August 2000
- Pfile Wiping: was The Player Wimping Guidebook William Katzell
- Pfile Wiping: was The Player Wimping Guidebook Koster, Raph
- Release of Blood Drops ver 0.1 adam@treyarch.com
- MUD Wimping -- An anecdote Zak Jarvis
- Responses to the Mudwimping article Dmitri Zagidulin
- Responses to the Mudwimping article Greg Underwood
- Responses to the Mudwimping article Nathan Clemons
- wimping/wiping and the big blind spot Peter
- wimping/wiping and the big blind spot Tamzen Cannoy
- wimping/wiping and the big blind spot Josh Rollyson
- World Event Model Matt Chatterley
- World Event Model adam@treyarch.com
- World Event Model Christoph Seifert
- World Event Model Josh Rollyson
- World Event Model Christian Loth
- Player-admins, was wimping/wiping and the big blind spot Patrick Dughi
- Player-admins, was wimping/wiping and the big blind spot Brian 'Psychochild' Green
- Player-admins, was wimping/wiping and the big blind spot Patrick Dughi
- Player-admins, was wimping/wiping and the big blind spot Matt Chatterley
- Player-admins, was wimping/wiping and the big blind spot Peter
- Player-admins, was wimping/wiping and the big blind spot Sellers, Michael
- Player-admins, was wimping/wiping and the big blind spot Matthew Mihaly
- Player-admins, was wimping/wiping and the big blind spot rayzam
- Player-admins, was wimping/wiping and the big blind spot adam@treyarch.com
- Player-admins, was wimping/wiping and the big blind spot Matthew Mihaly
- Pfile Wiping, etc. Jon Callas
- Pfile Wiping, etc. rayzam
- Pfile Wiping, etc. Sanvean
- Pfile Wiping, etc. rayzam
- Pfile Wiping, etc. adam@treyarch.com
- linked worlds (was: On Lockless Threading and X/Open XA) Bruce
- linked worlds (was: On Lockless Threading and X/Open XA) Matthew Mihaly
- Mud Evolution rayzam
- Mud Evolution Koster, Raph
- Mud Evolution rayzam
- Unique Items (was MUD Wimping) Lord Ashon
- Unique Items (was MUD Wimping) Neddy Seagoon
- Pfile Wiping, etc. Christoph Seifert
- Mud Metrics rayzam
- Mud Metrics Justin Rogers
- Mud Metrics rayzam
- Law of Resource Congestion Christian Loth
- Law of Resource Congestion Josh Rollyson
- Law of Resource Congestion Dan Merillat
- Law of Resource Congestion Dan Shiovitz
- Law of Resource Congestion Christian Loth
- Law of Resource Congestion Patrick Dughi
- Law of Resource Congestion Scion
- Law of Resource Congestion ens017@mizzou.edu
- Law of Resource Congestion Nathan F. Yospe
- Law of Resource Congestion Matthew Mihaly
- Law of Resource Congestion Nathan F. Yospe
- Law of Resource Congestion Matthew Mihaly
- Law of Resource Congestion Patrick Dughi
- Law of Resource Congestion Nathan F. Yospe
- Law of Resource Congestion Andy
- World Event Model (Christian Loth) Christoph Seifert
- World Event Model [Josh Rollyson] Christoph Seifert
- Player-admins, was wimping/wiping and the big blind Hess, Ian W {Ian}
- Majesty (was: Player-admins, was wimping/wiping and the big blind) Chris Jacobson
- World Event Model [Josh Rollyson] (long/technical) Christoph Seifert
- Skotos News & Skotos @ Gencon Christopher Allen
- Harry Potter stuff Timothy Dang
- Harry Potter stuff Chris Gray
- Harry Potter stuff Matthew Mihaly
- Child animations in MUDs (UO) Brett
- Child animations in MUDs (UO) Koster, Raph
- Constraint as a Design Problem Christopher Allen
- an opportunity Matthew Mihaly
- UO rants Matthew Mihaly
- UO rants Norman Short
- UO rants Wes Connell
- UO rants Schubert, Damion
- UO rants Wes Connell
- UO rants Matthew Mihaly
- UO rants John Buehler
- UO rants Shawn L Johnston
- UO rants Matthew Mihaly
- UO rants John Buehler
- UO rants Brian 'Psychochild' Green
- UO rants Matthew Mihaly
- UO rants Vincent Archer
- UO rants Dan Merillat
- UO rants John Buehler
- UO rants Tess Lowe
- UO rants Matthew Mihaly
- UO rants Dan Merillat
- UO rants Ian Macintosh
- UO rants Koster, Raph
- UO rants Matthew Mihaly
- UO rants Tess Lowe
- UO rants Paul Schwanz - Enterprise Services
- UO rants Jeff Freeman
- UO rants Chris Lloyd
- UO rants Koster, Raph
- UO rants Koster, Raph
- UO rants John Buehler
> Koster, Raph
> Sent: Friday, August 25, 2000 9:22 PM
> Of course, this is all a silly rhetorical question. There's a ton of muds
> out there already which don't have character advancement. :)
Okay, so why did you ask? Are you attempting to bring up a contrasting
viewpoint that says that we could construct these games such that they truly
are like chess? Everyone gets a standard character and pursues their goals by
employing the standard skills of their 'piece'.
As in chess, the standard characters might be differentiated. Warrior,
priest, magician, artisan, and so on.
My goal of character advancement is to permit players to pick the type of
specialized character that they want by doing things. I'm not interested in
the vast power differential implied by many character advancement systems. I
want a newbie to be Joe Average, capable of doing most things, simply not very
well. He is a novice at everything - warrior, priest, mage, etc. From there,
he specializes into whatever skills he wants, with appropriate checks and
balances (subtle and many) to ensure that particularly dangerous combinations
of skills do not come into being. The classic is 'master of all'.
