May 2001
- Clean Code (was:TECH: reliablity) Dave Rickey
 - neat game Matt Mihaly
 - neat game Adam Martin
 
- Logical MUD Areas Lynx
 - Logical MUD Areas Scion Altera
 - Logical MUD Areas Ryan P.
 - Logical MUD Areas Elia Morling
 - Logical MUD Areas Greg Munt
 - Logical MUD Areas John Buehler
 - Logical MUD Areas Brad Triem
 - Logical MUD Areas John Buehler
 - Logical MUD Areas Brad Triem
 - Logical MUD Areas John Buehler
 - Logical MUD Areas Paul Schwanz - Enterprise Services
 - Logical MUD Areas Brad Triem
 - Logical MUD Areas Koster, Raph
 - Logical MUD Areas Adam Martin
 - Logical MUD Areas Marian Griffith
 - Logical MUD Areas Phillip Lenhardt
 - Logical MUD Areas Michael Tresca
 
- Logical MUD Areas Kevin Littlejohn
 - Logical MUD Areas John Buehler
 
- Logical MUD Areas SeronisROTv3@aol.com
 
- Logical MUD Areas Greg Munt
 - Logical MUD Areas Matt Mihaly
 - Logical MUD Areas John Buehler
 - Logical MUD Areas Kevin Littlejohn
 - Logical MUD Areas John Buehler
 - Logical MUD Areas Eli Stevens
 - Logical MUD Areas John Buehler
 - Logical MUD Areas S. Patrick Gallaty
 - Logical MUD Areas John Buehler
 - Logical MUD Areas Jon Lambert
 - Logical MUD Areas Matt Mihaly
 - Logical MUD Areas John Buehler
 
- Logical MUD Areas Scion Altera
 - Logical MUD Areas Adam Martin
 
- Logical MUD Areas Kevin Littlejohn
 - Logical MUD Areas John Buehler
 - Logical MUD Areas Kevin Littlejohn
 - Logical MUD Areas John Buehler
 - Logical MUD Areas Travis Nixon
 
- Logical MUD Areas Adam Martin
 - Logical MUD Areas John Buehler
 - Logical MUD Areas Ryan P.
 - Logical MUD Areas Daniel.Harman@barclayscapital.com
 
- Logical MUD Areas Derek Licciardi
 - Logical MUD Areas John Buehler
 - Logical MUD Areas Travis Nixon
 - Logical MUD Areas John Buehler
 - Logical MUD Areas Brad Triem
 - Logical MUD Areas Jon Lambert
 - Logical MUD Areas Caliban Tiresias Darklock
 
- Logical MUD Areas Travis Nixon
 
- Logical MUD Areas Ola Fosheim Grøstad
 
- Logical MUD Areas Scion Altera
 - Logical MUD Areas Michael Stoddart
 - Logical MUD Areas Greg Munt
 - Logical MUD Areas Mathue Moyer
 
- Logical MUD Areas Kwon Ekstrom
 
- Logical MUD Areas Chuk Radder
 - Logical MUD Areas Scion Altera
 - Logical MUD Areas Chuk Radder
 
- Logical MUD Areas Triem, Brad
 - Logical MUD Areas shren
 - Logical MUD Areas Kevin Littlejohn
 - Logical MUD Areas Brian Hook
 - Logical MUD Areas Travis Nixon
 - Logical MUD Areas Brian Hook
 - Logical MUD Areas Travis Nixon
 
- Logical MUD Areas John Buehler
 - Logical MUD Areas Ryan P.
 - Logical MUD Areas Eli Stevens
 
- Logical MUD Areas Brad Triem
 - Logical MUD Areas shren
 - Logical MUD Areas Travis Nixon
 - Logical MUD Areas Derek Licciardi
 
- Logical MUD Areas Andrew McLaren
 - Logical MUD Areas Hulbert, Leland
 
- Logical MUD Areas Malcolm Tester
 - Logical MUD Areas Greg Munt
 
- Information sharing (was: Where are we now?) Brian 'Psychochild' Green
 - Information sharing (was: Where are we now?) Koster, Raph
 - Information sharing (was: Where are we now?) Matt Mihaly
 - Information sharing (was: Where are we now?) Brian 'Psychochild' Green
 - Information sharing (was: Where are we now?) Richard A. Bartle
 - Information sharing (was: Where are we now?) Koster, Raph
 
- Information sharing (was: Where are we now?) Richard Aihoshi aka Jonric
 - Information sharing (was: Where are we now?) Matt Mihaly
 - Information sharing (was: Where are we now?) Koster, Raph
 - Information sharing (was: Where are we now?) Derek Licciardi
 - Information sharing (was: Where are we now?) Richard Aihoshi aka Jonric
 - Information sharing (was: Where are we now?) Luke Carruthers
 
- Information sharing (was: Where are we now?) Dave Rickey
 - Information sharing (was: Where are we now?) Daniel.Harman@barclayscapital.com
 - Information sharing (was: Where are we now?) Dave Rickey
 - Information sharing (was: Where are we now?) John Buehler
 
- I Want to Forge Swords. [Another letter to game designers] Batir
 - I Want to Forge Swords. [Another letter to game designers] Auli
 - I Want to Forge Swords. [Another letter to game designers] S. Patrick Gallaty
 - I Want to Forge Swords. [Another letter to game designers] John Buehler
 - I Want to Forge Swords. [Another letter to game designers] Martin Burke
 - I Want to Forge Swords. [Another letter to game designers] Auli
 - I Want to Forge Swords. [Another letter to game designers] Batir
 - I Want to Forge Swords. [Another letter to game designers] Vincent Archer
 - I Want to Forge Swords. [Another letter to game designers] Auli
 - I Want to Forge Swords. [Another letter to game des igners] Koster, Raph
 - I Want to Forge Swords. [Another letter to game designers] Madman Across the Water
 - I Want to Forge Swords. [Another letter to game designers] Travis Nixon
 
