical MUD Areas John Buehler
- Logical MUD Areas Ryan P.
- Logical MUD Areas Eli Stevens
- Logical MUD Areas Brad Triem
- Logical MUD Areas shren
- Logical MUD Areas Travis Nixon
- Logical MUD Areas Derek Licciardi
- Logical MUD Areas Andrew McLaren
- Logical MUD Areas Hulbert, Leland
- Logical MUD Areas Malcolm Tester
- Logical MUD Areas Greg Munt
- Information sharing (was: Where are we now?) Brian 'Psychochild' Green
- Information sharing (was: Where are we now?) Koster, Raph
- Information sharing (was: Where are we now?) Matt Mihaly
- Information sharing (was: Where are we now?) Brian 'Psychochild' Green
- Information sharing (was: Where are we now?) Richard A. Bartle
- Information sharing (was: Where are we now?) Koster, Raph
- Information sharing (was: Where are we now?) Richard Aihoshi aka Jonric
- Information sharing (was: Where are we now?) Matt Mihaly
- Information sharing (was: Where are we now?) Koster, Raph
- Information sharing (was: Where are we now?) Derek Licciardi
- Information sharing (was: Where are we now?) Richard Aihoshi aka Jonric
- Information sharing (was: Where are we now?) Luke Carruthers
- Information sharing (was: Where are we now?) Dave Rickey
- Information sharing (was: Where are we now?) Daniel.Harman@barclayscapital.com
- Information sharing (was: Where are we now?) Dave Rickey
- Information sharing (was: Where are we now?) John Buehler
- I Want to Forge Swords. [Another letter to game designers] Batir
- I Want to Forge Swords. [Another letter to game designers] Auli
- I Want to Forge Swords. [Another letter to game designers] S. Patrick Gallaty
- I Want to Forge Swords. [Another letter to game designers] John Buehler
- I Want to Forge Swords. [Another letter to game designers] Martin Burke
- I Want to Forge Swords. [Another letter to game designers] Auli
- I Want to Forge Swords. [Another letter to game designers] Batir
- I Want to Forge Swords. [Another letter to game designers] Vincent Archer
- I Want to Forge Swords. [Another letter to game designers] Auli
- I Want to Forge Swords. [Another letter to game des igners] Koster, Raph
- I Want to Forge Swords. [Another letter to game designers] Madman Across the Water
- I Want to Forge Swords. [Another letter to game designers] Travis Nixon
- I Want to Forge Swords. [Another letter to game designers] Vincent Archer
- I Want to Forge Swords. [Another letter to game designers] Paul Schwanz - Enterprise Services
- I Want to Forge Swords. [Another letter to game designers] Vincent Archer
- I Want to Forge Swords. [Another letter to game designers] Paul Schwanz - Enterprise Services
- I Want to Forge Swords. [Another letter to game designers] asnellin@san.rr.com
- I Want to Forge Swords. [Another letter to game designers] Paul Schwanz - Enterprise Services
- I Want to Forge Swords. [Another letter to game designers] Paul Schwanz - Enterprise Services
- I Want to Forge Swords. [Another letter to game designers] Dave Rickey
- I Want to Forge Swords. [Another letter to game designers] Paul Schwanz - Enterprise Services
- I Want to Forge Swords. [Another letter to game designers] Eli Stevens
- I Want to Forge Swords. [Another letter to game des igners] Koster, Raph
- [biz] Worlds targets EQ in its patent battle Frank Crowell
- [biz] Worlds targets EQ in its patent battle Baron, Jonathan
- [biz] Worlds targets EQ in its patent battle Travis Nixon
- [biz] Worlds targets EQ in its patent battle shren
- [biz] Worlds targets EQ in its patent battle Adam Martin
- TECH: Distributed Muds asnellin@san.rr.com
- TECH: Distributed Muds Jon Lambert
- TECH: Distributed Muds asnellin@san.rr.com
- TECH: Distributed Muds Bruce
- TECH: Distributed Muds Daniel.Harman@barclayscapital.com
- TECH: Distributed Muds Jon Lambert
- TECH: Distributed Muds Vincent Archer
- TECH: Distributed Muds Adam Martin
- TECH: Distributed Muds Bruce
- TECH: Distributed Muds Daniel.Harman@barclayscapital.com
- TECH: Distributed Muds Matt Chatterley
- TECH: Distributed Muds asnellin@san.rr.com
- TECH: Distributed Muds shren
- TECH: Distributed Muds Bruce
- TECH: Distributed Muds asnellin@san.rr.com
- TECH: Distributed Muds J C Lawrence
- TECH: Distributed Muds Bruce
- Request to mailing list MUD-Dev rejected David Loeser
- Request to mailing list MUD-Dev rejected Derek Licciardi
- The Four Hour Alchemist J C Lawrence
- The Four Hour Alchemist Brad Triem
- The Four Hour Alchemist Batir
- TECH: non-integral integral types Nathan F.Yospe
- Necessary Stability (was: Logical MUD Areas) Scion Altera
- Necessary Stability (was: Logical MUD Areas) Vincent Archer
- MUD-Dev digest, Vol 1 #335 - 25 msgs Jessica Mulligan
- I Want to Forge Swords. [Another letter to game Auli
- I Want to Forge Swords. [Another letter to game Sie Ming
- I Want to Forge Swords. [Another letter to game Batir
- I Want to Forge Swords. [Another letter to game Madrona Tree
- I Want to Forge Swords. [Another letter to game Sie Ming
- I Want to Forge Swords. [Another letter to game Madrona Tree
- I Want to Forge Swords. [Another letter to game Nathan F.Yospe
- I Want to Forge Swords. [Another letter to game Adam Martin
- I Want to Forge Swords. [Another letter to game J C Lawrence
- I Want to Forge Swords. [Another letter to game Nathan F.Yospe
- I Want to Forge Swords. [Another letter to game Nathan F.Yospe
- I Want to Forge Swords. [Another letter to game Adam Martin
- I Want to Forge Swords. [Another letter to game Brian Hook
- I Want to Forge Swords. [Another letter to game rayzam
- I Want to Forge Swords. [Another letter to game Paul Schwanz - Enterprise Services
- I Want to Forge Swords. [Another letter to game Batir
- I Want to Forge Swords. [Another letter to game Freeman, Jeff
- I Want to Forge Swords. [Another letter to game Luke Carruthers
- I Want to Forge Swords. [Another letter to game Freeman, Jeff
- I Want to Forge Swords. [Another letter to game shren
- I Want to Forge Swords. [Another letter to game Marian Griffith
- I Want to Forge Swords. [Another letter to game Madrona Tree
- Worlds targets EQ in its patent battle Jessica Mulligan
- Innovation restrictions (was: Information sharing) Greg Munt
- Innovation restrictions (was: Information sharing) Richard A. Bartle
- Innovation restrictions (was: Information sharing) John Buehler
- Innovation restrictions (was: Information sharing) Richard A. Bartle
- Innovation restrictions (was: Information sharing) John Buehler
- Innovation restrictions (was: Information sharing) Richard A. Bartle
- Innovation restrictions (was: Information sharing) Tchrin .