I like player-defined specialization because it offers the opportunity to make
the game less gameable. If characters truly don't alter their efficiency in
skills (including items, spells, etc), then the permutations of interactions
between characters would seem to be fairly well fixed. Optimal strategies
would seem to come to the fore fairly quickly. I don't have experience with
existing 'non-advancement' systems. Perhaps someone who has played one
extensively can chime in with a description of how things actually play out.
I also like player-defined specialization because it is much like controlling
what color and style of clothing the player wears. Or, in Ultima Online, what
items are found in my home. It gives the player a sense of ownership of the
character. That sense of ownership can be developed in many ways.
Again, why ask the question?
JB - UO rants Koster, Raph
- UO rants John Buehler
- UO rants Dan Merillat
- UO rants John Buehler
- UO rants Chris Lloyd
- UO rants Richard A. Bartle
- UO rants Koster, Raph
- UO rants Zak Jarvis
- Object Representations? KevinL
- Object Representations? Lazarus
- Object Representations? Patrick Dughi
- Object Representations? Phillip Lenhardt
- Reality vs Fantasy (was Law of Resource Congestion) Mordengaard
- Reality vs Fantasy (was Law of Resource Congestion) Caliban Tiresias Darklock
- [gods] Player Representatives? (fwd) J C Lawrence
- Re:[gods] Player Representatives? (fwd) Christoph Seifert
- UO Virtues Schubert, Damion
- UO Virtues John Buehler
- Object Representations? Robert Zubek
- Reputation & Trust Circles [was UO rants] Joe Andrieu
- Reputation & Trust Circles [was UO rants] Bruce
- Reputation & Trust Circles [was UO rants] Ben
- Reputation & Trust Circles [was UO rants] John Buehler
- Reputation & Trust Circles [was UO rants] Matthew Mihaly
- Reputation & Trust Circles [was UO rants] Matt Chatterley
- Reputation & Trust Circles [was UO rants] Dan Merillat
- Reputation & Trust Circles [was UO rants] Matt Chatterley
- Reputation & Trust Circles [was UO rants] Michael Tresca
- Reputation & Trust Circles [was UO rants] Dan Merillat
- Reputation & Trust Circles [was UO rants] Paul Schwanz - Enterprise Services
- Reputation & Trust Circles [was UO rants] Ben
- Reputation & Trust Circles [was UO rants] Paul Schwanz - Enterprise Services
- Reputation & Trust Circles [was UO rants] Milne, Alistair
- Reputation & Trust Circles [was UO rants] Ian Macintosh
- MXP/Extending MUD Technologies (Was Object Representations?) Nathan Clemons
- Matching and Maximizing: How players choose between activities John Hopson
- PK vs. PvP (was: UO rants) Ananda Dawnsinger
- PK vs. PvP (was: UO rants) Matthew Mihaly
- PK vs. PvP (was: UO rants) Vincent Archer
- PK vs. PvP (was: UO rants) Matt Chatterley
- PK vs. PvP (was: UO rants) Vincent Archer
- PK vs. PvP (was: UO rants) Zak Jarvis
- PK vs. PvP (was: UO rants) Matt Chatterley
- PK vs. PvP (was: UO rants) Matthew Mihaly
- PK vs. PvP (was: UO rants) Zak Jarvis
- PK vs. PvP (was: UO rants) Vincent Archer
- PK vs. PvP (was: UO rants) Dan Merillat
- PK vs. PvP (was: UO rants) Dan Merillat
- Crime Ben
- Cooperation vs Competition Ron Moore
- Cooperation vs Competition Jo Dillon
- [Moebius] MXP/Extending MUD Technologies (Was Object Representations?) KevinL
- FW: UO rants John Buehler
- Reincarnation instead of Resurrection Lovecraft
- Reincarnation instead of Resurrection Shawn L Johnston
- Reincarnation instead of Resurrection Matthew Mihaly
- PvP solutions WAS: UO rants Zak Jarvis
- PvP solutions WAS: UO rants Paul Schwanz - Enterprise Services
- Playerkilling Pacifists Michael Tresca
- Playerkilling Pacifists Matthew Mihaly
- Playerkilling Pacifists Michael Tresca
- url for The Hundred Years War Ron Moore
- url for The Hundred Years War Marc Bowden
- [paper] The Sacred and the Virtual: Religion in Multi-User Virtual Reality Jon Lambert
- Avatar rights redux Koster, Raph
- Avatar rights redux Dave Rickey
- Holidays Jeff Freeman
- Transportation (was: UO rants) Chris Lloyd
- Transportation (was: UO rants) Patrick Dughi
- Transportation (was: UO rants) Brad Wyble
- Transportation (was: UO rants) Norman Short
- Transportation (was: UO rants) Chris Lloyd
- Transportation (was: UO rants) KevinL
- Transportation (was: UO rants) Patrick Dughi
- Transportation (was: UO rants) Dan Merillat
- Transportation (was: UO rants) Warren Powell
- Transportation (was: UO rants) KevinL
- Fraud (was: UO rants) Brian 'Psychochild' Green
- Fraud (was: UO rants) John Buehler
- Transportation Ron Moore
- Transportation Madrona Tree
- time delays on PK (was UO rants) gmiller@classic-games.com
- time delays on PK (was UO rants) Erik Jarvi
- Copyright Question for the Hobbyists Kristen L. Koster
- Copyright Question for the Hobbyists Patrick Dughi
- Copyright Question for the Hobbyists Travis Casey
- Copyright Question for the Hobbyists Alex
- Copyright Question for the Hobbyists Lazarus
- Copyright Question for the Hobbyists Marc Bowden