- I Want to Forge Swords. [Another letter to game designers] Vincent Archer
 - I Want to Forge Swords. [Another letter to game designers] Paul Schwanz - Enterprise Services
 - I Want to Forge Swords. [Another letter to game designers] Vincent Archer
 - I Want to Forge Swords. [Another letter to game designers] Paul Schwanz - Enterprise Services
 - I Want to Forge Swords. [Another letter to game designers] asnellin@san.rr.com
 
- I Want to Forge Swords. [Another letter to game designers] Paul Schwanz - Enterprise Services
 - I Want to Forge Swords. [Another letter to game designers] Paul Schwanz - Enterprise Services
 - I Want to Forge Swords. [Another letter to game designers] Dave Rickey
 - I Want to Forge Swords. [Another letter to game designers] Paul Schwanz - Enterprise Services
 
- I Want to Forge Swords. [Another letter to game designers] Eli Stevens
 
- I Want to Forge Swords. [Another letter to game des igners] Koster, Raph
 
- [biz] Worlds targets EQ in its patent battle Frank Crowell
 - [biz] Worlds targets EQ in its patent battle Baron, Jonathan
 - [biz] Worlds targets EQ in its patent battle Travis Nixon
 
- [biz] Worlds targets EQ in its patent battle shren
 - [biz] Worlds targets EQ in its patent battle Adam Martin
 
- TECH: Distributed Muds asnellin@san.rr.com
 - TECH: Distributed Muds Jon Lambert
 - TECH: Distributed Muds asnellin@san.rr.com
 - TECH: Distributed Muds Bruce
 - TECH: Distributed Muds Daniel.Harman@barclayscapital.com
 - TECH: Distributed Muds Jon Lambert
 - TECH: Distributed Muds Vincent Archer
 - TECH: Distributed Muds Adam Martin
 - TECH: Distributed Muds Bruce
 
- TECH: Distributed Muds Daniel.Harman@barclayscapital.com
 - TECH: Distributed Muds Matt Chatterley
 
- TECH: Distributed Muds asnellin@san.rr.com
 - TECH: Distributed Muds shren
 - TECH: Distributed Muds Bruce
 - TECH: Distributed Muds asnellin@san.rr.com
 - TECH: Distributed Muds J C Lawrence
 - TECH: Distributed Muds Bruce
 
- Request to mailing list MUD-Dev rejected David Loeser
 - Request to mailing list MUD-Dev rejected Derek Licciardi
 
- The Four Hour Alchemist J C Lawrence
 - The Four Hour Alchemist Brad Triem
 - The Four Hour Alchemist Batir
 
- TECH: non-integral integral types Nathan F.Yospe
 - Necessary Stability (was: Logical MUD Areas) Scion Altera
 - Necessary Stability (was: Logical MUD Areas) Vincent Archer
 
- MUD-Dev digest, Vol 1 #335 - 25 msgs Jessica Mulligan
 - I Want to Forge Swords. [Another letter to game Auli
 - I Want to Forge Swords. [Another letter to game Sie Ming
 - I Want to Forge Swords. [Another letter to game Batir
 - I Want to Forge Swords. [Another letter to game Madrona Tree
 - I Want to Forge Swords. [Another letter to game Sie Ming
 - I Want to Forge Swords. [Another letter to game Madrona Tree
 - I Want to Forge Swords. [Another letter to game Nathan F.Yospe
 - I Want to Forge Swords. [Another letter to game Adam Martin
 - I Want to Forge Swords. [Another letter to game J C Lawrence
 - I Want to Forge Swords. [Another letter to game Nathan F.Yospe
 - I Want to Forge Swords. [Another letter to game Nathan F.Yospe
 
- I Want to Forge Swords. [Another letter to game Adam Martin
 - I Want to Forge Swords. [Another letter to game Brian Hook
 - I Want to Forge Swords. [Another letter to game rayzam
 - I Want to Forge Swords. [Another letter to game Paul Schwanz - Enterprise Services
 
- I Want to Forge Swords. [Another letter to game Batir
 - I Want to Forge Swords. [Another letter to game Freeman, Jeff
 - I Want to Forge Swords. [Another letter to game Luke Carruthers
 - I Want to Forge Swords. [Another letter to game Freeman, Jeff
 
- I Want to Forge Swords. [Another letter to game shren
 
- I Want to Forge Swords. [Another letter to game Marian Griffith
 - I Want to Forge Swords. [Another letter to game Madrona Tree
 
- Worlds targets EQ in its patent battle Jessica Mulligan
 - Innovation restrictions (was: Information sharing) Greg Munt
 - Innovation restrictions (was: Information sharing) Richard A. Bartle
 - Innovation restrictions (was: Information sharing) John Buehler
 - Innovation restrictions (was: Information sharing) Richard A. Bartle
 - Innovation restrictions (was: Information sharing) John Buehler
 - Innovation restrictions (was: Information sharing) Richard A. Bartle
 - Innovation restrictions (was: Information sharing) Tchrin .
 - Innovation restrictions (was: Information sharing) Richard A. Bartle
 - Innovation restrictions (was: Information sharing) Ola Fosheim Grøstad
 - Innovation restrictions (was: Information sharing) Corey Crawford
 - Innovation restrictions (was: Information sharing) Ola Fosheim Grøstad
 
- Innovation restrictions (was: Information sharing) Richard A. Bartle
 - Innovation restrictions (was: Information sharing) Ola Fosheim Grøstad
 - Innovation restrictions (was: Information sharing) Richard A. Bartle
 
- Innovation restrictions (was: Information sharing) Travis Nixon
 
- Innovation restrictions (was: Information sharing) Matt Mihaly
 - Innovation restrictions (was: Information sharing) Richard A. Bartle
 - Innovation restrictions (was: Information sharing) Matt Mihaly
 - Innovation restrictions (was: Information sharing) SeronisROTv3@aol.com
 - Innovation restrictions (was: Information sharing) Koster, Raph
 - Innovation restrictions (was: Information sharing) Richard A. Bartle
 - Innovation restrictions (was: Information sharing) Jesse van Herk
 