- Innovation restrictions (was: Information sharing) Richard A. Bartle
- Innovation restrictions (was: Information sharing) Ola Fosheim Grøstad
- Innovation restrictions (was: Information sharing) Corey Crawford
- Innovation restrictions (was: Information sharing) Ola Fosheim Grøstad
- Innovation restrictions (was: Information sharing) Richard A. Bartle
- Innovation restrictions (was: Information sharing) Ola Fosheim Grøstad
- Innovation restrictions (was: Information sharing) Richard A. Bartle
- Innovation restrictions (was: Information sharing) Travis Nixon
- Innovation restrictions (was: Information sharing) Matt Mihaly
- Innovation restrictions (was: Information sharing) Richard A. Bartle
- Innovation restrictions (was: Information sharing) Matt Mihaly
- Innovation restrictions (was: Information sharing) SeronisROTv3@aol.com
- Innovation restrictions (was: Information sharing) Koster, Raph
- Innovation restrictions (was: Information sharing) Richard A. Bartle
- Innovation restrictions (was: Information sharing) Jesse van Herk
- Innovation restrictions (was: Information sharing) Matt Mihaly
- Innovation restrictions (was: Information sharing) Vincent Archer
- Innovation restrictions (was: Information sharing) Nathan F.Yospe
- Innovation restrictions (was: Information sharing) SeronisROTv3@aol.com
- Innovation restrictions (was: Information sharing) J C Lawrence
- Innovation restrictions (was: Information sharing) Paul Schwanz - Enterprise Services
- Innovation restrictions (was: Information sharing) Lars Duening
- Innovation restrictions (was: Information sharing) Jeremy Noetzelman
- Innovation restrictions (was: Information sharing) rayzam
- Innovation restrictions (was: Information sharing) Matt Mihaly
- Innovation restrictions (was: Information sharing) Jeremy Noetzelman
- Innovation restrictions (was: Information sharing) Ben Sizer
- Innovation restrictions (was: Information sharing) Koster, Raph
- OOC functionality (was: I Want to Forge Swords. [Another letter to game designers]) Greg Munt
- Morality in Game Design (was: Logical MUD Areas) Scion Altera
- Morality in Game Design (was: Logical MUD Areas) John Buehler
- I Want to Forge Swords. [Another letter to game Freeman, Jeff
- Innovation restrictions Corey Crawford
- Innovation restrictions John Buehler
- Innovation restrictions Richard A. Bartle
- Spaces or rooms? (Information sharing (was: Where are we now?)) Ola Fosheim Grøstad
- Immersiveness - good or bad? Adam Martin
- Immersiveness - good or bad? John Buehler
- Immersiveness - good or bad? Matt Mihaly
- Immersiveness - good or bad? Kwon Ekstrom
- Community Goals (was: I Want to Forge Swords.) Paul Schwanz - Enterprise Services
- Community Goals (was: I Want to Forge Swords.) Eli Stevens
- The effects of object oriented servers on the item database Chambers
- The effects of object oriented servers on the item database Bryce Harrington
- The effects of object oriented servers on the itemdatabase brianleeprice@hotmail.com
- I Want to Forge Swords. [Another letter to game des Auli
- Locations vs Social Spaces (was: I Want to Forge Swords) Sie Ming
- Locations vs Social Spaces (was: I Want to Forge Sw ords) Hulbert, Leland
- Locations vs Social Spaces (was: I Want to Forge Swords) Marian Griffith
- Locations vs Social Spaces (was: I Want to Forge Swords) Phillip Lenhardt
- Locations vs Social Spaces (was: I Want to Forge Swords) Derek Licciardi
- Locations vs Social Spaces (was: I Want to Forge Swords) Richard Aihoshi aka Jonric
- Locations vs Social Spaces (was: I Want to Forge Sw ords) Koster, Raph
- Locations vs Social Spaces (was: I Want to Forge Sw ords) Daniel.Harman@barclayscapital.com
- Locations vs Social Spaces (was: I Want to Forge Sw ords) Adam Martin
- Locations vs Social Spaces (was: I Want to Forge Sw ords) Daniel.Harman@barclayscapital.com
- Locations vs Social Spaces (was: I Want to Forge Sw ords) Vincent Archer
- Locations vs Social Spaces (was: I Want to Forge Sw ords) Andrew Barratt
- Locations vs Social Spaces (was: I Want to Forge Sw ords) Koster, Raph
- Locations vs Social Spaces (was: I Want to Forge Swords) Richard Aihoshi aka Jonric
- Locations vs Social Spaces (was: I Want to Forge Swords) Matt Chatterley
- Locations vs Social Spaces (was: I Want to Forge Swords) Alex Kay
- Locations vs Social Spaces (was: I Want to Forge Swords) Brian Hook
- Locations vs Social Spaces (was: I Want to Forge Swords) Paul Schwanz - Enterprise Services
- Locations vs Social Spaces (was: I Want to Forge Swords) Vincent Archer
- Locations vs Social Spaces (was: I Want to Forge Swords) Alex Kay
- Locations vs Social Spaces (was: I Want to Forge Swords) rayzam
- Locations vs Social Spaces (was: I Want to Forge Swords) Bruce
- [TECH] monitoring RMI-type systems Bruce
- [TECH] monitoring RMI-type systems Chris Gray
- [TECH] monitoring RMI-type systems Adam Martin
- [TECH] monitoring RMI-type systems brian price
- [TECH] monitoring RMI-type systems Bruce
- [TECH] monitoring RMI-type systems brianleeprice@hotmail.com
- MUDs, cellphones and mobile players... Ola Fosheim Grøstad
