August 2000
- Pfile Wiping: was The Player Wimping Guidebook William Katzell
- Pfile Wiping: was The Player Wimping Guidebook Koster, Raph
- Release of Blood Drops ver 0.1 adam@treyarch.com
- MUD Wimping -- An anecdote Zak Jarvis
- Responses to the Mudwimping article Dmitri Zagidulin
- Responses to the Mudwimping article Greg Underwood
- Responses to the Mudwimping article Nathan Clemons
- wimping/wiping and the big blind spot Peter
- wimping/wiping and the big blind spot Tamzen Cannoy
- wimping/wiping and the big blind spot Josh Rollyson
- World Event Model Matt Chatterley
- World Event Model adam@treyarch.com
- World Event Model Christoph Seifert
- World Event Model Josh Rollyson
- World Event Model Christian Loth
- Player-admins, was wimping/wiping and the big blind spot Patrick Dughi
- Player-admins, was wimping/wiping and the big blind spot Brian 'Psychochild' Green
- Player-admins, was wimping/wiping and the big blind spot Patrick Dughi
- Player-admins, was wimping/wiping and the big blind spot Matt Chatterley
- Player-admins, was wimping/wiping and the big blind spot Peter
- Player-admins, was wimping/wiping and the big blind spot Sellers, Michael
- Player-admins, was wimping/wiping and the big blind spot Matthew Mihaly
- Player-admins, was wimping/wiping and the big blind spot rayzam
- Player-admins, was wimping/wiping and the big blind spot adam@treyarch.com
- Player-admins, was wimping/wiping and the big blind spot Matthew Mihaly
- Pfile Wiping, etc. Jon Callas
- Pfile Wiping, etc. rayzam
- Pfile Wiping, etc. Sanvean
- Pfile Wiping, etc. rayzam
- Pfile Wiping, etc. adam@treyarch.com
- linked worlds (was: On Lockless Threading and X/Open XA) Bruce
- linked worlds (was: On Lockless Threading and X/Open XA) Matthew Mihaly
- Mud Evolution rayzam
- Mud Evolution Koster, Raph
- Mud Evolution rayzam
- Unique Items (was MUD Wimping) Lord Ashon
- Unique Items (was MUD Wimping) Neddy Seagoon
- Pfile Wiping, etc. Christoph Seifert
- Mud Metrics rayzam
- Mud Metrics Justin Rogers
- Mud Metrics rayzam
- Law of Resource Congestion Christian Loth
- Law of Resource Congestion Josh Rollyson
- Law of Resource Congestion Dan Merillat
- Law of Resource Congestion Dan Shiovitz
- Law of Resource Congestion Christian Loth
- Law of Resource Congestion Patrick Dughi
- Law of Resource Congestion Scion
- Law of Resource Congestion ens017@mizzou.edu
- Law of Resource Congestion Nathan F. Yospe
- Law of Resource Congestion Matthew Mihaly
- Law of Resource Congestion Nathan F. Yospe
- Law of Resource Congestion Matthew Mihaly
- Law of Resource Congestion Patrick Dughi
- Law of Resource Congestion Nathan F. Yospe
- Law of Resource Congestion Andy
- World Event Model (Christian Loth) Christoph Seifert
- World Event Model [Josh Rollyson] Christoph Seifert
- Player-admins, was wimping/wiping and the big blind Hess, Ian W {Ian}
- Majesty (was: Player-admins, was wimping/wiping and the big blind) Chris Jacobson
- World Event Model [Josh Rollyson] (long/technical) Christoph Seifert
- Skotos News & Skotos @ Gencon Christopher Allen
- Harry Potter stuff Timothy Dang
- Harry Potter stuff Chris Gray
- Harry Potter stuff Matthew Mihaly
- Child animations in MUDs (UO) Brett
- Child animations in MUDs (UO) Koster, Raph
- Constraint as a Design Problem Christopher Allen
- an opportunity Matthew Mihaly
- UO rants Matthew Mihaly
- UO rants Norman Short
- UO rants Wes Connell
- UO rants Schubert, Damion
- UO rants Wes Connell
- UO rants Matthew Mihaly
- UO rants John Buehler
- UO rants Shawn L Johnston
- UO rants Matthew Mihaly
- UO rants John Buehler
- UO rants Brian 'Psychochild' Green
- UO rants Matthew Mihaly
- UO rants Vincent Archer
- UO rants Dan Merillat
- UO rants John Buehler
- UO rants Tess Lowe
- UO rants Matthew Mihaly
- UO rants Dan Merillat
- UO rants Ian Macintosh
- UO rants Koster, Raph
- UO rants Matthew Mihaly
- UO rants Tess Lowe
Ah, reputation systems. A subject close to my heart. I remember spending a
great deal of time trying to devise a system to measure the relative
reputations of players, but when I talked to Dr Bartle about it, he
dismissed it as being entirely unnecessary. I was a bit defensive at the
time and tried to justify the need for such a system, but my later
experiences proved that he was correct. Nothing, in my opinion, is superior
to players making their own judgements about each other, free from
interference from an artificial ethical 'scoring' system.
It's true that it could all be so much more sophisticated. How should a
particular NPC respond to a particular character? Any automated system to
measure an NPC's opinion of a player is surely open to blatant manipulation.
Probably the best you could manage is to minimise the problem through
'obscurity' - trying to make it as difficult as possible to work out how the
way an NPC's response is calculated. But someone always works it out. And
quite frankly, it just seems to annoy players when an NPC won't talk to
them, and they blame the system. So it seems simpler just to let NPCs deal
with any player, regardless of artificial 'reputation'.