- Innovation restrictions (was: Information sharing) Matt Mihaly
 - Innovation restrictions (was: Information sharing) Vincent Archer
								According to SeronisROTv3@aol.com:
> I dont think that was the meaning Richard had. I personally would
> like to see the EXACT same game re-released with newer graphics...
> not just a new version of an old game to carry on the series. For
> example.. Any of the early Final Fantasy games or Phantasy Star
> games. If those were re-released on a newer system with decked out
> graphics it would probably sell. IMHO
Anyone has an idea how well "The Sentinel Returns" sold? It's a good
example of that: it's exactly the same game as the aeons-old Sentinel
from the days of 8-bit computers, remade with 3D acceleration and weirder
sounds and models.
--
Vincent Archer Email: archer@nevrax.com
Nevrax France. Off on the yellow brick road we go! - Innovation restrictions (was: Information sharing) Nathan F.Yospe
 - Innovation restrictions (was: Information sharing) SeronisROTv3@aol.com
 - Innovation restrictions (was: Information sharing) J C Lawrence
 
- Innovation restrictions (was: Information sharing) Paul Schwanz - Enterprise Services
 
- Innovation restrictions (was: Information sharing) Lars Duening
 
- Innovation restrictions (was: Information sharing) Jeremy Noetzelman
 - Innovation restrictions (was: Information sharing) rayzam
 - Innovation restrictions (was: Information sharing) Matt Mihaly
 - Innovation restrictions (was: Information sharing) Jeremy Noetzelman
 
- Innovation restrictions (was: Information sharing) Ben Sizer
 - Innovation restrictions (was: Information sharing) Koster, Raph
 
- OOC functionality (was: I Want to Forge Swords. [Another letter to game designers]) Greg Munt
 - Morality in Game Design (was: Logical MUD Areas) Scion Altera
 - Morality in Game Design (was: Logical MUD Areas) John Buehler
 
- I Want to Forge Swords. [Another letter to game Freeman, Jeff
 - Innovation restrictions Corey Crawford
 - Innovation restrictions John Buehler
 - Innovation restrictions Richard A. Bartle
 
- Spaces or rooms? (Information sharing (was: Where are we now?)) Ola Fosheim Grøstad
 - Immersiveness - good or bad? Adam Martin
 - Immersiveness - good or bad? John Buehler
 - Immersiveness - good or bad? Matt Mihaly
 
- Immersiveness - good or bad? Kwon Ekstrom
 
- Community Goals (was: I Want to Forge Swords.) Paul Schwanz - Enterprise Services
 - Community Goals (was: I Want to Forge Swords.) Eli Stevens
 
- The effects of object oriented servers on the item database Chambers
 - The effects of object oriented servers on the item database Bryce Harrington
 - The effects of object oriented servers on the itemdatabase brianleeprice@hotmail.com
 
- I Want to Forge Swords. [Another letter to game des Auli
 - Locations vs Social Spaces (was: I Want to Forge Swords) Sie Ming
 - Locations vs Social Spaces (was: I Want to Forge Sw ords) Hulbert, Leland
 - Locations vs Social Spaces (was: I Want to Forge Swords) Marian Griffith
 - Locations vs Social Spaces (was: I Want to Forge Swords) Phillip Lenhardt
 - Locations vs Social Spaces (was: I Want to Forge Swords) Derek Licciardi
 - Locations vs Social Spaces (was: I Want to Forge Swords) Richard Aihoshi aka Jonric
 - Locations vs Social Spaces (was: I Want to Forge Sw ords) Koster, Raph
 - Locations vs Social Spaces (was: I Want to Forge Sw ords) Daniel.Harman@barclayscapital.com
 - Locations vs Social Spaces (was: I Want to Forge Sw ords) Adam Martin
 - Locations vs Social Spaces (was: I Want to Forge Sw ords) Daniel.Harman@barclayscapital.com
 - Locations vs Social Spaces (was: I Want to Forge Sw ords) Vincent Archer
 
- Locations vs Social Spaces (was: I Want to Forge Sw ords) Andrew Barratt
 - Locations vs Social Spaces (was: I Want to Forge Sw ords) Koster, Raph
 
- Locations vs Social Spaces (was: I Want to Forge Swords) Richard Aihoshi aka Jonric
 - Locations vs Social Spaces (was: I Want to Forge Swords) Matt Chatterley
 
- Locations vs Social Spaces (was: I Want to Forge Swords) Alex Kay
 - Locations vs Social Spaces (was: I Want to Forge Swords) Brian Hook
 - Locations vs Social Spaces (was: I Want to Forge Swords) Paul Schwanz - Enterprise Services
 - Locations vs Social Spaces (was: I Want to Forge Swords) Vincent Archer
 
- Locations vs Social Spaces (was: I Want to Forge Swords) Alex Kay
 
- Locations vs Social Spaces (was: I Want to Forge Swords) rayzam
 
- Locations vs Social Spaces (was: I Want to Forge Swords) Bruce
 
- [TECH] monitoring RMI-type systems Bruce
 - [TECH] monitoring RMI-type systems Chris Gray
 - [TECH] monitoring RMI-type systems Adam Martin
 - [TECH] monitoring RMI-type systems brian price
 - [TECH] monitoring RMI-type systems Bruce
 - [TECH] monitoring RMI-type systems brianleeprice@hotmail.com
 
- MUDs, cellphones and mobile players... Ola Fosheim Grøstad
 - MUDs, cellphones and mobile players... Christopher Allen
 
- The effects of object oriented servers on the item database (Long) Derek Licciardi
 - The effects of object oriented servers on the item database (Long) Chambers
 - Black & White on Radio Timothy Dang
 - [OT] Re-releasing old games w/ new graphics Mathue Moyer
 - [OT] Re-releasing old games w/ new graphics Derek Licciardi
 - [OT] Re-releasing old games w/ new graphics Madman Across the Water
 - [OT] Re-releasing old games w/ new graphics Derek Snider
 - [OT] Re-releasing old games w/ new graphics Lars Duening
 