- MUDs, cellphones and mobile players... Christopher Allen
- The effects of object oriented servers on the item database (Long) Derek Licciardi
- The effects of object oriented servers on the item database (Long) Chambers
- Black & White on Radio Timothy Dang
- [OT] Re-releasing old games w/ new graphics Mathue Moyer
- [OT] Re-releasing old games w/ new graphics Derek Licciardi
- [OT] Re-releasing old games w/ new graphics Madman Across the Water
- [OT] Re-releasing old games w/ new graphics Derek Snider
- [OT] Re-releasing old games w/ new graphics Lars Duening
- [OT] Re-releasing old games w/ new graphics Adam Martin
- The ethics of violence thread J C Lawrence
- UO Volunteer Programs Closed AR Schleicher
- Spaces or rooms? (Information sharing (was: Re:Where are we now?)) Ola Fosheim Grøstad
- User interface design [was: Where are we now?] Greg Munt
- User interface design [was: Where are we now?] Freeman, Jeff
- User interface design [was: Where are we now?] Phillip Lenhardt
- User interface design [was: Where are we now?] Bryce Harrington
- User interface design [was: Where are we now?] Bryce Harrington
- User interface design [was: Where are we now?] Kwon Ekstrom
- User interface design [was: Where are we now?] Adam Martin
- User interface design [was: Where are we now?] Marc Hernandez
- User interface design [was: Where are we now?] Chambers
- User interface design [was: Where are we now?] Adam Martin
- It's just a game (?) [was: Information sharing] Greg Munt
- It's just a game (?) [was: Information sharing] Daniel.Harman@barclayscapital.com
- It's just a game (?) [was: Information sharing] F. Randall Farmer
- It's just a game (?) [was: Information sharing] Matt Mihaly
- It's just a game (?) [was: Information sharing] Ola Fosheim Grøstad
- It's just a game (?) [was: Information sharing] Greg Munt
- It's just a game (?) [was: Information sharing] F. Randall Farmer
- I Want to Forge Swords. [Another letter to game McManus, Susan
- I Want to Forge Swords. [Another letter to game J C Lawrence
- [DGN] Moral responsibilities (was Logical MUD Areas) Mathue Moyer
- [Tech] MUDs, MORPGs, and Object Persistence brian price
- [Tech] MUDs, MORPGs, and Object Persistence Daniel.Harman@barclayscapital.com
- [Tech] MUDs, MORPGs, and Object Persistence Derek Licciardi
- [Tech] MUDs, MORPGs, and Object Persistence Bryce Harrington
- [Tech] MUDs, MORPGs, and Object Persistence Gavin Doughtie
- [Tech] MUDs, MORPGs, and Object Persistence Derek Licciardi
- [Tech] MUDs, MORPGs, and Object Persistence Greg Munt
- [Tech] MUDs, MORPGs, and Object Persistence Kwon Ekstrom
- [Tech] MUDs, MORPGs, and Object Persistence Derek Licciardi
- [Tech] MUDs, MORPGs, and Object Persistence Bruce
- [Tech] MUDs, MORPGs, and Object Persistence Kwon Ekstrom
- [Tech] MUDs, MORPGs, and Object Persistence Jared Nielsen
- [Tech] MUDs, MORPGs, and Object Persistence brian price
- [Tech] MUDs, MORPGs, and Object Persistence brian price
> From: Daniel.Harman@barclayscapital.com
> To: mud-dev@kanga.nu
> Subject: RE: [MUD-Dev] [Tech] MUDs, MORPGs, and Object Persistence
> Date: Fri, 11 May 2001 13:35:16 +0100
> Reply-To: mud-dev@kanga.nu
> -----Original Message-----
> From: brian price [mailto:brianleeprice@hotmail.com]
> Sent: 11 May 2001 00:27
> To: mud-dev@kanga.nu
> Subject: [MUD-Dev] [Tech] MUDs, MORPGs, and Object Persistence
>> For purposes of fault tolerance, we need a datastore that can
>> periodically be backed up in a fast and efficient manner,
>> preferably without stalling the server. Note that transaction
>> capability (in db terms) is *not* a requirement, the capability of
>> generating checkpoints by writing out the 'dirtied' (changed)
>> portions of the database periodically will satisfy the datastore
>> backup requirement. Checkpoints can be restored simply by starting
>> with the last full backup and applying (in order) the saved changes
>> since that backup occurred (can be done offline).
> I disagree with you on a lot of points here, but I'd start here. I
> think transactions are important in a MUD. Its the best way to
> prevent duplicates through synchronisation problems (which is how
> most of the EQ ones I heard about worked). If someone giving an item
> to someone else can be made with a call to a single transactional
> 'switchObjOwnership()' type method, then you aren't going to get
> either dupes or item loss when passing items.
You can only get dupes or item loss in a system that does not capture
coherent snapshots of the persistence state during safe periods.
Consider: A hands item to B; both objects A and B (and in some cases
the item object itself) are dirtied (persistent state changed). If
you create a checkpoint prior to the exchange, any rollback results in
the restoration of the state prior to the exchange. If you create a
checkpoint after the exchange, any rollback results in the restoration
of the state after the exchange occurred. You only run into problems
when you try creating a checkpoint in the midst of an exchange -
simply designing the server system so this condition cannot occur
solves the problem.