Certainly, in Achaea, no artificial system is required. Yes, people misjudge
each other all the time. City leaders name people as enemies of the state
(meaning that they are always pursued from the cities by guards) on flimsy
evidence, only to discover later that their own citizens were lying to them.
This is all very very good. The unfairness is accepted, since the judges are
human - and people blame each other's lack of trust, not the system. It all
seems to add to the players' drive to wrest control of their environment
away from each other (rather than from the evil, oppressive code), and that
seems to be both compelling (for the players) and financially rewarding (for
Matt) as the players pay to gain extra advantages over each other.
Ie Code being unjust is bad. Players being unjust is good.
~Tess Lowe
achaean immortal - UO rants Paul Schwanz - Enterprise Services
- UO rants Jeff Freeman
- UO rants Chris Lloyd
- UO rants Koster, Raph
- UO rants Koster, Raph
- UO rants Dan Merillat
- UO rants John Buehler
- UO rants Chris Lloyd
- UO rants Richard A. Bartle
- UO rants Koster, Raph
- UO rants Zak Jarvis
- Object Representations? KevinL
- Object Representations? Lazarus
- Object Representations? Patrick Dughi
- Object Representations? Phillip Lenhardt
- Reality vs Fantasy (was Law of Resource Congestion) Mordengaard
- Reality vs Fantasy (was Law of Resource Congestion) Caliban Tiresias Darklock
- [gods] Player Representatives? (fwd) J C Lawrence
- Re:[gods] Player Representatives? (fwd) Christoph Seifert
- UO Virtues Schubert, Damion
- UO Virtues John Buehler
- Object Representations? Robert Zubek
- Reputation & Trust Circles [was UO rants] Joe Andrieu
- Reputation & Trust Circles [was UO rants] Bruce
- Reputation & Trust Circles [was UO rants] Ben
- Reputation & Trust Circles [was UO rants] John Buehler
- Reputation & Trust Circles [was UO rants] Matthew Mihaly
- Reputation & Trust Circles [was UO rants] Matt Chatterley
- Reputation & Trust Circles [was UO rants] Dan Merillat
- Reputation & Trust Circles [was UO rants] Matt Chatterley
- Reputation & Trust Circles [was UO rants] Michael Tresca
- Reputation & Trust Circles [was UO rants] Dan Merillat
- Reputation & Trust Circles [was UO rants] Paul Schwanz - Enterprise Services
- Reputation & Trust Circles [was UO rants] Ben
- Reputation & Trust Circles [was UO rants] Paul Schwanz - Enterprise Services
- Reputation & Trust Circles [was UO rants] Milne, Alistair
- Reputation & Trust Circles [was UO rants] Ian Macintosh
- MXP/Extending MUD Technologies (Was Object Representations?) Nathan Clemons
- Matching and Maximizing: How players choose between activities John Hopson
- PK vs. PvP (was: UO rants) Ananda Dawnsinger
- PK vs. PvP (was: UO rants) Matthew Mihaly
- PK vs. PvP (was: UO rants) Vincent Archer
- PK vs. PvP (was: UO rants) Matt Chatterley
- PK vs. PvP (was: UO rants) Vincent Archer
- PK vs. PvP (was: UO rants) Zak Jarvis
- PK vs. PvP (was: UO rants) Matt Chatterley
- PK vs. PvP (was: UO rants) Matthew Mihaly
- PK vs. PvP (was: UO rants) Zak Jarvis
- PK vs. PvP (was: UO rants) Vincent Archer
- PK vs. PvP (was: UO rants) Dan Merillat
- PK vs. PvP (was: UO rants) Dan Merillat
- Crime Ben
- Cooperation vs Competition Ron Moore
- Cooperation vs Competition Jo Dillon
- [Moebius] MXP/Extending MUD Technologies (Was Object Representations?) KevinL
- FW: UO rants John Buehler
- Reincarnation instead of Resurrection Lovecraft
- Reincarnation instead of Resurrection Shawn L Johnston
- Reincarnation instead of Resurrection Matthew Mihaly
- PvP solutions WAS: UO rants Zak Jarvis
- PvP solutions WAS: UO rants Paul Schwanz - Enterprise Services
- Playerkilling Pacifists Michael Tresca
- Playerkilling Pacifists Matthew Mihaly
- Playerkilling Pacifists Michael Tresca
- url for The Hundred Years War Ron Moore
- url for The Hundred Years War Marc Bowden
- [paper] The Sacred and the Virtual: Religion in Multi-User Virtual Reality Jon Lambert
- Avatar rights redux Koster, Raph
- Avatar rights redux Dave Rickey
- Holidays Jeff Freeman
- Transportation (was: UO rants) Chris Lloyd
- Transportation (was: UO rants) Patrick Dughi
- Transportation (was: UO rants) Brad Wyble
- Transportation (was: UO rants) Norman Short
- Transportation (was: UO rants) Chris Lloyd
- Transportation (was: UO rants) KevinL
- Transportation (was: UO rants) Patrick Dughi
- Transportation (was: UO rants) Dan Merillat
- Transportation (was: UO rants) Warren Powell
- Transportation (was: UO rants) KevinL
- Fraud (was: UO rants) Brian 'Psychochild' Green
- Fraud (was: UO rants) John Buehler
- Transportation Ron Moore
- Transportation Madrona Tree
- time delays on PK (was UO rants) gmiller@classic-games.com
- time delays on PK (was UO rants) Erik Jarvi
- Copyright Question for the Hobbyists Kristen L. Koster
- Copyright Question for the Hobbyists Patrick Dughi
- Copyright Question for the Hobbyists Travis Casey
- Copyright Question for the Hobbyists Alex
- Copyright Question for the Hobbyists Lazarus
- Copyright Question for the Hobbyists Marc Bowden