- [OT] Re-releasing old games w/ new graphics Adam Martin
 
- The ethics of violence thread J C Lawrence
 - UO Volunteer Programs Closed AR Schleicher
 - Spaces or rooms? (Information sharing (was: Re:Where are we now?)) Ola Fosheim Grøstad
 - User interface design [was: Where are we now?] Greg Munt
 - User interface design [was: Where are we now?] Freeman, Jeff
 - User interface design [was: Where are we now?] Phillip Lenhardt
 - User interface design [was: Where are we now?] Bryce Harrington
 
- User interface design [was: Where are we now?] Bryce Harrington
 - User interface design [was: Where are we now?] Kwon Ekstrom
 - User interface design [was: Where are we now?] Adam Martin
 - User interface design [was: Where are we now?] Marc Hernandez
 
- User interface design [was: Where are we now?] Chambers
 - User interface design [was: Where are we now?] Adam Martin
 
- It's just a game (?) [was: Information sharing] Greg Munt
 - It's just a game (?) [was: Information sharing] Daniel.Harman@barclayscapital.com
 - It's just a game (?) [was: Information sharing] F. Randall Farmer
 - It's just a game (?) [was: Information sharing] Matt Mihaly
 - It's just a game (?) [was: Information sharing] Ola Fosheim Grøstad
 - It's just a game (?) [was: Information sharing] Greg Munt
 - It's just a game (?) [was: Information sharing] F. Randall Farmer
 
- I Want to Forge Swords. [Another letter to game McManus, Susan
 - I Want to Forge Swords. [Another letter to game J C Lawrence
 - [DGN] Moral responsibilities (was Logical MUD Areas) Mathue Moyer
 - [Tech] MUDs, MORPGs, and Object Persistence brian price
 - [Tech] MUDs, MORPGs, and Object Persistence Daniel.Harman@barclayscapital.com
 - [Tech] MUDs, MORPGs, and Object Persistence Derek Licciardi
 - [Tech] MUDs, MORPGs, and Object Persistence Bryce Harrington
 - [Tech] MUDs, MORPGs, and Object Persistence Gavin Doughtie
 - [Tech] MUDs, MORPGs, and Object Persistence Derek Licciardi
 - [Tech] MUDs, MORPGs, and Object Persistence Greg Munt
 - [Tech] MUDs, MORPGs, and Object Persistence Kwon Ekstrom
 - [Tech] MUDs, MORPGs, and Object Persistence Derek Licciardi
 
- [Tech] MUDs, MORPGs, and Object Persistence Bruce
 - [Tech] MUDs, MORPGs, and Object Persistence Kwon Ekstrom
 
- [Tech] MUDs, MORPGs, and Object Persistence Jared Nielsen
 - [Tech] MUDs, MORPGs, and Object Persistence brian price
 
- [Tech] MUDs, MORPGs, and Object Persistence brian price
 - [Tech] MUDs, MORPGs, and Object Persistence Daniel.Harman@barclayscapital.com
 - [Tech] MUDs, MORPGs, and Object Persistence brian price
 - [Tech] MUDs, MORPGs, and Object Persistence Alex Kay
 
- [Tech] MUDs, MORPGs, and Object Persistence Derek Licciardi
 
- Spaces or rooms? (Information sharing (was: Where are we now?)) Koster, Raph
 - Characters or Pets? (I Want to Forge Swords. [Another letter to game) Ola Fosheim Grøstad
 - [Tech] Overlapped I/O Chambers
 - [Tech] Overlapped I/O Caliban Tiresias Darklock
 
- [MUD-Dev][DGN] encouraging quick-start community for newbies Adam Martin
 - [OT] Taking things too far. Scott Stuart
 - [OT] Taking things too far. F. Randall Farmer
 - [OT] Taking things too far. Sayeed
 - [OT] Taking things too far. Frank Crowell
 - [OT] Taking things too far. Matt Mihaly
 - [OT] Taking things too far. Scott Stuart
 - [OT] Taking things too far. John Buehler
 - [OT] Taking things too far. Matt Mihaly
 
- [OT] Taking things too far. Matt Mihaly
 
- [OT] Taking things too far. Kevin Littlejohn
 - [OT] Taking things too far. rayzam
 - [OT] Taking things too far. Greg Munt
 - [OT] Taking things too far. Scott Stuart
 - [OT] Taking things too far. Adam Martin
 
- [OT] Taking things too far. F. Randall Farmer
 - [OT] Taking things too far. Dave Rickey
 - [OT] Taking things too far. John Buehler
 - [OT] Taking things too far. Kwon Ekstrom
 
- [OT] Taking things too far. Scott Roberts
 
- Multithreaded servers using objects Chambers
 - Multithreaded servers using objects David Loeser
 - Multithreaded servers using objects Chambers
 
- Musashi's Unbelievably Long Rantings Koster, Raph
 - Where were we then? Richard A. Bartle
 - Emotional Responses to Traumatic Events (Was Logical Mud Areas) Peter Yu
 - Emotional Responses to Traumatic Events (Was Logical Mud Areas) Ola Fosheim Grøstad
 
- [OT] Will this list survive? Daniel.Harman@barclayscapital.com
 - [OT] Will this list survive? Taylor
 - [OT] Will this list survive? Batir
 
- Emotional Responses to Traumatic Events (Was Logical Mud Areas) John W Pierce
 - [Tech] MUDs, MORPGs, and Object Persistence [OT?] Adam Martin
 - Emotional Responses to Traumatic Events Matt Mihaly
 - MUD-DEv lists archives are currently broken claw@kanga.nu
 - [BIZ] Randy's Resume F. Randall Farmer
 - [BIZ] Randy's Resume F. Randall Farmer
 - [BIZ] Randy's Resume Hans-Henrik Staerfeldt
 