>> Thus our datastore requirements are:
>> 1) frequent writes of dirty objects
>> 2) infrequent reads of collections of objects
>> 3) large number of classes
>> 4) deep inheritance trees
>> 5) fast and efficient backups thru use of checkpoints or equivalent
>> An OTS or OS RDBMS is not overkill given these requirements, in
>> fact, the entire class of available RDBMS solutions are
>> underpowered, inefficient, slow, and expensive. An oft touted
>> feature of most RDBMS - SQL - is, in this case, completely
>> unnecessary *and* imposes a significant performance hit for zero
>> gain. Worse, the use of efficient objects and resultant class
>> bloat is practically impossible to represent in RDB terms without
>> investing an insane amount of development time.
> You previously said that infrequent reads were required. Thus I
> don't see how the performance of an RDBMS is going to impact your
> proposed solution. Writes are generally fairly fast, its the
> queries that are slow.
Writes are going to be slower in an RDBMS than a OODB/Persistent
Object Store due to the large number of indices and tables typically
required in an RDB model that is used to represent an object model.
> By not going for an RDBMS you have made any type of reporting
> functionality many times more difficult to implement. If you have a
> large game, then I would imagine functionality to measure how many
> warriors have weapons of greater than 'x' affectiveness is something
> you might want to find out infrequently enough to make writing a
> bespoke tool a pain, but frequently enough that having sql is a
> feature. The same for economy reports and such like. With a bespoke
> object store, any type of data-mining is just hideous.
In previous discussions elsewhere, the maintenance issue has been
raised time and time again as a reason for choosing RDBMS over
OODB/Persistent object store. There is an alternative for OODB that
is in many ways far more powerful: embedded script/interpreted
language engines. For C++ server implementations, Java or Python are
natural choices.
> Anyway, a well tuned and designed database can be remarkably fast.
Performance issues boil down to the number of file i/o operations
required per equivalent action. In the case considered in the
original message, the OODB/Persistent object store approach results in
far fewer file i/o operations than the equivalent RDBMS solution for
the actions required.
>> IMO, the best solution is a persistent object store. Not a full
>> fledged OODB (whatever that is), but a collection based storage
>> and retrieval system for serializable objects. In C++, such a
>> system is fairly easy to develop: combine a RTTI based object
>> persistence layer with the idea of 'data objects' using
>> proxy/accessor pattern (to hide object memory presence and control
>> object memory lifetime) with an object cache and a simple db store
>> consisting of one index (object ids) and one table with records of
>> the form: <object id> , <class id> , <serialized object data> .
> RTTI is plain slow and seldom justified.
RTTI is used in my persistent data stores simply as a fully C++
compatible method of associating ascii class names with class
factories. Since dynamic casting is not used, the RTTI performance
penalties are not a factor.
> If you work with an interface/implementation design pattern, then
> its better to have a persistence interface imho.
The system I have based the original message on uses a persistence
interface defined as an abstract base class with pure virtual methods
for load and store.
> Personally I'd have a couple of methods that could stream and
> unstream an object (for transport between servers - after all we are
> talking distributed large scale muds here right?),
Actually I was not speaking of distributed server implementations in
the original message (sorry for not making that clear). I've been
considering the case of a MUD/MORPG running on a single machine such
as a quad 700+ Mhz PIII with 2GB RAM. However, I believe the approach
might be extensible to such an implementation although I have yet to
thoroughly examine the case.
> and a persist method to get it to write itself to the db. None of
> these are a great deal of work. If you were to go towards Java or
> C#, you could make this even more trivial with the object
> reflection.
It seems you're speaking here of translating to/from the rdb model in
each object's persistence interface. For simple systems this would
work fine, but with a large number of classes I'd think both
implementation and maintenance would become a task of herculean
proportions.
>> I've heard all the arguments against OODBMS over the years and all
>> the arguments for RDBMS, and in this case at least, *none* of them
>> hold any water.
> I disagree. I think an RDBMS with a bespoke in-memory cache would be
> the optimal solution.
The very need for a seperate cache makes such a solution non-optimal
in the stated case.
> What about failover? A proper RDBMS will faciliate this. I get ill
> thinking about having to write one of these for some kind of bespoke
> flat file object store.
Failover is a non-issue because the persistent store is tightly
integrated with and local to the MUD/MORPG server. Even in the
distributed case, depending upon system design, it may not be
necessary.
> Its interesting, because I have worked on two version of a
> large(ish) scale distributed fat-client system, one where we used
> sysbase, and another where we did use a bespoke flat file system
> with in memory cache for 'performance' reasons. The flat file system
> whilst initally fast, was in fact more trouble than it was worth for
> the following reasons:
I do not believe the application spheres are congruent. We can
compare apples and oranges all day in re RDB/ODB.