- It's just a game (?) Trump
 - WebServer fixed (kinda) J C Lawrence
 - Player run reputation system Jussi 'Sulka' Haro
 - Player run reputation system lhulbert@hotmail.com
 - Player run reputation system shren
 - Player run reputation system Travis Casey
 - Player run reputation system Matt Mihaly
 - Player run reputation system Koster, Raph
 
- Player run reputation system John Buehler
 - Player run reputation system David Loeser
 - Player run reputation system Sean Kelly
 - Player run reputation system Koster, Raph
 - Player run reputation system Sean Kelly
 - Player run reputation system Koster, Raph
 - Player run reputation system Sean K
 - Player run reputation system Ola Fosheim Grøstad
 
- Player run reputation system J C Lawrence
 - Player run reputation system Timothy Dang
 - Player run reputation system J C Lawrence
 - Player run reputation system Geoffrey A. MacDougall
 - Player run reputation system Timothy Dang
 - Player run reputation system Daniel.Harman@barclayscapital.com
 
- Player run reputation system J C Lawrence
 - Player run reputation system Ola Fosheim Grøstad
 - Player run reputation system John Hopson
 - Player run reputation system J C Lawrence
 
- Player run reputation system shren
 - Player run reputation system Ola Fosheim Grøstad
 
- Player run reputation system Ola Fosheim Grøstad
 - Player run reputation system Ola Fosheim Grøstad
 
- Player run reputation system Taylor
 - Player run reputation system Valerio Santinelli
 - Player run reputation system J C Lawrence
 - Player run reputation system Matt Mihaly
 - Player run reputation system Valerio Santinelli
 - Player run reputation system J C Lawrence
 - Player run reputation system J Todd Coleman
 - Player run reputation system Sean Kelly
 - Player run reputation system Jon Lambert
 - Player run reputation system Valerio Santinelli
 - Player run reputation system J Todd Coleman
 - Player run reputation system Phillip Lenhardt
 - Player run reputation system J Todd Coleman
 - Player run reputation system J C Lawrence
 
- Player run reputation system Trump
 - Player run reputation system J Todd Coleman
 - Player run reputation system McManus, Susan
 - Player run reputation system Trump
 
- Player run reputation system shren
 - Player run reputation system Valerio Santinelli
 - Player run reputation system J C Lawrence
 
- Player run reputation system Andrew Reisse
 - Player run reputation system Koster, Raph
 
- Player run reputation system Matt Mihaly
 
- [TECH] 2 papers on python in muds Bruce
 - Asheron's Call: An example of how easy it is to lose your balance. Dan Merillat
 - Asheron's Call: An example of how easy it is to lose your balance. wrenner@uiuc.edu
 - Asheron's Call: An example of how easy it is to lose your balance. Dan Merillat
 - Asheron's Call: An example of how easy it is to lose your balance. Dave Rickey
 - Asheron's Call: An example of how easy it is to lo se your balance. Daniel.Harman@barclayscapital.com
 
- Asheron's Call: An example of how easy it is to lose your balance. Vincent Archer
 
- DGN: shard growth patterns? mud-dev-admin@kanga.nu
 - DGN: shard growth patterns? J C Lawrence
 - DGN: shard growth patterns? Ray Cuadro
 - DGN: shard growth patterns? rayzam
 
- Spaces or rooms? (Information sharing (was: Re:Wher are we now?)) Ola Fosheim Grøstad
 - [News] NCSoft + Richard Garriott Dave Kennerly
 - [News] NCSoft + Richard Garriott Dragoness
 - [News] NCSoft + Richard Garriott Freeman, Jeff
 - [News] NCSoft + Richard Garriott Richard Aihoshi aka Jonric
 - [News] NCSoft + Richard Garriott Freeman, Jeff
 - [News] NCSoft + Richard Garriott Richard Aihoshi aka Jonric
 - [News] NCSoft + Richard Garriott Matt Mihaly
 
- [News] NCSoft + Richard Garriott Vincent Archer
 - [News] NCSoft + Richard Garriott Jake Song
 - [News] NCSoft + Richard Garriott Freeman, Jeff
 - [News] NCSoft + Richard Garriott Jake Song
 
- [News] NCSoft + Richard Garriott Richard Aihoshi aka Jonric
 - [News] NCSoft + Richard Garriott Corey Crawford
 - [News] NCSoft + Richard Garriott Jake Song
 - [News] NCSoft + Richard Garriott Dave Rickey
 
- [News] NCSoft + Richard Garriott Jessica Mulligan
 - [News] NCSoft + Richard Garriott John Buehler
 - [News] NCSoft + Richard Garriott Travis Casey
 
- [News] NCSoft + Richard Garriott Matt Mihaly
 
- [News] NCSoft + Richard Garriott Ola Fosheim Grøstad
 - [News] NCSoft + Richard Garriott Dave Kennerly
 - [News] NCSoft + Richard Garriott Koster, Raph
 - [News] NCSoft + Richard Garriott Jake Song
 - [News] NCSoft + Richard Garriott Trump
 - [News] NCSoft + Richard Garriott Jake Song
 - [News] NCSoft + Richard Garriott Phillip Lenhardt
 - [News] NCSoft + Richard Garriott Koster, Raph
 
- [News] NCSoft + Richard Garriott shren
 
- [News] NCSoft + Richard Garriott Batir
 
- [News] NCSoft + Richard Garriott Matt Mihaly
 - [News] NCSoft + Richard Garriott Marc Bowden
 - [News] NCSoft + Richard Garriott Matt Mihaly
 - [News] NCSoft + Richard Garriott Daniel.Harman@barclayscapital.com
 - [News] NCSoft + Richard Garriott Matt Mihaly
 - [News] NCSoft + Richard Garriott Richard Aihoshi aka Jonric
 - [News] NCSoft + Richard Garriott Frank Alexander
 
- [News] NCSoft + Richard Garriott Koster, Raph
 - [News] NCSoft + Richard Garriott Freeman, Jeff
 - [News] NCSoft + Richard Garriott Jessica Mulligan
 