Brian Price
-= have compiler, will travel =- - [Tech] MUDs, MORPGs, and Object Persistence Daniel.Harman@barclayscapital.com
- [Tech] MUDs, MORPGs, and Object Persistence brian price
- [Tech] MUDs, MORPGs, and Object Persistence Alex Kay
- [Tech] MUDs, MORPGs, and Object Persistence Derek Licciardi
- Spaces or rooms? (Information sharing (was: Where are we now?)) Koster, Raph
- Characters or Pets? (I Want to Forge Swords. [Another letter to game) Ola Fosheim Grøstad
- [Tech] Overlapped I/O Chambers
- [Tech] Overlapped I/O Caliban Tiresias Darklock
- [MUD-Dev][DGN] encouraging quick-start community for newbies Adam Martin
- [OT] Taking things too far. Scott Stuart
- [OT] Taking things too far. F. Randall Farmer
- [OT] Taking things too far. Sayeed
- [OT] Taking things too far. Frank Crowell
- [OT] Taking things too far. Matt Mihaly
- [OT] Taking things too far. Scott Stuart
- [OT] Taking things too far. John Buehler
- [OT] Taking things too far. Matt Mihaly
- [OT] Taking things too far. Matt Mihaly
- [OT] Taking things too far. Kevin Littlejohn
- [OT] Taking things too far. rayzam
- [OT] Taking things too far. Greg Munt
- [OT] Taking things too far. Scott Stuart
- [OT] Taking things too far. Adam Martin
- [OT] Taking things too far. F. Randall Farmer
- [OT] Taking things too far. Dave Rickey
- [OT] Taking things too far. John Buehler
- [OT] Taking things too far. Kwon Ekstrom
- [OT] Taking things too far. Scott Roberts
- Multithreaded servers using objects Chambers
- Multithreaded servers using objects David Loeser
- Multithreaded servers using objects Chambers
- Musashi's Unbelievably Long Rantings Koster, Raph
- Where were we then? Richard A. Bartle
- Emotional Responses to Traumatic Events (Was Logical Mud Areas) Peter Yu
- Emotional Responses to Traumatic Events (Was Logical Mud Areas) Ola Fosheim Grøstad
- [OT] Will this list survive? Daniel.Harman@barclayscapital.com
- [OT] Will this list survive? Taylor
- [OT] Will this list survive? Batir
- Emotional Responses to Traumatic Events (Was Logical Mud Areas) John W Pierce
- [Tech] MUDs, MORPGs, and Object Persistence [OT?] Adam Martin
- Emotional Responses to Traumatic Events Matt Mihaly
- MUD-DEv lists archives are currently broken claw@kanga.nu
- [BIZ] Randy's Resume F. Randall Farmer
- [BIZ] Randy's Resume F. Randall Farmer
- [BIZ] Randy's Resume Hans-Henrik Staerfeldt
- It's just a game (?) Trump
- WebServer fixed (kinda) J C Lawrence
- Player run reputation system Jussi 'Sulka' Haro
- Player run reputation system lhulbert@hotmail.com
- Player run reputation system shren
- Player run reputation system Travis Casey
- Player run reputation system Matt Mihaly
- Player run reputation system Koster, Raph
- Player run reputation system John Buehler
- Player run reputation system David Loeser
- Player run reputation system Sean Kelly
- Player run reputation system Koster, Raph
- Player run reputation system Sean Kelly
- Player run reputation system Koster, Raph
- Player run reputation system Sean K
- Player run reputation system Ola Fosheim Grøstad
- Player run reputation system J C Lawrence
- Player run reputation system Timothy Dang
- Player run reputation system J C Lawrence
- Player run reputation system Geoffrey A. MacDougall
- Player run reputation system Timothy Dang
- Player run reputation system Daniel.Harman@barclayscapital.com
- Player run reputation system J C Lawrence
- Player run reputation system Ola Fosheim Grøstad
- Player run reputation system John Hopson
- Player run reputation system J C Lawrence
- Player run reputation system shren
- Player run reputation system Ola Fosheim Grøstad
- Player run reputation system Ola Fosheim Grøstad
- Player run reputation system Ola Fosheim Grøstad
- Player run reputation system Taylor
- Player run reputation system Valerio Santinelli
- Player run reputation system J C Lawrence
- Player run reputation system Matt Mihaly
- Player run reputation system Valerio Santinelli
- Player run reputation system J C Lawrence
- Player run reputation system J Todd Coleman
- Player run reputation system Sean Kelly
- Player run reputation system Jon Lambert
- Player run reputation system Valerio Santinelli
- Player run reputation system J Todd Coleman
- Player run reputation system Phillip Lenhardt
- Player run reputation system J Todd Coleman
- Player run reputation system J C Lawrence
- Player run reputation system Trump
- Player run reputation system J Todd Coleman
- Player run reputation system McManus, Susan
- Player run reputation system Trump
- Player run reputation system shren
- Player run reputation system Valerio Santinelli
- Player run reputation system J C Lawrence
- Player run reputation system Andrew Reisse
- Player run reputation system Koster, Raph
- Player run reputation system Matt Mihaly
- [TECH] 2 papers on python in muds Bruce
- Asheron's Call: An example of how easy it is to lose your balance. Dan Merillat
- Asheron's Call: An example of how easy it is to lose your balance. wrenner@uiuc.edu
- Asheron's Call: An example of how easy it is to lose your balance. Dan Merillat
- Asheron's Call: An example of how easy it is to lose your balance. Dave Rickey
- Asheron's Call: An example of how easy it is to lo se your balance. Daniel.Harman@barclayscapital.com
- Asheron's Call: An example of how easy it is to lose your balance. Vincent Archer
- DGN: shard growth patterns? mud-dev-admin@kanga.nu
- DGN: shard growth patterns? J C Lawrence
- DGN: shard growth patterns? Ray Cuadro
- DGN: shard growth patterns? rayzam
- Spaces or rooms? (Information sharing (was: Re:Wher are we now?)) Ola Fosheim Grøstad
- [News] NCSoft + Richard Garriott Dave Kennerly
- [News] NCSoft + Richard Garriott Dragoness
- [News] NCSoft + Richard Garriott Freeman, Jeff
- [News] NCSoft + Richard Garriott Richard Aihoshi aka Jonric
- [News] NCSoft + Richard Garriott Freeman, Jeff
- [News] NCSoft + Richard Garriott Richard Aihoshi aka Jonric
- [News] NCSoft + Richard Garriott Matt Mihaly
- [News] NCSoft + Richard Garriott Vincent Archer
- [News] NCSoft + Richard Garriott Jake Song
- [News] NCSoft + Richard Garriott Freeman, Jeff
- [News] NCSoft + Richard Garriott Jake Song
- [News] NCSoft + Richard Garriott Richard Aihoshi aka Jonric
- [News] NCSoft + Richard Garriott Corey Crawford
- [News] NCSoft + Richard Garriott Jake Song
- [News] NCSoft + Richard Garriott Dave Rickey
- [News] NCSoft + Richard Garriott Jessica Mulligan
- [News] NCSoft + Richard Garriott John Buehler
- [News] NCSoft + Richard Garriott Travis Casey
- [News] NCSoft + Richard Garriott Matt Mihaly
- [News] NCSoft + Richard Garriott Ola Fosheim Grøstad
- [News] NCSoft + Richard Garriott Dave Kennerly
- [News] NCSoft + Richard Garriott Koster, Raph
- [News] NCSoft + Richard Garriott Jake Song
- [News] NCSoft + Richard Garriott Trump
- [News] NCSoft + Richard Garriott Jake Song
- [News] NCSoft + Richard Garriott Phillip Lenhardt
- [News] NCSoft + Richard Garriott Koster, Raph
- [News] NCSoft + Richard Garriott shren
- [News] NCSoft + Richard Garriott Batir
- [News] NCSoft + Richard Garriott Matt Mihaly
- [News] NCSoft + Richard Garriott Marc Bowden
- [News] NCSoft + Richard Garriott Matt Mihaly
- [News] NCSoft + Richard Garriott Daniel.Harman@barclayscapital.com
- [News] NCSoft + Richard Garriott Matt Mihaly
- [News] NCSoft + Richard Garriott Richard Aihoshi aka Jonric
- [News] NCSoft + Richard Garriott Frank Alexander
- [News] NCSoft + Richard Garriott Koster, Raph
- [News] NCSoft + Richard Garriott Freeman, Jeff
- [News] NCSoft + Richard Garriott Jessica Mulligan
- Lineage and Garriott Matt Mihaly
- Lineage and Garriott Dragoness
- The sad death of Nowheremom Zak Jarvis
- Jeff's Rant: A World Full of Wheel-Makers Bruce
- Jeff's Rant: A World Full of Wheel-Makers Brian Hook
- Jeff's Rant: A World Full of Wheel-Makers Adam Martin
- Jeff's Rant: A World Full of Wheel-Makers John Buehler
- Jeff's Rant: A World Full of Wheel-Makers J C Lawrence
- Jeff's Rant: A World Full of Wheel-Makers Dave Rickey
- Jeff's Rant: A World Full of Wheel-Makers Brian Hook
- Jeff's Rant: A World Full of Wheel-Makers Dave Rickey
- Jeff's Rant: A World Full of Wheel-Makers Brian Hook
- Jeff's Rant: A World Full of Wheel-Makers Daniel.Harman@barclayscapital.com
- Jeff's Rant: A World Full of Wheel-Makers Marc Fielding
- Jeff's Rant: A World Full of Wheel-Makers Dave Rickey
- Jeff's Rant: A World Full of Wheel-Makers Brian Hook
- business models Matt Mihaly
- business models Jon Morrow
- business models Matt Mihaly
- business models Christopher Allen
- business models Matt Mihaly
- business models Christopher Allen
- business models william ralph renner
- business models Matt Mihaly
- business models Bruce
- business models Stephen Benz
- business models Matt Mihaly
- business models Christopher Allen
- business models Matt Mihaly
- business models Stephen Benz
- business models Martin Burke
- business models Matt Mihaly
- business models william ralph renner
- business models Matt Mihaly
- business models rayzam
- business models Stephen Benz
- business models shren
- business models Auli
- business models Daniel.Harman@barclayscapital.com
- business models Jason Salem
- business models Marc Bowden
- business models Jason Salem
- business models John Buehler
- business models shren
- business models Koster, Raph
- business models Vincent Archer
- business models Koster, Raph
- business models Hulbert, Leland
- business models Vincent Archer
- business models Koster, Raph
- business models Auli
- business models Steven Veltema
- business models Batir
- business models Vincent Archer
- business models Matt Mihaly
- business models Jon Morrow
- business models Dave Rickey
- business models Matt Mihaly
- business models Koster, Raph
- Paying Volunteers Update? Jon Morrow
- Request to mailing list MUD-Dev rejected Caliban Tiresias Darklock
- It's just a game (?) Ananda Dawnsinger
- It's just a game (?) Matt Mihaly
- [DGN?] It's just a game (?) Sharon Mock
- [DGN?] It's just a game (?) Dragoness
- [DGN?] It's just a game (?) Richard A. Bartle
- [DGN?] It's just a game (?) Marian Griffith
- It's just a game (?) Ananda Dawnsinger
- [Adm] BBSs, Access restrictions...was Logical MUD Areas Jon Lambert
- [Adm] BBSs, Access restrictions...was Logical MUD Areas SeronisROTv3@aol.com
- Coordinate mapping with text-based MUDs Jared Nielsen
- Coordinate mapping with text-based MUDs Kwon Ekstrom
- Metrics, Data, and Statistics Jon Morrow
- New Yorker Article Dave Rickey
- New Yorker Article Marc Fielding
- Graphics engines was Jeff's Rant: A World Full of Wheel-Makers Brian Hook
- Graphics engines was Jeff's Rant: A World Full of Wheel-Makers Travis Nixon
- Graphics engines was Jeff's Rant: A World Full of Wheel-Makers Daniel.Harman@barclayscapital.com
- Jessica Mulligan's Column "Biting the Hand" Now at Skotos Christopher Allen
- Outdoor and indoor 3d engines Adam Martin
- Neil Young Invents UO Dragoness