- Lineage and Garriott Matt Mihaly
 - Lineage and Garriott Dragoness
 
- The sad death of Nowheremom Zak Jarvis
 - Jeff's Rant: A World Full of Wheel-Makers Bruce
 - Jeff's Rant: A World Full of Wheel-Makers Brian Hook
 - Jeff's Rant: A World Full of Wheel-Makers Adam Martin
 
- Jeff's Rant: A World Full of Wheel-Makers John Buehler
 - Jeff's Rant: A World Full of Wheel-Makers J C Lawrence
 - Jeff's Rant: A World Full of Wheel-Makers Dave Rickey
 - Jeff's Rant: A World Full of Wheel-Makers Brian Hook
 - Jeff's Rant: A World Full of Wheel-Makers Dave Rickey
 - Jeff's Rant: A World Full of Wheel-Makers Brian Hook
 
- Jeff's Rant: A World Full of Wheel-Makers Daniel.Harman@barclayscapital.com
 - Jeff's Rant: A World Full of Wheel-Makers Marc Fielding
 - Jeff's Rant: A World Full of Wheel-Makers Dave Rickey
 - Jeff's Rant: A World Full of Wheel-Makers Brian Hook
 
- business models Matt Mihaly
 - business models Jon Morrow
 - business models Matt Mihaly
 - business models Christopher Allen
 - business models Matt Mihaly
 - business models Christopher Allen
 - business models william ralph renner
 - business models Matt Mihaly
 - business models Bruce
 - business models Stephen Benz
 - business models Matt Mihaly
 
- business models Christopher Allen
 
- business models Matt Mihaly
 - business models Stephen Benz
 - business models Martin Burke
 - business models Matt Mihaly
 - business models william ralph renner
 - business models Matt Mihaly
 - business models rayzam
 - business models Stephen Benz
 - business models shren
 
- business models Auli
 
- business models Daniel.Harman@barclayscapital.com
 
- business models Jason Salem
 - business models Marc Bowden
 - business models Jason Salem
 
- business models John Buehler
 - business models shren
 - business models Koster, Raph
 - business models Vincent Archer
 - business models Koster, Raph
 - business models Hulbert, Leland
 - business models Vincent Archer
 - business models Koster, Raph
 - business models Auli
 - business models Steven Veltema
 
- business models Batir
 - business models Vincent Archer
 
- business models Matt Mihaly
 
- business models Jon Morrow
 
- business models Dave Rickey
 - business models Matt Mihaly
 - business models Koster, Raph
 
- Paying Volunteers Update? Jon Morrow
 - Request to mailing list MUD-Dev rejected Caliban Tiresias Darklock
 - It's just a game (?) Ananda Dawnsinger
 - It's just a game (?) Matt Mihaly
 
- [DGN?] It's just a game (?) Sharon Mock
 - [DGN?] It's just a game (?) Dragoness
 - [DGN?] It's just a game (?) Richard A. Bartle
 - [DGN?] It's just a game (?) Marian Griffith
 
- It's just a game (?) Ananda Dawnsinger
 - [Adm] BBSs, Access restrictions...was Logical MUD Areas Jon Lambert
 - [Adm] BBSs, Access restrictions...was Logical MUD Areas SeronisROTv3@aol.com
 
- Coordinate mapping with text-based MUDs Jared Nielsen
 - Coordinate mapping with text-based MUDs Kwon Ekstrom
 
- Metrics, Data, and Statistics Jon Morrow
 - New Yorker Article Dave Rickey
 - New Yorker Article Marc Fielding
 
- Graphics engines was Jeff's Rant: A World Full of Wheel-Makers Brian Hook
 - Graphics engines was Jeff's Rant: A World Full of Wheel-Makers Travis Nixon
 - Graphics engines was Jeff's Rant: A World Full of Wheel-Makers Daniel.Harman@barclayscapital.com
 
- Jessica Mulligan's Column "Biting the Hand" Now at Skotos Christopher Allen
 - Outdoor and indoor 3d engines Adam Martin
 - Neil Young Invents UO Dragoness
 - JOB: How to get into Game Design / Game content Taylor
 - JOB: How to get into Game Design / Game content Trump
 - JOB: How to get into Game Design / Game content David Bennett
 - JOB: How to get into Game Design / Game content Trump
 - JOB: How to get into Game Design / Game content Geoffrey MacDougall
 
- JOB: How to get into Game Design / Game content Jon Morrow
 
- JOB: How to get into Game Design / Game content Greg Underwood
 
- JOB: How to get into Game Design / Game content Brian 'Psychochild' Green
 - JOB: How to get into Game Design / Game content Willowreed@aol.com
 - JOB: How to get into Game Design / Game content Christopher Allen
 - JOB: How to get into Game Design / Game content Matt Mihaly
 - JOB: How to get into Game Design / Game content Neil Brown
 - JOB: How to get into Game Design / Game content Matt Mihaly
 
- JOB: How to get into Game Design / Game content Kroh, Clayton
 
- JOB: How to get into Game Design / Game content Jon Morrow
 - JOB: How to get into Game Design / Game content rayzam
 - JOB: How to get into Game Design / Game content Jon Morrow
 - JOB: How to get into Game Design / Game content Greg Underwood
 - JOB: How to get into Game Design / Game content Geoffrey MacDougall
 - JOB: How to get into Game Design / Game content SavantKnowsAll@cs.com
 - JOB: How to get into Game Design / Game content Brian 'Psychochild' Green
 - JOB: How to get into Game Design / Game content Koster, Raph
 - JOB: How to get into Game Design / Game content Richard Aihoshi aka Jonric
 
- JOB: How to get into Game Design / Game content Richard Aihoshi aka Jonric
 - JOB: How to get into Game Design / Game content Dave Rickey
 - JOB: How to get into Game Design / Game content Richard Aihoshi aka Jonric
 
- JOB: How to get into Game Design / Game content SavantKnowsAll@cs.com
 - JOB: How to get into Game Design / Game content Trump
 - JOB: How to get into Game Design / Game content SavantKnowsAll@cs.com
 
- Article: The Ascendancy of Mass Market Gaming Bruce
 - Thread Pools (was: TECH: Distributed Muds) Scion Altera
 - Thread Pools (was: TECH: Distributed Muds) Greg Underwood
 - Thread Pools (was: TECH: Distributed Muds) Matt Chatterley
 
- UO Volunteer Programs Marc Bowden
 - Intellectual Property Lawyer Jon Morrow
 - Intellectual Property Lawyer Steve {Bloo} Daniels
 
- Korea, was [News] NCSoft + Richard Garriott SavantKnowsAll@cs.com
 - (no subject) J C Lawrence
 - Korea, was [News] NCSoft + Richard Garriott Dave Kennerly
 - Korea, was [News] NCSoft + Richard Garriott SavantKnowsAll@cs.com
 
- Korea, was [News] NCSoft + Richard Garriott Dave Kennerly
 - Korea, was [News] NCSoft + Richard Garriott SavantKnowsAll@cs.com
 - Korea, was [News] NCSoft + Richard Garriott Dave Kennerly
 - Korea, was [News] NCSoft + Richard Garriott SavantKnowsAll@cs.com
 - Korea, was [News] NCSoft + Richard Garriott Dave Kennerly
 
- Imaginary Realities - May 2001 David Bennett
 - Virtual Good Value Assertion Eric Rhea
 - Virtual Good Value Assertion wrenner@uiuc.edu
 - Virtual Good Value Assertion F. Randall Farmer
 - Virtual Good Value Assertion Vincent Archer
 
- Virtual Good Value Assertion Matt Mihaly
 - Virtual Good Value Assertion Eric Rhea
 - Virtual Good Value Assertion Matt Mihaly
 
- Neverwinter Nights John W Pierce
 - Neverwinter Nights John W Pierce
 - Neverwinter Nights Martin Burke
 - Neverwinter Nights Freeman, Jeff
 - Neverwinter Nights Gavin Doughtie
 - Neverwinter Nights Dave Rickey
 - Neverwinter Nights Taylor
 - Neverwinter Nights Rob Bartel
 - Neverwinter Nights Lars Duening
 - Neverwinter Nights Christopher Kohnert
 
- Neverwinter Nights Daniel.Harman@barclayscapital.com
 - Neverwinter Nights Eli Stevens
 - Neverwinter Nights Christopher Kohnert
 - Neverwinter Nights David Loeser
 - Neverwinter Nights Lee Sheldon
 - Neverwinter Nights Valerio Santinelli
 - Neverwinter Nights Lee Sheldon
 - Neverwinter Nights Valerio Santinelli
 
- Neverwinter Nights Koster, Raph
 - Neverwinter Nights Daniel.Harman@barclayscapital.com
 
- Neverwinter Nights Adam Martin
 - Neverwinter Nights John Buehler
 - Neverwinter Nights rayzam
 - Neverwinter Nights Lars Duening
 - Neverwinter Nights rayzam
 
- Neverwinter Nights John Buehler
 - Neverwinter Nights rayzam
 - Neverwinter Nights John Buehler
 - Neverwinter Nights rayzam
 
- Neverwinter Nights Daniel.Harman@barclayscapital.com
 
- Maintaining fiction. Trump
 - Maintaining fiction. Brian Hook
 - Maintaining fiction. Trump
 - Maintaining fiction. Matt Mihaly
 
- Maintaining fiction. Marc Fielding
 - Maintaining fiction. Trump
 - Maintaining fiction. Marc Fielding
 - Maintaining fiction. Trump
 - Maintaining fiction. Brian Hook
 - Maintaining fiction. Daniel.Harman@barclayscapital.com
 - Maintaining fiction. Travis Casey
 - Maintaining fiction. Marian Griffith
 
- Maintaining fiction. Jon Lambert
 
- Maintaining fiction. SavantKnowsAll@cs.com
 - Maintaining fiction. Freeman, Jeff
 - Maintaining fiction. SavantKnowsAll@cs.com
 - Maintaining fiction. Freeman, Jeff
 
- Maintaining fiction. shren
 - Maintaining fiction. Travis Casey
 - Maintaining fiction. Neil Brown
 - Maintaining fiction. Matt Chatterley
 - Maintaining fiction. Vincent Archer
 - Maintaining fiction. Travis Casey
 - Maintaining fiction. Vincent Archer
 - Maintaining fiction. Caliban Tiresias Darklock
 
- Maintaining fiction. Caliban Tiresias Darklock
 - Maintaining fiction. Travis Casey
 - Maintaining fiction. Caliban Tiresias Darklock
 - Maintaining fiction. Travis Casey
 
- Maintaining fiction. Hulbert, Leland
 - Maintaining fiction. Caliban Tiresias Darklock
 - Maintaining fiction. Hulbert, Leland
 - Maintaining fiction. Caliban Tiresias Darklock
 - Maintaining fiction. Hulbert, Leland
 
- Maintaining fiction. Edward Glowacki
 
- Maintaining fiction. SavantKnowsAll@cs.com
 - Maintaining fiction. Freeman, Jeff
 - Maintaining fiction. SavantKnowsAll@cs.com
 - Maintaining fiction. Freeman, Jeff
 - Maintaining fiction. Travis Casey
 
- Maintaining fiction. shren
 
- Maintaining fiction. shren
 - Maintaining fiction. SavantKnowsAll@cs.com
 
- Maintaining fiction. Matt Mihaly
 - Maintaining fiction. Vincent Archer
 
- Maintaining fiction. Neil Brown
 - Maintaining fiction. Phillip Lenhardt
 - Maintaining fiction. Neil Brown
 - Maintaining fiction. Christopher Kohnert
 - Maintaining fiction. Corey Crawford
 - Maintaining fiction. Neil Brown
 
- Maintaining fiction. Travis Casey
 - Maintaining fiction. Neil Brown
 
- Maintaining fiction. Paul Schwanz - Enterprise Services
 - Maintaining fiction. Neil Brown
 - Maintaining fiction. Marc Fielding
 