- JOB: How to get into Game Design / Game content Taylor
- JOB: How to get into Game Design / Game content Trump
- JOB: How to get into Game Design / Game content David Bennett
- JOB: How to get into Game Design / Game content Trump
- JOB: How to get into Game Design / Game content Geoffrey MacDougall
- JOB: How to get into Game Design / Game content Jon Morrow
- JOB: How to get into Game Design / Game content Greg Underwood
- JOB: How to get into Game Design / Game content Brian 'Psychochild' Green
- JOB: How to get into Game Design / Game content Willowreed@aol.com
- JOB: How to get into Game Design / Game content Christopher Allen
- JOB: How to get into Game Design / Game content Matt Mihaly
- JOB: How to get into Game Design / Game content Neil Brown
- JOB: How to get into Game Design / Game content Matt Mihaly
- JOB: How to get into Game Design / Game content Kroh, Clayton
- JOB: How to get into Game Design / Game content Jon Morrow
- JOB: How to get into Game Design / Game content rayzam
- JOB: How to get into Game Design / Game content Jon Morrow
- JOB: How to get into Game Design / Game content Greg Underwood
- JOB: How to get into Game Design / Game content Geoffrey MacDougall
- JOB: How to get into Game Design / Game content SavantKnowsAll@cs.com
- JOB: How to get into Game Design / Game content Brian 'Psychochild' Green
- JOB: How to get into Game Design / Game content Koster, Raph
- JOB: How to get into Game Design / Game content Richard Aihoshi aka Jonric
- JOB: How to get into Game Design / Game content Richard Aihoshi aka Jonric
- JOB: How to get into Game Design / Game content Dave Rickey
- JOB: How to get into Game Design / Game content Richard Aihoshi aka Jonric
- JOB: How to get into Game Design / Game content SavantKnowsAll@cs.com
- JOB: How to get into Game Design / Game content Trump
- JOB: How to get into Game Design / Game content SavantKnowsAll@cs.com
- Article: The Ascendancy of Mass Market Gaming Bruce
- Thread Pools (was: TECH: Distributed Muds) Scion Altera
- Thread Pools (was: TECH: Distributed Muds) Greg Underwood
- Thread Pools (was: TECH: Distributed Muds) Matt Chatterley
- UO Volunteer Programs Marc Bowden
- Intellectual Property Lawyer Jon Morrow
- Intellectual Property Lawyer Steve {Bloo} Daniels
- Korea, was [News] NCSoft + Richard Garriott SavantKnowsAll@cs.com
- (no subject) J C Lawrence
- Korea, was [News] NCSoft + Richard Garriott Dave Kennerly
- Korea, was [News] NCSoft + Richard Garriott SavantKnowsAll@cs.com
- Korea, was [News] NCSoft + Richard Garriott Dave Kennerly
- Korea, was [News] NCSoft + Richard Garriott SavantKnowsAll@cs.com
- Korea, was [News] NCSoft + Richard Garriott Dave Kennerly
- Korea, was [News] NCSoft + Richard Garriott SavantKnowsAll@cs.com
- Korea, was [News] NCSoft + Richard Garriott Dave Kennerly
- Imaginary Realities - May 2001 David Bennett
- Virtual Good Value Assertion Eric Rhea
- Virtual Good Value Assertion wrenner@uiuc.edu
- Virtual Good Value Assertion F. Randall Farmer
- Virtual Good Value Assertion Vincent Archer
- Virtual Good Value Assertion Matt Mihaly
- Virtual Good Value Assertion Eric Rhea
- Virtual Good Value Assertion Matt Mihaly
- Neverwinter Nights John W Pierce
- Neverwinter Nights John W Pierce
- Neverwinter Nights Martin Burke
- Neverwinter Nights Freeman, Jeff
- Neverwinter Nights Gavin Doughtie
- Neverwinter Nights Dave Rickey
- Neverwinter Nights Taylor
- Neverwinter Nights Rob Bartel
- Neverwinter Nights Lars Duening
- Neverwinter Nights Christopher Kohnert
- Neverwinter Nights Daniel.Harman@barclayscapital.com
- Neverwinter Nights Eli Stevens
- Neverwinter Nights Christopher Kohnert
- Neverwinter Nights David Loeser
- Neverwinter Nights Lee Sheldon
- Neverwinter Nights Valerio Santinelli
- Neverwinter Nights Lee Sheldon
- Neverwinter Nights Valerio Santinelli
- Neverwinter Nights Koster, Raph
- Neverwinter Nights Daniel.Harman@barclayscapital.com
- Neverwinter Nights Adam Martin
- Neverwinter Nights John Buehler
- Neverwinter Nights rayzam
- Neverwinter Nights Lars Duening
- Neverwinter Nights rayzam
- Neverwinter Nights John Buehler
- Neverwinter Nights rayzam
- Neverwinter Nights John Buehler
- Neverwinter Nights rayzam
- Neverwinter Nights Daniel.Harman@barclayscapital.com
- Maintaining fiction. Trump
- Maintaining fiction. Brian Hook
- Maintaining fiction. Trump
- Maintaining fiction. Matt Mihaly
- Maintaining fiction. Marc Fielding
- Maintaining fiction. Trump
- Maintaining fiction. Marc Fielding
- Maintaining fiction. Trump
- Maintaining fiction. Brian Hook
- Maintaining fiction. Daniel.Harman@barclayscapital.com
- Maintaining fiction. Travis Casey
- Maintaining fiction. Marian Griffith
- Maintaining fiction. Jon Lambert
- Maintaining fiction. SavantKnowsAll@cs.com
- Maintaining fiction. Freeman, Jeff
- Maintaining fiction. SavantKnowsAll@cs.com
- Maintaining fiction. Freeman, Jeff
- Maintaining fiction. shren
- Maintaining fiction. Travis Casey
- Maintaining fiction. Neil Brown
- Maintaining fiction. Matt Chatterley
- Maintaining fiction. Vincent Archer
- Maintaining fiction. Travis Casey
- Maintaining fiction. Vincent Archer
- Maintaining fiction. Caliban Tiresias Darklock
- Maintaining fiction. Caliban Tiresias Darklock
- Maintaining fiction. Travis Casey
- Maintaining fiction. Caliban Tiresias Darklock
- Maintaining fiction. Travis Casey
- Maintaining fiction. Hulbert, Leland
- Maintaining fiction. Caliban Tiresias Darklock
- Maintaining fiction. Hulbert, Leland