- Maintaining fiction. John Buehler
 - Maintaining fiction. Matt Chatterley
 
- Maintaining fiction. Alex Kay
 - Maintaining fiction. Michael Tresca
 - Maintaining fiction. Travis Casey
 - Maintaining fiction. shren
 - Maintaining fiction. Travis Casey
 - Maintaining fiction. Brian Hook
 - Maintaining fiction. Adam Martin
 - Maintaining fiction. Brian Hook
 - Maintaining fiction. Caliban Tiresias Darklock
 - Maintaining fiction. Travis Casey
 
- Maintaining fiction. Travis Casey
 
- Maintaining fiction. Dave Rickey
 - Maintaining fiction. rayzam
 
- Maintaining fiction. Michael Tresca
 
- Maintaining fiction. Ananda Dawnsinger
 - Maintaining fiction. Peter Tyson
 - Maintaining fiction. Travis Nixon
 - Maintaining fiction. z032383@students.niu.edu
 - Maintaining fiction. shren
 - Maintaining fiction. Andrew Reisse
 - Maintaining fiction. Christopher Kohnert
 - Maintaining fiction. Madman Across the Water
 - Maintaining fiction. Matt Mihaly
 - Maintaining fiction. Madman Across the Water
 - Maintaining fiction. Matt Mihaly
 - Maintaining fiction. Freeman, Jeff
 - Maintaining fiction. SavantKnowsAll@cs.com
 - Maintaining fiction. Caliban Tiresias Darklock
 - Maintaining fiction. Trump
 - Maintaining fiction. Vincent Archer
 
- Maintaining fiction. Matt Mihaly
 - Maintaining fiction. Freeman, Jeff
 - Maintaining fiction. Matt Chatterley
 - Maintaining fiction. Matt Mihaly
 - Maintaining fiction. Matt Chatterley
 
- Maintaining fiction. Caliban Tiresias Darklock
 
- Maintaining fiction. Madman Across the Water
 - Maintaining fiction. Matt Mihaly
 - Maintaining fiction. Madman Across the Water
 - Maintaining fiction. Matt Mihaly
 - Maintaining fiction. Madman Across the Water
 - Maintaining fiction. Eli Stevens
 - Maintaining fiction. Matt Mihaly
 - Maintaining fiction. Madman Across the Water
 - Maintaining fiction. Matt Mihaly
 - Maintaining fiction. John Buehler
 - Maintaining fiction. Ian Collyer
 - Maintaining fiction. Madman Across the Water
 - Maintaining fiction. Matt Mihaly
 - Maintaining fiction. Madman Across the Water
 - Maintaining fiction. Ian Collyer
 - Maintaining fiction. Matt Mihaly
 
- Maintaining fiction. shren
 - Maintaining fiction. Matt Mihaly
 - Maintaining fiction. shren
 - Maintaining fiction. Matt Mihaly
 
- Maintaining fiction. Caliban Tiresias Darklock
 - Maintaining fiction. Matt Mihaly
 - Maintaining fiction. Caliban Tiresias Darklock
 - Maintaining fiction. Ian Collyer
 - Maintaining fiction. shren
 
- Maintaining fiction. Travis Casey
 
- Maintaining fiction. Vincent Archer
 - Maintaining fiction. Matt Mihaly
 - Maintaining fiction. Jon Lambert
 - Maintaining fiction. John Buehler
 - Maintaining fiction. Jon Lambert
 - Maintaining fiction. John Buehler
 - Maintaining fiction. Freeman, Jeff
 
- Maintaining fiction. Matt Mihaly
 - Maintaining fiction. Caliban Tiresias Darklock
 - Maintaining fiction. Travis Nixon
 - Maintaining fiction. J C Lawrence
 - Maintaining fiction. Ian Collyer
 
- Maintaining fiction. Matt Mihaly
 - Maintaining fiction. caduvall@wam.umd.edu
 - Maintaining fiction. Ola Fosheim Grøstad
 - Maintaining fiction. Matt Mihaly
 
- Maintaining fiction. Jon Lambert
 
- Maintaining fiction. Daniel A. Koepke
 
- Maintaining fiction. Phillip Lenhardt
 - Maintaining fiction. Matt Mihaly
 
- Maintaining fiction. Freeman, Jeff
 - Maintaining fiction. Matt Mihaly
 
- Maintaining fiction. Vincent Archer
 
- Maintaining fiction. Matt Mihaly
 
- Maintaining fiction. Freeman, Jeff
 
- Maintaining fiction. John Buehler
 - Maintaining fiction. shren
 - Maintaining fiction. Matt Mihaly
 - Maintaining fiction. shren
 - Maintaining fiction. Matt Mihaly
 
- Maintaining fiction. Trump
 - Maintaining fiction. Brian Hook
 - Maintaining fiction. shren
 - Maintaining fiction. Derek Licciardi
 - Maintaining fiction. shren
 
- Maintaining fiction. Phillip Lenhardt
 - Maintaining fiction. Caliban Tiresias Darklock
 
- Maintaining fiction. Freeman, Jeff
 - Maintaining fiction. Phillip Lenhardt
 - Maintaining fiction. Travis Casey
 - Maintaining fiction. J C Lawrence
 
- Maintaining fiction. Koster, Raph
 - Maintaining fiction. Peter Tyson
 - Maintaining fiction. Freeman, Jeff
 
- Maintaining fiction. Ola Fosheim Grøstad
 - Maintaining fiction. Caliban Tiresias Darklock
 - Maintaining fiction. Caliban Tiresias Darklock
 
- Upcoming Commercial, Text-Based Games Jon Morrow
 - Upcoming Commercial, Text-Based Games Bob Cochran
 
- [TECH] Programming languages (was: Neverwinter Nights) Bruce
 - [TECH] Programming languages (was: Neverwinter Nights) John W Pierce
 
- Spoof implementation Eli Stevens
 - BIZ: Online consoles and MUDs Peter Tyson
 - BIZ: Online consoles and MUDs Neil Brown