- Maintaining fiction. Caliban Tiresias Darklock
- Maintaining fiction. Hulbert, Leland
- Maintaining fiction. Edward Glowacki
- Maintaining fiction. SavantKnowsAll@cs.com
- Maintaining fiction. Freeman, Jeff
- Maintaining fiction. SavantKnowsAll@cs.com
- Maintaining fiction. Freeman, Jeff
- Maintaining fiction. Travis Casey
- Maintaining fiction. shren
- Maintaining fiction. shren
- Maintaining fiction. SavantKnowsAll@cs.com
- Maintaining fiction. Matt Mihaly
- Maintaining fiction. Vincent Archer
- Maintaining fiction. Neil Brown
- Maintaining fiction. Phillip Lenhardt
- Maintaining fiction. Neil Brown
- Maintaining fiction. Christopher Kohnert
- Maintaining fiction. Corey Crawford
- Maintaining fiction. Neil Brown
- Maintaining fiction. Travis Casey
- Maintaining fiction. Neil Brown
- Maintaining fiction. Paul Schwanz - Enterprise Services
- Maintaining fiction. Neil Brown
- Maintaining fiction. Marc Fielding
- Maintaining fiction. John Buehler
- Maintaining fiction. Matt Chatterley
- Maintaining fiction. Alex Kay
- Maintaining fiction. Michael Tresca
- Maintaining fiction. Travis Casey
- Maintaining fiction. shren
- Maintaining fiction. Travis Casey
- Maintaining fiction. Brian Hook
- Maintaining fiction. Adam Martin
- Maintaining fiction. Brian Hook
- Maintaining fiction. Caliban Tiresias Darklock
- Maintaining fiction. Travis Casey
- Maintaining fiction. Travis Casey
- Maintaining fiction. Dave Rickey
- Maintaining fiction. rayzam
- Maintaining fiction. Michael Tresca
- Maintaining fiction. Ananda Dawnsinger
- Maintaining fiction. Peter Tyson
- Maintaining fiction. Travis Nixon
- Maintaining fiction. z032383@students.niu.edu
- Maintaining fiction. shren
- Maintaining fiction. Andrew Reisse
- Maintaining fiction. Christopher Kohnert
- Maintaining fiction. Madman Across the Water
- Maintaining fiction. Matt Mihaly
- Maintaining fiction. Madman Across the Water
- Maintaining fiction. Matt Mihaly
- Maintaining fiction. Freeman, Jeff
- Maintaining fiction. SavantKnowsAll@cs.com
- Maintaining fiction. Caliban Tiresias Darklock
- Maintaining fiction. Trump
- Maintaining fiction. Vincent Archer
- Maintaining fiction. Matt Mihaly
- Maintaining fiction. Freeman, Jeff
- Maintaining fiction. Matt Chatterley
- Maintaining fiction. Matt Mihaly
- Maintaining fiction. Matt Chatterley
- Maintaining fiction. Caliban Tiresias Darklock
- Maintaining fiction. Madman Across the Water
- Maintaining fiction. Matt Mihaly
- Maintaining fiction. Madman Across the Water
- Maintaining fiction. Matt Mihaly
- Maintaining fiction. Madman Across the Water
- Maintaining fiction. Eli Stevens
- Maintaining fiction. Matt Mihaly
- Maintaining fiction. Madman Across the Water
- Maintaining fiction. Matt Mihaly
- Maintaining fiction. John Buehler
- Maintaining fiction. Ian Collyer
- Maintaining fiction. Madman Across the Water
- Maintaining fiction. Matt Mihaly
- Maintaining fiction. Madman Across the Water
- Maintaining fiction. Ian Collyer
- Maintaining fiction. Matt Mihaly
- Maintaining fiction. shren
- Maintaining fiction. Matt Mihaly
- Maintaining fiction. shren
- Maintaining fiction. Matt Mihaly
- Maintaining fiction. Caliban Tiresias Darklock
- Maintaining fiction. Matt Mihaly
- Maintaining fiction. Caliban Tiresias Darklock
- Maintaining fiction. Ian Collyer
- Maintaining fiction. shren
- Maintaining fiction. Travis Casey
- Maintaining fiction. Vincent Archer
- Maintaining fiction. Matt Mihaly
- Maintaining fiction. Jon Lambert
- Maintaining fiction. John Buehler
- Maintaining fiction. Jon Lambert
- Maintaining fiction. John Buehler
- Maintaining fiction. Freeman, Jeff
- Maintaining fiction. Matt Mihaly
- Maintaining fiction. Caliban Tiresias Darklock
- Maintaining fiction. Travis Nixon
- Maintaining fiction. J C Lawrence
- Maintaining fiction. Ian Collyer
- Maintaining fiction. Matt Mihaly
- Maintaining fiction. caduvall@wam.umd.edu
- Maintaining fiction. Ola Fosheim Grøstad
- Maintaining fiction. Matt Mihaly
- Maintaining fiction. Jon Lambert
- Maintaining fiction. Daniel A. Koepke
- Maintaining fiction. Phillip Lenhardt
- Maintaining fiction. Matt Mihaly
- Maintaining fiction. Freeman, Jeff
- Maintaining fiction. Matt Mihaly
- Maintaining fiction. Vincent Archer
- Maintaining fiction. Matt Mihaly
- Maintaining fiction. Freeman, Jeff
- Maintaining fiction. John Buehler
- Maintaining fiction. shren
- Maintaining fiction. Matt Mihaly
- Maintaining fiction. shren
- Maintaining fiction. Matt Mihaly
- Maintaining fiction. Trump
- Maintaining fiction. Brian Hook
- Maintaining fiction. shren
- Maintaining fiction. Derek Licciardi
- Maintaining fiction. shren
- Maintaining fiction. Phillip Lenhardt
- Maintaining fiction. Caliban Tiresias Darklock
- Maintaining fiction. Freeman, Jeff
- Maintaining fiction. Phillip Lenhardt
- Maintaining fiction. Travis Casey
- Maintaining fiction. J C Lawrence
- Maintaining fiction. Koster, Raph
- Maintaining fiction. Peter Tyson
- Maintaining fiction. Freeman, Jeff
- Maintaining fiction. Ola Fosheim Grøstad
- Maintaining fiction. Caliban Tiresias Darklock
- Maintaining fiction. Caliban Tiresias Darklock
- Upcoming Commercial, Text-Based Games Jon Morrow
- Upcoming Commercial, Text-Based Games Bob Cochran
- [TECH] Programming languages (was: Neverwinter Nights) Bruce
- [TECH] Programming languages (was: Neverwinter Nights) John W Pierce
- Spoof implementation Eli Stevens
- BIZ: Online consoles and MUDs Peter Tyson
- BIZ: Online consoles and MUDs Neil Brown